History VideoGame / AncientDomainsOfMystery

3rd Sep '17 2:54:36 AM Ramidel
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* PiranhaProblem: Chaos piranha are the deadliest creatures in Ancardia, able to ''instantly'' shred you if you swim in their pool.
3rd Sep '17 2:32:10 AM Ramidel
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** The ''Wish'' spell also counts, due to it taking so long to [[strike:cast]] learn and cast that the PC will often starve to death in the attempt. Said spell normally takes at least '''3000PP''' to cast -- even level 50 wizards can't cast it without [[LevelGrinding grinding stats]] and flat-out abusing the game mechanics. Oh, and casting it drains a random stat by 10. One SelfImposedChallenge is to [[http://ancardia.wikia.com/wiki/Archmage raise a character that can cast it at will]].

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** The ''Wish'' spell also counts, due to it taking so long to [[strike:cast]] learn and cast that the PC will often starve to death in the attempt. Said spell normally takes at least '''3000PP''' to cast -- even level 50 wizards can't cast it without [[LevelGrinding grinding stats]] and flat-out abusing the game mechanics. Oh, and casting it drains a random stat by 10. One SelfImposedChallenge is to [[http://ancardia.wikia.com/wiki/Archmage raise a character that can cast it at will]].



* TheBadGuyWins: One of the bonus endings for chaotics.

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* TheBadGuyWins: One of the The bonus endings for chaotics.chaotics.
* BalanceBetweenGoodAndEvil: [[OrderVersusChaos Order and Chaos]], in this case, but the principle still applies. The Neutral God actively works to maintain the Balance between Law and Chaos, which is a force in its own right, and protect the world from the danger of extremes. Interestingly, the God of Law also worked to maintain this balance in the past [[spoiler: by turning the last Hero of Law into the Eternal Guardian, preventing him from defeating Chaos completely and instead setting him to defend the lower reaches of the Caverns of Chaos]].


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* WorldOfSilence: While Lawful behavior is moral behavior on the human scale, cosmologically, the [[BalanceBetweenGoodAndEvil Balance]] exists ''for a reason''. [[spoiler: An Avatar of Order creates a world of peace, tranquility and boredom that never undergoes significant change.]]
11th Aug '17 12:58:13 PM randomperson2864
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* CommonplaceRare: Hang on to any potions of water you find: you'll need them to bless items and make blank scrolls for magical writing sets.
16th Jul '17 6:47:55 AM Gosicrystal
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* LostForever: The[[spoiler:Sceptre of Chaos, required for Ordinary Chaos God endings,]]is found in the Infinite Dungeon's SIL - a one-time level that disappears when left. This is referenced in-game, as failing to obtain it generates a special message: "You feel you leave an essential part of [[spoiler:Chaos]] behind...forever".
** Again in the Infinite Dungeon, finding [[spoiler:Filk the bard and leaving him alive but hostile]] prevents the player from ever completing [[spoiler:the quest to kill him, essential for an Ultra ending.]]



* PermanentlyMissableContent: Oh so much. Put off entering the Pyramid or the Minotaur Maze until you have better gear? Oops, they close up once you reach a certain level. Talked to a certain NPC who immediately died? No Ultra Ending for you! An even crueler example resides at the end of a particularly painful sidequest. After you defeat a nasty BonusBoss, you get a unique scroll to take to a NPC to get the InfinityPlusOneSword. The scroll can be destroyed like any other inventory item. If you read it, you can use a rare item to rewrite it. If you didn't... goodbye, Ultra Ending.

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* PermanentlyMissableContent: Oh so much. PermanentlyMissableContent:
**
Put off entering the Pyramid or the Minotaur Maze until you have better gear? Oops, they close up once you reach a certain level. Talked to a certain NPC who immediately died? No Ultra Ending for you! An even crueler example resides at the end of a particularly painful sidequest. After you defeat a nasty BonusBoss, you get a unique scroll to take to a NPC to get the InfinityPlusOneSword. The scroll can be destroyed like any other inventory item. If you read it, you can use a rare item to rewrite it. If you didn't... goodbye, Ultra Ending.Ending.
** The [[spoiler:Sceptre of Chaos, required for Ordinary Chaos God endings,]] is found in the Infinite Dungeon's SIL - a one-time level that disappears when left. This is referenced in-game, as failing to obtain it generates a special message: "You feel you leave an essential part of [[spoiler:Chaos]] behind...forever".
** In the Infinite Dungeon, finding [[spoiler:Filk the bard and leaving him alive but hostile]] prevents the player from ever completing [[spoiler:the quest to kill him, essential for an Ultra ending.]]
14th Jul '17 7:09:59 AM randomperson2864
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* CripplingOverspecialization: Foes such as Diamond Golems, Molochs, and MaLaKal the Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their [[CloseRangeCombatant total reliance on melee]], however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts.

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* CripplingOverspecialization: Foes such as Diamond Golems, Molochs, and MaLaKal the named Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their [[CloseRangeCombatant total reliance on melee]], however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts.
14th Jul '17 7:09:00 AM randomperson2864
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* ArcherArchetype: The [[ExactlyWhatItSaysOnTheTin Archer]] class. Their phenomenal ability with arrows and stealth allows them to routinely decimate enemy hordes from a position of safety, while the rest of their abilities (such as melee combat and magic use) are [[JackOfAllStats fairly good]], making for one of the most powerful classes in the game.

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* ArcherArchetype: The [[ExactlyWhatItSaysOnTheTin Archer]] class. Their phenomenal ability with arrows and stealth allows them to routinely decimate enemy hordes from a position of safety, while the rest of their abilities (such as melee combat and magic use) are [[JackOfAllStats fairly good]], good, making for one of the most powerful classes in the game.



* CripplingOverspecialization: Foes such as Diamond Golems, Molochs, and MaLaKal the Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their total reliance on melee, however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts.

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* CripplingOverspecialization: Foes such as Diamond Golems, Molochs, and MaLaKal the Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their [[CloseRangeCombatant total reliance on melee, melee]], however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts.
14th Jul '17 7:05:34 AM randomperson2864
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* CripplingOverspecialization: Foes such as Diamond Golems, Molochs, and MaLaKal the Chaos Knight are immensely powerful in melee, with the first two always penetrating armor and the latter hitting with 8 (poisoning!) attacks each turn. Their total reliance on melee, however, leaves them vulnerable to being whittled down with ranged attacks. Don't rely on this weakness for Titans and Greater Titans, though, who can turn the tables with deadly eternium bolts.



* GladiatorSubquest: The fights in The Arena are this. Beating the reigning champion in the 20th fight gives you the Golden Gladius, which isn't spectacular as a weapon but can be traded for the desired Tactics skill.



* HumansAreAverage



* TheMinionMaster: This is the [[PlanetOfHats hat]] of necromancers; bards can be played like this too, although having too many followers at once may result in them jealously attacking one another.

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* TheMinionMaster: This is the [[PlanetOfHats hat]] main skill of necromancers; bards can be played like this too, although having too many followers at once may result in them jealously attacking one another.
14th Jul '17 6:32:37 AM randomperson2864
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* FiveBadBand:
** BigBad: Andor Drakon, ruler of the [=ChAoS=] plane and mastermind of the invasion.
** TheDragon: Fistanarius, general of the legions of [=ChAoS=] and final boss for the normal ending.
** TheBrute: The Ancient Stone Beast, most physically powerful of the orb guardians.
** The EvilGenius: Nuurag-Vaarn, most magically powerful of the orb guardians.
** The DarkChick: Yulgash, SquishyWizard who relies more on summoned minions than direct combat.
** The SixthRanger: The Ancient Chaos Wyrm, the only orb guardian who doesn't live in the dungeon.
** The TeamPet: The Snake from Beyond, non-humanoid in form and the only orb guardian who doesn't actually talk, instead simply hissing in standard [=ChAoS=] caps.



* ThatOneLevel: The Dwarven Halls, located well above the lower Caverns of Chaos and its resources by D:13, is home to deadly enemies normally three times deeper (or more!) The top of the threat list includes [[MightyGlacier Greater Molochs]], [[FragileSpeedster Quickling]] [[StandardStatusEffects Queens]], and [[One-HitKill Emperor Liches]].
13th Jul '17 10:07:16 PM randomperson2864
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** Averted with special Halberds of Defense; since special weapons can't receive modifying prefixes or suffixes, a Halberd of Defense of Defense can't exist. This can lead to confusion however, as regular halberds ''can'' obtain the "of defense" suffix.


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* Dual Wielding: The Two Weapon Combat skill lets you do this effectively, although the inability to use shields is a deterrent. Dual wielding the artifact daggers Sting and Needle greatly increases the damage and accuracy of each.


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*FragileSpeedster: Quicklings sport extreme Speed and DV, but pathetic defense makes them fall quickly once a strong attack (often magic) lands. Quickling Queens make matters much worse by [[StandardStatusEffects poisoning]] on successful melee hits. Stacking counts of poison, no less.


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* LostForever: The[[spoiler:Sceptre of Chaos, required for Ordinary Chaos God endings,]]is found in the Infinite Dungeon's SIL - a one-time level that disappears when left. This is referenced in-game, as failing to obtain it generates a special message: "You feel you leave an essential part of [[spoiler:Chaos]] behind...forever".
** Again in the Infinite Dungeon, finding [[spoiler:Filk the bard and leaving him alive but hostile]] prevents the player from ever completing [[spoiler:the quest to kill him, essential for an Ultra ending.]]


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* MightyGlacier: Molochs, Greater Molochs, and the Emperor Moloch compensate for their poor speeds with extremely powerful, penetrating melee attacks. Their regenerative abilities don't help matters.


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*NoPointsForNeutrality: Averted; neutral characters can be of extreme alignment (N=), crowned champion of their alignment, and [[spoiler:win with an ultra ending]]


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* ThatOneLevel: The Dwarven Halls, located well above the lower Caverns of Chaos and its resources by D:13, is home to deadly enemies normally three times deeper (or more!) The top of the threat list includes [[MightyGlacier Greater Molochs]], [[FragileSpeedster Quickling]] [[StandardStatusEffects Queens]], and [[One-HitKill Emperor Liches]].
23rd Jun '17 8:02:38 PM EdwardGil
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Find it [[http://www.adom.de here]]. A sequel called ''ADOM II: Legends of Ancardia'' has been released, and can be found [[http://www.ancientdomainsofmystery.com/ here]], but it's still a work in progress. In addition, a crowd-funded campaign to give more updates to ADOM I was [[http://www.indiegogo.com/resurrect-adom-development very successful]] so it will be receiving updates in the near future, and eventually a release on Steam.

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Find it [[http://www.adom.de here]]. A sequel called ''ADOM II: Legends of Ancardia'' has been released, and can be found [[http://www.ancientdomainsofmystery.com/ here]], but it's still a work in progress. In addition, a crowd-funded campaign to give more updates to ADOM I was [[http://www.indiegogo.com/resurrect-adom-development very successful]] so it will be receiving has received updates in the near future, and eventually a a release on Steam.
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