History VideoGame / ArcanumOfSteamWorksAndMagickObscura

10th Apr '17 4:53:44 AM Turrican
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* HairRaisingHare: The Vorpal Bunny. See KillerRabbit below.
7th Apr '17 5:31:12 AM Jan_z_Michal
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** The Mechanized Gun is the hands-down best firearm in the game stats-wise. However, where most firearms use 1 or, in extreme cases 2, bullets per shot fired, the Mechanized Gun uses 6. Ammunition in this game is not weightless, meaning that most of your carrying capacity will be used up for ammunition. And your carrying capacity ''will'' be limited, since you need to sink most of your skill points into Intelligence and Gunsmithing to get the damned thing to begin with.

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** The A borderline case with the Mechanized Gun Gun. It is the hands-down the best firearm in the game stats-wise. However, where most firearms use 1 or, in extreme cases 2, bullets per shot fired, the Mechanized Gun uses 6. ''Six''. Ammunition in this game is not weightless, meaning that most of your carrying capacity will be used up for ammunition. And your carrying capacity ''will'' be limited, since you need to sink most of your skill points into Intelligence and Gunsmithing to get the damned thing to begin with.
7th Apr '17 5:20:03 AM Divra
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** The Mechanized Gun is the hands-down best firearm in the game stats-wise. However, where most firearms use 1 or, in extreme cases 2, bullets per shot fired, the Mechanized Gun uses 6. Ammunition in this game is not weightless, meaning that most of your carrying capacity will be used up for ammunition. And your carrying capacity ''will'' be limited, since you need to sink most of your skill points into Intelligence and Gunsmithing to get the damned thing to begin with.
23rd Mar '17 12:20:04 AM TheRoguePenguin
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** The Conveyance college has minimal use in combat, but it contains the unlocking and teleportation spells, allowing you to unlock anything and teleport to any location on the map so long as it's been marked.



** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The reward isn't great[[note]]unless you are aiming to arm yourself and your party with Featherweight Axes[[/note]], but the warehouse has dozens of chests and such which you can use as permanent free storage.

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** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The reward isn't great[[note]]unless you are aiming to arm yourself and your party with Featherweight Axes[[/note]], but the warehouse has dozens of nine chests and such (or chest-like storage containers) which you can use as permanent free storage.storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship. It's the perfect hub for any adventurer.



** The summoning spell for the Nature magick college, at full power, will summon an ordinary-looking white rabbit called the "Vorpal Bunny".

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** The summoning spell for the Nature magick college, at full power, will summon an ordinary-looking white rabbit called the "Vorpal Bunny". This bunny is a master of Melee and knows the first two spells of the Force college, so it's not a bunny to be trifled with.
19th Mar '17 9:24:21 PM TheRoguePenguin
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* TheArchmage: The Master Mages of each magic School in Tulla. You can learn under their tutelage, giving Mastery of that School and halves Mana cost of all the School's spells.

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* TheArchmage: The TheArchmage:
** Simeon Tor is the head mage of Tulla. He gives you the quest to find Pelojian.
** There's also the
Master Mages of each magic School School. If you've learned every spell in Tulla. You a School, you can learn under their tutelage, giving you Mastery of that School and halves Mana halving the Fatigue cost of all the School's spells.spells. You cannot master multiple Schools.



* MugglesDoItBetter: PlayedWith. Technology can't hope to match some of the greater feats of magic such as stopping time, OneHitKill or teleportation. But technology can be replicated for the common masses to use, instead of exclusive to select few as with magic.

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* MugglesDoItBetter: PlayedWith. Technology can't hope to match some of the greater feats of magic magic, such as stopping time, a OneHitKill or teleportation. But However, technology has a much lower skill requirement to use it effectively, such that even a neutral character can be replicated for use most tech items reliably, while mages need to have their magic aptitude as high as possible to reap the full benefits of spells. This makes technology more attractive to the common masses man, who don't have to use, instead of exclusive to select few as with magic.know how it works, only that it does.



* OutgrownSuchSillySuperstition: Averted. Vendigroth is an incredibly advanced ancient society, whose technological feats can rival the mages of old. But the fact that the Altar of [[spoiler:Velorien, the Allfather]] can be found in the ancient ruins show that they never really abandon religion in their technological pursuit.

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* OutgrownSuchSillySuperstition: Averted. Vendigroth is an incredibly advanced ancient society, whose technological feats can rival the mages of old. But the fact that the Altar of [[spoiler:Velorien, the Allfather]] can be found in the ancient ruins show shows that they never really abandon abandoned religion in their technological pursuit.



* SimpleYetAwesome: Being a Technologist in a HighFantasy setting may be awesome, but the fact remains that being a Mage is simpler and just as, if not more effective.[[labelnote:details]]Being a Technologist will see you constantly restocking your supplies of explosives, zombifiers, or repairing your drones and weapons as they take damage. And unless you invest ''heavily'' into Intelligence (which doesn't contribute much to combat) and the Schematics, you will have to rely on the purchasable Manuals which weigh a ''ton'' and a hassle to constantly pick out of storage just to do your ItemCrafting. Meanwhile, being a Mage requires you to invest in Willpower (which raises your Mana anyway) and it only costs 5 points to master a School. The spells start from simple but useful (''Harm'' is spammable damage spell, you can always heal yourself with White Necromancy School), but the final spells are downright gamebreaking (''Quench Life'' is a OneHitKill to living things, but there's always ''Disintegrate'' against nonliving ones if you don't care about loot. ''[[TimeStandsStill Tempus Fugit]]'' will see your enemies dead before they even get a move, and travel in style with ''Teleport''). Once you've grabbed the essential spells, you can either master other Schools and become TheArchmage, or invest in physical stats to turn you into a LightningBruiser MagicKnight. And all you need to bring will be potions to replenish your Mana.[[/labelnote]]

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* SimpleYetAwesome: Being a Technologist in a HighFantasy setting may be awesome, but the fact remains that being a Mage is simpler and just as, if not more effective.[[labelnote:details]]Being a Technologist requires you to hunt down components for whatever discipline you've chosen, usually spread across two or three shops if not requiring you to visit several different locations. You will see you constantly restocking probably need to spend money on manuals to inflate your supplies of explosives, zombifiers, or repairing your drones and weapons as they take damage. And unless skill in the disciplines you invest ''heavily'' into Intelligence (which doesn't contribute much haven't chosen to combat) and make the Schematics, you good equipment. You'll also have more items that will have to rely on the purchasable Manuals which weigh a ''ton'' and a hassle to constantly pick out of storage just to do your ItemCrafting.need repairing/replacing. Meanwhile, being a Mage requires you to invest in Willpower (which raises your Mana anyway) and it only costs 5 points to master a School. The spells start from simple but useful (''Harm'' is spammable damage spell, you can always heal yourself with White Necromancy School), but the final spells are downright gamebreaking (''Quench Life'' is a OneHitKill to living things, but there's always ''Disintegrate'' against nonliving ones if you don't care about loot. ''[[TimeStandsStill Tempus Fugit]]'' will see your enemies dead before they even get a move, and travel in style with ''Teleport''). Once you've grabbed the essential spells, you can either master other Schools and become TheArchmage, or invest in physical stats to turn you into a LightningBruiser MagicKnight. And all you need to bring will be potions to replenish your Mana.[[/labelnote]]
19th Mar '17 6:57:31 PM zequeins
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* TheArchmage: The Master Mages of each magic School in Tulla. You can learn under their tutelage, giving Mastery of that School and halves Mana cost of all the School's spells.



* MugglesDoItBetter: PlayedWith. Technology can't hope to match some of the greater feats of magic such as stopping time, OneHitKill or teleportation. But technology can be replicated for the common masses to use, instead of exclusive to select few as with magic.



* OneStatToRuleThemAll: Dexterity, and even moreso, weapons' Speed, in both combat options. In ''Arcanum'', number of hits simply outweighs raw damage by a huge amount. This is also the chief reason why melee characters can easily outperform gunslingers. Melee skill is Dexterity-based, so in the process of increasing it, you gain extra Speed and Action Points. Firearms are Perception-based, providing no bonus at all.

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* OneStatToRuleThemAll: OneStatToRuleThemAll:
**
Dexterity, and even moreso, weapons' Speed, in both combat options. In ''Arcanum'', number of hits simply outweighs raw damage by a huge amount. This is also the chief reason why melee characters can easily outperform gunslingers. Melee skill is Dexterity-based, so in the process of increasing it, you gain extra Speed and Action Points. Firearms are Perception-based, providing no bonus at all.all.
** For Mages, it's Willpower. It is the prerequisite stat to learn the more advanced spells, and it also increases your ManaMeter. You won't need to care about other combat stats when you can summon Elementals to tank your enemies while you blast them to oblivion from afar.


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* OutgrownSuchSillySuperstition: Averted. Vendigroth is an incredibly advanced ancient society, whose technological feats can rival the mages of old. But the fact that the Altar of [[spoiler:Velorien, the Allfather]] can be found in the ancient ruins show that they never really abandon religion in their technological pursuit.
19th Mar '17 6:44:56 PM zequeins
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* SimpleYetAwesome: Being a Technologist in a HighFantasy setting may be awesome, but the fact remains that being a Mage is simpler and just as, if not more effective.[[labelnote:details]]Being a Technologist will see you constantly restocking your supplies of explosives, zombifiers, or repairing your drones and weapons as they take damage. And unless you invest ''heavily'' into Intelligence (which doesn't contribute much to combat) and the Schematics, you will have to rely on the purchasable Manuals which weigh a ''ton'' and a hassle to constantly pick out of storage just to do your ItemCrafting. Meanwhile, being a Mage requires you to invest in Willpower (which raises your Mana anyway) and it only costs 5 points to master a School. The spells start from simple but useful (''Harm'' is spammable damage spell, you can always heal yourself with White Necromancy School), but the final spells are downright gamebreaking (''Quench Life'' is a OneHitKill to living things, but there's always ''Disintegrate'' against nonliving ones if you don't care about loot. ''[[TimeStandsStill Tempus Fugit]]'' will see your enemies dead before they even get a move, and travel in style with ''Teleport''). Once you've grabbed the essential spells, you can either master other Schools and become TheArchmage, or invest in physical stats to turn you into a LightningBruiser MagicKnight. And all you need to bring will be potions to replenish your Mana.[[/labelnote]]
19th Mar '17 1:21:47 AM AhBengI
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* {{Speedrun}}: Normally, the game can take upwards of 20 hours to complete, but that's if you try to do ''everything''. However, if your goal is simply to beat the BigBad and get the ending, it can be done in 11 minutes and 32 seconds, as demonstrated in this [[http://www.youtube.com/watch?v=sBuwNfsUTUQ video]].

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* {{Speedrun}}: Normally, the game can take upwards of 20 hours to complete, but that's if you try to do ''everything''. However, if your goal is simply to beat the BigBad and get the ending, it can be done in 11 6 minutes and 32 54 seconds, as demonstrated in this [[http://www.youtube.com/watch?v=sBuwNfsUTUQ [[http://speeddemosarchive.com/Arcanum.html video]].
19th Mar '17 12:14:26 AM TheRoguePenguin
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* PlayingBothSides: You can pick up competing quests which usually require betraying one party. However, if you're clever, you can manage both outcomes and get double credit. For example, the first quest you will probably find is a bandit asking you to kill a priest to lift a curse. The priest in turn will ask you to get back what the bandit stole. You can do the latter and then the former, getting the blessing from the priest and experience from both quests.
16th Mar '17 3:01:24 AM Jan_z_Michal
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* SuicidalCosmicTemperTantrum: {{Deconstructed}} by [[spoiler: Kerghan]]. He wants to kill everyone, but he honestly thinks he's doing everyone a favor in the process, by freeing them from lives of pain and allowing them to know peace. The scary part is that he actually has a point.

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* SuicidalCosmicTemperTantrum: {{Deconstructed}} by [[spoiler: Kerghan]]. He wants to kill everyone, but he honestly thinks he's doing everyone a favor in the process, by freeing them from lives of pain and allowing them to know peace. The scary part is that he actually has a point.fair point within the rules of the game's universe.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ArcanumOfSteamWorksAndMagickObscura