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* AdaptationalModesty: Played with. In ''Recollection'', neither of Ashley's outfits show off her midriff anymore, but 16-year-old Ashley now boasts a pair of mid-rise denim shorts instead of jeans.

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* AdaptationalModesty: Played with. In ''Recollection'', neither of Ashley's outfits show off her midriff anymore, but 16-year-old Ashley now boasts a pair of mid-rise denim shorts instead of jeans. [[spoiler:The original "Two Memories" outfit with exposed midriff can be unlocked at the end and used for future playthroughs.]]

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* CollectionSidequest: ''Recollection'' has Richard's origami cranes, which are scattered through both games in locations that he frequents, from the various rooms in the Edward estate to his friends' offices at work. Finding and scanning them with the camera app on the DAS gives you journal entries where Richard discusses [[StoryBreadcrumbs everything that has occurred prior to Ashley's visit]], as well as any other stray thoughts he may have about his family and his past.

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* CollectionSidequest: CollectionSidequest:
**
''Recollection'' has Richard's origami cranes, which are scattered through both games in locations that he frequents, from the various rooms in the Edward estate to his friends' offices at work. Finding and scanning them with the camera app on the DAS gives you journal entries where Richard discusses [[StoryBreadcrumbs everything that has occurred prior to Ashley's visit]], as well as any other stray thoughts he may have about his family and his past.past.
** The soda cans in ''Journey into Lost Memories'' function as this in the remake. Collecting all ten (three from buying soda at the store, seven as litter scattered around Lake Juliet) and trading them all in will net you a Gold Lake Juliet Token. Furthermore, trading in all the remaining silver tokens will get you Rainbow-Colored Gum; showing this to Tommy when he's at the guesthouse will have him gift you the Eco-Master Badge.



** The cans that you can recycle to get tokens, which in turn can be traded in for gumballs. All of these are useless in the remake. {{Averted}} in the Wii original, where one puzzle does require you to have either a token or a gumball in order to solve it.

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** The Downplayed with the cans that you can recycle to get silver tokens, which in turn can be traded in for gumballs. All of these are useless You get a commemorative gold token and a badge if you find and trade in the remake. everything, but that's about it. {{Averted}} in the Wii original, where you can't beat the game without interacting with this mechanic, as one puzzle does require requires you to have either a token or a gumball in order to solve it.

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* IntergenerationalFriendship: In the Wii version, Sayoko apparently got along with Charlotte Graham. In ''Recollection'', it's never stated if Sayoko was on good terms with the woman, but Charlotte has one of these with Matt's father.

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* IntergenerationalFriendship: In the Wii version, Sayoko apparently got along with Charlotte Graham. In ''Recollection'', it's never stated if Sayoko was on good terms with even knew the woman, but Charlotte has one of these with Matt's father.father.
* JokeItem:
** The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard that he'll lightly admonish you for towards the end of the game, they don't affect the plot in any way.
** The cans that you can recycle to get tokens, which in turn can be traded in for gumballs. All of these are useless in the remake. {{Averted}} in the Wii original, where one puzzle does require you to have either a token or a gumball in order to solve it.



* UselessItem:
** The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard that he'll lightly admonish you for towards the end of the game, they don't affect the plot in any way.
** The cans that you can recycle to get tokens, which in turn can be traded in for gumballs. All of these are useless in the remake. {{Averted}} in the Wii original, where one puzzle does require you to have either a token or a gumball in order to solve it.

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*** In the original Wii game, Matthew's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years trying to rebuild his life before attempting to request custody of Matthew back, while his friend Greg continued work on the Lake Juliet pollution story in order to clear his name. After a work accident, he had recently been left in a coma, but manages to recover just as Greg is explaining all of this (presumbly thanks to the intervention of his late wife and daughter's spirits). At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad]].
*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:being the first test subject of a prototype ANOTHER caused Ryan to die, rather than become [[LackOfEmpathy completely emotionless]]; the Ryan that Ashley interacts with throughout ''Recollection'' is LivingMemory clone born from the memory backup stored in liquid memory, interacting with the world by using the lab's technology to affect people's perceptions. He never manipulated Bill to kill Sayoko as he does in the Wii game, instead being horrified and saddened when he learns about it after the fact, and he certainly never attempts to kill Richard or delete his memories (he doesn't even know Richard, as Ashley's father had nothing to do with that original experiment). His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, rather than revenge over what her parents did to him. And rather than an attempted suicide and going to jail, deemed an unquestionable villain, ''Recollection'' [[AlasPoorVillain dies a sympathetic death]] from the lake itself diluting his being, after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]

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*** In the original Wii game, Matthew's subplot is LeftHanging, to be completed into in a spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years trying to rebuild his life before attempting to request custody of Matthew back, while his friend Greg continued work on the Lake Juliet pollution story in order to clear his name. After a work accident, he had recently been left in a coma, but manages to recover just as Greg is explaining all of this (presumbly (presumably thanks to the intervention of his late wife and daughter's spirits). At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad]].
*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:being the first test subject of a prototype ANOTHER caused Ryan to die, rather than become [[LackOfEmpathy completely emotionless]]; the Ryan that Ashley interacts with throughout ''Recollection'' is a LivingMemory clone born from the memory backup stored in liquid memory, interacting with the world by using the lab's technology to affect people's perceptions. He never manipulated Bill to kill Sayoko as he does in the Wii game, instead being horrified and saddened when he learns about it after the fact, and he certainly never attempts to kill Richard or delete his memories (he doesn't even know Richard, as Ashley's father had nothing to do with that original experiment). His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, rather than revenge over what her parents did to him. And rather than an attempted suicide and going to jail, deemed an unquestionable villain, ''Recollection'' [[AlasPoorVillain dies a sympathetic death]] from the lake itself diluting his being, after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]



* BoyishShortHair: Ashley shares this hairstyle with her mother Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side.
* ButThouMust: During all the sequences in the original DS and Wii releases where Ashley repeats the plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in the final one for ''Two Memories'', where [[spoiler:Bill asks you to remember the face of the killer.]]



* GhostlyGoals:
** In ''Two Memories'', D is unable to enter the afterlife until you help him remember his past and the events that led up to his death. Unfortunately for him, it is possible to complete the original Nintendo DS release of the game without accomplishing this.
** In ''Journey into Lost Memories'', [[spoiler:Kelly is unable to pass on until Matthew remembers her death, allowing her to assure her brother that the accident wasn't his fault]].
* BoyishShortHair: Ashley shares this hairstyle with her mother Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side.
* ButThouMust: During all the sequences in the original DS and Wii releases where Ashley repeats the plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in the final one for ''Two Memories'', where [[spoiler:Bill asks you to remember the face of the killer.]]



* GhostlyGoals:
** In ''Two Memories'', D is unable to enter the afterlife until you help him remember his past and the events that led up to his death. Unfortunately for him, it is possible to complete the original Nintendo DS release of the game without accomplishing this.
** In ''Journey into Lost Memories'', [[spoiler:Kelly is unable to pass on until Matthew remembers her death, allowing her to assure her brother that the accident wasn't his fault]].



* JigsawPuzzlePlot: You can find tidbits about the plot and character by exploring the environment; interacting with objects and scanning your dad's origami cranes for new information.



* JigsawPuzzlePlot: You can find tidbits about the plot and character by exploring the environment; interacting with objects and scanning your dad's origami cranes for new information.



* TrademarkFavoriteFood: Richard is a bit of a chocoholic, something he and Ashley share. One of his office drawers is loaded with chocolate bars.

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* TrademarkFavoriteFood: TrademarkFavoriteFood:
**
Richard is a bit of a chocoholic, something he and Ashley share. One of his office drawers is loaded with chocolate bars.bars.
** One of Richard's notes in ''Recollection'' reveals that Sayoko was a big fan of black tea.

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* NewGamePlus:
** Going back and replaying on a beaten game file for the original DS and Wii games unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.
** Beating ''Recollection'' allow you to play ''Two Memories'' with Ashley's original outfit.



%%* EasterEgg: In the DS release, if you get HundredPercentCompletion and restart on that same save, there are a lot of differences.

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%%* * EasterEgg: In the DS release, if you get HundredPercentCompletion and restart on that same save, there are a lot of differences.differences, including the bird on the zoetrope being replaced with a ninja, and the written notes on the DAS cards being Richard's findings regarding the Edwards' family instead of a personal journal about his time on the island.



* NewGamePlus: Beating ''Recollection'' allows you to play ''Two Memories'' with Ashley's original outfit.



* NewGamePlus: Starting a new save file on the Wii version allows you to fast-forward through dialogue, has you receive regular messages about Lake Juliet from Richard, alters the solutions to some puzzles, swaps out Kelly's bunny doll for a ninja one, and (for some reason) adds a dragon to the top of the clock tower.



* UselessItem: The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard that he'll lightly admonish you for towards the end of the game, they don't affect the plot in any way.

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* UselessItem: UselessItem:
**
The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard that he'll lightly admonish you for towards the end of the game, they don't affect the plot in any way.way.
** The cans that you can recycle to get tokens, which in turn can be traded in for gumballs. All of these are useless in the remake. {{Averted}} in the Wii original, where one puzzle does require you to have either a token or a gumball in order to solve it.
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* EvilSmellsBad: Downplayed in ''Recollection'': when Ashley meets her father for the first time, she notes that he smells of cigarettes. [[spoiler:It is soon revealed that her "father" is actually Bill pretending to him in order to get the ANOTHER keys. When Ashley meets her real father, she notes that he smells like chocolate]].

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* SkywardScream: [[spoiler:Bill]] lets one out when [[spoiler:Richard chooses to self-destruct ANOTHER rather than let it fall into Bill's hands]].

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* SkywardScream: [[spoiler:Bill]] lets one out in the remake when [[spoiler:Richard chooses to self-destruct ANOTHER rather than let it fall into Bill's hands]].



* VaguenessIsComing: One message in the second chapter of the first game reads "Bill will come". Nothing else about Bill is explained until Chapter 4.

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* VaguenessIsComing: One A message you find in the second chapter of the first game Chapter 2 reads "Bill will come". come" (or simply "Bill coming" in the remake). Nothing else about Bill is explained until Chapter 4.4.
* WeUsedToBeFriends: Discussed in the remake, regarding Richard and Bill.
-->'''Ashley:''' You've been doing research here with Bill for a while, right?\\
'''Richard:''' Yes, I have.\\
'''Ashley:''' So are you... friends?\\
'''Richard:''' We were, once.

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* PlotTriggeringDeath: [[spoiler:Sayoko's death kick-starts the events of the games.]]

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* PlotTriggeringDeath: [[spoiler:Sayoko's Sayoko's death kick-starts the events of the games.]]



* PosthumousCharacter: [[spoiler:Sayoko]], naturally.

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* PosthumousCharacter: [[spoiler:Sayoko]], naturally.Sayoko in both games, with her life and death serving as major factors in both; and the entire Edward family [[spoiler:except Bill]] in the first game.



** In the original ''Two Memories'', Jessica seems to just ''guess'' that the DAS is coded to Ashley's biometric data, apropos of nothing. The remake explains that she discovered this by trying out the device after it arrived, and has her explain it when Ashley asks her to take a photo of her.
** In the ''Recollection'' version of the first game, D outright explains that he is unable to consciously phase through walls and other solid objects, helping explain why he's been unable to extensively explore the interior of the mansion for so many years.

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** In the original ''Two Memories'', DS version, Jessica seems to just ''guess'' that the DAS is coded to Ashley's biometric data, apropos of nothing. The remake explains that she discovered this by trying out the device after it arrived, and has her explain it when Ashley asks her to take a photo of her.
** In the ''Recollection'' version of the first game, remake, D outright explains that he is unable to consciously phase through walls and other solid objects, helping explain why he's been unable to extensively explore the interior of the mansion for so many years.



* BirthdayBeginning: Subverted in ''Two Memories''. While Ashley coming to Blood Edward Island to begin with is thanks to receiving a letter from her father ([[FakingTheDead who she was told was dead]]) with a request spend her 14th birthday together, the entire game actually takes place the day before said birthday.

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* BirthdayBeginning: Subverted in ''Two Memories''. Subverted. While Ashley coming to Blood Edward Island to begin with is thanks to receiving a letter from her father ([[FakingTheDead who she was told was dead]]) with a request spend her 14th birthday together, the entire game actually takes place the day before ''before'' said birthday.



* ByTheEyesOfTheBlind: D originally posits that ghosts like him are [[InvisibleToAdults only visible to children]], because kids are more innocent and have a less rigid belief in what is and isn't possible. At the end of ''Two Memories'', it turns out that anyone with an open mind about the supernatural can see ghosts, as [[spoiler:the Captain casually greets him when coming to keep up Ashley and her family]].

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* ByTheEyesOfTheBlind: D originally posits that ghosts like him are [[InvisibleToAdults only visible to children]], because kids are more innocent and have a less rigid belief in what is and isn't possible. At the end of ''Two Memories'', the game, it turns out that anyone with an open mind about the supernatural can see ghosts, as [[spoiler:the Captain casually greets him when coming to keep up Ashley and her family]].



* DiedInYourArmsTonight: In the DS version, [[spoiler:this is how Sayoko's death is portrayed, with her in Richard's arms.]]

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* DiedInYourArmsTonight: In the DS version, [[spoiler:this This is how Sayoko's death is portrayed, with her [[spoiler:Sayoko died, cradled in Richard's arms.arms as she begged him to protect ANOTHER.]]



* OffscreenVillainDarkMatter: [[spoiler:Bill]] is able to finance Richard's operations by enabling the construction of a state-of-the-art memory research lab in the basement of an abandoned island manor over the course of ten years without any explanation as to how he managed the money and supplies. It might be handwaved with the fact that [[spoiler:as the last of the Edwards family, he might have some old money left over from before the family mining business went under]].

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* OffscreenVillainDarkMatter: [[spoiler:Bill]] is able to finance Richard's operations by enabling the construction of a state-of-the-art memory research lab in the basement of an abandoned island manor over the course of ten years without any explanation as to how he managed the money and supplies. It might be handwaved with the fact that [[spoiler:as the last of the Edwards Edward family, he might have some old money left over from before the family mining business went under]].



* SkywardScream: [[spoiler:Bill]] lets one out when [[spoiler:Richard chooses to self-destruct ANOTHER rather than let it fall into Bill's hands]].
-->'''[[spoiler:Bill]]:''' [[spoiler:Richard]]... what have you done?!



* SuspiciousVideoGameGenerosity: One of the last rooms in the DS game is full of objects, all with plot relevance, but no major puzzles.

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* SuspiciousVideoGameGenerosity: One of the last rooms in the DS game version is full of objects, all with plot relevance, but no major puzzles.

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* CompanyCrossReferences: One of the hidden notes in the remake reveals that Thomas Edward's mystery novels feature a detective named [[VisualNovel/HotelDuskRoom215 Kyle Hyde]].



* DoingInTheWizard: In the original ''Two Memories'', D is seemingly able to read Ashley's mind, doing so on multiple occasions during their initial conversation (for example, responding to her panicked thoughts about moving his gravestone by assuring her that she didn't). The remake excises this, with Ashley instead thinking out loud to herself.
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].

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* DoingInTheWizard: In the original ''Two Memories'', DS version, D is seemingly able to read Ashley's mind, doing so on multiple occasions during their initial conversation (for example, responding to her panicked thoughts about moving his gravestone by assuring her that she didn't). The remake excises this, with Ashley instead thinking out loud to herself.
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, reconcile, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].

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** ParrotExpoWhat: In the remake of ''Two Memories'', Ashley responds to Jessica's mention of biometrics with "Bio...whatrics?"



** There was one puzzle where you had to close the DS just enough so you could see the reflection of one of the screens on the other without closing it so much it went into standby mode. It also had no hints other then the fact that it was simply a photo frame that folded the same way. Should you be playing on an original DS without a backlight on, good luck seeing the reflection. To say noting of if you're playing it later hardware revisions of the system, or the 3DS and any of its revision, in which case the two halves of the clue will not line up properly. Fortunately, simple brute force also works for solving the puzzle.

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** There was one puzzle where you had to close the DS just enough so you could see the reflection of one of the screens on the other without closing it so much it went into standby mode. It also had no hints other then the fact that it was simply a photo frame that folded the same way. Should you be playing on an original DS without a backlight on, good luck seeing the reflection. To say noting nothing of if you're playing it later hardware revisions of the system, or the 3DS and any of its revision, in which case the two halves of the clue will not line up properly. Fortunately, simple brute force also works for solving the puzzle.



* PaperThinDisguise: Justified. [[spoiler:Bill doesn't make any attempt to disguise himself when impersonating Richard, reasoning that Ashley was never told or shown what her father looks like. Indeed, while Ashley does admit to D that things felt a bit off during that first conversation, she passes off any uncertainty she feels as her still processing that she actually has a dad.]]
* PhoneCallFromTheDead: The plot of ''Another Code'' is set in motion when Ashley receives a birthday present from her father, who she thought was dead.

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* PaperThinDisguise: Justified. [[spoiler:Bill doesn't make any attempt to disguise himself when impersonating Richard, reasoning that Ashley was never told or shown what her father looks like. Indeed, while Ashley does admit to D that things felt a bit off during that first conversation, she passes off any uncertainty she feels as her still processing that she actually has a dad.]]
]] Downplayed in the remake, where [[spoiler:Ashley and Bill get a second conversation, during which his single-mindedness about ANOTHER causes Ashley to repeatedly insist afterwards that a man like that ''can't'' be her dad; however, she's only being metaphorical and continues believing she's met the real Richard Robins until TheReveal]].
* ParrotExpoWhat: In the remake, Ashley responds to Jessica's mention of biometrics with "Bio...whatrics?" Happens again later on when D shows her a zoetrope and she replies, "A zoe...whatsit?"
* PhoneCallFromTheDead: The plot of ''Another Code'' is set in motion when Ashley receives a birthday present from her father, who she thought was dead.



* ShellShockedVeteran: Thomas Edwards as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.

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* ShellShockedVeteran: Thomas Edwards Edward as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.


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* TraitorShot: The remake adds a couple of brief ones to foreshadow the reveal that [[spoiler:the man claiming to be Ashley's dad is an impostor]], such as him smirking when Ashley agrees to hand over the ANOTHER keys.


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* WhatAreRecords: At multiple points in the remake, Ashley expresses unfamiliarity with the 1940s technology scattered around the Edwards' mansion. When she encounters a small TV with a dial interface, she wonders where the remote is, and when she encounters a zoetrope, she has no idea what it is.
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Ashley makes a cameo apperance in the ''VideoGame/SuperSmashBros'' series; she appears in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' as a trophy as well as a sticker, and later appears in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' as a spirit.

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Ashley makes a few cameo apperance appearances in the ''VideoGame/SuperSmashBros'' series; she appears in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' as a trophy as well as a sticker, and later appears in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' as a spirit.

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Ashley appears in ''VideoGame/SuperSmashBrosBrawl'' as one of the many collectible trophies as well as a sticker. She also appears as a spirit in ''VideoGame/SuperSmashBrosUltimate''.

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Ashley makes a cameo apperance in the ''VideoGame/SuperSmashBros'' series; she appears in ''VideoGame/SuperSmashBrosBrawl'' ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' as one of the many collectible trophies a trophy as well as a sticker. She also sticker, and later appears in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' as a spirit in ''VideoGame/SuperSmashBrosUltimate''.spirit.



* {{Foreshadowing}}: [[spoiler: Ryan's cabin has a "For Rent" sign in front of it. This hints that he doesn't actually live in the cabin since he's not actually a living person.]]



* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make him suspicious enough. [[spoiler:His real name is Greg Davis, and he's an investigative report who is friends with Michael Crusoe.]]

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* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make him suspicious enough. Ashley even points out that "John Smith" is an obvious fake name. [[spoiler:His real name is Greg Davis, and he's an investigative report who is friends with Michael Crusoe.]]

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* ICantReachIt: The DS game has an instance of this. So there's a trunk up on a shelf too high to reach? So how about you pick up the baseball hidden in the corner and ''throw it at the large piece of luggage''!



* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.

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* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.again and excised from the remake.



** The remake also shows he can't phase through walls, presumably to handwave why he couldn't just go in the mansion to look for clues all this time.

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** The remake also shows he can't phase through walls, walls or interact with objects, presumably to handwave why he couldn't just go in the mansion to look for clues all this time.



* SongsInTheKeyOfLock: In the DS game, one early area has you play the piano to open a secret passage, and later has you use a music box to open a fireplace passage.

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* SongsInTheKeyOfLock: In the DS game, one early area has you play the piano to open a secret passage, and later has you use a music box to open a fireplace passage. ''Recollection'' removes the music box and changes the piano puzzle to opening a hidden compartment.



* TooYoungToDieLamentation: Ashley spouts this when meeting D in ''Recollection'', thinking he was going to attack her for disturbing his rest.



* TurningIntoYourParent: One of Richard's messages in ''Recollection'' has him sadly note he's turning out like his own dad, who was always buried in his work and never home for the kids.



* ArbitrarySkepticism: Subverted. Ashley dismissing Matthew's claims about his father being kidnapped for ransom feels like this when you consider that she herself dealt with much stranger when she was 13 herself (what with meeting a ghost and [[spoiler:facing off against her mother's killer]]), but her skepticism is mainly because while she does believe that his mother is dead and his dad is missing, and the few details about the kidnapping and the ransom he coughs up are too flimsy to take seriously. And Ashley turns out to be right; after talking to Matthew again and apologizing for her rudeness, he admits was lying about those parts to hide the fact that he doesn't really know what caused his father's disappearance and is searching for clues about it, which earns him her sympathy and help.

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* ArbitrarySkepticism: Subverted. Ashley dismissing Matthew's claims about his father being kidnapped for ransom feels like this when you consider that she herself dealt with much stranger when she was 13 herself (what with meeting a ghost and [[spoiler:facing off against her mother's killer]]), but her skepticism is mainly because while she does believe that his mother is dead and his dad is missing, and the few details about the kidnapping and the ransom he coughs up are too flimsy to take seriously. And Ashley turns out to be right; after talking to Matthew again and apologizing for her rudeness, he admits was lying about those parts to hide the fact that he doesn't really know what caused his father's disappearance and is searching for clues about it, which earns him her sympathy and help.



* ICantReachIt: The Wii game has an instance of this. So there's a trunk up on a shelf too high to reach? So how about you pick up the baseball hidden in the corner and ''throw it at the large piece of luggage''!
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* PaperThinDisguise: Justified. [[spoiler:Bill doesn't make any attempt to disguise himself when impersonating Richard, reasoning that Ashley was never told or shown what her father looks like. Indeed, while Ashley does admit to D that things felt a bit off during that first conversation, she passes off any uncertainty she feels as her still processing that she actually has a dad.]]
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** Towards the end of the second game, [[spoiler:Richard is kidnapped. Depending on whether you're playing ''R'' or ''Recollection'', he's either subjected to Another 0 in Ryan's attempt to force Ashley to get what he needs, or simply tied up in the basement by Gina to act as a distraction so Gina has enough time to try steal all the research.]]

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** Towards the end of the second game, [[spoiler:Richard is kidnapped. Depending on whether you're playing ''R'' or ''Recollection'', he's either subjected to Another 0 in Ryan's attempt to force Ashley to get what he needs, or simply tied up in the basement by Gina Sofia to act as a distraction so Gina she has enough time to try steal all the research.]]



* AdaptationalEarlyAppearance: The remake of ''A Journey into Lost Memories'' introduces Matt into the plot earlier than the original game by having him be the one who steals Ashley's bag when she arrives at Lake Juliet, rather than [[spoiler:Sofia]].

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* AdaptationalEarlyAppearance: The remake of ''A Journey into Lost Memories'' ''Recollection'' introduces Matt into the plot earlier than the original game by having him be the one who steals Ashley's bag when she arrives at Lake Juliet, rather than [[spoiler:Sofia]].



* BigDamnHeroes: Rex, though in different ways depending on the version. In the original Wii game, [[spoiler:he saves both Ashley and Richard from being shot by Ryan]]. In ''Recollection'', [[spoiler:he saves Richard from getting his neck snapped by Sofia]].

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* BigDamnHeroes: Rex, though in different ways depending on the version. In the original Wii game, [[spoiler:he saves both Ashley and Richard from being shot by Ryan]]. In ''Recollection'', [[spoiler:he saves Richard from getting his neck snapped strangled by Sofia]].
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* ButHeSoundsHandsome: [[spoiler:Bill, when describing “Bill” to Ashley while pretending to be her father, calls Bill “brilliant”.]]
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* CompanyCrossReferences: Ashley tells Richard that Matthew's name is "[[Franchise/SuperMarioBros Mario]]".
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[[foldercontrol]]
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*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:being the first test subject of a prototype ANOTHER caused Ryan to die, rather than become [[LackOfEmpathy completely emotionless]]; the Ryan that Ashley interacts with throughout ''Recollection'' is literal LivingMemory clone born from the memory backup stored in liquid memory, interacting with the world by using the lab's technology to affect people's perceptions. He never manipulated Bill to kill Sayoko as he does in the Wii game, instead being horrified and saddened when he learns about it after the fact, and he certainly never attempts to kill Richard or delete his memories. His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, rather than revenge over what her mother did to him. And rather than an attempted suicide and going to jail, deemed an unquestionable villain, ''Recollection'' [[AlasPoorVillain dies a sympathetic death]] after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]

to:

*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:being the first test subject of a prototype ANOTHER caused Ryan to die, rather than become [[LackOfEmpathy completely emotionless]]; the Ryan that Ashley interacts with throughout ''Recollection'' is literal LivingMemory clone born from the memory backup stored in liquid memory, interacting with the world by using the lab's technology to affect people's perceptions. He never manipulated Bill to kill Sayoko as he does in the Wii game, instead being horrified and saddened when he learns about it after the fact, and he certainly never attempts to kill Richard or delete his memories. memories (he doesn't even know Richard, as Ashley's father had nothing to do with that original experiment). His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, rather than revenge over what her mother parents did to him. And rather than an attempted suicide and going to jail, deemed an unquestionable villain, ''Recollection'' [[AlasPoorVillain dies a sympathetic death]] from the lake itself diluting his being, after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]

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* NewGamePlus: Going back and replaying on a beaten game file for the original DS and Wii games unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.

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* NewGamePlus: NewGamePlus:
**
Going back and replaying on a beaten game file for the original DS and Wii games unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.backstory.
** Beating ''Recollection'' allow you to play ''Two Memories'' with Ashley's original outfit.
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* VideoGameRemake: ''Recollection'' is this for both games. In addition to overhauled visuals, presentation and voice acting, the remakes contain new completely puzzles (several of which replace the original ones), new music arrangements, and [[ReCut several changes to the narrative]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes). The entire second half of ''Journey into Lost Memories'' is an entirely different game as a result.

to:

* VideoGameRemake: ''Recollection'' is this for both games. In addition to overhauled visuals, presentation and voice acting, the remakes contain new completely puzzles (several of which replace (with an overwhelming majority replacing the original ones), new music arrangements, and [[ReCut several changes to the narrative]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes). The In regards to the narrative changes, the entire second half of ''Journey into Lost Memories'' is an entirely different game as a result.deviates completely from the original Wii release starting in Chapter 6.

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The second game, ''Another Code: R - A Journey Into Lost Memories''[[note]](later shortened to ''Journey Into Lost Memories'' in the remake)[[/note]] released for the Platform/{{Wii}} in 2009. Taking place two years later, Ashley receives a new package in the mail towards the end of summer vacation. This time, instead of a demand to venture to an abandoned island, it's an invitation to visit the resort town of Lake Juliet: a scenic locale that also happens to be the location of a mysterious trip Ashley's mother Sayoko made years ago. As Ashley begins her investigation into her mom's secrets, she once again befriends a kindred spirit (albeit less literally this time): a young runaway named Matthew who is on his own search for a missing family member.

to:

The second game, ''Another Code: R - A Journey Into Lost Memories''[[note]](later shortened to ''Journey Into Lost Memories'' in the remake)[[/note]] released for the Platform/{{Wii}} in 2009. Taking place two years later, Ashley receives a new package in the mail towards the end of summer vacation. This time, instead of a demand to venture to an abandoned island, it's an invitation to visit the resort town of Lake Juliet: a scenic locale that also happens to be the location of a mysterious trip Ashley's mother Sayoko made years ago. As Ashley begins her investigation into her mom's secrets, she once again befriends a kindred spirit (albeit less literally this time): a young runaway named Matthew who is on his own search for a missing family member.



** ''Journey into Lost Memories'':

to:

*** Since ''Recollection'' essentially restructures the duology into one long story, the ending of this game sees a short interlude that segues into the beginning of the sequel.
** ''R - A Journey into Lost Memories'':
*** The name is shortened to
''Journey into Lost Memories'':Memories''.



** When the ANOTHER is used on [[spoiler:Ashley, in the Wii original, she rejects the overwriting of her memories purely through her own willpower. In ''Recollection'', the RAS activates, allowing her meet the liquid memory version of her mother, who guides and encourages her throughout the process]].

to:

** *** When the ANOTHER is used on [[spoiler:Ashley, in the Wii original, she rejects the overwriting of her memories purely through her own willpower. In ''Recollection'', the RAS activates, allowing her meet the liquid memory version of her mother, who guides and encourages her throughout the process]].



* AdaptationalExplanation:
** In the original ''Two Memories'', Jessica seems to just ''guess'' that the DAS is coded to Ashley's biometric data, apropos of nothing. The remake explains that she discovered this by trying out the device after it arrived, and has her explain it when Ashley asks her to take a photo of her.
** In the ''Recollection'' version of the first game, D outright explains that he is unable to consciously phase through walls and other solid objects, helping explain why he's been unable to extensively explore the interior of the mansion for so many years.



* ParentsAsPeople: A recurring theme, especially in the remake, is that being a parent is very difficult and even the most well-intentioned ones can make mistakes. The main example of this naturally being Richard; despite the heartwarming scenes at the end of the first game, Richard wasn't a good parent after he came back, as he continued to be lost in his work. Despite that, it is still more than clear that Ashley means the world to him.

to:

* ParentsAsPeople: A recurring theme, especially in the remake, is that being a parent is very difficult and even the most well-intentioned ones can make mistakes. The main example of this naturally being Richard; ''Journey into Lost Memories''. Richard struggles to be there for Ashley despite his love for her; D's father was a struggling author so desperate to provide for his son that [[spoiler:he was willing to murder his own brother for the heartwarming scenes at the end of the first game, Richard wasn't inheritance money]]; there's a good parent rift between Rex and his daughter after he came back, as he continued to be lost in his work. Despite that, it is still more than clear divorce that Ashley means he's unsure how to breech; Charlotte's desire to [[spoiler:protect her daughter from heartbreak partially led to her daughter deciding to elope]]; the world remake reveals that Michael [[spoiler:accidentally ignored his deteriorating family situation and was unwilling to him.face Matthew until he could make things right somehow]]; and the antagonist of that game [[spoiler:was subjected to ANOTHER under Judd's misguided belief that altering his son's memories would help him recover emotionally from his mother's death]].



* AdaptationalExplanation:
** In the original ''Two Memories'', Jessica seems to just ''guess'' that the DAS is coded to Ashley's biometric data, apropos of nothing. The remake explains that she discovered this by trying out the device after it arrived, and has her explain it when Ashley asks her to take a photo of her.
** In the ''Recollection'' version of the first game, D outright explains that he is unable to consciously phase through walls and other solid objects, helping explain why he's been unable to extensively explore the interior of the mansion for so many years.



* BirthdayBeginning: Subverted in Two Memories. While Ashley coming to Blood Edward Island to begin with is thanks to receiving a letter from her father ([[FakingTheDead who she was told was dead]]) with a request spend her 14th birthday together, the entire game actually takes place the day before said birthday.

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* BirthdayBeginning: Subverted in Two Memories.''Two Memories''. While Ashley coming to Blood Edward Island to begin with is thanks to receiving a letter from her father ([[FakingTheDead who she was told was dead]]) with a request spend her 14th birthday together, the entire game actually takes place the day before said birthday.
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*** Janet was originally a classmate of Ashley's who also ended up vacationing in Lake Juliet during the summer. Here, she's a local resident who Ashley has never met.

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*** Janet was originally a classmate of Ashley's who also ended up vacationing in Lake Juliet during the summer. Here, she's a local resident who Ashley has never met.met before.



*** In the original Wii game, Matt's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years working in construction in order to rebuild his life before requesting custody of Matthew back, while his friend Greg continued work on Lake Juliet pollution story in order to clear his name. After a work accident, he had been left in a coma and just recently awakened. At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad]].

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*** In the original Wii game, Matt's Matthew's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years working in construction in order trying to rebuild his life before requesting attempting to request custody of Matthew back, while his friend Greg continued work on the Lake Juliet pollution story in order to clear his name. After a work accident, he had recently been left in a coma and coma, but manages to recover just recently awakened.as Greg is explaining all of this (presumbly thanks to the intervention of his late wife and daughter's spirits). At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad]].



** When the ANOTHER is used on [[spoiler:Ashley, in the Wii original, she rejects the overwriting of her memories purely through her own willpower. In ''Recollection'', [[spoiler:the RAS activates, allowing her meet the liquid memory version of her mother, who guides and encourages her throughout the process.

to:

** When the ANOTHER is used on [[spoiler:Ashley, in the Wii original, she rejects the overwriting of her memories purely through her own willpower. In ''Recollection'', [[spoiler:the the RAS activates, allowing her meet the liquid memory version of her mother, who guides and encourages her throughout the process.process]].
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** When the ANOTHER is used on [[spoiler:Ashley, in the Wii original, she rejects the overwriting of her memories purely through her own willpower. In ''Recollection'', [[spoiler:the RAS activates, allowing her meet the liquid memory version of her mother, who guides and encourages her throughout the process.
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*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:the original Ryan died long before the events of the story, thanks to being the first test subject of a prototype ANOTHER. The Ryan that Ashley interacts with throughout the game is a clone that exists from the memory backup stored in liquid memory. He has no role in Sayoko's death and never attempts to kill Richard or delete his memories. His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, and he [[AlasPoorVillain dies a sympathetic death]] after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]

to:

*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:the original Ryan died long before the events of the story, thanks to being [[spoiler:being the first test subject of a prototype ANOTHER. The ANOTHER caused Ryan to die, rather than become [[LackOfEmpathy completely emotionless]]; the Ryan that Ashley interacts with throughout the game ''Recollection'' is a literal LivingMemory clone that exists born from the memory backup stored in liquid memory. memory, interacting with the world by using the lab's technology to affect people's perceptions. He has no role never manipulated Bill to kill Sayoko as he does in Sayoko's death the Wii game, instead being horrified and saddened when he learns about it after the fact, and he certainly never attempts to kill Richard or delete his memories. His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, rather than revenge over what her mother did to him. And rather than an attempted suicide and he going to jail, deemed an unquestionable villain, ''Recollection'' [[AlasPoorVillain dies a sympathetic death]] after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]
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* AdaptationDyeJob: Richard is fair-haired in the original games, but has brown hair in ''Recollection''.
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*** After entering the lab, [[spoiler:Ashley doesn't assume Richard is Bill and interrogate him, as just seeing him allows her to recall that he looks far more like what she actually remembers her dad to appear.

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*** After entering the lab, [[spoiler:Ashley doesn't assume Richard is Bill and interrogate him, as just seeing him allows her to recall that he looks far more like what she actually remembers her dad to appear.appear]].



*** In the original Wii game, Matt's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years working in construction in order to rebuild his life before requesting custody of Matthew back, while his friend Greg continued work on Lake Juliet pollution story in order to clear his name. After a work accident, he had been left in a coma and just recently awakened. At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad.

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*** In the original Wii game, Matt's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years working in construction in order to rebuild his life before requesting custody of Matthew back, while his friend Greg continued work on Lake Juliet pollution story in order to clear his name. After a work accident, he had been left in a coma and just recently awakened. At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad.dad]].
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[[folder:''Two Memories'']]

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[[folder:''Two Memories'']]Memories'' / ''Trace Memory'']]

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making folders


The second game, ''Another Code: R - A Journey Into Lost Memories'' released for the Platform/{{Wii}} in 2009. Taking place two years later, Ashley receives a new package in the mail towards the end of summer vacation. This time, instead of a demand to venture to an abandoned island, it's an invitation to visit the resort town of Lake Juliet: a scenic locale that also happens to be the location of a mysterious trip Ashley's mother Sayoko made years ago. As Ashley begins her investigation into her mom's secrets, she once again befriends a kindred spirit (albeit less literally this time): a young runaway named Matthew who is on his own search for a missing family member.

to:

The second game, ''Another Code: R - A Journey Into Lost Memories''[[note]](later shortened to ''Journey Into Lost Memories'' in the remake)[[/note]] released for the Platform/{{Wii}} in 2009. Taking place two years later, Ashley receives a new package in the mail towards the end of summer vacation. This time, instead of a demand to venture to an abandoned island, it's an invitation to visit the resort town of Lake Juliet: a scenic locale that also happens to be the location of a mysterious trip Ashley's mother Sayoko made years ago. As Ashley begins her investigation into her mom's secrets, she once again befriends a kindred spirit (albeit less literally this time): a young runaway named Matthew who is on his own search for a missing family member.



!!Provides examples of:

* AbandonmentInducedAnimosity: Ashley's relationship with her father sours between games, thanks to him quickly throwing himself into work as soon as she started high school. By the beginning of ''A Journey into Lost Memories'', she hadn't seen or heard from him for six months[[note]]a full year in the original Wii release[[/note]]. She resists his attempts to reestablish a bond until he reveals he hasn't been around because [[spoiler:he was trying to find out more about the events that lead to her mother Sayoko's death]].
* AbortedArc: In ''Another Code: R'', [[spoiler:Matt's sub-plot regarding his father [[UnsolvedMystery is left unsolved]]]]. It was intended to be a SequelHook for a GaidenGame, but those plans fell through when the company went bankrupt a year after release. ''Recollection'' rewrites the second half of the game in part to resolve this plot thread..
%%* AbsentMindedProfessor: Richard has traits of this.
* AdaptationDeviation: In addition to nearly every puzzle from the original releases being replaced in ''Recollection'', there are several narrative changes made to both games, ranging from minor dialogue tweaks to entire swaths of story being completely rewritten.
* AdaptationalEarlyAppearance: The remake of ''A Journey into Lost Memories'' introduces Matt into the plot earlier than the original game by having him be the one who steals Ashley's bag when she arrives at Lake Juliet, rather than [[spoiler:Sofia]].

to:

!!Provides !!''Another Code'' provides examples of:

* AbandonmentInducedAnimosity: Ashley's relationship with her father sours between games, thanks to him quickly throwing himself into work as soon as she started high school. By the beginning of ''A Journey into Lost Memories'', she hadn't seen or heard from him for six months[[note]]a full year in the original Wii release[[/note]]. She resists his attempts to reestablish a bond until he reveals he hasn't been around because [[spoiler:he was trying to find out more about the events that lead to her mother Sayoko's death]].
* AbortedArc: In ''Another Code: R'', [[spoiler:Matt's sub-plot regarding his father [[UnsolvedMystery is left unsolved]]]]. It was intended to be a SequelHook for a GaidenGame, but those plans fell through when the company went bankrupt a year after release. ''Recollection'' rewrites the second half of the game in part to resolve this plot thread..
%%* AbsentMindedProfessor: Richard has traits of this.
[[folder:General]]
* AdaptationDeviation: In addition to visual/gameplay overhaul and nearly every puzzle from the original releases being replaced in ''Recollection'', there are several narrative changes made to both games, ranging from minor dialogue tweaks to entire swaths of story being completely rewritten.
* AdaptationalEarlyAppearance: ** ''Two Memories'':
***
The remake of ''A Journey into Lost Memories'' introduces Matt into the plot earlier than the original game by now starts InMediasRes, with Ashley in the forest walking towards the graveyard, before cutting to the boat ride from earlier
*** The Captain's boat is named the Rosa, after his mother Rosa Fox, instead of the Martina. The island's dock is also now at the base of a cliff, instead of across a drawbridge.
*** Captain no longer gives Ashley candy as a treat.
*** Ashley only hears Jessica's scream after she approaches the gate of the Edwards' Mansion,
having him be followed due to seeing her walk out of sight, as opposed to hearing her scream from the one who steals docks.
*** The mansion's layout is redone, now boasting multiple floors and a courtyard.
***
Ashley's bag when father [[spoiler:or, rather, Bill Edward posing as him]] appears earlier in the story and has her search for the ANOTHER keys.
*** After entering the lab, [[spoiler:Ashley doesn't assume Richard is Bill and interrogate him, as just seeing him allows her to recall that he looks far more like what
she arrives at actually remembers her dad to appear.
** ''Journey into Lost Memories'':
*** Dan Maxwell and Janet Rice are race-swapped from Caucasian to African-American.
*** Janet was originally a classmate of Ashley's who also ended up vacationing in
Lake Juliet, rather than [[spoiler:Sofia]].Juliet during the summer. Here, she's a local resident who Ashley has never met.
*** Sam Hillman and Lucy Graham were removed; the former has their role as the band's drummer taken over by Janet, while the latter has what little role they did serve (explaining how to interact with Charlotte) taken over by Bob Fox.
*** In the original Wii game, Matt's subplot is LeftHanging, to be completed into spin-off title that never happened. Here, it's resolved by the end of Chapter 6, with it being revealed that [[spoiler:Matt's father is alive. He had spent the past few years working in construction in order to rebuild his life before requesting custody of Matthew back, while his friend Greg continued work on Lake Juliet pollution story in order to clear his name. After a work accident, he had been left in a coma and just recently awakened. At the end of the chapter, Ashley and Matthew part ways, with Greg taking Matt to see his dad.
*** The main antagonist's backstory, motivations, and even actions are completely overhauled from the Wii game. In ''Recollection'', [[spoiler:the original Ryan died long before the events of the story, thanks to being the first test subject of a prototype ANOTHER. The Ryan that Ashley interacts with throughout the game is a clone that exists from the memory backup stored in liquid memory. He has no role in Sayoko's death and never attempts to kill Richard or delete his memories. His desire to overwrite Ashley's memories are purely motivated by a desire to see Sayoko one more time before he passes on, and he [[AlasPoorVillain dies a sympathetic death]] after having a heart-to-heart with Ashley over his existence as a LivingMemory and their shared love for her mother.]]



* AdaptationalJerkass: The US release of ''Two Memories'' made Ashley more moody, angsty and more resentful of Jessica hiding the truth from her. The ''Recollection'' puts in her line with the other releases by keeping her understandably irked by the revelation, but less whiny.



* AdultsAreUseless: Why else is the teenager girl the one running around and solving everyone's personal problems? That said, when the situation calls for it, they prove to be pretty handy.



* AllInARow: Anybody traveling with Ashley usually does so in this manner. It's most obvious near the end of the first game, with both D and Richard following her in classic RPG party style.
* AllLovingHero: Ashley in the second game. Her actions end up solving a number of the personal problems of the other characters, as well as [[spoiler:uncovering a pollution scandal that drove Matt's dad's business into the ground]].
* AlreadyUndoneForYou: Despite Richard living on the island and knowing you were coming, you still have to solve all the puzzles to get to him.
* AmericanKirbyIsHardcore: Hilariously enough. The [[https://gamefaqs.gamespot.com/a/box/8/2/1/63821_front.jpg Japanese]] and [[https://gamefaqs.gamespot.com/a/box/8/2/2/63822_front.jpg European]] covers aren't anything special, simply an image of Ashley with the island in the background. [[https://gamefaqs.gamespot.com/a/box/8/2/3/63823_front.jpg The American cover]], however, seems to be advertising a horror game.
* AndIMustScream: D has been stuck haunting Blood Edward Island for ''57 years'' by the time Ashley meets him. [[FridgeHorror He apparently has had nothing better to do over the years than to count the days after he died]], which makes sense when you realize that he remembers ''nothing'' about his past and practically no one visits the island anymore (and even then most people can't see him anyway). [[spoiler: And if you fail to get the good ending, he will be stuck haunting the island ''forever''.]]
* ArbitrarySkepticism: Subverted. Ashley dismissing Matthew's claims about his father being kidnapped for ransom feels like this when you consider that she herself dealt with much stranger when she was 13 herself (what with meeting a ghost and [[spoiler:facing off against her mother's killer]]), but her skepticism is mainly because while she does believe that his mother is dead and his dad is missing, and the few details about the kidnapping and the ransom he coughs up are too flimsy to take seriously. And Ashley turns out to be right; after talking to Matthew again and apologizing for her rudeness, he admits was lying about those parts to hide the fact that he doesn't really know what caused his father's disappearance and is searching for clues about it, which earns him her sympathy and help.

to:

* AllInARow: Anybody traveling with Ashley usually does so in this manner. manner, with the exception of D in the original DS release of ''Two Memories''. It's most obvious near in the end of the first second game, with where you have both D Matthew and Richard Princess following her in classic RPG party style.
behind you at one point.
* AllLovingHero: Ashley Ashley, especially in the second game. Her actions end up solving a number game, where she goes out of her way to help Matthew and the Marmot Cub Troop with their personal problems of the other characters, as well as [[spoiler:uncovering a pollution scandal that drove Matt's dad's business into the ground]].
* AlreadyUndoneForYou: Despite Richard living on the island and knowing you were coming, you still have to solve all the puzzles to get to him.
* AmericanKirbyIsHardcore: Hilariously enough. The [[https://gamefaqs.gamespot.com/a/box/8/2/1/63821_front.jpg Japanese]] and [[https://gamefaqs.gamespot.com/a/box/8/2/2/63822_front.jpg European]] covers aren't anything special, simply an image of Ashley with the island in the background. [[https://gamefaqs.gamespot.com/a/box/8/2/3/63823_front.jpg The American cover]], however, seems to be advertising a horror game.
* AndIMustScream: D has been stuck haunting Blood Edward Island for ''57 years'' by the time Ashley meets him. [[FridgeHorror He apparently has had nothing better to do over the years than to count the days after he died]], which makes sense when you realize that he remembers ''nothing'' about his past and practically no one visits the island anymore (and even then most people can't see him anyway). [[spoiler: And if you fail to get the good ending, he will be stuck haunting the island ''forever''.]]
* ArbitrarySkepticism: Subverted. Ashley dismissing Matthew's claims about his father being kidnapped for ransom feels like this when you consider that she herself dealt with much stranger when she was 13 herself (what with meeting a ghost and [[spoiler:facing off against her mother's killer]]), but her skepticism is mainly because while she does believe that his mother is dead and his dad is missing, and the few details about the kidnapping and the ransom he coughs up are too flimsy to take seriously. And Ashley turns out to be right; after talking to Matthew again and apologizing for her rudeness, he admits was lying about those parts to hide the fact that he doesn't really know what caused his father's disappearance and is searching for clues about it, which earns him her sympathy and help.
problems.



* AwkwardFatherSonBondingActivity: The plot of ''Another Code R'' is kicked off by Richard inviting Ashley to a weekend camping trip to try and salvage their relationship and discuss their mother. It flounders to Richard not being prepared and his job getting in the way as well as Ashley still being resentful towards him, [[spoiler:but by the end of the game, the two have patched things up somewhat after a parent-child RelationshipSalvagingDisaster]].
%%* BabiesMakeEverythingBetter: Sayoko sure thought so.
%%* {{Backtracking}}: CONSTANTLY.
%%* BigBad: [[spoiler:Bill in the first game, Ryan in the second.]]
%%* BigDamnHeroes: [[spoiler:Rex saves Ashley and Richard from being shot by Ryan.]]
* BirthdayBeginning: The first game takes place the day before Ashley's 14th birthday. Richard attempted to invoke this trope because he wanted to spend the actual birth date with her.
* {{Bizarrchitecture}}: An admittedly mild example, but the Edwards' mansion features things like [[SongsInTheKeyOfLock hidden doorways that respond to certain sounds]] and a wall that opens up when the candles on it have been lit the right way. Rather impressive when you consider that these things were already there by the early 20th century.
%%* BlindWithoutEm: Jessica.
%%* BrainUploading: [[spoiler:A large chunk of Sayoko's memories are stored in Ashley's pendent.]]
* BookcasePassage: Yup, there's two of those hidden in the Edwards manor as well, one of which is behind an actual bookshelf.
%%* BookSafe: One is hiding a key. Finding it is the challenge.
* BoyishShortHair: Ashley shares this trait with her mother Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side. Her other half is either American or British, depending on which version you're playing.
* ButThouMust: During all the sequences where Ashley repeats the plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in [[spoiler:the last conversation, where Bill asks you to remember the face of the killer.]]
%%* BrattyTeenageDaughter: Ashley, at first, but you later discover her reasons and it goes away with time.
%%** Elizabeth from the second game is much worse.
%%* CallingTheOldManOut: Ashley finally snaps at her dad near the start of the second game and again midway through out of frustration with his job.
* CallBack: Near the end of the sequel, the game starts using music from the first game. The final showdown with the villain is extremely reminiscent of the first game's climax as well, albeit with a happier ending.
* CallForward: The remake for the first game adds a few.
** Sayoko can been seen wearing the MementoMacGuffin in flashback that would be crucial to the second game's plot.
** A keychain found early on has the animal mascots of Lake Juliet.
* CharacterTic: Ashley tends to tilt her head to the right and lean forwards when speaking to someone.
%%* ClintSquint: Ryan, at times.
%%* ClockTower: Ashley visits one at Lake Juliet.
* ConsoleCameo: The DAS in both games resembles the DS and the TAS in the second game looks like a Wii. The remake redesigns the DAS to look like a Nintendo Switch.
* ContinuityNod:
** In ''Another Code R'', Ashley's bag has [[VisualNovel/HotelDuskRoom215 Pinkie Rabbit]] on it, and a series of photos on the wall of a house show various ''VisualNovel/HotelDuskRoom215'' characters, as well as the captain from the first game.
** Ashley's bag also contains the shirt she wore and her teddy bear from the first game.

to:

* AwkwardFatherSonBondingActivity: The plot of ''Another Code R'' is kicked off by CollectionSidequest: ''Recollection'' has Richard's origami cranes, which are scattered through both games in locations that he frequents, from the various rooms in the Edward estate to his friends' offices at work. Finding and scanning them with the camera app on the DAS gives you journal entries where Richard inviting Ashley discusses [[StoryBreadcrumbs everything that has occurred prior to a weekend camping trip to try and salvage their relationship and discuss their mother. It flounders to Richard not being prepared and his job getting in the way Ashley's visit]], as well as any other stray thoughts he may have about his family and his past.
* GhostlyGoals:
** In ''Two Memories'', D is unable to enter the afterlife until you help him remember his past and the events that led up to his death. Unfortunately for him, it is possible to complete the original Nintendo DS release of the game without accomplishing this.
** In ''Journey into Lost Memories'', [[spoiler:Kelly is unable to pass on until Matthew remembers her death, allowing her to assure her brother that the accident wasn't his fault]].
* BoyishShortHair:
Ashley still being resentful towards him, [[spoiler:but by shares this hairstyle with her mother Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side.
* ButThouMust: During all
the end of sequences in the game, original DS and Wii releases where Ashley repeats the two have patched things up somewhat after a parent-child RelationshipSalvagingDisaster]].
%%* BabiesMakeEverythingBetter: Sayoko sure thought so.
%%* {{Backtracking}}: CONSTANTLY.
%%* BigBad:
plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in the final one for ''Two Memories'', where [[spoiler:Bill in asks you to remember the first game, Ryan in face of the second.killer.]]
%%* BigDamnHeroes: [[spoiler:Rex saves Ashley and Richard from being shot by Ryan.]]
* BirthdayBeginning: The first game takes place the day before Ashley's 14th birthday. Richard attempted to invoke this trope because he wanted to spend the actual birth date with her.
* {{Bizarrchitecture}}: An admittedly mild example, but the Edwards' mansion features things like [[SongsInTheKeyOfLock hidden doorways that respond to certain sounds]] and a wall that opens up when the candles on it have been lit the right way. Rather impressive when you consider that these things were already there by the early 20th century.
%%* BlindWithoutEm: Jessica.
%%* BrainUploading: [[spoiler:A large chunk of Sayoko's memories are stored in Ashley's pendent.]]
* BookcasePassage: Yup, there's two of those hidden in the Edwards manor as well, one of which is behind an actual bookshelf.
%%* BookSafe: One is hiding a key. Finding it is the challenge.
* BoyishShortHair: Ashley shares this trait with her mother Sayoko.
* ButNotTooForeign: Ashley is half-Japanese on her mother's side. Her other half is either American or British, depending on which version you're playing.
* ButThouMust: During all the sequences where Ashley repeats the plot points so she can remember later, if you choose the wrong option, she chides herself for misremembering, then goes back to try again. Especially obvious in [[spoiler:the last conversation, where Bill asks you to remember the face of the killer.]]
%%* BrattyTeenageDaughter: Ashley, at first, but you later discover her reasons and it goes away with time.
%%** Elizabeth from the second game is much worse.
%%* CallingTheOldManOut: Ashley finally snaps at her dad near the start of the second game and again midway through out of frustration with his job.
* CallBack: Near the end of the sequel, the game starts using music from the first game. The final showdown with the villain is extremely reminiscent of the first game's climax as well, albeit with a happier ending.
* CallForward: The remake for the first game adds a few.
** Sayoko can been seen wearing the MementoMacGuffin in flashback that would be crucial to the second game's plot.
** A keychain found early on has the animal mascots of Lake Juliet.
* CharacterTic: Ashley tends to tilt her head to the right and lean forwards when speaking to someone.
%%* ClintSquint: Ryan, at times.
%%* ClockTower: Ashley visits one at Lake Juliet.
* ConsoleCameo: The DAS in both games resembles the DS and a Nintendo DS, while the TAS in the second game looks like a Wii. The remake ''Recollection'' redesigns the DAS to look like a Nintendo Switch.
* ContinuityNod:
** In ''Another Code R'', Ashley's bag has [[VisualNovel/HotelDuskRoom215 Pinkie Rabbit]] on it, and a series of photos on
Switch, while the wall of a house show various ''VisualNovel/HotelDuskRoom215'' characters, as well as TAS is replaced with the captain from the first game.
** Ashley's bag also contains the shirt she wore and her teddy bear from the first game.
RAS (which is just a hi-tech bracelet).



%%* CuteGhostGirl: D. A rare male example; he couldn't possibly be scary. [[spoiler:Kelly is in the same boat.]]
* CuttingOffTheBranches: [[spoiler:The sequel confirms that the first game ending where D got his memories back and moved on is canon.]]
* DaddyDidntShow: Twice, Ashley starts the game going to meet him and twice he's not there. In the first game, instead of leaving it at that, she decides to go looking for him. It's a bit more understandable when you discover [[spoiler:he was drugged and unconscious for some time while Bill gave Ashley the runaround]]. When it happens again in the second game, it's more the workaholic/absent-minded reason. That time, she's ready to turn and leave, but can't.
* DaddyHadAGoodReasonForAbandoningYou: Two reasons, actually. [[spoiler:He wanted to finish Trace/Another in Sayoko's memory and also to use it to determine if he'd killed her or not.]]
%%* DeadToBeginWith: D, naturally.
* DeadAllAlong: [[spoiler: Matt's little sister, Kelly]], whose death [[spoiler:Matt]] has mentally blocked out for five years.
** [[spoiler:Ryan]] becomes this in the remake, having died [[spoiler:as a child when Another malfunctioned during Judd's attempt to erase his memories of his mother's death. The Ryan Ashley meets in the present day is a contruct created by the memories of Ryan that were stored in Another.]]
%%* DefrostingIceQueen: Several characters in the second game, most notably Elizabeth. Hinted with [[spoiler:Sophia.]]
* DeliciousDistraction: Ashley uses some jerky to distract a dog.
* DemotedMemories: Jessica inadvertently invokes this when she tells Ashley her FlashbackNightmare couldn't be a real memory, well before either knew that wasn't true.
* DemotedToExtra: Jessica. Her role in the first game wasn't huge, but it did help advance the plot. In the second game, she's only seen in the beginning and in a single phone call.
%%* DialogueTree: Revealed beforehand when the RainbowSpeak shows up.
%%* DiedInYourArmsTonight: [[spoiler:Sayoko, in Richard's arms.]]
%%* DisneyVillainDeath: [[spoiler:Played straight]] in the first game, [[spoiler:averted at the last minute in the second.]]
* DoingInTheWizard: In the original ''Two Memories'', D is seemingly able to read Ashley's mind, doing so on multiple occasions during their initial conversation (for example, responding to her panicked thoughts about moving his gravestone by assuring her that she didn't). The remake excises this, with Ashley instead thinking out loud to herself.
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].
* DowntimeDowngrade: Despite the reconciliation, Ashley and her dad start the second game in little better a relationship than the first.

to:

%%* CuteGhostGirl: D. A rare male example; * DaddyHadAGoodReasonForAbandoningYou:
** In the first game, he desired to complete his late wife's work on the ANOTHER and [[spoiler:knew
he couldn't possibly be scary. [[spoiler:Kelly is do so publicly if he wanted to keep his daughter safe]]. The DS version also had him [[spoiler:uncertain about whether he killed his wife or not, and wishing to use the completed ANOTHER to learn the truth]].
** In the second game, Richard's absence for the past six months (a full year
in the same boat.]]
* CuttingOffTheBranches: [[spoiler:The sequel confirms
original Wii game) was because [[spoiler:a former colleague alerted him that someone has gotten a hold of ANOTHER's source code and is trying to revive the first game ending where D got his memories back and moved on is canon.]]
project]]. He joined J.C. Valley to help prevent this.
* DaddyDidntShow: Twice, Ashley starts the game going to meet him and twice he's not there. there (despite being the person who scheduled the meetup). In the first game, instead of leaving it at that, she decides to go looking for him. It's a bit more he has the understandable when you discover [[spoiler:he was excuse of [[spoiler:having been drugged and left unconscious for some time while Bill gave Ashley the runaround]]. by a backstabbing partner]]. When it happens again in the second game, it's more the workaholic/absent-minded reason. That time, she's ready to turn and leave, but can't.
* DaddyHadAGoodReasonForAbandoningYou: Two reasons, actually. [[spoiler:He wanted to finish Trace/Another in Sayoko's memory and also to use it to determine if he'd killed her or not.]]
%%* DeadToBeginWith: D, naturally.
* DeadAllAlong: [[spoiler: Matt's little sister, Kelly]], whose death [[spoiler:Matt]] has mentally blocked out for five years.
** [[spoiler:Ryan]] becomes this in the remake, having died [[spoiler:as a child when Another malfunctioned during Judd's attempt to erase his memories of his mother's death. The Ryan Ashley meets in the present day is a contruct created by the memories of Ryan that were stored in Another.]]
%%* DefrostingIceQueen: Several characters in the second game, most notably Elizabeth. Hinted with [[spoiler:Sophia.]]
* DeliciousDistraction: Ashley uses some jerky to distract a dog.
* DemotedMemories: Jessica inadvertently invokes this when she tells Ashley her FlashbackNightmare couldn't be a real memory, well before either knew that wasn't true.
* DemotedToExtra: Jessica. Her role in the first game wasn't huge, but it did help advance the plot. In the second game, she's only seen in the beginning and in a single phone call.
%%* DialogueTree: Revealed beforehand when the RainbowSpeak shows up.
%%* DiedInYourArmsTonight: [[spoiler:Sayoko, in Richard's arms.]]
%%* DisneyVillainDeath: [[spoiler:Played straight]] in the first game, [[spoiler:averted at the last minute in the second.]]
* DoingInTheWizard: In the original ''Two Memories'', D is seemingly able to read Ashley's mind, doing so on multiple occasions during their initial conversation (for example, responding to her panicked thoughts about moving his gravestone by assuring her that she didn't). The remake excises this, with Ashley instead thinking out loud to herself.
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].
* DowntimeDowngrade: Despite the reconciliation, Ashley and her dad start the second game in little better a relationship than the first.
because he just forgot, which frustrates an already peeved Ashley.



** [[spoiler:Ryan Grey, after Richard refuses to kill him. [[SaveTheVillain Richard ends up saving his ass.]]]]
** [[spoiler: Henry after killing Thomas and indirectly causing Daniel's death.]]
* EasterEgg: Plenty. If you get HundredPercentCompletion and restart on that same save, there are a lot of differences. Also, a book on one bookshelf is entitled "Franchise/TheLegendOfZelda Chronology".
%%* EnterSolutionHere: A few puzzles are like this.
* ExtremelyShortTimespan: Ashley's adventures both take place in a single day.
%%* FacialRecognitionSoftware: The second DAS Ashley acquires uses one of these for authentication.

to:

** In the first game, [[spoiler:Henry after killing Thomas and indirectly causing Daniel's death.]]
** In the original Wii version of ''Journey Into Lost Memories'',
[[spoiler:Ryan Grey, after Richard refuses to kill him. [[SaveTheVillain Richard ends up saving his ass.]]]]
** [[spoiler: Henry * DialogueTree: As character speak, characters will occasionally touch upon certain topics in RainbowSpeak that are turned into this, after killing Thomas and indirectly causing Daniel's death.]]
* EasterEgg: Plenty. If
which you get HundredPercentCompletion and restart on that same save, there are a lot can choose the order in which you want to hear about these topics.
* ExtremelyShortTimespan:
** The first game occurs in the span
of differences. Also, a book on one bookshelf is entitled "Franchise/TheLegendOfZelda Chronology".
%%* EnterSolutionHere: A few puzzles are like this.
* ExtremelyShortTimespan:
day, specifically July 24, 2005, the day before Ashley's adventures both take place in a single day.
%%* FacialRecognitionSoftware:
14th birthday.
**
The second DAS Ashley acquires uses one of game takes place on August 24, 2007, with the remake expanding it into the following day.
* FakeMemories: The ANOTHER can implant
these for authentication.by way of transferring memories. In the DS version of the first game, it works well enough that [[spoiler:Richard spends years convinced that he might have killed his wife]]. In the remake, the system is imperfect and the victim develops harsh migraines as a result of the conflicting memories, meaning [[spoiler:he immediately knows something is wrong and figures out Bill must have done something to him shortly after knocking him out]].



* FakeMemories: The titular device can implant these. [[spoiler:It's a set of these that cause Richard to think he might have killed his wife.]]
* FamilyEyeResemblance: Ashley has her mom's black eyes, which Jessica [[WhatBeautifulEyes says were quite beautiful]].
%%* FifteenPuzzle: It's randomized each time too.
* FirstPersonSnapshooter: The DTS has a camera function, used for puzzle solving and sometimes unlocking extra conversation options.
%%* FlashbackCut: You can expect to see at least one or two of these per chapter, usually in MonochromePast style.
%%* FlashbackNightmare: Ashley recalls the night of her third birthday this way.
%%* ForScience: Several JC Valley members.
* FreudianExcuse: Ryan saw his mom die in an accident as a child and his dad used him as a test subject to modify his memories of his mom's death in an attempt to heal his emotional pain, which not only negated his ability to understand love and kindness, but also created a hatred of his father.
** Elizabeth's behavior stems from her mother walking out on her when she was twelve, and her father keeping secrets about the divorce.
* GeneticMemory: Ryan tries this on Ashley near the finale of the second game. Ashley will reject the foreign memories, though.
%%* GhostAmnesia: D.
%%* GhostlyGoals: D wants his memory back. Kelly wants her doll back.
* GirlsLoveStuffedAnimals: Ashley gets a teddy bear at the end of the game and has the most ''adorable'' picture of her hugging it during the credits. She still has it in the sequel.
%%* GreaterScopeVillain: [[spoiler:Ryan Grey was retconned into being this for the first game.]]
* GuineaPigFamily: By the end of the second game, every member of the Robins family has had their brain run through the machine.
%%* HatesBeingAlone: D's pal Frannie. He thinks the same is true of Ashley, which she denies.
* HatesTheirParent: Ashley spends much of the sequel filled with animosity towards her father both for the initial abandonment of a decade and the fact that it nearly happened again when he got a new job to get his life back in order. It takes near the end of the game before they're on better terms with each other.
%%* HesitationEqualsDishonesty: [[spoiler:Your first clue the man Ashley meets isn't her dad.]]
* HyperspaceArsenal: Naturally. Usually justified in that the stuff she carries is of reasonable size, but it does make for an odd moment in the second game when she pulls Ryan's suitcase out of nowhere to return it to him.
* ICantReachIt: So there's a trunk up on a shelf too high to reach. So how about you pick up the baseball hidden in the corner and ''throw it at the large piece of luggage''!

to:

* FakeMemories: The titular device FamilyEyeResemblance: Ashley has her mom's black eyes, a fact which several characters comment on in addition [[WhatBeautifulEyes to complimenting their beauty]].
* FlashbackCut: You
can implant these. [[spoiler:It's expect to see a set few of these that cause Richard per chapter. The original releases used purely MonochromePast, while ''Recollection'' [[TheKenBurnsEffect combines it with film grain, a vignette effect, and the occasional pan]].
* FirstPersonSnapshooter: The DAS has a camera function, used for puzzle solving and (in the Wii game) unlocking extra conversation options.
* GirlsLoveStuffedAnimals: Ashley loves teddy bears and even gets one as a birthday gift from her father at the end of the game, with the most ''adorable'' picture of her hugging it at the end of the game. She even has said teddy bear in her backpack in the sequel.
* GreaterScopeVillain: [[spoiler:Ryan Grey is this, being the reason why Bill aimed
to think he might have killed his wife.steal Richard's research work on the ANOTHER.]]
* FamilyEyeResemblance: Ashley has her mom's black eyes, which Jessica [[WhatBeautifulEyes says were quite beautiful]].
%%* FifteenPuzzle: It's randomized each time too.
* FirstPersonSnapshooter: The DTS has a camera function, used for puzzle solving and sometimes unlocking extra conversation options.
%%* FlashbackCut: You can expect to see at least one or two of these per chapter, usually in MonochromePast style.
%%* FlashbackNightmare: Ashley recalls the night of her third birthday this way.
%%* ForScience: Several JC Valley members.
* FreudianExcuse: Ryan saw his mom die in an accident as a child and his dad used him as a test subject to modify his memories of his mom's death in an attempt to heal his emotional pain, which not only negated his ability to understand love and kindness, but also created a hatred of his father.
** Elizabeth's behavior stems from her mother walking out on her when she was twelve, and her father keeping secrets about the divorce.
* GeneticMemory: Ryan tries this on Ashley near the finale of the second game. Ashley will reject the foreign memories, though.
%%* GhostAmnesia: D.
%%* GhostlyGoals: D wants his memory back. Kelly wants her doll back.
* GirlsLoveStuffedAnimals: Ashley gets a teddy bear at the end of the game and has the most ''adorable'' picture of her hugging it during the credits. She still has it in the sequel.
%%* GreaterScopeVillain: [[spoiler:Ryan Grey was retconned into being this for the first game.]]
* GuineaPigFamily: By the end of the second game, every member of the Robins family has Sayoko, Richard, and Ashley have all had their brain run through the machine.
%%* HatesBeingAlone: D's pal Frannie. He thinks the same is true of Ashley, which she denies.
* HatesTheirParent: Ashley spends much of the sequel filled with animosity towards her father both for the initial abandonment of a decade and the fact that it nearly happened again when he got a new job to get his life back in order. It takes near the end of the game before they're on better terms with each other.
%%* HesitationEqualsDishonesty: [[spoiler:Your first clue the man Ashley meets isn't her dad.]]
machine at least once.
* HyperspaceArsenal: Naturally. Usually justified in that the stuff she carries is of reasonable size, and the remake of ''Two Memories'' even gives her a small pouch, but it does make for an odd moment it's still more than you could reasonably expect someone to carry. The most notable instance is in the second game game, when she pulls Ryan's a suitcase out of nowhere to return it to him.
* ICantReachIt: So there's a trunk up on a shelf too high to reach. So how about you pick up
the baseball hidden in the corner and ''throw it at the large piece of luggage''!owner.



* InMediasRes: The remake of ''Two Memories'' inserts a short prologue at the beginning, with Ashley already on Blood Edward Island and searching for Jessica, before flashing back to her on the boat. When it catches up with itself, it briefly recaps the prologue's events rather than making you play through it a second time.
* InterfaceSpoiler: There are five buttons on the DTS. You can use four from the start, but the fifth doesn't work until TheReveal.
%%** Likewise, a new feature opens up for the new model near the midpoint of the second game.
* IntergenerationalFriendship: Sayoko apparently got along with Mrs. Graham, and Ashley eventually gets on good terms with her as well.
* ISeeDeadPeople: Ashley is the first person in ''57 years'' who's been able to see D. It later becomes ISeeThemToo with [[spoiler:Bill.]]
* JacobMarleyApparel: Zigzagged. D doesn't seem to have any clothing as a ghost, but his GhostAmnesia suggests he might have forgotten what he was wearing when he died. [[spoiler:On the other hand, the ghost of Kelly is wearing what's implied to be the outfit she wore in life.]]
* JigsawPuzzlePlot: You can find tidbits about the Edwards family and unlock more of D's memories as you examine the island.

to:

* InMediasRes: The remake of ''Two Memories'' inserts a short prologue at the beginning, with Ashley already on Blood Edward Island and searching for Jessica, before flashing back to her on the boat. When it catches up with itself, it briefly recaps the prologue's events rather than making you play through it a second time.
* InterfaceSpoiler: There are five buttons on the DTS. You can use four from the start, but the fifth doesn't work until TheReveal.
%%** Likewise, a new feature opens up for the new model near the midpoint of the second game.
* IntergenerationalFriendship: Sayoko apparently got along with Mrs. Graham, and Ashley eventually gets on good terms with her as well.
* ISeeDeadPeople: Ashley is the first person in ''57 years'' who's been able to see D. It later becomes ISeeThemToo with [[spoiler:Bill.]]
[[spoiler:Bill and the Captain]] at the end of the first game, and Matt is also able to see [[spoiler:the ghost of his sister Kelly]] in the sequel alongside Ashley.
* JacobMarleyApparel: Zigzagged.ZigZagged. D doesn't seem to have any clothing as a ghost, but his GhostAmnesia suggests he might have forgotten what he was wearing when he died. [[spoiler:On On the other hand, flip side, the ghost of Kelly sequel shows [[spoiler:Kelly is wearing what's implied to be the outfit she wore in life.]]
* JigsawPuzzlePlot: You can find tidbits about the Edwards family and unlock more of D's memories as you examine the island.
when she died.]]



* JustThinkOfThePotential: Of the financial variety; ANOTHER is seen as just one big paycheck by the villain, in contrast to Richard.
* KickTheDog: [[spoiler: While Ryan and Sofia need Ashley for their plans, both go out of their way to prey on her relationship with her father to do so. In particular, Sofia (as Gina) implies that Richard made up excuses about his work schedule in order to get away from his daughter.]]
* KidnappedScientist: [[spoiler:Ryan captures Richard late in the second game to force Ashley with his plans.]]
%%* KidHero: Ashley, of course.
%%* KillMeNowOrForeverStayYourHand: [[spoiler:The climax of]] the second game.
* KleptomaniacHero: Ashley is like any good adventure game hero in that aspect in the first game, but she gets away with it since the original owners of the location all died. D lampshades this by calling her strange for taking charcoal. It's a little toned down in the second game.
%%* LackOfEmpathy: [[spoiler:Ryan. Very apparent near the end of the game.]]
* LamePunReaction: D refers to himself and Ashley as "kindred spirits". Ashley lampshades how lame that was.
* LaserGuidedAmnesia: One of the original intentions of the Trace/Another machine, as a means to remove traumatic memories.
* LateArrivalSpoiler: DoubleSubverted. The sequel dances around the first game's revelation of Sayoko's killer's identity for most of the game, only for it to be rather bluntly brought up again near the end.
** The fact that Sayoko got murdered is revealed before you even take control of Ashley in the sequel.
%%* LateToTheTragedy: Ashley's fifty-seven years late to the events on Blood Edward Island.
* LampshadeHanging: The games have a pretty good sense of light-heartness that helps them to not come across like they're taking themselves overtly seriously, while still being able to tell serious and heartfelt stories. One of the main ways they achieve this, particularly in ''R'', is by hanging a lampshape a lot of the game's more "silly" elements:
** In ''R'', Ashley's back pouch where she stores all of her items is on the back of her jeans. Due to this, whenever she takes out one of her items while in most animations, where you can only see her front, [[{{Hammerspace}} it looks like she's literally pulling items outta her ass]]. There's no doubt that this was most likely an intentional animation gag to take a jab at Ashley seemingly being able to carry around so many items. It still doesn't explain why her tiny pouch seems to have infinite space in itself though.
** Ashley frequently has [[InternalMonologue internal monologues]] in both games. In ''R'' these are depicted via Ashley turned towards the screen, effectively monologuing her thoughts to the player. In both games these are lampshades: In ''Two Memories'' it's lampshaded via Ashley constantly forgetting that D can [[{{Telepathy}} read her thoughts]] while she's having them. In ''R'', Matt lampshades how frequently Ashley seems to start staring vacantly into space in her own little world.
** ''R'' also hangs a lampshade on how frequently they have Matt suddenly run away from Ashley for emotional/dramatic effect (including RunningAwayToCry), with Ashley commenting that Matt runs away about as often as he says she has her "black-outs".
** The remake redesigned the DAS to resemble the Switch instead of the DS. Ashley twice remarks in the first chapter that it looks like a video game console.

to:

* JustThinkOfThePotential: Of the financial variety; ANOTHER is seen as just one big paycheck by the villain, in contrast to Richard.
* KickTheDog: [[spoiler: While Ryan and Sofia need Ashley for their plans, both go out of their way to prey on her relationship with her father to do so. In particular, Sofia (as Gina) implies that Richard made up excuses about his work schedule in order to get away from his daughter.]]
* KidnappedScientist: [[spoiler:Ryan captures Richard late becomes a victim of this in both games.
* JigsawPuzzlePlot: You can find tidbits about
the second game to force Ashley plot and character by exploring the environment; interacting with his plans.]]
%%* KidHero: Ashley, of course.
%%* KillMeNowOrForeverStayYourHand: [[spoiler:The climax of]] the second game.
objects and scanning your dad's origami cranes for new information.
* KleptomaniacHero: Ashley is like any good adventure game hero in that aspect in the first game, but she gets away with it since the original owners of the location all died. In the DS game, D lampshades this by calling her strange for taking charcoal. It's a little toned down in the second game.
%%* LackOfEmpathy: [[spoiler:Ryan. Very apparent near
game; especially in the end of the game.]]
remake, where she chides herself at one point for absent-mindedly stealing from Elizabeth's room.
* LamePunReaction: D refers to himself and Ashley as "kindred spirits". Ashley lampshades how lame that was.
* LaserGuidedAmnesia:
LaserGuidedAmnesia:
**
One of the original intentions of the Trace/Another machine, ANOTHER. Richard sees it as something altruistic, as a means to remove traumatic memories.
* LateArrivalSpoiler: DoubleSubverted. The sequel dances around
memories from people suffering from PTSD, but is ultimately forced to come to terms with the first game's revelation of Sayoko's killer's identity for fact most people would rather weaponize such a device.
** In the ''Recollection'' version
of the second game, only for it [[spoiler:the liquid memory spill into Lake Juliet was used to be rather bluntly brought up again near invoke this on the end.
** The fact that Sayoko got murdered is revealed before you even take control of Ashley in the sequel.
%%* LateToTheTragedy: Ashley's fifty-seven years late to the events on Blood Edward Island.
* LampshadeHanging: The games have a pretty good sense of light-heartness that helps them to not come across like they're taking themselves overtly seriously, while still being able to tell serious and heartfelt stories. One
residents of the main ways they achieve this, particularly in ''R'', is by hanging a lampshape a lot of the game's more "silly" elements:
** In ''R'', Ashley's back pouch where she stores all of her items is on the back of her jeans. Due to this, whenever she takes out one of her items while in most animations, where you can only see her front, [[{{Hammerspace}} it looks like she's literally pulling items outta her ass]]. There's no doubt that this was most likely an intentional animation gag to take a jab at Ashley seemingly being able to carry around so many items. It still doesn't explain why her tiny pouch seems to have infinite space in itself though.
** Ashley frequently has [[InternalMonologue internal monologues]] in both games. In ''R'' these are depicted via Ashley turned towards the screen, effectively monologuing her
town, with Judd manipulating their thoughts in order to the player. In both games these are lampshades: In ''Two Memories'' it's lampshaded protect J.C. Valley and his memory research via Ashley constantly forgetting that D can [[{{Telepathy}} read her thoughts]] while she's having them. In ''R'', Matt lampshades how frequently Ashley seems to start staring vacantly into space in her own little world.
** ''R'' also hangs a lampshade on how frequently they have Matt suddenly run away from Ashley for emotional/dramatic effect (including RunningAwayToCry), with Ashley commenting that Matt runs away about as often as he says she has her "black-outs".
** The remake redesigned the DAS to resemble the Switch instead of the DS. Ashley twice remarks in the first chapter that it looks like a video game console.
security cameras.]]



* LetteredSequel: So, what's the "R" in "Another Code R" stand for?
%%* LockAndKeyPuzzle: There are a few standard locked doors to deal with.
* LockedDoor: Not a whole lot of these, but they're there. As only a few require a traditional key hunt, the rest require either inputting a code and activating a mechanism.
%%* LonelyRichKid: Elizabeth.
%%* TheLostLenore: Sayoko. Richard's actions before both games involve her in some way.
* LoveMakesYouEvil: [[spoiler:It's all but said Bill was in love with Sayoko, which didn't really make this mess any better. The sequel would later confirm this when Ryan admits he used Bill's unrequited affection to convince him to attempt his plan.]]
%%* LukeIAmYourFather: [[spoiler:Judd turns out to be Ryan's father.]]
%%* TheManBehindTheMan: [[spoiler:Ryan Grey.]]
%%* MasterOfUnlocking: The TAS gives Ashley the ability to open any electronic lock.
%%* TheMeddlingKidsAreUseless: Only at the end; see NeutralFemale below.
%%* MementoMacGuffin: Ashley's pendant in the second game.
%%* MistakenForMurderer: [[spoiler:Was it your dad or Bill?]]
* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make him suspicious enough.

to:

* LetteredSequel: So, what's the "R" in "Another Code R" stand for?
%%* LockAndKeyPuzzle: There are a few standard locked doors to deal with.
for? Probably doesn't matter much, since ''Recollection'' just calls the second game ''Journey into Lost Memories''.
* LockedDoor: Not a whole lot of these, but they're there. As only Only a few require a traditional key hunt, while the rest require either inputting a code and activating a mechanism.
%%* LonelyRichKid: Elizabeth.
%%*
* TheLostLenore: Sayoko. Richard's actions before both games involve her in some way.
* LoveMakesYouEvil: [[spoiler:It's all but said Bill was in love
Richard always decorates his work areas with Sayoko, which didn't really make this mess any better. The sequel would later confirm this when Ryan admits he used Bill's unrequited affection to convince him to attempt pictures of his plan.]]
%%* LukeIAmYourFather: [[spoiler:Judd turns out to be Ryan's father.]]
%%* TheManBehindTheMan: [[spoiler:Ryan Grey.]]
%%* MasterOfUnlocking: The TAS gives Ashley
late wife, and one of the ability to open any electronic lock.
%%* TheMeddlingKidsAreUseless: Only at the end; see NeutralFemale below.
%%* MementoMacGuffin: Ashley's pendant
messages you can find in the second game.
%%* MistakenForMurderer: [[spoiler:Was it your dad or Bill?]]
* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make
remake have him suspicious enough.unable to imagine remarrying while one of his friends plans to because his heart is still held by Sayoko.



** The ''Recollection'' remake presents the duology more-or-less as one long game with a short interlude inbetween. Meaning that in mere minutes, the player goes from an optimistic 14-year-old Ashley who is [[spoiler:ecstatic to have her father back in her life]] to a moody 16-year-old who [[spoiler:wishes he never bothered to come back [[WhenYouComingHomeDad since he's never around anyway]]]].
* MoonLogicPuzzle: Normally averted, but there's one spot in the first game where you have to angle the DS to get the reflection to reveal an item location.
%%* MotionlessChin: Pretty jarring in the sprites when they talk.
* MultipleEndings: There are two in the original game, the "good" one where [[spoiler:D recovers all his memories and moves on to the afterlife]] or the "bad" one where [[spoiler:he doesn't get back all his memories and continues to wander the island.]]
%%* MyFavoriteShirt: Ashley's shirt in the first game. She calls it as such in the second.
* MysteriousParent: Richard takes this role for the first game, as finding him is the main objective. Sayoko then takes this role for the second.
%%* TheNamesake: The Trace/Another device.
%%* {{Nephewism}}: Ashley ends up being raised by her aunt.
* NeutralFemale: Ashley may solve all the puzzles, figure out the sub-plots and pull her dad's fat out of the fire, but she just kind of stands there in the final confrontations. It's justified in that she's a teenage girl up against a gun-toting maniac and her dad is the one they have issues with.
* NewGamePlus: Going back and replaying on a beaten game file unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.
%%* NoInfantileAmnesia: Ashley has this.
* NoPlansNoPrototypeNoBackup: Seemingly played straight in the first game, then averted in the second when it turns out there actually are two of the darn thing.
%%* NotTooDeadToSaveTheDay: [[spoiler:D during the confrontation with Bill.]]

to:

** The ''Recollection'' remake presents the duology more-or-less as one long game with a short interlude inbetween.in-between. Meaning that in mere minutes, the player goes from an optimistic 14-year-old Ashley who is [[spoiler:ecstatic to have her father back in her life]] to a moody 16-year-old who [[spoiler:wishes he never bothered to come back [[WhenYouComingHomeDad since he's never around anyway]]]].
* MoonLogicPuzzle: Normally averted, but there's one spot in the first game where you have to angle the DS to get the reflection to reveal an item location.
%%* MotionlessChin: Pretty jarring in the sprites when they talk.
* MultipleEndings: There are two in the original game, the "good" one where [[spoiler:D recovers all his memories and moves on to the afterlife]] or the "bad" one where [[spoiler:he doesn't get back all his memories and continues to wander the island.]]
%%* MyFavoriteShirt: Ashley's shirt in the first game. She calls it as such in the second.
* MysteriousParent: Richard takes this role for the first game, as finding him on Blood Edward Island is the main objective. Sayoko then takes this role for the second.
%%* TheNamesake: The Trace/Another device.
%%* {{Nephewism}}:
second, with both Richard and Ashley ends up trying to figure out why she came to Lake Juliet all those years ago.
* NoInfantileAmnesia: Ashley has this,
being raised by able to recall things from when she was little more than three-years-old with stunning clarity. The fact that her aunt.
brain myelinated so rapidly as a child serves as a minor plot point in the second game.
* NeutralFemale: Ashley may solve all the puzzles, figure out the sub-plots bulk of the mysteries, and help pull her dad's fat out of the fire, but she just kind of stands there in the final more violent confrontations. It's justified In that, she's stuck trying to figure out a distraction and/or waiting for the calvary to arrive. Justified in that she's a normal teenage girl up against with no combat training to speak of; not much she can do when she has a gun-toting maniac and gun in her dad is the one they have issues with.
face.
* NewGamePlus: Going back and replaying on a beaten game file for the original DS and Wii games unlocks all kinds of {{Easter Egg}}s, usually in the form of a little extra backstory.
%%* NoInfantileAmnesia: Ashley has this.
* NoPlansNoPrototypeNoBackup: Seemingly played straight Justified in the first game, then averted game and the remake of the sequel; in the second former, the ANOTHER is a secret research project where they only really need the single machine, and in the latter, the ANOTHER being used is an upgraded version of the original prototype that predates the one seen in the first game. Averted in the original version of the sequel, when it turns out there actually are two of the darn thing.
%%* NotTooDeadToSaveTheDay: [[spoiler:D during the confrontation with Bill.]]
things.



* NowWhereWasIGoingAgain: Don't expect any hints about what to do when you start up the game again in the first game. The second game averts this with a reminder as your save file loads.
%%* ObviouslyEvil: [[spoiler:Ryan Grey.]]
* OffscreenVillainDarkMatter: [[spoiler:Bill]] is able to get to finance Richard's operations by enabling the construction of a state-of-the-art memory research lab in the basement of an abandoned island manor over the course of ten years without any explanation as to how he managed the money and supplies. It might be handwaved with the fact that [[spoiler:as the last of the Edwards family, he might have some old money left over from before the family mining business went under]].
%%* OneDegreeOfSeparation: Sayoko met with quite a few people during her time at Lake Juliet.
* OneLetterName: D, because he can't remember his real name, only the one-letter nickname. [[spoiler: His real name is Daniel.]]
* OnlyAFleshWound: [[spoiler:Rex takes a bullet to the shoulder after his BigDamnHeroes moment and manages to stick around to long enough to tie up some plot points, though he doesn't help go after Ryan.]]
** [[spoiler:Averted with Gina, who takes a taser shock bad enough to render her unconscious and still deals with shooting pains in her arm afterward.]]
* OnlyInItForTheMoney: Thomas' reason for [[spoiler:attempting to murder his brother was to get his hands on their grandfather's inheritance.]] It is actually a subversion, as he needed the money [[spoiler:to pay for his son's [[HealthcareMotivation medical bills]].]]
* OnlySmartPeopleMayPass: A lot of the Blood Edward mansion doors require puzzle-solving to pass.
%%* OrphansOrdeal: A combo of the "discovering an unknown aspect" and "finding the parents" plots.
%%* OrphansPlotTrinket: The locket in the second game.
* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.
** The other difference is that only people who can perceive things beyond what's in front of them can see or hear ghosts.
** Apparently, they have working olfactory preceptors as well, as Ashley is surprised when D comments on the smell of one room.
** The remake also shows he can't phase through walls, presumably to handwave why he couldn't just go in the mansion to look for clues all this time.

to:

* NowWhereWasIGoingAgain: Don't expect any hints about what to do when you start up the game again Played straight in the first game. The second DS original. Averted in the original Wii game averts this with (which gives you a reminder as when loading your save file loads.
%%* ObviouslyEvil: [[spoiler:Ryan Grey.]]
* OffscreenVillainDarkMatter: [[spoiler:Bill]] is able
file) and ''Recollection'' (which gives you access to get to finance Richard's operations by enabling a "backlog" showing all the construction of a state-of-the-art memory research lab in dialogue and environmental interactions you've done for the basement of an abandoned island manor over the course of ten years without any explanation as to how he managed the money and supplies. It might be handwaved with the fact that [[spoiler:as the last of the Edwards family, he might have some old money left over from before the family mining business went under]].
%%* OneDegreeOfSeparation: Sayoko met with quite a few people during her time at Lake Juliet.
* OneLetterName: D, because he can't remember his real name, only the one-letter nickname. [[spoiler: His real name is Daniel.]]
* OnlyAFleshWound: [[spoiler:Rex takes a bullet to the shoulder after his BigDamnHeroes moment and manages to stick around to long enough to tie up some plot points, though he doesn't help go after Ryan.]]
** [[spoiler:Averted with Gina, who takes a taser shock bad enough to render her unconscious and still deals with shooting pains in her arm afterward.]]
* OnlyInItForTheMoney: Thomas' reason for [[spoiler:attempting to murder his brother was to get his hands on their grandfather's inheritance.]] It is actually a subversion, as he needed the money [[spoiler:to pay for his son's [[HealthcareMotivation medical bills]].]]
* OnlySmartPeopleMayPass: A lot of the Blood Edward mansion doors require puzzle-solving to pass.
%%* OrphansOrdeal: A combo of the "discovering an unknown aspect" and "finding the parents" plots.
%%* OrphansPlotTrinket: The locket in the second game.
* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.
** The other difference is that only people who can perceive things beyond what's in front of them can see or hear ghosts.
** Apparently, they have working olfactory preceptors as well, as Ashley is surprised when D comments on the smell of one room.
** The remake also shows he can't phase through walls, presumably to handwave why he couldn't just go in the mansion to look for clues all this time.
past two chapters).



* ParentsAsPeople: Despite the heartwarming scenes at the end of the first game, Richard wasn't a good parent after he came back. Justified in that he didn't have much contact with people for ten years, was only a parent for three and still had a ton of issues left to sort out. Deep down, though, it's clear that Ashley is still the most important thing to him.

to:

* ParentsAsPeople: Despite A recurring theme, especially in the remake, is that being a parent is very difficult and even the most well-intentioned ones can make mistakes. The main example of this naturally being Richard; despite the heartwarming scenes at the end of the first game, Richard wasn't a good parent after he came back. Justified back, as he continued to be lost in that he didn't have much contact with people for ten years, was only a parent for three and his work. Despite that, it is still had a ton of issues left to sort out. Deep down, though, it's more than clear that Ashley is still means the most important thing world to him.



** Jessica is kidnapped early in the first game and Ashley ends up saving her during her exploration. [[spoiler:Richard is also found stashed away and having been made into a test subject for Another.]]
** [[spoiler:Towards the end of the second game, Richard is kidnapped by Ryan and subjected to Another 0 in Ryan's attempt to force Ashley to get what he needs.]]

to:

** Jessica is kidnapped early in the first game and Ashley ends up saving her during her exploration. [[spoiler:Richard is also found stashed away and having been made into a test subject for Another.ANOTHER.]]
** [[spoiler:Towards Towards the end of the second game, Richard [[spoiler:Richard is kidnapped by Ryan and kidnapped. Depending on whether you're playing ''R'' or ''Recollection'', he's either subjected to Another 0 in Ryan's attempt to force Ashley to get what he needs.needs, or simply tied up in the basement by Gina to act as a distraction so Gina has enough time to try steal all the research.]]



* PhoneCallFromTheDead: The plot of ''Another Code'' is set in motion when Ashley receives a birthday present from her father, who she thought was dead.



* PixelHunt: Most the first game. The second game is better about it by highlighting what you can examine, a trait picked up from the Hotel Dusk series.
* PhlebotinumBreakdown: The one time Ashley really needs the TAS to pop open a lock, the batteries run out.

to:

* PixelHunt: Most Mostly in the first game. The second game is and ''Recollection'' are better about it by highlighting what you can examine, a trait picked up from the Hotel Dusk series.
* PhlebotinumBreakdown: The one time Ashley really needs the TAS to pop open a lock, the batteries run out.
examine.



* PlotTriggeringDeath: [[spoiler:Sayoko's death kick-starts the events of the games.]]



* PlotTriggeringDeath: Sayoko's death kick-starts the events of the games.
%%* PointAndClickGame
* PoorlyDisguisedPilot: As stated above, a lot of time is spent on Matt and his sub-plot with plans for his own game. However, it still ties in well enough with what Ashley is trying to do to avoid being too intrusive.
* PopQuiz: Done at the end of each chapter in the original DS release of ''Two Memories'', justified by way of Ashley trying to keep track of everything that's going on. In the ''Recollection'' remake, there is only a single question given towards the end of the game: [[spoiler:"Who killed Sayoko?"]]
* ProfessorGuineaPig: Richard ends up being the first to use the Another device [[spoiler:not by choice, but because Bill did it to him.]]
%%* PosthumousCharacter: Sayoko.

to:

* PlotTriggeringDeath: Sayoko's death kick-starts PointOfNoReturn:
** In ''Two Memories'', you are unable to return to
the events rest of the games.
%%* PointAndClickGame
* PoorlyDisguisedPilot: As stated above,
mansion after entering the lab.
** In ''R - A Journey into Lost Memories'', you are unable to return to town after entering J.C. Valley. Averted in ''Recollection'', as while there is
a lot long stretch of time is spent on Matt and his sub-plot with plans for his own game. However, it still ties where you're stuck in well enough with what Ashley is trying to do to avoid being too intrusive.
the location, you can explore the town the following day.
* PopQuiz: Done at the end of each chapter in the original DS release of ''Two Memories'', and Wii games, justified by way of Ashley trying to keep track of everything that's going on. In the ''Recollection'' remake, there is only a single question given towards the end of the game: each title: [[spoiler:"Who killed Sayoko?"]]
* ProfessorGuineaPig:
Sayoko?"]] in ''Two Memories'' and "Why did Richard ends up being the first come to use the Another device [[spoiler:not by choice, but because Bill did it to him.]]
%%*
Lake Juliet?" in ''Journey into Lost Memories''.
*
PosthumousCharacter: Sayoko.[[spoiler:Sayoko]], naturally.
* PreciousPhoto: While he has several different pictures, Richard always keeps a specific photo of [[spoiler:his late wife Sayoko holding an infant Ashley]] framed on his work desk, both at Blood Edward Island and J.C. Valley.



%%* PuzzleReset: Just press the "back" button!
* RaceLift: Ranger Dan and Janet were changed from Caucasian to black for the remake.



* RecollectionSidequest: Going through the mansion and triggering D's memories of his time alive is essential to getting not only the full story of the Edwards family, but also to unlock the good ending of the game.
* ReinventingTheTelephone: Richard's reasoning as to giving Ashley a new DAS in the second game. He's genuinely surprised that, in 2007, it's common for teenagers to have cell phones.



%%* ReluctantMadScientist: Both Sayoko and Richard have shades of this.
%%* TheReveal: At the end of Chapter 5 and most of Chapter 6.
* {{Revenge}}: The reason for Ryan's actions in the second game is that his dad wiped his memories as a kid relating witnessing the death of his mom and the ensuing emotional trauma, which only worsened his emotional health to the point where he now hates good family relationships and crying.
* {{Revision}}: In the second game, Ashley and her dad show particular concern over Ashley's pendant, which she got from her mom on the night of her third birthday, even showing her getting it in a flashback, and supposedly never goes without it as a memento. Said pendant was never seen or mentioned in the first game or its flashbacks, despite covering everything else that happened on that night. The remake amends this by having it show up in the flashbacks a little bit.
* RichBitch: Elizabeth Alfred, due to being the daughter of Rex Alfred, head of J.C. Valley. The end of the game has her admit that her dad's actions have convinced her to try and be nicer, though.
* SatelliteFamilyMember: Jessica Robins, Ashley's aunt, who served to raise Ashley before the events of the games. Her role in them is to get Ashley's butt into gear and provide some exposition around the halfway point. She does get some characterization - works as a chemistry teacher, decent cook, understanding parental substitute, [[spoiler:knew enough of the truth to try and help Richard out]] - but her only relationship outside the family is [[spoiler:she and the BigBad of the first game might have dated at some point]].
%%* SaveTheVillain: [[spoiler:It happens in both games, but it only sticks in the second.]]
%%* ScrewThisImOuttaHere: Ashley attempts this at the start of the second game, but she blew most of her money before the start of the game and ends up unable to pay for the bus fare.
%%* ScrewPolitenessImASenior: Ms. Graham, who's a pretty grouchy person at first. She gets better as Ashley gets to know her.
%%* ScrollingText
%%* SelfDefenseless: Inverted and averted. Sofia uses a taser when she infiltrates J.C. Valley and it works very well.
* SeparatedFromTheAdults: Any adult Ashley is with winds up leaving her for some reason until the finale.
%%* SetPiecePuzzle
* ShellShockedVeteran: Thomas Edwards as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.
%%* ShipTease: You can ''taste'' the tension. Especially [[spoiler:the conversation after Ashley's mom is revealed dead.]]

to:

%%* ReluctantMadScientist: Both Sayoko and Richard have shades of this.
%%* TheReveal: At the end of Chapter 5 and most of Chapter 6.
* {{Revenge}}: The reason for Ryan's actions in the second game is that his dad wiped his memories as a kid relating witnessing the death of his mom and the ensuing emotional trauma, which only worsened his emotional health to the point where he now hates good family relationships and crying.
* {{Revision}}: In the second game, Ashley and her dad show particular concern over Ashley's pendant, which she got from her mom on the night of her third birthday, even showing her getting it in a flashback, and supposedly never goes without it as a memento. Said pendant was never seen or mentioned in the first game or its flashbacks, despite covering everything else that happened on that night. The remake amends this by having it show up in the flashbacks a little bit.
* RichBitch: Elizabeth Alfred, due to being the daughter of Rex Alfred, head of J.C. Valley. The end of the game has her admit that her dad's actions have convinced her to try and be nicer, though.
* SatelliteFamilyMember: Jessica Robins, Ashley's aunt, [[{{Nephewism}} who served to raise Ashley before has been raising the events of the games. Her role in them is to get Ashley's butt into gear and provide girl since she was a toddler]]. While she does receive some exposition around the halfway point. She does get some light characterization - works as a chemistry teacher, decent cook, understanding parental substitute, [[spoiler:knew enough of thanks to scattered comments and observations Ashley makes throughout the truth games, her principle role in both stories is to try and help push Ashley and Richard out]] - but her only relationship outside the family is [[spoiler:she and the BigBad of the first game might have dated at some point]].
%%* SaveTheVillain: [[spoiler:It happens in both games, but it only sticks in the second.]]
%%* ScrewThisImOuttaHere:
into developing a good father-daughter relationship. Both games begin with Ashley attempts this at acknowledging that a major factor in her traveling to that game's given location is because Jessica either encouraged (Two Memories) or outright forced (Journey into Lost Memories) her to make the start of the second game, but she blew most of trip and see her money before the start of the game and ends up unable to pay for the bus fare.
%%* ScrewPolitenessImASenior: Ms. Graham, who's a pretty grouchy person at first. She gets better as Ashley gets to know her.
%%* ScrollingText
%%* SelfDefenseless: Inverted and averted. Sofia uses a taser when she infiltrates J.C. Valley and it works very well.
* SeparatedFromTheAdults: Any adult Ashley is with winds up leaving her for some reason until the finale.
%%* SetPiecePuzzle
* ShellShockedVeteran: Thomas Edwards as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.
%%* ShipTease: You can ''taste'' the tension. Especially [[spoiler:the conversation after Ashley's mom is revealed dead.]]
dad.



* SituationalHandSwitch: The eldest of the Edward brothers, Henry, used to be a painter. However, he lost his right arm (the dominant one) when he fought in World War II, and stopped painting for a while. He eventually managed to transfer his talent to his left hand, and manage to make a few new paintings, but unfortunately it didn't last.
* SolveTheSoupCans: One particularly baffling case is when Ashley can't open a bottle with a message in it. You have to retrieve a hammer from another room and then use it to break the bottle. Can't she really smash a bottle any other way? How about throwing it against a wall or something?
* SongsInTheKeyOfLock: One early area has you play the piano to open a secret passage, and later using a music box to open a fireplace passage.
* SoundTest: You can pick up a music player in the second game to use. Of course, you can only unlock all the tunes in a NewGamePlus.
* SpiritualSuccessor: ''Another Code R'' at times has more in common with ''VisualNovel/HotelDuskRoom215'' than the first game. Probably helps that both series are set in the same universe.
* StoryBreadcrumbs: You can find several hints about the history behind the Edwards family and Richard's life alone on the island.
* StoryToGameplayRatio: As with most visual novels, it's high on story with a fair bit of puzzles. The second game is a bit higher on story, due to the larger number of people to interact with.
* SupernaturalProofFather: Richard is as unable to see D like most of the rest of the cast, but he does believe Ashley when she tells him she's been hanging with a ghost for the entire game.
* SurprisinglyRealisticOutcome: After their reunion and happy ending in the first game, the sequel depicts Ashley and Richard's relationship as having become quite strained and awkward. Given their eleven years of separation, it's perfectly understandable that there would be some growing pains as they try to rebuild their relationship.
* SuspiciouslySimilarSubstitute: Matthew for D in the second game. Just, you know, not a ghost.
** Ashley occasionally lampshades this by telling certain characters that Matt "reminds her of her very first friend".
* SuspiciousVideoGameGenerosity: One of the last rooms is full of objects, all with plot relevance, but no major puzzles.

to:

* SituationalHandSwitch: The eldest of the Edward brothers, Henry, used ** ''Recollection'' adds several to be a painter. However, he lost his right arm (the dominant one) when he fought in World War II, and stopped painting for a while. He eventually managed to transfer his talent to his left hand, and manage to make a few new paintings, but unfortunately it didn't last.
* SolveTheSoupCans: One particularly baffling case is when Ashley can't open a bottle with a message in it. You have to retrieve a hammer from another room and then use it to break the bottle. Can't she really smash a bottle any other way? How about throwing it against a wall or something?
* SongsInTheKeyOfLock: One early area has you play the piano to open a secret passage, and later using a music box to open a fireplace passage.
* SoundTest: You can pick up a music player in the second game to use. Of course, you can only unlock all the tunes in a NewGamePlus.
* SpiritualSuccessor: ''Another Code R'' at times has more in common with
''VisualNovel/HotelDuskRoom215'' than the first game. Probably helps that across both series are set in the same universe.
games.
* StoryBreadcrumbs: You can find several hints about the history behind the Edwards family and family, Richard's life alone on the island.
island, and later, his life in Lake Juliet.
* StoryToGameplayRatio: As with most visual novels, adventure games, it's high on story with a fair bit of puzzles. The second game is a bit higher on story, due to the larger number of people to interact with.
* SupernaturalProofFather: Richard is as unable to see D like most of the rest of the cast, but he does believe Ashley when she tells him she's been hanging with a ghost for the entire game.
* SurprisinglyRealisticOutcome: After their reunion and happy ending in the first game, the sequel depicts Ashley and Richard's relationship as having become quite strained and awkward. Given their eleven years of separation, it's perfectly understandable that there would be some growing pains as they try to rebuild their relationship.
* SuspiciouslySimilarSubstitute: Matthew for D in the second game. Just, you know, not a ghost.
** Ashley occasionally lampshades this by telling certain characters that Matt "reminds her of her very first friend".
* SuspiciousVideoGameGenerosity: One of the last rooms is full of objects, all with plot relevance, but no major puzzles.
with.



* ThatMakesMeFeelAngry: Ashley describes her emotions a fair bit during her inner monologues, presumably for the player's benefit.
* TellMeAboutMyFather: Ashley inquires Jessica about both her parents at the start of the game.
* ThereAreNoTherapists: Ashley admits she's messed up from not knowing the truth, Richard lost his family for years and their relationship collapsed between games, but we don't get any hints either of the two attempted counseling.
%%* ThinkInText: The background tends to go black when this happens.
%%* ThisIsUnforgivable: Said at the climax of the second game.
%%* TimeSkip: Two years pass between the first and second games.
* ToBeContinuedRightNow: How the ''Recollection'' remake presents the two games. After completing ''Two Memories'', there is a brief interlude that leads directly into the opening of ''R: Journey into Lost Memories''.

to:

* ThatMakesMeFeelAngry: Ashley describes her emotions a fair bit during her inner monologues, presumably for the player's benefit.
* TellMeAboutMyFather: Ashley inquires Jessica about both her parents at the start of the game.
* ThereAreNoTherapists: Ashley admits she's messed up from not knowing the truth, Richard lost his family for years and their relationship collapsed between games, but we don't get any hints either of the two attempted counseling.
%%* ThinkInText: The background tends to go black when this happens.
%%* ThisIsUnforgivable: Said at the climax of the second game.
%%* TimeSkip: Two years pass between the first and second games.
* ToBeContinuedRightNow: How the ''Recollection'' remake presents the two games. After completing ''Two Memories'', there is a brief interlude that leads directly into the opening of ''R: Journey ''Journey into Lost Memories''.



%%* TragicKeepsake: Ashley's pendant.
* TragicIntangibility: Ghosts in this world are only visible by certain people, which has left D rather isolated and made it harder for him to remember anything. He's quite happy when Ashley is the first person to see him in a while.
%%* TransferableMemory: Yup, the machine can do that too. [[spoiler:Ryan attempts to use it to jam Sayoko's old memories into Ashley near the end of the second game, but you have to reject them to proceed.]]
%%* TraumaInducedAmnesia: Ashley after witnessing the events of her third birthday.
%%* TrialAndErrorGameplay

to:

%%* TragicKeepsake: Ashley's pendant.
* TragicIntangibility: Ghosts in this world are only visible by certain people, which has left D rather isolated and made it harder for him to remember anything. He's quite happy when Ashley is the first person to see him in a while.
%%*
TransferableMemory: Yup, the machine can do that too. [[spoiler:Ryan attempts to use it to jam Sayoko's old memories into Ashley near the end of the second game, but too, with there being points where you have to reject them to proceed.]]
%%* TraumaInducedAmnesia:
either undo or prevent the process.
* TraumaInducedAmnesia:
**
Ashley after witnessing the events of her third birthday.
%%* TrialAndErrorGameplay
birthday, believing the events to be a nightmare until the start of the first game, after which she slowly begins to remember the details.
** Matthew developed a case of this five years prior to the events of the second game as a result of [[spoiler:witnessing the death of his younger sister who fell off the top of the clock tower]].



* {{Tsundere}}: Ashley has a bit of Type B in her. She's normally a very nice person, but she's prone to hissy-fits when she gets mad.
* UndeathAlwaysEnds: D is finally laid to rest in the good ending. In the sequel, [[spoiler:Kelly is able to move on after seeing her brother again and having him give her her old doll.]]
%%* UnexpectedInheritance: The DAS and TAS.
* UnexpectedlyRealisticGameplay: You have to press two maps together, one on the top screen and one on the bottom screen. To do so, you have to close and open the DS. This can be extremely confusing to players utilizing a Nintendo 2DS due to the fact that they don't close the same way a regular DS does, and players who don't know/remember that turning on sleep mode is the 2DS' equivalent of closing a DS would [[GuideDangIt likely get stuck]].
%%* UnfinishedBusiness: D and, in the sequel, [[spoiler:Kelly.]]
* UnfinishedUntestedUsedAnyway: Played straight with the machine Richard makes, since it was finished only a day or two before Ashley arrived. Averted with the one in J.C. Valley, since you know it already works at that point.
* UselessItem: The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard, they don't affect the plot in any way.

to:

* {{Tsundere}}: Ashley has a bit of Type B in her. She's normally a very nice person, but she's prone to hissy-fits when she gets mad.
mad; something she points out herself when Elizabeth tries to label her as being WiseBeyondHerYears at the end of a conversation in ''Recollection''.
* UndeathAlwaysEnds: D is finally laid to rest in at the good ending.end of ''Two Memories''. In the sequel, [[spoiler:Kelly is able to move on after seeing her brother again and having him give her her old doll.]]
* WelcomeToCorneria: Played straight in the first game, where you can endlessly select conversation options. Averted in the second game and the remake, as they disappear after you choose them.
* VideoGameRemake: ''Recollection'' is this for both games. In addition to overhauled visuals, presentation and voice acting, the remakes contain new completely puzzles (several of which replace the original ones), new music arrangements, and [[ReCut several changes to the narrative]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes). The entire second half of ''Journey into Lost Memories'' is an entirely different game as a result.
[[/folder]]

[[folder:''Two Memories'']]
* AdaptationalJerkass: The US release of ''Two Memories'' made Ashley more moody, angsty and more resentful of Jessica hiding the truth from her. The ''Recollection'' puts in her line with the other releases by keeping her understandably irked by the revelation, but less whiny.
* AmericanKirbyIsHardcore: The North American boxart for the DS release has shades of this. While the [[https://gamefaqs.gamespot.com/a/box/8/2/1/63821_front.jpg Japanese]] and [[https://gamefaqs.gamespot.com/a/box/8/2/2/63822_front.jpg European]] are simply an image of Ashley with the island in the background, the [[https://gamefaqs.gamespot.com/a/box/8/2/3/63823_front.jpg the North American cover]] almost frames it as a horror mystery game.
* AndIMustScream: D has been stuck haunting Blood Edward Island for ''57 years'' by the time Ashley meets him, with nothing to do, no one to talk to, and no memories of his past. In the original DS game, it's possible to get a bad ending where you fail to help in regain all his memories; while he seems optimistic about maybe getting the rest on his own, it's clear that he's most likely stuck haunting the island ''forever''.
* BirthdayBeginning: Subverted in Two Memories. While Ashley coming to Blood Edward Island to begin with is thanks to receiving a letter from her father ([[FakingTheDead who she was told was dead]]) with a request spend her 14th birthday together, the entire game actually takes place the day before said birthday.
* {{Bizarrchitecture}}: An admittedly mild example, but the Edwards' mansion features things like [[SongsInTheKeyOfLock hidden doorways that respond to certain sounds]] and a wall that opens up when the candles on it have been lit the right way. Rather impressive when you consider that these things were already there by the early 20th century.
* BookcasePassage: The Edwards' manor has a few of these; the DS version has even has one that's behind an actual bookshelf.
* ByTheEyesOfTheBlind: D originally posits that ghosts like him are [[InvisibleToAdults only visible to children]], because kids are more innocent and have a less rigid belief in what is and isn't possible. At the end of ''Two Memories'', it turns out that anyone with an open mind about the supernatural can see ghosts, as [[spoiler:the Captain casually greets him when coming to keep up Ashley and her family]].
* CallForward: The remake adds a few.
** Sayoko can been seen wearing the MementoMacGuffin in a flashback, which is crucial to the second game's plot.
** A keychain found early on has the animal mascots of Lake Juliet.
* DemotedMemories: Jessica inadvertently invokes this when she tells Ashley her FlashbackNightmare couldn't be a real memory, well before either knew that wasn't true.
* DiedInYourArmsTonight: In the DS version, [[spoiler:this is how Sayoko's death is portrayed, with her in Richard's arms.]]
* DoingInTheWizard: In the original ''Two Memories'', D is seemingly able to read Ashley's mind, doing so on multiple occasions during their initial conversation (for example, responding to her panicked thoughts about moving his gravestone by assuring her that she didn't). The remake excises this, with Ashley instead thinking out loud to herself.
* DontCelebrateJustYet: Just when it seems Ashley and her dad have managed to reconcile in the first game, [[spoiler:the bad guy basically reminds them he's still there and they go off to confront him]].
%%* UnexpectedInheritance: EasterEgg: In the DS release, if you get HundredPercentCompletion and restart on that same save, there are a lot of differences.
* FacialRecognitionSoftware: In the remake, the DAS acquires this of Ashley in order to [[spoiler:activate the memory restoration function of ANOTHER]].
* FifteenPuzzle:
The DAS DS game has one that is also randomized each time.
* FlashbackNightmare: Ashley recalls the night of her third birthday this way. It takes a while before she realizes she's recalling an actual childhood event.
* HatesBeingAlone: D's pal Frannie. He thinks the same is true of Ashley, which she denies.
%%* HesitationEqualsDishonesty: [[spoiler:Your first clue the man Ashley meets isn't her dad.]]
* InMediasRes: The remake of ''Two Memories'' inserts a short prologue at the beginning, with Ashley already on Blood Edward Island
and TAS.
searching for Jessica, before flashing back to her on the boat. When it catches up with itself, it briefly recaps the prologue's events rather than making you play through it a second time.
* InterfaceSpoiler: In the DS version, there are five buttons on the DAS; you can use four from the start, but the fifth doesn't work until TheReveal. The remake averts this by only have the panels appear once a function is unlocked.
* LamePunReaction: At one point in the DS version, D refers to himself and Ashley as "kindred spirits". Ashley lampshades how lame that was.
* LoveMakesYouEvil: In the DS game, [[spoiler:it's all but said Bill was in love with Sayoko, which didn't really make this mess any better. The sequel would later confirm this when Ryan admits he used Bill's unrequited affection to convince him to attempt his plan.]] This isn't present at all in the remakes.
* MoonLogicPuzzle: Normally averted, but the DS version has a few that involve manipulating the system in some obtuse manner.
** There was one puzzle where you had to close the DS just enough so you could see the reflection of one of the screens on the other without closing it so much it went into standby mode. It also had no hints other then the fact that it was simply a photo frame that folded the same way. Should you be playing on an original DS without a backlight on, good luck seeing the reflection. To say noting of if you're playing it later hardware revisions of the system, or the 3DS and any of its revision, in which case the two halves of the clue will not line up properly. Fortunately, simple brute force also works for solving the puzzle.
** There is one puzzle where you have to complete a picture using a pair of stamps; this is done by closing the DS twice.
* MultipleEndings: There are two in the original DS game; the "good" one where [[spoiler:D recovers all his memories and moves on to the afterlife]] and the "bad" one where [[spoiler:he doesn't get back all his memories and continues to wander the island.]] The remake eschews this by rewriting the narrative to have finding all of the memories tied into the main plot.
* TheNamesake: The ANOTHER (or "TRACE", in the North American DS version) device, with Ashley possibly serving as the "code" by way of functioning as a living key to some aspects of the device.
* NotTooDeadToSaveTheDay: [[spoiler:D during the confrontation with Bill.]]
* OffscreenVillainDarkMatter: [[spoiler:Bill]] is able to finance Richard's operations by enabling the construction of a state-of-the-art memory research lab in the basement of an abandoned island manor over the course of ten years without any explanation as to how he managed the money and supplies. It might be handwaved with the fact that [[spoiler:as the last of the Edwards family, he might have some old money left over from before the family mining business went under]].
* OneLetterName: D, because he can't remember his real name, only the one-letter nickname. [[spoiler: His real name is Daniel.]]
* OnlyInItForTheMoney: In the DS version, this is initially given as Thomas' reason for [[spoiler:attempting to murder his brother was to get his hands on their grandfather's inheritance.]] It is actually a subversion, as he needed the money [[spoiler:to pay for his son's [[HealthcareMotivation medical bills]].]] ''Recollection'' simply states he needs the money to [[spoiler:support his son in general, since his career as a writer is going nowhere]].
* OnlySmartPeopleMayPass: A lot of the Blood Edward mansion doors require puzzle-solving to pass. Downplayed in the remake, where most rooms have normal locks and keys, but finding the key is the puzzle.
* OurGhostsAreDifferent: It's not quite clear what exactly D's powers are, but in the first conversation with him it seems like he can read your mind. This is never mentioned again, however.
** The other difference is that only people who can perceive things beyond what's in front of them can see or hear ghosts.
** Apparently, they have working olfactory preceptors as well, as Ashley is surprised when D comments on the smell of one room.
** The remake also shows he can't phase through walls, presumably to handwave why he couldn't just go in the mansion to look for clues all this time.
* PhoneCallFromTheDead: The plot of ''Another Code'' is set in motion when Ashley receives a birthday present from her father, who she thought was dead.
* RecollectionSidequest: Going through the mansion and triggering D's memories of his time alive is essential to getting not only the full story of the Edwards family, but (in the DS release) also to unlock the good ending of the game.
* ShellShockedVeteran: Thomas Edwards as a result of UsefulNotes/WorldWarII, which eventually caused the tragedies of Blood Edward Island.
* SituationalHandSwitch: The eldest of the Edward brothers, Henry, used to be a painter. However, he lost his right arm (the dominant one) when he fought in World War II, and stopped painting for a while. He eventually managed to transfer his talent to his left hand to make a few new paintings, but unfortunately it didn't last.
* SolveTheSoupCans: One particularly baffling case in the DS game is when Ashley can't open a bottle with a message in it. You have to retrieve a hammer from another room and then use it to break the bottle. Can't she really smash a bottle any other way? How about throwing it against a wall or something?
* SongsInTheKeyOfLock: In the DS game, one early area has you play the piano to open a secret passage, and later has you use a music box to open a fireplace passage.
* SupernaturalProofFather: Richard is as unable to see D like most of the rest of the cast, but he does believe Ashley when she tells him she's been hanging with a ghost for the entire game.
* SuspiciousVideoGameGenerosity: One of the last rooms in the DS game is full of objects, all with plot relevance, but no major puzzles.
* TellMeAboutMyFather: Ashley inquires Jessica about both her parents at the start of the game.
* TragicIntangibility: Ghosts in this world are only visible by certain people, which has left D rather isolated and made it harder for him to remember anything. He's quite happy when Ashley is the first person to see him in a while.
* UnexpectedlyRealisticGameplay: You have In the DS game, one puzzle asks you to press two maps together, one on the top screen and one on the bottom screen. To do so, you have to close and open the DS. This can be extremely confusing to players utilizing a Nintendo 2DS due to the fact that they don't close the same way a regular DS does, and players who don't know/remember that turning on sleep mode is the 2DS' equivalent of closing a DS would [[GuideDangIt likely get stuck]].
%%* UnfinishedBusiness: D and, in the sequel, [[spoiler:Kelly.]]
* UnfinishedUntestedUsedAnyway: Played straight with the machine Richard makes, since it was finished only a day or two before Ashley arrived. Averted with the one in J.C. Valley, since you know it already works at that point.
* UselessItem: The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard, they don't affect the plot in any way.
stuck]].



* VideoGameRemake: ''Recollection'' is this for both games. In addition to overhauled visuals -- ''Two Memories'' in particular was completely altered from a top-down view to a third-person perspective -- presentation and voice acting, the remakes contain new completely puzzles (several of which replace the original ones), new music arrangements, and [[ReCut several changes to the narrative]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).
* VideoPhone: J.C. Valley has these installed. One puzzle involves Ashley trying to communicate with a staff member with the speech function out on her end.
* VideoWills: [[spoiler:Sayoko left a message for Ashley in the TAS explaining some of what she did.]]
* VillainExitStageLeft: [[spoiler:Sofia manages to get away scott-free at the end of the game, though Ashley does manage to inform Rex about what she was up to.]]
%%* VillainousBreakdown: [[spoiler:Ryan has a remarkably calm one except when he goes batshit at Ashley for crying.]]
%%* VisualNovel: The gameplay handles more or less like your usual one.
* WelcomeToCorneria: Played straight in the first game where you can endlessly select conversation options, averted in the second as they disappear after you choose them.
* WhamEpisode:
** Chapter 4 of the first game. You find out what happened to Ashley's mom, meet the last person on the island and find out what happened to Jessica all in short order.
** Chapter 7 of the second game, where Ashley meets the antagonists, faces a major crisis and learns the biggest secret about her mom.
%%* WhamLine: In the fourth chapter, a newspaper headline reading "Scientist Dies, Motive Unknown".
* WhatIsThisThingYouCallLove: Ryan has trouble comprehending emotions, particularly why Ashley would bother to save her dad.
%%* WhenYouComingHomeDad: Part of Richard's ParentsAsPeople problems between games.
%%* WhiteHairBlackHeart: [[spoiler:Ryan Grey in Another Code R.]]
* WorstWhateverEver: When Elizabeth first appears, she's grumbling about it being the "Worst. Day. Ever." over her lost music player.
%%* WouldHurtAChild: [[spoiler:Bill and Ryan.]]
* WouldntHurtAChild: [[spoiler:Sofia attacks Mike and Gina, but she never actually harms Ashley directly.]]
%%* YouCanSeeMe: One of D's first statements upon meeting Ashley.

to:

[[/folder]]

[[folder:''R - Journey into Lost Memories'']]
* VideoGameRemake: AbandonmentInducedAnimosity: Ashley's relationship with her father sours between games, thanks to him quickly throwing himself into work as soon as she started high school. By the beginning of ''A Journey into Lost Memories'', she hadn't seen or heard from him for six months[[note]]a full year in the original Wii release[[/note]]. She resists his attempts to reestablish a bond until he reveals he hasn't been around because [[spoiler:he was trying to find out more about the events that lead to her mother Sayoko's death]].
* AbortedArc: In ''Another Code: R'', [[spoiler:Matt's sub-plot regarding his father [[UnsolvedMystery is left unsolved]]]]. It was intended to be a SequelHook for a GaidenGame, but those plans fell through when the company went bankrupt a year after release.
''Recollection'' is rewrites the second half of the game in part to resolve this plot thread.
* AdaptationalEarlyAppearance: The remake of ''A Journey into Lost Memories'' introduces Matt into the plot earlier than the original game by having him be the one who steals Ashley's bag when she arrives at Lake Juliet, rather than [[spoiler:Sofia]].
* AdultsAreUseless: Why else is the teenager girl the one running around and solving everyone's personal problems? That said, when the situation calls
for it, they prove to be pretty handy.
* ArbitrarySkepticism: Subverted. Ashley dismissing Matthew's claims about his father being kidnapped for ransom feels like this when you consider that she herself dealt with much stranger when she was 13 herself (what with meeting a ghost and [[spoiler:facing off against her mother's killer]]), but her skepticism is mainly because while she does believe that his mother is dead and his dad is missing, and the few details about the kidnapping and the ransom he coughs up are too flimsy to take seriously. And Ashley turns out to be right; after talking to Matthew again and apologizing for her rudeness, he admits was lying about those parts to hide the fact that he doesn't really know what caused his father's disappearance and is searching for clues about it, which earns him her sympathy and help.
* AwkwardFatherSonBondingActivity: The plot is kicked off by Richard inviting Ashley to a weekend camping trip to try and salvage their relationship and discuss her mother. It flounders thanks to Richard not being entirely prepared for Ashley's arrival, as well as Ashley still being a bit resentful over his recent absence, but they patch things up by the end of the game.
* BatmanGambit: Sayoko had one from beyond the grave in the form of the RAS. [[spoiler:She knew that Ashley would inevitably be a target even after she was memory-wiped, so she secretly developed the RAS, a device that would allow Ashley to remain lucid while under the effect of the ANOTHER and thus counteract any mental tampering it may be doing to her.]]
* BigDamnHeroes: Rex, though in different ways depending on the version. In the original Wii game, [[spoiler:he saves
both games. Ashley and Richard from being shot by Ryan]]. In addition ''Recollection'', [[spoiler:he saves Richard from getting his neck snapped by Sofia]].
* BrainUploading: [[spoiler:Copying one's memories into liquid memory turns out
to overhauled visuals -- do this, creating a copy of the person that continues to grow and age over time.]] In the Wii game, this is only the case with [[spoiler:Sayoko]], while in ''Recollection, [[spoiler:Ryan is the first person to ever undergo this]].
* BrattyTeenageDaughter: Ashley herself has shades of this, but Elizabeth is a more cut-and-dry example.
* CallBack: Near the end of the Wii game, it starts using music from the first game. The final showdown with the villain in this version is also extremely reminiscent of the first game's climax as well, albeit with a happier ending.
* CallingTheOldManOut: In the Wii version, Ashley finally snaps at her dad near the start of the second game and again midway through out of frustration with his job.
* CharacterTic: In the Wii version, Ashley tended to tilt her head to the right and lean forwards when speaking to someone.
* ContinuityNod:
** In the Wii game, Ashley's bag has [[VisualNovel/HotelDuskRoom215 Pinkie Rabbit]] on it, and a series of photos on the wall of a house show various ''VisualNovel/HotelDuskRoom215'' characters, as well as the captain from the first game.
** Ashley's bag contains the shirt she wore (Wii only) and her teddy bear (Wii and ''Recollection'') from the first game.
* ConvenientPhotograph: One of the photos in Michael Crusoe's scrapbook features "John Smith" and a local elderly woman, providing Matthew and Ashley one of their leads regarding the man's disappearance.
* CuttingOffTheBranches: Only applicable to the original releases due to the original
''Two Memories'' having MultipleEndings, but the Wii version of ''Journey Into Lost Memories'' confirms that the first game's true ending where D got his memories back and moved on is canon.
* DeadAllAlong:
** [[spoiler: Matt's little sister, Kelly]], whose death [[spoiler:Matt]] has mentally blocked out for five years.
** In ''Recollection'', [[spoiler:Ryan died fifteen years ago as child, after his father forcibly used him a human test subject for ANOTHER
in particular order to remove his memories of his mother. The Ryan that Ashley interacted with through the game was completely altered from actually a top-down view construct created by the LivingMemory of Ryan using ANOTHER to alter peoples' perceptions of reality.]]
* DeepCoverAgent: While "John Smith" pretends to be this, [[spoiler:his informant with J.C. Valley, Ian, actually is this, working for the FBI to investigate if the company's work with human memory could be weaponized.]]
* DefrostingIceQueen: Elizabeth. She's initially cold to Ashley at every turn, but by the end of the game, the two realize that they have
a third-person perspective -- presentation lot in common and voice acting, become good friends.
* DeliciousDistraction: In
the remakes contain new completely puzzles (several of which replace Wii game, Ashley uses some jerky to distract a dog at one point.
* DemotedToExtra: Jessica in
the original ones), Wii version. Her role in the first game wasn't huge, but it did help advance the plot. In the second game, she's only seen in the beginning and in a single phone call. The remake gives her some extra screen time.
* DoesntKnowTheirOwnChild: Goes both ways in the sequel. Despite coming back into her life, it turns out that Richard has barely spent any time with Ashley during the TimeSkip due to being busy with a
new music arrangements, job at J.C. Valley. Him not being aware of things like her interest in music, and [[ReCut several changes her knowing little about him beyond the fact he's a neuroscientist, only contributes to their already strained relationship.
-->'''Ashley''': But I met someone who knew Mom. He said on the outside I look like Mom, but inside I'm more like you.\\
'''Richard''': ''(proud)'' Is that right?\\
'''Ashley''': I don't really get what he meant. I don't even know you that well.\\
'''Richard''': ''(saddened)'' Is that right...
* FreudianExcuse:
** Ryan has one in the Wii version. [[spoiler:He saw his mom die in an accident as a child and his dad used him as a test subject to modify his memories of his mom's death in an attempt to heal his emotional pain, which not only negated his ability to understand love and kindness, but also created a hatred of his father.]]
** Elizabeth's behavior stems from her mother walking out on her when she was twelve, and her father keeping secrets about the divorce.
* GeneticMemory: [[spoiler:Ryan tries this on Ashley in the second game, attempting to overwrite her memories with that of Sayoko. In the Wii version, Ashley will naturally reject the foreign memories, while in ''Recollection'', Sayoko's own LivingMemory helps her do so]].
* GrandTheftMe: A variant. [[spoiler:Ryan's goal is to completely overwrite Ashley's consciousness with that of her mother Sayoko. In the Wii version, it's a form of twisted revenge, while in ''Recollection'', it's so they could see Sayoko one more time before dying.]]
* HatesTheirParent: Downplayed. Ashley spends much of the sequel disappointed and frustrated towards her father, both for the initial abandonment of a decade and the fact that it nearly happened again when he got a new job, but she never expresses true hatred toward him. It takes near the end of the game before they're on better terms with each other, though.
* ICantReachIt: The Wii game has an instance of this. So there's a trunk up on a shelf too high to reach? So how about you pick up the baseball hidden in the corner and ''throw it at the large piece of luggage''!
* IdentityAmnesia. Downplayed in ''Recollection''. [[spoiler:When Sayoko's memories were erased by the prototype ANOTHER to remove her knowledge of the project, she also lost her memories of the past few years, which included those of her daughter.]]
* IntergenerationalFriendship: In the Wii version, Sayoko apparently got along with Charlotte Graham. In ''Recollection'', it's never stated if Sayoko was on good terms with the woman, but Charlotte has one of these with Matt's father.
* JourneyToTheCenterOfTheMind: In ''Recollection''. [[spoiler:Chapter 8 sees Ashley shunted into her own mind during the memory overwriting process, where she meets her mother, who guides her in protecting her memories by helping her delete the invading ones.]]
* KickTheDog: In the Wii game, [[spoiler:while Ryan and Sofia need Ashley for their plans, both go out of their way to prey on her relationship with her father to do so. In particular, Sofia (as Gina) implies that Richard made up excuses about his work schedule in order to get away from his daughter.]]
* KillMeNowOrForeverStayYourHand: In the Wii version, [[spoiler:this is the climax of the game, when you face off against Ryan]].
* LackOfEmpathy: In the Wii version, [[spoiler:Ryan, with it being noted that the experimentation done on him pretty much killed his ability to understand love and other positive emotions.]]
* LateArrivalSpoiler:
** Sayoko being dead is one of the first things presented
to the narrative]] (ranging player before they can even get to controlling Ashley. Justified in the ''Recollection'', since that game is structured as one large story where you have to play ''Two Memories'' before touching ''Journey Into Lost Memories'' anyway.
** DoubleSubverted. The Wii version dances around the first game's revelation of Sayoko's killer's identity for most of the game, only for it to be rather bluntly brought up again near the end. Meanwhile, the ''Recollection'' just says the name when the topic comes up towards the end of the game, justified for the reason mentioned above.
* LampshadeHanging: The Wii version has a lot of this.
** In ''R'', Ashley's back pouch where she stores all of her items is on the back of her jeans. Due to this, whenever she takes out one of her items while in most animations, where you can only see her front, [[{{Hammerspace}} it looks like she's literally pulling items outta her ass]]. There's no doubt that this was most likely an intentional animation gag to take a jab at Ashley seemingly being able to carry around so many items. It still doesn't explain why her tiny pouch seems to have infinite space in itself though.
** Ashley frequently has [[InternalMonologue internal monologues]] in both games. In ''R'' these are depicted via Ashley turned towards the screen, effectively monologuing her thoughts to the player. In both games these are lampshades: In ''Two Memories'' it's lampshaded via Ashley constantly forgetting that D can [[{{Telepathy}} read her thoughts]] while she's having them. In ''R'', Matt lampshades how frequently Ashley seems to start staring vacantly into space in her own little world.
** ''R'' also hangs a lampshade on how frequently they have Matt suddenly run away
from minor dialogue tweaks Ashley for emotional/dramatic effect (including RunningAwayToCry), with Ashley commenting that Matt runs away about as often as he says she has her "black-outs".
* MasterOfUnlocking: The TAS/RAS gives Ashley the ability
to outright adding, rewriting, open any electronic lock after inputting a code.
* MementoMacGuffin: Ashley's pendant in the second game, thanks to [[spoiler:it containing a fluid that holds the memories of her late mother]].
* MercyMode: If you fail at inputting the security code to [[spoiler:any of the security doors
and reordering several scenes).
gates in J.C. Valley]] five times in a row, the game will pity you and just remove the timer altogether.
* MrSmith: Yup, there's a dude calling himself John Smith wandering around Lake Juliet. As if the sunglasses and black formal suit didn't make him suspicious enough. [[spoiler:His real name is Greg Davis, and he's an investigative report who is friends with Michael Crusoe.]]
* ObliviousToHisOwnDescription: One of Elizabeth's complaints about Sofia potentially becoming her step-mom is that the woman is a drama queen. Ashley sympathizes before mentally backspacing and wondering if Elizabeth has any room to talk on that front.
* OneDegreeOfSeparation: The original Wii game had Sayoko be incredibly well-acquainted with quite a few people during her time at Lake Juliet.
* OnlyAFleshWound:
** Played straight and averted the original Wii game. [[spoiler:Rex takes a bullet to the shoulder after his BigDamnHeroes moment and manages to stick around to long enough to tie up some plot points, though he doesn't help go after Ryan.]] Meanwhile,[[spoiler:Gina takes a taser shock bad enough to render her unconscious and still deals with shooting pains in her arm afterward.]]
** Played straight in ''Recollection''. [[spoiler:Gina is merely grazed by a bullet before managing to escape with Ashley into the elevator.]]
* ParentChildTeam: Invoked. Ashley and Richard calls themselves this in the final chapters of ''Journey into Lost Memories'' to stop the revival of the ANOTHER project. The former finds the whole situation they're in weird, but realizes she enjoys working with her father in this capacity.
* PhlebotinumBreakdown: In ''R'', the one time Ashley really needs the TAS to pop open a lock, the batteries run out.
* PoorlyDisguisedPilot: In ''R'', there is a lot of time spent with Matt and his subplot in order to set up a SequelHook for a spin-off. However, it still ties in well enough with what Ashley is trying to do to avoid being too intrusive, and the ''Recollection'' re-writes it to try in more cleanly with everything and get an actual conclusion.
* RaceLift: Ranger Dan and Janet were changed from Caucasian to black for the remake.
* ReinventingTheTelephone:
** In the Wii game, this is Richard's reasoning as to giving Ashley a new DAS in the second game. He's genuinely surprised that, in 2007, it's common for teenagers to have cell phones.
** Averted in ''Recollection'', where not only does Ashley simply use the same DAS (though it gets a firmware update partway through the game), but one of Richard's notes has him consider taking the features of the DAS to create what would essentially be a smartphone, which in 2007 would be pretty cutting-edge. (Also, Ashley has a regular flip phone.)
* ReluctantMadScientist: Sayoko is revealed to be this. While she abandoned ANOTHER in order to start raising a family, ''Recollection'' also adds that she was also mildly horrified at the realization that [[spoiler:memories stored in liquid memory can become sentient beings of their own, and the moral implications therein]].
* ReplacedWithReplica: Ashley does this when she and her dad are held at gunpoint in Chapter 7 of the ''Recollection'' remake. [[spoiler:When Sofia demands the disc containing the ANOTHER source code, she hands over her band's demo disc instead.]] The switcheroo grants just enough time for Richard to wrestle the person to the ground and allow Ashley to escape with the data.
* {{Revenge}}: The reason for Ryan's actions in the original version of ''Journey into Lost Memories''. [[spoiler:His dad wiped his memories as a kid relating witnessing the death of his mom and the ensuing emotional trauma, which only worsened his emotional health to the point where he now hates good family relationships and crying]].
* {{Revision}}: In the second game, Ashley and her dad show particular concern over Ashley's pendant, which she got from her mom on the night of her third birthday, even showing her getting it in a flashback, and supposedly never goes without it as a memento. Said pendant was never seen or mentioned in the first game or its flashbacks, despite covering everything else that happened on that night. The remake amends this by having it show up in the flashbacks a little bit, and having Ashley receive it from her father at the end of ''Two Memories''.
* RichBitch: Elizabeth Alfred, due to being the daughter of Rex Alfred, head of J.C. Valley. The end of the game has her admit that her dad's actions have convinced her to try and be nicer, though.
* ScrewThisImOuttaHere: Ashley attempts this at the start of the second game, but is unable to because she can't pay the bus fare. In the original game, this is because she blew most of her money before the start of the game, while in ''Recollection'', it's because her wallet was in her stolen bag along with everything else.
* SoundTest: You can pick up a music player in the second game to use. Of course, you can only unlock all the tunes in a NewGamePlus.
* SpiritualSuccessor: ''Another Code R'' at times has more in common with ''VisualNovel/HotelDuskRoom215'' than the first game. Probably helps that both series are set in the same universe.
* SurprisinglyRealisticOutcome: After their reunion and happy ending in the first game, the sequel depicts Ashley and Richard's relationship as having become quite strained and awkward. Given their decade of separation, it's perfectly understandable that there would be some growing pains as they try to rebuild their relationship.
* SuspiciouslySimilarSubstitute: Matthew for D in the second game. Just, you know, not a ghost.
** Ashley occasionally lampshades this by telling certain characters that Matt "reminds her of her very first friend".
* ThatMakesMeFeelAngry: Ashley describes her emotions a fair bit during her inner monologues and in the relationship chart, presumably for the player's benefit.
* ThereAreNoTherapists: Ashley admits she's messed up from not knowing the truth, Richard lost his family for years and their relationship collapsed between games, but we don't get any hints either of the two attempted counseling.
* UselessItem: The gift shop purchases at Lake Juliet. Aside from racking up a huge bill for Richard that he'll lightly admonish you for towards the end of the game, they don't affect the plot in any way.
* VideoWills: In ''R'', [[spoiler:Sayoko left a message for Ashley in the TAS explaining some of what she did.]] This is not in the remake, in lieu of [[spoiler:Ashley having a conversation with her mother's memories]].
* WouldntHurtAChild: In the original version of the second game, [[spoiler:Sofia attacks Mike and Gina, but she never actually harms Ashley directly.]]
* VideoPhone: J.C. Valley has these installed. One puzzle in the Wii version involves Ashley trying to communicate with a staff member with the speech function out on her end.
* VideoWills: [[spoiler:Sayoko left a message for VillainExitStageLeft: In the Wii version, [[spoiler:Sofia manages to get away scott-free at the end of the game, though Ashley does manage to inform Rex about what she was up to.]] Averted in the TAS explaining some remake, where everyone is fully aware of what she did.did and she's arrested.
* VillainousBreakdown: In the Wii version, [[spoiler:Ryan has a remarkably calm one. At least until he goes batshit at Ashley for crying.
]]
* VillainExitStageLeft: [[spoiler:Sofia manages to get away scott-free at the end of the game, though Ashley does manage to inform Rex about what she was up to.]]
%%* VillainousBreakdown: [[spoiler:Ryan has a remarkably calm one except when he goes batshit at Ashley for crying.]]
%%* VisualNovel: The gameplay handles more or less like your usual one.
* WelcomeToCorneria: Played straight in the first game where you can endlessly select conversation options, averted in the second as they disappear after you choose them.
* WhamEpisode:
** Chapter 4 of the first game. You find out what happened to Ashley's mom, meet the last person on the island and find out what happened to Jessica all in short order.
** Chapter 7 of the second game, where Ashley meets the antagonists, faces a major crisis and learns the biggest secret about her mom.
%%* WhamLine: In the fourth chapter, a newspaper headline reading "Scientist Dies, Motive Unknown".
* WhatIsThisThingYouCallLove: In the Wii game, Ryan has trouble comprehending emotions, particularly [[spoiler:particularly why Ashley would bother to save her dad.
%%* WhenYouComingHomeDad: Part of Richard's ParentsAsPeople problems between games.
%%* WhiteHairBlackHeart: [[spoiler:Ryan Grey in Another Code R.]]
* WorstWhateverEver: When Elizabeth first appears, she's grumbling about it being the "Worst. Day. Ever." over her lost music player.
%%* WouldHurtAChild: [[spoiler:Bill and Ryan.]]
* WouldntHurtAChild: [[spoiler:Sofia attacks Mike and Gina, but she never actually harms Ashley directly.]]
%%* YouCanSeeMe: One of D's first statements upon meeting Ashley.
dad]].
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* JustThinkOfThePotential: Of the financial variety; ANOTHER is seen as just one big paycheck by the villain, in contrast to Richard.

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