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* SuperSenses: The smell and hearing of your hominids are exceptionally acute, and can be used to mark different items and creatures for later examination. Generally speaking, smell is used to locate food and medicinal items, sight is used for exploring and identifying tool objects (stones, bones, and sticks), and hearing is used to keep track of animals.
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The game was released on December 6, 2019 on consoles and [[UsefulNotes/IBMPersonalComputer PC]]; the PC version was initially a timed exclusive on the UsefulNotes/EpicGamesStore before a release on UsefulNotes/{{Steam}}.

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The game was released on December 6, 2019 on consoles and [[UsefulNotes/IBMPersonalComputer PC]]; the PC version was initially a timed exclusive on the UsefulNotes/EpicGamesStore Platform/EpicGamesStore before a release on UsefulNotes/{{Steam}}.Platform/{{Steam}}.

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Blade On A Stick has been disambiguated


* BladeOnAStick: Branches can be stripped of twigs and sharpened into crude spears, making them effective weapons.


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* ImprovisedWeapon: Branches can be stripped of twigs and sharpened into crude spears, making them effective weapons.
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* AscendedToCarnivorism: The playable hominids are initially incapble of eating any meat that doesn't come from arthropods -- attempting to do so will result in the Non-Omnivore ailment. You need to progress through a special branch of the neuronal network to unlock the ability to eat meat safely... which requires you to [[AcquiredPoisonImmunity eat meat until your stomach gets used to it]]. The process can be sped up by drinking copious amounts of water, as this accelerates the rate at which Non-Omnivore fades.

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* AscendedToCarnivorism: The playable hominids are initially incapble incapable of eating any meat that doesn't come from arthropods -- attempting to do so will result in the Non-Omnivore ailment. You need to progress through a special branch of the neuronal network to unlock the ability to eat meat safely... which requires you to [[AcquiredPoisonImmunity eat meat until your stomach gets used to it]]. The process can be sped up by drinking copious amounts of water, as this accelerates the rate at which Non-Omnivore fades.
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* SetAMookToKillAMook: It's very possible to get animals to fight and even kill each other by luring them near or dodging an attack so they encounter each other. This is extremely useful as you can satiate a predator and make it stop pursuing you, or get the predator outright killed and no longer pose a threat to you. There's even a whole set of "Astute Dominator of the (X)" feats that run by this trope, which you get by making X animal kill other animals.
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** Green and Black Mambas are on the receiving end -- they will ''always'' get killed if they encounter another animal. Even the Warthogs, Miocene Otters, and Jackals will always win against one of these. The only animal the Mambas can actually successfully hit are the Hominids, and that's if the latter fails to dodge or counterattack. The Green Mambas have it especially bad -- an ''unarmed'' Hominid can kill them in a single counterattack.

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** Green and Black Mambas are on the receiving end -- they will ''always'' get killed or intimidated away if they encounter another animal. Even the Warthogs, Miocene Otters, and Jackals will always win against one of these. The only animal the Mambas can actually successfully hit are the Hominids, and that's if the latter fails to dodge or counterattack. The Green Mambas have it especially bad -- an ''unarmed'' Hominid can kill them in a single counterattack.
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* FearlessInfant: Subverted. Babies are just as vulnerable as non-Elder adults to the Fog of Fear when they're too far from a settlement.


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* NoobCave: The Hidden Waterfall Oasis is the starting settlement of the game where food is plentiful and there are no deadly hostiles. However, once you complete your first evolution leap, you will automatically leave this area.
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* InstakillMook: Several animals are capable of instantly killing a Hominid should the player fail the PressXToNotDie command.

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* InstakillMook: Several animals are capable of instantly killing a Hominid should the player fail the PressXToNotDie command. Notably, many animals are also instakill mooks towards ''other'' animals, which makes [[SetAMookToKillAMook luring or intimidating other animals into encountering them]] a viable tactic.
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* LetsYouAndHimFight: There is a whole set of evolution feats for many types of animals which you get solely from herding said animal into the other to make them kill the other. The game even encourages you to do this, as either you will have satiated the predator with something else and it will stop pursuing you.

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* LetsYouAndHimFight: There is a whole set of evolution feats for many types of animals which you get solely from herding said animal into the other to make them kill the other. The game even encourages you to do this, as either you will have satiated either satiate the predator with something else and it will stop pursuing you, or get the predator outright killed and no longer pose a threat to you.

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* InertialImpalement: If falling from a high enough distance towards a branch, it's possible for your hominid to be impaled on a branch, killing them insantly.

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* InertialImpalement: If falling from a high enough distance towards a branch, it's possible for your hominid to be impaled on a branch, killing them insantly.instantly.
* InstakillMook: Several animals are capable of instantly killing a Hominid should the player fail the PressXToNotDie command.

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* CurbStompBattle: Generally speaking, a fight between two creatures will end with one easily killing the other, though occasional subversions exist. The biggest examples of this trope involve the Miocene Elephant and Miocene Hippo - both will '''completely destroy every other creature they can fight against, with minimal effort on their parts'''. If you see them, ''run''.

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* CurbStompBattle: Generally speaking, a fight between two creatures will end with one easily killing the other, though occasional subversions exist. exist:
**
The biggest examples of this trope involve the Miocene Elephant and Miocene Hippo - are always on the giving end -- both will '''completely destroy every other creature they can fight against, with minimal effort on their parts'''. If you see them, ''run''. ''run''.
** Green and Black Mambas are on the receiving end -- they will ''always'' get killed if they encounter another animal. Even the Warthogs, Miocene Otters, and Jackals will always win against one of these. The only animal the Mambas can actually successfully hit are the Hominids, and that's if the latter fails to dodge or counterattack. The Green Mambas have it especially bad -- an ''unarmed'' Hominid can kill them in a single counterattack.

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* AngryAngryHippos: ''Hippopotamus Gorgops'' are the absolute most dangerous animals on the water (and also on the land, alongside the Miocene Elephant), being highly aggressive towards both Hominids and Animals while also being extremely lethal -- these things win ''absolutely every fight they get involved in'', even against crocodiles.



* CruelElephant: The absolute most dangerous animals on land are not the [[HeinousHyena hyenas]], not the [[BewareOfViciousDog jackals]], not the ''[[CatsAreMean Machairodus]]'', but the Miocene Elephant ''Stegotetrabelodon'' - these things win ''absolutely every fight they get involved in''.

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* CruelElephant: The absolute most dangerous animals on land are not the [[HeinousHyena hyenas]], not the [[BewareOfViciousDog jackals]], not the ''[[CatsAreMean Machairodus]]'', but the Miocene Elephant ''Stegotetrabelodon'' - -- these things win ''absolutely every fight they get involved in''.
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* CurbStompCushion: The only creature that can deal a slight bit of damage to the Miocene Elephant before being [[CurbStompBattle utterly crushed]] is the crocodile, who bites it on the trunk for a bit before being gored by its tusks.
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** To a lesser extent, this applies to most of the game's animals. The human species evolves and changes into various genera, but all encounterable extinct animals in the game stay the exact same, meaning that some animals are encountered further back than when they originally evolved (''[[FullBoarAction Metridiochoerus]]'' and ''[[XenophobicHerbivore Hippopotamus gorgops]]''), or lasted longer than when they originally went extinct (''[[CruelElephant Stegotetrabelodon]]'', ''[[RhinoRampage Ceratotherium neumayri]]'', ''[[PlayfulOtter Enhydriodon]]'' ''[[AvertedTrope dikikae]]'', ''[[NeverSmileAtACrocodile Crocodylus thorbjarnarsoni]]'', ''[[PantheraAwesome Machairodus]]'' (actually ''Amphimachairodus''), and ''[[HeinousHyena Adrocuta]]'').

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** To a lesser extent, this applies to most of the game's animals. The human species evolves and changes into various genera, but all encounterable extinct animals in the game stay the exact same, meaning that some animals are encountered further back than when they originally evolved (''[[FullBoarAction Metridiochoerus]]'' and ''[[XenophobicHerbivore ''[[AngryAngryHippos Hippopotamus gorgops]]''), or lasted longer than when they originally went extinct (''[[CruelElephant Stegotetrabelodon]]'', ''[[RhinoRampage Ceratotherium neumayri]]'', ''[[PlayfulOtter Enhydriodon]]'' ''[[AvertedTrope dikikae]]'', ''[[NeverSmileAtACrocodile Crocodylus thorbjarnarsoni]]'', ''[[PantheraAwesome Machairodus]]'' (actually ''Amphimachairodus''), and ''[[HeinousHyena Adrocuta]]'').
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''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed by Patrice Desilets, the creator of the original ''Franchise/AssassinsCreed''.

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''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed Panache Digital Games (headed by Patrice Desilets, Désilets, the creator director of the original ''Franchise/AssassinsCreed''.
''Franchise/AssassinsCreed'') and published by [[Creator/TakeTwoInteractive Private Division]].



The game was released on December 6, 2019 on consoles and [[UsefulNotes/IBMPersonalComputer PC]], and will initially be a timed exclusive on the Epic Games store before a release on UsefulNotes/{{Steam}}.

!!This game provides examples of:

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The game was released on December 6, 2019 on consoles and [[UsefulNotes/IBMPersonalComputer PC]], and will PC]]; the PC version was initially be a timed exclusive on the Epic Games store UsefulNotes/EpicGamesStore before a release on UsefulNotes/{{Steam}}.

!!This game
UsefulNotes/{{Steam}}.
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!!''Ancestors: The Humankind Odyssey''
provides examples of:of the following tropes:



* CriticalExistenceFailure: {{Averted}} - it is possible to take injuries that directly impair your movement, and you will need to either sleep off the injury or eat something that will heal it...assuming, of course, that you don't get eaten due to your new impairment.

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* CriticalExistenceFailure: {{Averted}} - it is possible to take injuries that directly impair your movement, and you will need to either sleep off the injury or eat something that will heal it... assuming, of course, that you don't get eaten due to your new impairment.



* DamnYouMuscleMemory: The three primary senses (sight, smell, and hearing) all allow you to identify new creatures and objects in the world, and share the same prompts for finding and identifying items...''except'' for hearing, which uses the opposite inputs from the other two (e.g. on PC, the input for finding and identifying items in sight and smell modes is left mouse button, but the input for the same commands with hearing is ''right'' mouse button).

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* DamnYouMuscleMemory: The three primary senses (sight, smell, and hearing) all allow you to identify new creatures and objects in the world, and share the same prompts for finding and identifying items... ''except'' for hearing, which uses the opposite inputs from the other two (e.g. on PC, the input for finding and identifying items in sight and smell modes is left mouse button, but the input for the same commands with hearing is ''right'' mouse button).



* EverythingTryingToKillYou: Crocodiles, pythons, warthogs, saber-toothed cats, eagles, poisonous plants.... really, it's easier to list what ''won't'' try to kill you, which currently amounts to a few types of plants and land snails.

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* EverythingTryingToKillYou: Crocodiles, pythons, warthogs, saber-toothed cats, eagles, poisonous plants....plants... really, it's easier to list what ''won't'' try to kill you, which currently amounts to a few types of plants and land snails.



* NonCombatExperience: You gain neuronal energy for doing just about anything in the game, ranging from fighting, to crafting, to eating new foods, and even ''walking on two legs''. In fact, you're required to do all of these things to progress further.

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* NonCombatExperience: NonCombatEXP: You gain neuronal energy for doing just about anything in the game, ranging from fighting, to crafting, to eating new foods, and even ''walking on two legs''. In fact, you're required to do all of these things to progress further.



* UnexpectantlyRealisticGameplay: While the game aims heavily for realism, just ''how much'' it leans into this trope can still be surprising.
** Eating any food that isn't plant material, fruit, or certain arthropods, such as snails, while give you food poisoning. The only way to stop this is to keep eating them until your stomach adapts.

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* UnexpectantlyRealisticGameplay: UnexpectedlyRealisticGameplay: While the game aims heavily for realism, just ''how much'' it leans into this trope can still be surprising.
** Eating any food that isn't plant material, fruit, or certain arthropods, such as snails, while will give you food poisoning. The only way to stop this is to keep eating them until your stomach adapts.



* WideOpenSandbox: The map (which you have no representation of in game) is fairly big and is broken down into several parts such as : Jungle, Woodland, Lake, Savanna, Canyon and Ocean (The lake and Ocean sections are on the shore, naturally). Among them are many locations to discover, crashed meteorites to find, species to encounter and places to settle.

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* WideOpenSandbox: The map (which you have no representation of in game) is fairly big and is broken down into several parts such as : as: Jungle, Woodland, Lake, Savanna, Canyon and Ocean (The lake and Ocean sections are on the shore, naturally). Among them are many locations to discover, crashed meteorites to find, species to encounter and places to settle.
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''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed by Patrice Desilets, the creator of the original ''VideoGame/AssassinsCreedI''.

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''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed by Patrice Desilets, the creator of the original ''VideoGame/AssassinsCreedI''.
''Franchise/AssassinsCreed''.
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''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed by Patrice Desilets, the creator of the original ''VideoGame/AssassinsCreed''.

to:

''Ancestors: The Humankind Odyssey'' is a game developed by ''Panache Games'', headed by Patrice Desilets, the creator of the original ''VideoGame/AssassinsCreed''.
''VideoGame/AssassinsCreedI''.
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Cut trope per TRS


* SeldomSeenSpecies: Amongst the game's cast is the Giant African Land Snail, Thorbjarnarson's crocodile, and the Bateleur Eagle, and that's not including our hominid ancestors. Additionally, the opening features both a pelagornid and an indeterminate species of ''Machairodus'' saber-toothed cat.
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* DroughtLevelOfDoom: The last part of the canyon (fittingly known as the desert by fans) is devoid of drinkable water aside from a single pool and an oasis, and has very limited food. It even lacks coconut trees, which are the primary way of keeping control of your thirst in dry environments.

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* DroughtLevelOfDoom: The last part of the canyon (fittingly known as the desert by fans) is devoid of drinkable water aside from a single pool and an oasis, and has very limited food. It even lacks coconut trees, which are the primary way of keeping control of your thirst in dry environments. On the flipside, there are many desert melons in the area, which restore prodigious amounts of food and water when consumed. The problem is that there are ''many'' predators in the canyon, and limited amounts of dead branches to defend yourself with.
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* ThirstyDesert: While the game has no official desert biome, the final portion of the canyon fits well enough -- a barren, heat blasted landscape with animal skeletons and carnivores in plentiful amounts. The river flowing through here is so low the player can't drink it, leaving only the occasional egg as a way to quench your thirst (which needs to first be broken with a rock, lest you eat the egg instead and miss out on regaining fluids).
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* UnexpectantlyRealisticGameplay: While the game aims heavily for realism, just ''how much'' it leans into this trope can still be surprising.
** Eating any food that isn't plant material, fruit, or certain arthropods, such as snails, while give you food poisoning. The only way to stop this is to keep eating them until your stomach adapts.
** While even the earliest playable hominid can stand on two legs, walking upright is a different story - the player must unlock neurons that allow them to take a few steps while upright and gradually work their way toward total bipedalism.
** Drinking from stagnant pools will give you food poisoning, as these pools can have algae and other things in them that make the water unsafe to drink.

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