Follow TV Tropes

Following

History VideoGame / ArmoredCore1

Go To

OR

Changed: 173

Removed: 125

Is there an issue? Send a MessageReason:
None


** Subverted in the case of the Escapee. With his dying words, he tries to warn you of the truth of Human Plus. Showing that he wasn't deranged, but merely had broken from the Raven's Nest AI's control. With you being sent in to eliminate him before he could do significant damage to the AI's plans.
* DiscOneNuke: The WG-1-KARASAWA can be obtained early-on during the "Destroy Fuel Depot" mission, this energy rifle boasts high damage (which can be further increased with optional parts) capable of destroying most enemies in one or two shots, along with an ammo cost of zero, making it a great crutch for beginners. However the small locking area and low ammo count might discourage it's use on later missions.

to:

** Subverted in the case of the Escapee. With his dying words, he tries to warn you of the truth of Human Plus. Showing Plus, and it turns out that he wasn't deranged, deranged but merely had broken from the Raven's Nest AI's control. With control, with you being sent in to eliminate him before he could do significant damage to the AI's plans.
* DiscOneNuke: The WG-1-KARASAWA can be obtained early-on during the "Destroy Fuel Depot" mission, this energy rifle boasts high damage (which can be further increased with optional parts) capable of destroying most enemies in one or two shots, along with an ammo cost of zero, making it a great crutch for beginners. However the small locking area and low ammo count might discourage it's its use on later missions.



* EarlyInstallmentWeirdness: [[{{Downplayed}} Not as much as you might expect]]. Despite being the first entry in a now long running franchise, the game's atmosphere and gameplay firmly establish the foundation that the rest of the series would generally only expand on in increments. The most significant point of difference is the lack of an Arena (although some futures entries wouldn't have one either), as well as the poor weapon balancing and unusually unforgiving debt system.

to:

* EarlyInstallmentWeirdness: [[{{Downplayed}} Not as much as you might expect]]. Despite being the first entry in a now long running franchise, the game's atmosphere and gameplay firmly establish the foundation that the rest of the series would generally only expand on in increments. The most significant point of difference is the lack of an Arena (although some futures future entries wouldn't have one either), as well as the poor weapon balancing and unusually unforgiving debt system.



* MasterComputer: [[spoiler: At the very end, it's revealed that behind the Raven's Nest is a computer core, implied to have been left as some sort of security net to keep society and the corporation's war stagnant and prevent an event like the Great Destructing from happening again. Its destruction brings about the end of the "Age of Rebirth", though as ''Armored Core 2'' shows, humanity carried on fine regardless.]]
* MercyMode: If the player incurs too much credit debt (50K), a cutscene shows the player character selling their body to science and undergoing experimental "Human Plus" surgery and restarting the game with your debts cleared, your existing inventory and a new ability. The process can be undertaken multiple times, giving increasingly useful augmentations like having a built-in radar, doubled energy, being able to fire energy waves from laser swords, and getting the ability to fire heavy shoulder-mounted weapons from bipedal legs without kneeing.
* MirrorMatch: Every enemy AC fought in the game uses parts that are also available to the player. Meaning that the player can create and pilot a mech with the exact same build as them, even against them.

to:

* MasterComputer: [[spoiler: At the very end, it's revealed that behind the Raven's Nest is a computer core, implied to have been left as some sort of security net to keep society and the corporation's war stagnant and prevent an event like the Great Destructing Destruction from happening again. Its destruction brings about the end of the "Age of Rebirth", though as ''Armored Core 2'' shows, humanity carried on fine regardless.]]
* MercyMode: If the player incurs too much credit debt (50K), a cutscene shows the player character selling their body to science and science, undergoing experimental "Human Plus" surgery and restarting the game with your debts cleared, your existing inventory and a new ability. The process can be undertaken multiple times, giving increasingly useful augmentations like having a built-in radar, doubled energy, being able to fire energy waves from laser swords, and getting the ability to fire heavy shoulder-mounted weapons from bipedal legs without kneeing.
kneeling.
* MirrorMatch: Every enemy AC fought in the game uses parts that are also available to the player. Meaning player, meaning that the player can create and pilot a mech with the exact same build as them, even against them.



* RewardingVandalism: Some missions reward with extra cash you for going out of your way to destroy non-critical enemies and infrastructure. In particular, "Attack Urban Center" gives you extra $$$ for every monorail, cars, guard mechs and even signposts destroyed.
** Even some hidden items (often among the most powerful in the game) are hidden behind non-critical or even friendly targets

to:

* RewardingVandalism: Some missions reward with extra cash you for going out of your way to destroy non-critical enemies and infrastructure. In particular, "Attack Urban Center" gives you extra $$$ for every monorail, cars, car, guard mechs mech and even signposts destroyed.
**
signpost you destroyed. Even some hidden items (often among the most powerful in the game) are hidden behind non-critical or even friendly targets targets.



* StoryBranching: Depending on whether the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game. [[spoiler:The story eventually converges in the final act as both companies end up annihilated regardless, though the circumstances leading up to it are different.]]

to:

* StoryBranching: Depending on whether the player pick picks the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game. [[spoiler:The story eventually converges in the final act as both companies end up annihilated regardless, though the circumstances leading up to it are different.]]
Is there an issue? Send a MessageReason:
None


A third-person action MechaGame released by Creator/FromSoftware in 1997 for the original UsefulNotes/PlayStation, and the first installment in the [[VideoGame/ArmoredCore eponymous series]].

to:

A third-person action MechaGame released by Creator/FromSoftware in 1997 for the original UsefulNotes/PlayStation, Platform/PlayStation, and the first installment in the [[VideoGame/ArmoredCore eponymous series]].



The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original ConceptArt, music, and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' making many fundamental changes to the core gameplay and game structure.

to:

The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2.Platform/Playstation2. As part of a MilestoneCelebration, original ConceptArt, music, and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' making many fundamental changes to the core gameplay and game structure.

Changed: 58

Removed: 296

Is there an issue? Send a MessageReason:
None


* ItsAWonderfulFailure: Failing the final mission "Destroy floating mines" results in a FMV cutscene showing records of your existence [[{{Unperson}} being deleted from the Raven's Nest database]].

to:

* ItsAWonderfulFailure: Failing the final any mission "Destroy floating mines" past the fall of Chrome and Murakumo results in a FMV cutscene showing records of your existence [[{{Unperson}} being deleted from the Raven's Nest database]].



* NonStandardGameOver: Failing any mission after the fall of Chrome and Murakumo will treat the player to a special game over sequence in which their personal records are deleted [[KilledOffForReal after confirming their termination,]] rather than sending them back to the Raven's Nest interface.
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: Failing any mission after the fall of Chrome and Murakumo will treat the player to a special game over sequence in which their personal records are deleted [[HaveANiceDeath after confirming their termination,]] rather than sending them back to the Raven's Nest interface.

to:

* NonStandardGameOver: Failing any mission after the fall of Chrome and Murakumo will treat the player to a special game over sequence in which their personal records are deleted [[HaveANiceDeath [[KilledOffForReal after confirming their termination,]] rather than sending them back to the Raven's Nest interface.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonStandardGameOver: Failing any mission after the fall of Chrome and Murakumo will treat the player to a special game over sequence in which their personal records are deleted [[HaveANiceDeath after confirming their termination,]] rather than sending them back to the Raven's Nest interface.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: [[{{Downplayed}} Not as much as you might expect]]. Despite being the first entry in a now long running franchise, the game's plot and gameplay firmly establish the foundation that the rest of the series would generally only expand on in increments. The most significant point of difference is the lack of an Arena (although some futures entries wouldn't have one either), as well as the poor weapon balancing and unusually unforgiving debt system.

to:

* EarlyInstallmentWeirdness: [[{{Downplayed}} Not as much as you might expect]]. Despite being the first entry in a now long running franchise, the game's plot atmosphere and gameplay firmly establish the foundation that the rest of the series would generally only expand on in increments. The most significant point of difference is the lack of an Arena (although some futures entries wouldn't have one either), as well as the poor weapon balancing and unusually unforgiving debt system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: [[{{Downplayed}} Not as much as you might expect]]. Despite being the first entry in a now long running franchise, the game's plot and gameplay firmly establish the foundation that the rest of the series would generally only expand on in increments. The most significant point of difference is the lack of an Arena (although some futures entries wouldn't have one either), as well as the poor weapon balancing and unusually unforgiving debt system.

Added: 160

Changed: 188

Removed: 158

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_core_front.jpg]]
[[caption-width-right:350:''From this moment on, you are a Raven.'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_core_front.jpg]]
[[caption-width-right:350:''From this moment on, you are a Raven.'']]



* HarmlessEnemy: The mission "Worker Robot Removal" tasks you with destroying tiny, barely-mobile robots who can't harm you in any way. The challenge is dealing with them without having a stray round hit one the active generators around the place and incurring a monster bill.

to:

* HarmlessEnemy: The mission "Worker Robot Removal" tasks you with destroying tiny, barely-mobile robots who can't harm you in any way. The challenge is dealing with them without having a stray round or accidental blade swing hit one the active generators around the place and incurring a monster bill.monstrous bill from the damage done to your AC.



* MercyMode: If the player incurs too much (50k) debt, a cutscene shows the player character selling their body to science and undergoing experimental "Human Plus" surgery and restarting the game with your debts cleared, your existing inventory and a new ability. The process can be undertaken multiple times, giving increasingly useful cheats like having a built-in radar, doubled energy, being able to fire energy waves from laser blades, getting the ability to fire shoulder-mounted weapons from bipedal legs without kneeing, and so on.

to:

* MercyMode: If the player incurs too much (50k) debt, credit debt (50K), a cutscene shows the player character selling their body to science and undergoing experimental "Human Plus" surgery and restarting the game with your debts cleared, your existing inventory and a new ability. The process can be undertaken multiple times, giving increasingly useful cheats augmentations like having a built-in radar, doubled energy, being able to fire energy waves from laser blades, swords, and getting the ability to fire heavy shoulder-mounted weapons from bipedal legs without kneeing, and so on.kneeing.



* SkippableBoss: There's nothing actually forcing the player to destroy [[spoiler:either Nine Balls]] in the final mission before destroying the core, though getting past it in the narrow corridor can be difficult.

to:

* SkippableBoss: There's nothing actually forcing the player to destroy [[spoiler:either Nine Balls]] in the final mission before destroying the core, core (although it does counts towards the 100% completion requirements), though getting past it in the narrow corridor can be difficult.



* ShootTheTelevision: In the ending for the Murakumo Path, a disgruntled man throws a pipe at a TV after watching a new reports describing emerging competition between Murakumo and the up-and-coming Verge coporation, having realized that Chrome's uprising has been for nothing.
* StoryBranching: Depending on wheter the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game. [[spoiler:The story eventually converges in the final act as both companies end up annihilated regardless, though the circumstances leading up to it are different.]]

to:

* ShootTheTelevision: In the ending for the Murakumo Path, a disgruntled man throws a pipe at a TV after watching a new reports describing emerging competition between Murakumo and the up-and-coming Verge coporation, corporation, having realized that Chrome's uprising has been for nothing.
* StoryBranching: Depending on wheter whether the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game. [[spoiler:The story eventually converges in the final act as both companies end up annihilated regardless, though the circumstances leading up to it are different.]]]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MirrorMatch: Every enemy AC fought in the game uses parts that are also available to the player. Meaning that the player can create and pilot a mech with the exact same build as them, even against them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even some hidden items (often among the most powerful in the game) are hidden behind non-critical or even friendly targets
Is there an issue? Send a MessageReason:
None


The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original ConceptArt, music, and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' doing many fundamental changes to the core gameplay and game structure.

to:

The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original ConceptArt, music, and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' doing making many fundamental changes to the core gameplay and game structure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Subverted in the case of the Escapee. With his dying words, he tries to warn you of the truth of Human Plus. Showing that he wasn't deranged, but merely had broken from the Raven's Nest AI's control. With you being sent in to eliminate him before he could do significant damage to the AI's plans.
Is there an issue? Send a MessageReason:
None


* GreatOffscreenWar: The nature of the Great Destruction and who fought it is not elaborated upon in-game, though some missions involve assists in the securing of pre-war military assets. External materials go into further detail; escalating economical crises, environmental destruction and food shortages led to global riots, which leading nations tried to resolve in one swift blow using the KillSat "Justice"; predictably, not only did this fail to quell the unrest, it further destroyed the environment, leading to rising sea levels and years-long tropical fires which made the surface world borderline inhabitable. With the concept of "countries" itself now all but demolished, what remained of humanity retreated underground to relative safety.

to:

* GreatOffscreenWar: The nature of the Great Destruction and who fought it is not elaborated upon in-game, though some missions involve assists in the securing of pre-war military assets. External materials go into further detail; escalating economical crises, environmental destruction and food shortages led to global riots, which leading nations tried to resolve in one swift blow using the KillSat "Justice"; predictably, not only did this fail to quell the unrest, it further destroyed the environment, leading to rising sea levels and years-long tropical fires which made the surface world borderline inhabitable.uninhabitable. With the concept of "countries" itself now all but demolished, what remained of humanity retreated underground to relative safety.

Added: 197

Changed: 141

Is there an issue? Send a MessageReason:
None


* RedHerring: The final mission is officially named "Destroy floating mines". The mines are easily the ''least'' important part of the mission.

to:

* RedHerring: The final mission is officially named "Destroy floating mines". The mines are easily the ''least'' important part of the mission. Subverted in Japanese, where the mission's name is simply "Raven's Nest", though its description still doesn't fully reveal its true nature.


Added DiffLines:

* ShootTheDangerousMinion: [[spoiler:Late in the game, your employers will start getting uneasy at just how much you've achieved and send you off on a fake mission to try and ambush and kill you.]]

Added: 908

Changed: 627

Is there an issue? Send a MessageReason:
None


* AllForNothing: [[spoiler:Regardless if you side with Chrome or Murakumo Millenium, both factions will collapse shortly after a major victory on the other.]]



* GreatOffscreenWar: The nature of the Great Destruction and who fought it is not elaborated upon. Some missions involve assists in the securing of pre-war military assets.

to:

* EvilVsEvil: Neither Chrome nor Murakumo Millenium are particularly sympathetic, and the player isn't expected to align morally with one or the other regardless of their route of choice. [[spoiler:It might be a case of EvilVsOblivion, as Murakumo Millenium's goal in the game is to re-activate the KillSat Justice; it's unclear what their motivation for doing this is, but it's hard to imagine it'd lead to anything but absolute catastrophe.]]
* GreatOffscreenWar: The nature of the Great Destruction and who fought it is not elaborated upon. Some upon in-game, though some missions involve assists in the securing of pre-war military assets. External materials go into further detail; escalating economical crises, environmental destruction and food shortages led to global riots, which leading nations tried to resolve in one swift blow using the KillSat "Justice"; predictably, not only did this fail to quell the unrest, it further destroyed the environment, leading to rising sea levels and years-long tropical fires which made the surface world borderline inhabitable. With the concept of "countries" itself now all but demolished, what remained of humanity retreated underground to relative safety.



* StoryBranching: Depending on wheter the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game.

to:

* StoryBranching: Depending on wheter the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game. [[spoiler:The story eventually converges in the final act as both companies end up annihilated regardless, though the circumstances leading up to it are different.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedHerring: The final mission is officially named "Destroy floating mines". The mines are easily the ''least'' important part of the mission.

Added: 400

Changed: 2

Removed: 405

Is there an issue? Send a MessageReason:
Changed Disc One Boss to Early-Bird Boss, I think this trope defines Valkyrie better. Fixed a formatting error on Skippable Boss


* DiscOneFinalBoss: During the "Attack Urban Center" mission, the player will encounter the rank #2 Raven [[{{ActionGirl}} Valkyrie]] at the last minute, her AC is extremely powerful and can easily destroy a new player's AC. While she can be defeated in this mission, it might be easier to hide and evade her during the last minute to avoid the extra ammo and repair costs or outright failing the mission.



* EarlyBirdBoss: During the "Attack Urban Center" mission, the player will encounter the rank #2 Raven [[{{ActionGirl}} Valkyrie]]. Her AC is extremely powerful and can easily destroy a new player's AC with a slug gun barrage. While she can be defeated in this mission, it's easier to hide and evade her during the last minute to avoid the extra ammo and repair costs or outright failing the mission.



* SkippableBoss: There's nothing actually forcing the player to destroy [[spoiler:eithe] Nine Balls]] in the final mission before destroying the core, though getting past it in the narrow corridor can be difficult.

to:

* SkippableBoss: There's nothing actually forcing the player to destroy [[spoiler:eithe] [[spoiler:either Nine Balls]] in the final mission before destroying the core, though getting past it in the narrow corridor can be difficult.
Is there an issue? Send a MessageReason:
Added Disc One Final Boss, referencing Valkyrie; and Disc One Nuke, referencing the Karasawa

Added DiffLines:

* DiscOneFinalBoss: During the "Attack Urban Center" mission, the player will encounter the rank #2 Raven [[{{ActionGirl}} Valkyrie]] at the last minute, her AC is extremely powerful and can easily destroy a new player's AC. While she can be defeated in this mission, it might be easier to hide and evade her during the last minute to avoid the extra ammo and repair costs or outright failing the mission.
* DiscOneNuke: The WG-1-KARASAWA can be obtained early-on during the "Destroy Fuel Depot" mission, this energy rifle boasts high damage (which can be further increased with optional parts) capable of destroying most enemies in one or two shots, along with an ammo cost of zero, making it a great crutch for beginners. However the small locking area and low ammo count might discourage it's use on later missions.
Is there an issue? Send a MessageReason:
None


The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original concept art, music and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' doing much fundamental changes to the core gameplay and game structure.

to:

The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original concept art, music ConceptArt, music, and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' doing much many fundamental changes to the core gameplay and game structure.
Is there an issue? Send a MessageReason:
None


A third-person action MechaGame released by Creator/FromSoftware in 1997 for the orginal UsefulNotes/PlayStation, and the first installment in the [[VideoGame/ArmoredCore eponymous series]].

to:

A third-person action MechaGame released by Creator/FromSoftware in 1997 for the orginal original UsefulNotes/PlayStation, and the first installment in the [[VideoGame/ArmoredCore eponymous series]].



* HarmlessEnemy: The mission "Worker Robot Removal" tasks you with destroying tiny, barely-mobile robots who can't harm you in any way. The challenge is dealing them without driving a stray around in the active generators around the place and incurring a monster bill.

to:

* HarmlessEnemy: The mission "Worker Robot Removal" tasks you with destroying tiny, barely-mobile robots who can't harm you in any way. The challenge is dealing with them without driving having a stray around in round hit one the active generators around the place and incurring a monster bill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''It is a new world order, where lives are bought and sold in a twisted free market economy. But there are always exceptions to every rule…''
-->-- North American manual

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_core_front.jpg]]
[[caption-width-right:350:''From this moment on, you are a Raven.'']]

A third-person action MechaGame released by Creator/FromSoftware in 1997 for the orginal UsefulNotes/PlayStation, and the first installment in the [[VideoGame/ArmoredCore eponymous series]].

Following a cataclysmic war known as the [[GreatOffscreenWar Great Destruction]], the surface of Earth has become uninhabitable. Mankind has found shelter underground and the world's governments have made way for ruthless corporations, who wage war on each other through overt and proxy means. Existing outside the corporate system are Ravens, independent mercenaries who take on the corporation's dirty contracts through the mercenary mediating and arbitration organization Raven's Nest. Piloting modular [[HumongousMecha mechs]] called Armored Cores ([=ACs=]), the Raven's only loyalty is to the highest bidder.

As a newly-inducted Raven into the Raven's Nest, you are well positioned to take advantage of the increasing hostilities between the reigning corps Chrome and Murakumo Millenium.

The game is followed by the [[MissionPackSequel sequel slash expansion packs]] ''VideoGame/ArmoredCoreProjectPhantasma'' and ''VideoGame/ArmoredCoreMasterOfArena'' on the same console and ''VideoGame/ArmoredCore2'' on the UsefulNotes/Playstation2. As part of a MilestoneCelebration, original concept art, music and remade missions are included on the bonus "Revolution" disc for ''VideoGame/ArmoredCoreNexus''. The game would prove to be a remarkably solid template for the rest of the series, with none of the sequels until 2007's ''VideoGame/ArmoredCore4'' doing much fundamental changes to the core gameplay and game structure.

----
!!The game provides examples of:
*TheAce: Top ranker Nine Ball gives off this impression, having a menacing red paint scheme, a perfect mission record and being described as the guy trusted to handle the tough jobs. [[spoiler:Of course, it turns out he's actually the physical avatar for the AI controlling the Raven's Nest.]]
*AllThereInTheManual: Japan-exclusive guidebooks go in much greater information about the setting and give faces to the other AC pilots.
*CoversAlwaysLie: The western cover depicts an AC dual-wielding assault rifles despite that left-hand rifles and machine guns don't appear until ''VideoGame/ArmoredCoreSilentLine'', the seventh game in the series.
*CrapsackWorld: The world of ''Armored Core'' is not a nice place to live in, what's with the unchecked corporate wars that often deliberately target civilian assets, rampaging bio-weapons and unethical corporate experiments. The story introduction in the English pulls no punches in describing how bad things are for the average Joe.
-->-- ''Though the world is making a rapid recovery through ruthless corporate competition, social disorder resurfaces as disparities in wealth, terrorist outbreaks and racism refuse to go away. The ruling Corporations, seeking ever-greater power and wealth, refuse to let the strife end.
*CyberneticsEatYourSoul: Human PLUS, experimental surgery using pre-Great Destruction technology, installs cybernetic implants that increase one's abilities but it is also shown to drive more than a few test subjects insane. The mission "Destroy Plus Escapee" has you put down one such fellow, who's said to have become deranged beyond rehabilitation.
*GreatOffscreenWar: The nature of the Great Destruction and who fought it is not elaborated upon. Some missions involve assists in the securing of pre-war military assets.
*HarmlessEnemy: The mission "Worker Robot Removal" tasks you with destroying tiny, barely-mobile robots who can't harm you in any way. The challenge is dealing them without driving a stray around in the active generators around the place and incurring a monster bill.
*ItsAWonderfulFailure: Failing the final mission "Destroy floating mines" results in a FMV cutscene showing records of your existence [[{{Unperson}} being deleted from the Raven's Nest database]].
*MasterComputer: [[spoiler: At the very end, it's revealed that behind the Raven's Nest is a computer core, implied to have been left as some sort of security net to keep society and the corporation's war stagnant and prevent an event like the Great Destructing from happening again. Its destruction brings about the end of the "Age of Rebirth", though as ''Armored Core 2'' shows, humanity carried on fine regardless.]]
*MercyMode: If the player incurs too much (50k) debt, a cutscene shows the player character selling their body to science and undergoing experimental "Human Plus" surgery and restarting the game with your debts cleared, your existing inventory and a new ability. The process can be undertaken multiple times, giving increasingly useful cheats like having a built-in radar, doubled energy, being able to fire energy waves from laser blades, getting the ability to fire shoulder-mounted weapons from bipedal legs without kneeing, and so on.
*ObfuscatingStupidity: For the mission "Destroy Base Computer", the briefing is written in thickly-accented English and details in a rambling, confused manner the Raven's inability to destroy the defense system of a base. It's all a ruse, once you get there it becomes obvious the mission is a trap and Boss Savage wants to kill you.
*RewardingVandalism: Some missions reward with extra cash you for going out of your way to destroy non-critical enemies and infrastructure. In particular, "Attack Urban Center" gives you extra $$$ for every monorail, cars, guard mechs and even signposts destroyed.
*SkippableBoss: There's nothing actually forcing the player to destroy [[spoiler:eithe] Nine Balls]] in the final mission before destroying the core, though getting past it in the narrow corridor can be difficult.
*ShootTheTelevision: In the ending for the Murakumo Path, a disgruntled man throws a pipe at a TV after watching a new reports describing emerging competition between Murakumo and the up-and-coming Verge coporation, having realized that Chrome's uprising has been for nothing.
*StoryBranching: Depending on wheter the player pick the mission "Secret Factory Recon" or "Guard Factory Entrance", the player will be locked into two story branches in support of Chrome or Murakumo for the mid to late game.

Top