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History VideoGame / AncientDomainsOfMystery

13th Apr '16 12:17:05 AM morenohijazo
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* ProbabilityPileup: One of the game mechanics is that items you've identified become slightly easier to find more of. ''Slightly''.

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* ProbabilityPileup: ProbabilityPileup:
**
One of the game mechanics is that items you've identified become slightly easier to find more of. ''Slightly''. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
2nd Mar '16 9:24:35 AM StFan
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* PaintingTheMedium: [=tHe WaY cHaOs CrEaTuReS sPeAk, AlSo KnOwN aS "cHaOsPeAk".=]
** Not to mention what the [[spoiler:Chaos Dimension]] looks like. [[spoiler:It's an entire screen filled with ASCII garbage, looking not unlike the KillScreen in VideoGame/{{Pac-Man}}. Fitting for an ASCII game.]]

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* PaintingTheMedium: PaintingTheMedium:
**
[=tHe WaY cHaOs CrEaTuReS sPeAk, AlSo KnOwN aS "cHaOsPeAk".=]
** Not to mention what the [[spoiler:Chaos Dimension]] looks like. [[spoiler:It's an entire screen filled with ASCII garbage, looking not unlike the KillScreen in VideoGame/{{Pac-Man}}.''VideoGame/PacMan''. Fitting for an ASCII game.]]
29th Feb '16 8:13:26 AM GM_3826
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* Turn-based movement. That cyclops that's standing there, arm raised to squash you with a thrown boulder? She'll stay like that, not attacking, not doing a thing, for a minute, an hour, even a year, waiting for you to press a key and make your move. This gives you time to plan, check your inventory, bite your nails over your empty inventory, crap yourself, attack, run away, et cetera. (Yes, it is usually done in that order.)

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* Turn-based movement. That cyclops that's standing there, arm raised to squash you with a thrown boulder? She'll stay like that, not attacking, not doing a thing, for a minute, an hour, even a year, waiting for you to press a key and make your move. This gives you time to plan, check your inventory, bite your nails over your empty inventory, crap yourself, attack, run away, et cetera. (Yes, it is usually done in that order.InThatOrder.)
30th Jan '16 5:26:49 PM SomeNewGuy
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Added DiffLines:

* HumanoidAbomination: In the Steam version, [[spoiler:[[TrueFinalBoss Andor Drakon]] is shown as a fairly young EvilSorcerer with glowing purple eyes...and tentacles instead of feet.]]
30th Dec '15 10:45:08 PM jormis29
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*** There is more than one way to start with three or more talents. The maximum number is ''six'' talents, for which you have to be a hurthling or gnome farmer, bard or merchant with 17+ Mana, Candle or Falcon as starsign, and some completely unrelated luck (you get a bonus talent if the sum total of your stats is divisible by 7). This would allow you to get Treasure Hunter and the truly game-breaking seven-league boots, at level 1. Yet - while gunning for extra talents is one aspect of min-maxing, it rarely does more than make the start a little bit easier. Also, while in this particular case you maxed the crap out of your running speed, you sadly happened to min your combat prowess.

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*** There is more than one way to start with three or more talents. The maximum number is ''six'' talents, for which you have to be a hurthling or gnome farmer, bard or merchant with 17+ Mana, Candle or Falcon as starsign, and some completely unrelated luck (you get a bonus talent if the sum total of your stats is divisible by 7). This would allow you to get Treasure Hunter and the truly game-breaking seven-league boots, SevenLeagueBoots, at level 1. Yet - while gunning for extra talents is one aspect of min-maxing, it rarely does more than make the start a little bit easier. Also, while in this particular case you maxed the crap out of your running speed, you sadly happened to min your combat prowess.



** And the "Heir" talent, a hard-to-qualify-for 1st level talent that starts you off with a magic item dependent on your class. These range from specialized armor and awesome wands to the near-essential SprintShoes: Seven League Boots. Very ''very'' useful for getting places before Bad Things Happen.

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** And the "Heir" talent, a hard-to-qualify-for 1st level talent that starts you off with a magic item dependent on your class. These range from specialized armor and awesome wands to the near-essential SprintShoes: Seven League Boots.SevenLeagueBoots. Very ''very'' useful for getting places before Bad Things Happen.
30th Dec '15 12:58:41 PM thenameisbean
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Added DiffLines:

* LevelDrain: Well, Stat Drain. Certain enemies and bosses can permanently reduce your attributes with their melee attacks.
13th Nov '15 11:19:52 AM SomeNewGuy
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Added DiffLines:

* ScrewThisImOuttaHere: [[spoiler:If the Raider Lord is still alive by the time you reach level 6, he and his gang wisely decide to flee the area rather than risk facing you.]]
9th Oct '15 11:55:20 AM 4maskwolf
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* TheDevTeamThinksOfEverything: Has its [[TheDevTeamThinksOfEverything/AncientDomainsOfMystery own page]] from the sheer prevalence of this trope.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Has its [[TheDevTeamThinksOfEverything/AncientDomainsOfMystery [[DevelopersForesight/AncientDomainsOfMystery own page]] from the sheer prevalence of this trope.



* TheManyDeathsOfYou: Overlaps with TheDevTeamThinksOfEverything. Kicking a stairway can cause the entire level to collapse, resulting in instant death. Kicking an empty space or wall causes damage to the PC, and this damage can kill you if you're trying hard enough to do it. Doomed [=PC=]s have something on the order of a 1-in-50 chance per turn of being [[DarknessEqualsDeath eaten by a grue if they're in a dark space]]. The list goes on, and on, and on.

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* TheManyDeathsOfYou: Overlaps with TheDevTeamThinksOfEverything.DevelopersForesight. Kicking a stairway can cause the entire level to collapse, resulting in instant death. Kicking an empty space or wall causes damage to the PC, and this damage can kill you if you're trying hard enough to do it. Doomed [=PC=]s have something on the order of a 1-in-50 chance per turn of being [[DarknessEqualsDeath eaten by a grue if they're in a dark space]]. The list goes on, and on, and on.
1st Sep '15 9:01:32 PM Josef5678
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* ActionBomb: All the flavours of [[GoddamnBats vortices]] attack by exploding into a massive ball of acid/fire/etc, if their target is in melee range. This is as unhealthy as it sounds. [[spoiler:They can't explode in the dark in 1.1.1.]]

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* ActionBomb: All the flavours of [[GoddamnBats vortices]] vortices attack by exploding into a massive ball of acid/fire/etc, if their target is in melee range. This is as unhealthy as it sounds. [[spoiler:They can't explode in the dark in 1.1.1.]]



** Killing even a single feline of any type makes an enemy of a powerful NPC, causing many to refer to them as [[GoddamnBats "those damn cats."]]

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** Killing even a single feline of any type makes an enemy of a powerful NPC, causing many to refer to them as [[GoddamnBats "those damn cats."]]"]] [[invoked]]



** [[spoiler: Also, the [[GoddamnBats Goddamn Cats.]]]]

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** [[spoiler: Also, the [[GoddamnBats Goddamn Cats.]]]]]]]] [[invoked]]
7th Aug '15 12:31:13 PM SetsunasaNiWa
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** There is a spell called Death Ray. [[CaptainObvious It also bounces off walls]].

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** There is a spell called Death Ray. [[CaptainObvious It also bounces off walls]].walls.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AncientDomainsOfMystery