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The second installment in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 1997 for the UsefulNotes/PlayStation.

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The second installment in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 1997 for the UsefulNotes/PlayStation.
Platform/PlayStation.
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* OldSaveBonus: Players can transfer their save from the original game to keep whatever parts and money they have accumulated. This is the only way to use [[MercyMode Human Plus]] and the secret parts as they are not obtainable in ''Project Phatasma'' itself.

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* OldSaveBonus: Players can transfer their save from the original game to keep whatever parts and money they have accumulated. This is the only way to use [[MercyMode Human Plus]] and the secret parts as they are not obtainable in ''Project Phatasma'' Phantasma'' itself.
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* CharacterCatchphrase: Stinger really likes describing things as "annoyances" (面倒, translated as "nuisances" in some missions), using the word in almost all of his appearances.


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* TheHeavy: Stinger is the game's primary antagonist despite being TheDragon in terms of his plot role, at least [[DragonAscendant until the last few missions]].
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Released a scant four months after the original ''[[VideoGame/ArmoredCore1 Armored Core]]'', ''Project Phantasma'' established a pattern of every numbered ''Amored Core'' being followed by one or more MissionPackSequel keeping the same game engine with more parts or missions. ''Project Phantasma'' does make a major addition to the formula - the [[GladiatorSubquest Arena]], a 49 opponents lader where players can fight one-on-one battle against AI Ravens for bonus money and parts. The feature wound up so well-received that it became the focus of the next game, ''VideoGame/ArmoredCoreMasterOfArena''.

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Released a scant four months after the original ''[[VideoGame/ArmoredCore1 Armored Core]]'', ''Project Phantasma'' established a pattern of every numbered ''Amored Core'' being followed by one or more MissionPackSequel {{Mission Pack Sequel}}s, keeping the same game engine with while adding more parts or and missions. ''Project Phantasma'' does make a major addition to the formula - the [[GladiatorSubquest Arena]], a 49 opponents lader 50-person tournament where players can fight one-on-one battle battles against AI Ravens for bonus money and parts. The feature wound up so well-received that it became the focus of the next game, ''VideoGame/ArmoredCoreMasterOfArena''.



* BrainUploading: Implied to the ultimate purpose of Project Phantasma.

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* BrainUploading: Implied to be the ultimate purpose of Project Phantasma.
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* NamesToRunAwayFromReallyFast: Any group calling itself "The Doomsday Organization" is probably up to no good.

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* NamesToRunAwayFromReallyFast: Any group calling itself "The Doomsday Organization" is probably up to no good. Averted in the Japanese version, though, where it had the significantly more benign name "Wednesday Organization".

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One day, a Raven gets a direct request with a considerable bounty and only a vague instruction: "Infiltrate the underground urban complex, Amber Crown". Heading there, the Raven soon comes in conflict with a group known as the Doomsday Organization and becomes acquainted with fellow Raven Sumika, who had been captured as a test subject for their experiments. As the pair wage war against the Doomsday Organization, they find themselves in then crosshair of the group's deranged enforcer, Stinger.

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One day, a Raven gets a direct request with a considerable bounty and only a vague instruction: "Infiltrate the underground urban complex, Amber Crown". Heading there, the Raven soon comes in conflict with a group known as the Doomsday Organization and becomes acquainted with fellow Raven Sumika, who had been captured as a test subject for their experiments. As the pair wage war against the Doomsday Organization, they find themselves in then the crosshair of the group's deranged enforcer, Stinger.



* {{Prequel}}: A Japanese guidebook establishes the game as taking place two years before the events of the original ''Armored Core''.



* UnusableEnemyEquipment: Stinger's AC "Vixen" consists entirely of custom parts. Players would only get to use them when a set of parts based on Nixen was introduced in ''VideoGame/ArmoredCoreNexus'', as rewards for playing through the "Revolution" Disc.

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* UnusableEnemyEquipment: Stinger's AC "Vixen" consists entirely of custom parts. Players would only get to use them when a set of parts based on Nixen Vixen was introduced in ''VideoGame/ArmoredCoreNexus'', as rewards for playing through the "Revolution" Disc.

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Released a scant four months after the original ''[[VideoGame/ArmoredCore1 Armored Core]]'', ''Project Phantasma'' established a pattern of every numbered ''Amored Core'' being followed by one or more MissionPackSequel keeping the same game engine with more parts or missions. ''Project Phantasma'' does make a major addition to the formula - the [[GladiatorSubquest Arena]], a 49 opponents lader where players can fight one-on-one battle against AI Ravens for bonus money and parts. The feature wound up so well-received that it became the focus of the next game ''VideoGame/ArmoredCoreMasterOfArena''.

to:

Released a scant four months after the original ''[[VideoGame/ArmoredCore1 Armored Core]]'', ''Project Phantasma'' established a pattern of every numbered ''Amored Core'' being followed by one or more MissionPackSequel keeping the same game engine with more parts or missions. ''Project Phantasma'' does make a major addition to the formula - the [[GladiatorSubquest Arena]], a 49 opponents lader where players can fight one-on-one battle against AI Ravens for bonus money and parts. The feature wound up so well-received that it became the focus of the next game game, ''VideoGame/ArmoredCoreMasterOfArena''.



* SequelDifficultyDrop: Mission payouts are more generous and the Arena provides an additional safety cushion by giving players another way to make cash without the risk of incurring debt. This is before taking into account you can transfer your money balance and mech from the first game; any AC that can beat the original game's story is not going to have much trouble here.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_phantasma_poster_9.JPG]]

The second installment in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 1997 for the UsefulNotes/PlayStation.

One day, a Raven gets a direct request with a considerable bounty and only a vague instruction: "Infiltrate the underground urban complex, Amber Crown". Heading there, the Raven soon comes in conflict with a group known as the Doomsday Organization and becomes acquainted with fellow Raven Sumika, who had been captured as a test subject for their experiments. As the pair wage war against the Doomsday Organization, they find themselves in then crosshair of the group's deranged enforcer, Stinger.

Released a scant four months after the original ''[[VideoGame/ArmoredCore1 Armored Core]]'', ''Project Phantasma'' established a pattern of every numbered ''Amored Core'' being followed by one or more MissionPackSequel keeping the same game engine with more parts or missions. ''Project Phantasma'' does make a major addition to the formula - the [[GladiatorSubquest Arena]], a 49 opponents lader where players can fight one-on-one battle against AI Ravens for bonus money and parts. The feature wound up so well-received that it became the focus of the next game ''VideoGame/ArmoredCoreMasterOfArena''.

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!!The game provides examples of:
* BrainUploading: Implied to the ultimate purpose of Project Phantasma.
* CyberneticsEatYourSoul: Stinger is already a pretty unhinged fellow, but the message he sends to the player after he's fully fused to Project Phantasma is noticeably more deranged.
* DamselOutOfDistress: Sumika was a Raven captured by the Doomsday Organization and who sent the initial request to be rescued. She manages to hijack a truck before you reach her, though she still needs some assistance escaping her captor.
* GladiatorSubquest: The game introduces the Arena, a mode separate from the main story where the player starts at the bottom of a 50-steps ladder and climbs the rank by fighting each successive ranker in a battlefield of your choice. You get an increasing amount of money as well as the occasional part from defeating a Raven and unlike the main story, there is no ammo or repair expenses, so it's a great way to earn money.
*InfinityPlusOneSword: A player fighting their way to the top of the Arena will find themselves rewarded with perhaps the most broken weapon in ''Armored Core'''s history, the WA-FINGER. It's a machine gun with above-average power, an insane firing rate, the lightest weight for a weapon of its type, and despite that, a ludicrous ammo capacity of ''3000'' rounds (for reference, the next highest-capacity machine gun has 1000 rounds). Unsurprisingly, future incarnations of it are {{Nerf}}ed into oblivion.
* OldSaveBonus: Players can transfer their save from the original game to keep whatever parts and money they have accumulated. This is the only way to use [[MercyMode Human Plus]] and the secret parts as they are not obtainable in ''Project Phatasma'' itself.
* LighterAndSofter: The original game's grim themes of corporate oppression take a backseat to a more straightforward tale of good vs. evil.
* RecurringBoss: Stinger is by far the most recurring opponent in any ''Armored Core'' game, being fought three times in his regular form and twice in his Phantasma incarnation.
* NamesToRunAwayFromReallyFast: Any group calling itself "The Doomsday Organization" is probably up to no good.
* SequelDifficultyDrop: Mission payouts are more generous and the Arena provides an additional safety cushion by giving players another way to make cash without the risk of incurring debt. This is before taking into account you can transfer your money balance and mech from the first game; any AC that can beat the original game's story is not going to have much trouble here.
* ThisCannotBe: Stinger has this reaction when defeated in the final encounter.
-->I… I am losing? Impossible! I'm burning! Phantasma!... I am dying!
* UnusableEnemyEquipment: Stinger's AC "Vixen" consists entirely of custom parts. Players would only get to use them when a set of parts based on Nixen was introduced in ''VideoGame/ArmoredCoreNexus'', as rewards for playing through the "Revolution" Disc.

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