History VideoGame / AnarchyOnline

12th Jun '16 5:36:30 PM Doug86
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* KingArthur: Arthurian legend makes appearances, both on Rubi-Ka and in the Shadowlands.

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* KingArthur: Myth/KingArthur: Arthurian legend makes appearances, both on Rubi-Ka and in the Shadowlands.



** Much of the Shadowlands also have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and Lord Galahad and Lord Mordeth (Mordred) as the final leaders of the Redeemed and Unredeemed respectively before reaching the blasted, hellish area known as Pandemonium.

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** Much of the Shadowlands also have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur Myth/KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and Lord Galahad and Lord Mordeth (Mordred) as the final leaders of the Redeemed and Unredeemed respectively before reaching the blasted, hellish area known as Pandemonium.
5th Nov '15 1:43:57 PM Berrenta
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* [[FiveRaces Four Breeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill. Story-wise, all of the breeds were created by Omni-Tek (with the exception of Solitus).

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* [[FiveRaces Four Breeds]]: GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword ... yet!
** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.
* HumanSubspecies:
Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill. Story-wise, all of the breeds were created by Omni-Tek (with the exception of Solitus).



* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword ... yet!
** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.
31st Oct '15 9:17:57 PM DragonQuestZ
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* DrawAggro:
** Enforcers specialize in this. They have single target and area-of-effect taunts that pull aggro towards them. Soldiers and Martial Artists possess single target taunts as well.
** Inverted with Agents, who possess programs that reduce the target's aggression towards them.
26th Aug '15 9:56:28 AM Berrenta
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* DetachedSleeves: Invoked, as sleeves are treated as separate clothing items.
8th Jul '15 3:07:00 PM aoirann
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** Note: To prevent religious protesters and regulations based on that Omni-Tek had to actually scientifically prove the existance of the human soul.
30th Jun '15 7:46:21 PM Khaldore
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** To curb some the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.

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** To curb some of the more over-powered tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment limits--depending on the requirements of a weapon or pets piece of significantly higher level causes them armor compared to operate at reduced effectiveness, depending on how far they are above you, and simply not your skills, it'll function at all reduced effectiveness (or be [[http://www.ao-universe.com/index.php?id=14&mid=8&site=AO-Universe%2FKnowledge%2FClassic+AO%2FGameplay+Guides%2F&pid=589 over-equipped]], in 25% increments).
** Pets are a special case here:
if they're too high.your skills are below the limit required to control them, there's no reduced effectiveness--they'll simply go inert and refuse to obey your commands.
30th Jun '15 7:34:24 PM Khaldore
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Despite a ''very'' rocky launch that involved serious stability, registration, and billing issues (and which took half a year to fix), ''Anarchy Online'' has survived to this day. In total, it's had three {{Expansion Pack}}s (''Shadowlands'', ''Alien Invasion'', and ''Lost Eden'') and two "booster" packs (''Notum Wars'' and ''Legacy of the Xan''). Development on the game hasn't stopped, either; in 2008, [=FunCom=] started work on a comprehensive graphics upgrade, intent on bringing ''AO'' closer to modern standards of quality. 2013 saw beta testing of the graphics overhaul, which also includes completely reworked low-level content to better prepare the modern MMO player for the wilds of Rubi-Ka.

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Despite a ''very'' rocky launch that involved serious stability, registration, and billing issues (and which took half a year to fix), ''Anarchy Online'' has survived to this day. In total, it's had three {{Expansion Pack}}s (''Shadowlands'', ''Alien Invasion'', and ''Lost Eden'') and two "booster" packs (''Notum Wars'' and ''Legacy of the Xan''). Development on the game hasn't stopped, either; in 2008, [=FunCom=] started work on a comprehensive graphics upgrade, intent on bringing ''AO'' closer to modern standards of quality. quality.

2013 saw closed beta testing of the graphics overhaul, which also includes and in 2015 the new engine (still in beta testing, with further updates planned) was released to the live server alongside the existing engine. Also in 2015, a completely reworked low-level content starter area was released to better prepare the modern MMO player for the wilds of Rubi-Ka.



* AKA47: The Desert Reet, the game's answer to the Desert Eagle.

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* AKA47: The IMI Desert Reet, the game's answer to the Desert Eagle.



** The Healer: Doctor, Adventurer, Meta-Physicist and Martial Artist in a pinch.

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** The Healer: Doctor, Adventurer, Martial Artist and Meta-Physicist and Martial Artist in a pinch.



* ArmlessBiped: The Leets, though Pendpods can also qualify.

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* ArmlessBiped: The Leets, though Pendpods Penpods can also qualify.



* BarrierWarrior: The Soldier profession.

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* BarrierWarrior: The Soldier profession.profession, with the Engineer and Keeper professions dipping a toe into the pool as well.



** A class-specific set of armor could only be worn when wearing certain items--eyeware like this being one of them.

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** A class-specific set of armor could only be worn when wearing certain items--eyeware items--eyewear like this being one of them.



* DeflectorShields: The bread and butter of the whole Soldier profession.

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* DeflectorShields: The bread and butter of the whole Soldier profession.profession, with the Engineer and Keeper professions having their own variants.



** To curb all the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.

to:

** To curb all some the tweaking, [=FunCom=] implemented "soft" level limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.



** Thanks to the game using a PointBuildSystem (with zero restrictions, beyond Improvement Point cost) for its skills, anyone can do this, with varying degrees of effectiveness.



* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows--

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* LevelGrinding: An estimated A whopping 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows--



** The new graphics engine, finally released to the live servers, is this as well. It does help, however, that Funcom has clearly stated it's supposed to be a work in progress.



* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.

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* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.some of these problems, but true PVP balance is still considered to be a ways off.



* ShootingSuperman: Especially after ''Lost Eden'' and the patches that came afterward, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.

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* ShootingSuperman: Especially after ''Lost Eden'' and the patches that came afterward, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
19th Jun '15 1:02:38 AM Khaldore
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** With the release of the graphics engine upgrade, [=FunCom=] implemented a New Player Experience , including a new tutorial that replaced the ICC Shuttleport opening from ''Alien Invasion''.

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** With the release of the graphics engine upgrade, patch series 18.7, [=FunCom=] implemented a New Player Experience , Experience, including a new tutorial zone, [[http://www.ao-universe.com/index.php?id=14&mid=8&site=AO-Universe%2FKnowledge%2FClassic+AO%2FGameplay+Guides%2F&pid=627 Arete Landing]], that replaced the ICC Shuttleport opening from ''Alien Invasion''.
19th Jun '15 12:54:08 AM Khaldore
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* BackStab: The "Sneak Attack" special available to two professions, as well as a similar attack for the ranged professions known as Aimed Shot.

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* BackStab: The "Sneak Attack" "[[ExactlyWhatItSaysOnTheTin Backstab]]" special available to two professions, as well as professions. Depending on the melee weapon though, anyone can use a similar attack variant of that called Sneak Attack, and there's love for the ranged professions known as weapon users too, in the form of Aimed Shot.
6th Apr '15 8:49:33 AM Berrenta
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* ArmlessBiped: The Leets, though Pendpods can also qualify.


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* DetachedSleeves: Invoked, as sleeves are treated as separate clothing items.
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