History VideoGame / Anachronox

17th Dec '15 7:53:02 AM CheeseDogX
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* BlackComedy: Plenty, as this is a comedic game with FilmNoir overtones. See BrokenBridge below for one example.
17th Dec '15 7:34:20 AM CheeseDogX
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** Just in case you think he's kidding, you can see a man behind him, fully aflame, running around and screaming. The guy you're talking to is a [[DirtyCop cop]], and he's doing absolutely nothing to help the poor man.
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** Just in case you think he's kidding, you can see a man behind him, fully aflame, running around and screaming. The guy you're talking to is a [[DirtyCop cop]], and [[PoliceAreUseless he's doing absolutely nothing nothing]] to help the poor man.man. It's just that kind of game.
17th Dec '15 7:32:01 AM CheeseDogX
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** Just in case you think he's kidding, you can see a man behind him, fully aflame, running around and screaming. The guy you're talking to is a [[DirtyCop cop]], and he's doing absolutely nothing to help the poor man.
1st Nov '15 10:52:01 AM TotemicHero
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* MoodWhiplash: The story immediately goes from [[EarthShatteringKaboom having an entire planet getting blown up]] (with the entire population save one dying) to [[CabinFever your party comically going stir crazy trapped in a damaged spaceship]].
14th Aug '15 5:37:34 PM Vios
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/anachronox.jpg]]

Although intended to be a humorous game, it isn't really a parody of the genre. It features a wide variety of tropes commonly associated with Japanese [=RPGs=] of the period such as the 3D installments of the ''Franchise/FinalFantasy'' series, as opposed to Western PC [=RPGs=] of the period such as the ''Franchise/BaldursGate'' series. The game did reasonably well with critics, but was not a big seller. Among those who did play it, it is notorious for its ending, which is a very obvious lead-up to the sequel that was never to be.
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Although intended to be a humorous game, it isn't really a parody of the genre. It features a wide variety of tropes commonly associated with Japanese [=RPGs=] of the period such as the 3D installments of the ''Franchise/FinalFantasy'' series, as opposed to Western PC [=RPGs=] of the period such as the ''Franchise/BaldursGate'' series. The game did reasonably well with critics, but was not a big seller. Among those who did play it, it is notorious for its ending, which is a very obvious lead-up to the [[StillbornFranchise sequel that was never to be. be]].
13th Jul '15 10:10:14 PM Vios
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Although intended to be a humorous game, it isn't really a parody of the genre. It features a wide variety of tropes commonly associated with Japanese [=RPGs=] of the period such as the 3D installments of the ''Franchise/FinalFantasy'' series, as opposed to Western PC [=RPGs=] of the period such as the ''Videogame/BaldursGate'' series. The game did reasonably well with critics, but was not a big seller. Among those who did play it, it is notorious for its ending, which is a very obvious lead-up to the sequel that was never to be.
to:
Although intended to be a humorous game, it isn't really a parody of the genre. It features a wide variety of tropes commonly associated with Japanese [=RPGs=] of the period such as the 3D installments of the ''Franchise/FinalFantasy'' series, as opposed to Western PC [=RPGs=] of the period such as the ''Videogame/BaldursGate'' ''Franchise/BaldursGate'' series. The game did reasonably well with critics, but was not a big seller. Among those who did play it, it is notorious for its ending, which is a very obvious lead-up to the sequel that was never to be.
10th May '15 4:17:53 AM NotSoBadassLongcoat
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* FunWithAcronyms: The Totally Arbitrary Collectible Objects, or [=TACOs=] for short. They look like golden taco statuettes.

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* NamesToRunAwayFromReallyFast: Vendelin Detta, the Anachronox mob boss.
12th Feb '15 12:19:32 PM 24spencer
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* BilingualBonus: One guy in the all-male strip club in the red light district refers to himself as "Blue", which seems odd, until you realise that in Russian, the word "Goluboj", literally meaning "Blue", is also the slang word meaning "Gay"
3rd Feb '15 5:16:57 PM HerrBlitzDiktator
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* {{Dungeonpunk}}: The setting is completely cyberpunk, but it feels like magic wouldn't feel out of place.

* ExecutiveMeddling: The development team was fired the day before the game was released, removing any hope of a sequel.
4th Nov '14 8:37:10 AM dsollen
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** The most obvious example, which is a sort of good GameBreakingBug was the shields. The idea was that a shield would recharge during battles, giving a small barrier of damage that could be sustained each battle before your characters takes any real damage. However, instead of adding a barrier of damage at each encounter as intended instead the game simply increased the players health if less then maximum at the start of battle. This meant if any character took less damage then their shield could absorb in a battle they got to keep the extra health, effectively being healed. The mechanics of combat made it entirely possible for one character to never get targeted in a given battle, so the free 'healing' from this bug happened pretty often, and could add up enough to save using a healing potion or two. ** There was also an issue with incomplete abilities. For instance Grumpos starts with a Yammer ability, all the players are told is that he could probably talk characters to death. The intent was for the ability to be a short duration stun when used, but it didn't work as advertised for all players. For some it would do nothing at all, making it a complete lack of time and resources to use. Considering the description provided about it some players presumed it was intended to be an insta-death ability which [[UselessUsefullSpell never worked]]. *** Other stun abilities from other characters had similar issues. Grumps was simply the most obvious since he had no other abilities which he could use Bouge on for awhile, making the Yammer ability more tempting to use, and the in-game description left it so unclear what the ability was intended to do.
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** The most obvious example, which is a sort of good GameBreakingBug was the shields. The idea was that a shield would recharge during battles, giving absorb a small barrier amount of damage that could be sustained each in battle before your characters takes any real damage. the character's hp took damage, and unlike health the barrier's would recharge to full after each battle. However, instead of adding a barrier of damage at each encounter as intended instead the game simply increased the players health if less it was lower the then maximum health of player + shield at the start of battle. This meant if any character took less damage then their shield could absorb in a battle they got to keep the extra health, effectively being healed. The mechanics of combat made it entirely possible for one character to never get targeted in a given battle, so the free 'healing' from this bug happened pretty often, and could add up enough to save using a healing potion or two. ** There was also an issue with incomplete abilities. For instance Grumpos starts with a Yammer ability, all the players are told is that he could probably talk characters to death.death by yammering at them. The intent was for the ability to be a short duration stun when used, but it didn't work as advertised for all players. For some it would do nothing at all, making it a complete lack waste of time and resources to use. Considering the description provided about it some players presumed it was intended to be an insta-death instant death ability which [[UselessUsefullSpell never worked]]. usually missed]]. *** Other stun abilities from other characters had similar issues. Grumps Grumpos was simply the most obvious since he had no other abilities which he could use Bouge on for awhile, making the Yammer ability more tempting to use, and the in-game description left it so unclear what the ability was intended to do.
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