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* NintendoHard: The games are pretty challenging for anyone who's not used to strategy [=RPGs=], and the difficulty curve shoots through the roof with the final bosses.
** ''Arc'' 2's final boss is so strong that about the only way to beat him without hours and hours of extra level grinding is with a Romancing Stone-equipped Choko.
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''Arc the Lad'' is a tactical RPG series published by Sony Computer Entertainment, with individual titles developed by several different companies. The first three numbered games (as well as the spinoff ''Arc Arena: Monster Tournament'') were developed for the original UsefulNotes/PlayStation by G-Craft. The UsefulNotes/PlayStation2 entries, ''VideoGame/ArcTheLadTwilightOfTheSpirits'' and ''VideoGame/ArcTheLadEndOfDarkness'', were developed by Cattle Call. There is also an iOS and Android game, ''VideoGame/ArcTheLadR'', announced in 2016 to be developed by Creator/ForwardWorks.

The first game in the series was a launch title for the UsefulNotes/PlayStation in Japan, however, internal policies governing game releases during the early portion of the Playstation's life in the U.S. prevented it and its sequels from being released. It finally saw the light of day in the U.S. courtesy of Creator/WorkingDesigns, who, after several lengthy delays, finally released a collection of the entire UsefulNotes/PlayStation part of the series in April of 2002. This put the collection about a year and a half into the lifespan of the UsefulNotes/PlayStation2.

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''Arc the Lad'' is a tactical RPG series published by Sony Computer Entertainment, with individual titles developed by several different companies. The first three numbered games (as well as the spinoff ''Arc Arena: Monster Tournament'') were developed for the original UsefulNotes/PlayStation Platform/PlayStation by G-Craft. The UsefulNotes/PlayStation2 Platform/PlayStation2 entries, ''VideoGame/ArcTheLadTwilightOfTheSpirits'' and ''VideoGame/ArcTheLadEndOfDarkness'', were developed by Cattle Call. There is also an iOS and Android game, ''VideoGame/ArcTheLadR'', announced in 2016 to be developed by Creator/ForwardWorks.

The first game in the series was a launch title for the UsefulNotes/PlayStation Platform/PlayStation in Japan, however, internal policies governing game releases during the early portion of the Playstation's life in the U.S. prevented it and its sequels from being released. It finally saw the light of day in the U.S. courtesy of Creator/WorkingDesigns, who, after several lengthy delays, finally released a collection of the entire UsefulNotes/PlayStation Platform/PlayStation part of the series in April of 2002. This put the collection about a year and a half into the lifespan of the UsefulNotes/PlayStation2.
Platform/PlayStation2.



* ''Arc the Lad'' (1995) [[UsefulNotes/PlayStation PS1]]: A fun but short tactical RPG, which followed the adventures of a young lad called Arc Ricolne and his [[RagtagBunchOfMisfits six traveling companions]].

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* ''Arc the Lad'' (1995) [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]: A fun but short tactical RPG, which followed the adventures of a young lad called Arc Ricolne and his [[RagtagBunchOfMisfits six traveling companions]].



* ''VideoGame/ArcTheLadTwilightOfTheSpirits'' (2003) [[UsefulNotes/PlayStation2 PS2]]: Takes place a thousand years after the original trilogy.

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* ''VideoGame/ArcTheLadTwilightOfTheSpirits'' (2003) [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]]: Takes place a thousand years after the original trilogy.



** Somewhat understandable in the case of ''Arc'' I and ''Arc'' II. The creators were originally intending to make it as a UsefulNotes/PlayStation launch title. Unfortunately, their ambitions grew beyond their resources (not to mention the amount of time available), so they split the project into two games. Arc I managed to make the [=PlayStation=] launch, and Arc II came out later, and did the delay ever pay off.

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** Somewhat understandable in the case of ''Arc'' I and ''Arc'' II. The creators were originally intending to make it as a UsefulNotes/PlayStation Platform/PlayStation launch title. Unfortunately, their ambitions grew beyond their resources (not to mention the amount of time available), so they split the project into two games. Arc I managed to make the [=PlayStation=] launch, and Arc II came out later, and did the delay ever pay off.

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