History VideoGame / AmnesiaTheDarkDescent

3rd Jun '16 7:37:18 PM eroock
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A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''

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A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, Creator/FrictionalGames, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''
2nd Jun '16 5:56:14 PM PravinLal
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* DownerEnding: The bad ending, in which Daniel dies [[spoiler:and Alexander gets away scot-free with everything]]. Many of the custom stories also have downer endings:

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* DownerEnding: The bad ending, in which Daniel [[spoiler:Daniel dies [[spoiler:and and Alexander gets away scot-free with everything]]. Many of the custom stories also have downer endings:
2nd Jun '16 4:23:01 PM eroock
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->''I have tried everything and there is no way to fight back. You need to escape it as long as you can. Redeem us both Daniel. Descend into the darkness where Alexander waits and murder him.''
->''Your former self,''
-->--'''Daniel'''

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->''I ->''"I have tried everything and there is no way to fight back. You need to escape it as long as you can. Redeem us both Daniel. Descend into the darkness where Alexander waits and murder him.''
->''Your
"''
-->-- Your
former self,''
-->--'''Daniel'''
self, '''Daniel'''



A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther.''

to:

A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''
20th Apr '16 1:11:13 PM MelancholyUtopia
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Added DiffLines:

* CuttingTheKnot: All the rooms are easily passable by killing the prisoners instead of saving them.
20th Feb '16 9:43:45 PM aye_amber
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-->-- '''Daniel'''

to:

-->-- '''Daniel'''
-->--'''Daniel'''



A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther''.

to:

A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther''.
''VideoGame/DearEsther.''









* AerithAndBob: The three main characters are Daniel, Alexander and...Agrippa.
* AlienGeometries: [[spoiler:The Choir and Chancel towards the end of the game are... peculiar. Daniel also has visions of these when he first finds the orb.]]

to:

* AerithAndBob: The three main characters are Daniel, Alexander and... Agrippa.
* AlienGeometries: [[spoiler:The [[spoiler: The Choir and Chancel towards the end of the game are... peculiar.Peculiar. Daniel also has visions of these when he first finds the orb.]]



* AlwaysABiggerFish: An offscreen variant. Boy, that Brute sure is scary, isn't he? You can't do anything to stop him and if he finds you you're dead in moments. [[spoiler:So exactly what was capable of dismembering one so easily?]]
* AndIMustScream: [[spoiler:If Daniel allows Alexander's ritual to take place, or stays in his cell when imprisoned, the Shadow will consume him. It's implied that this traps his conscious in absolute darkness ''forever''.]]
** Can also apply to [[spoiler:Agrippa]], who is chained to a wall for 300 years, conscious but unable to move.
* ArtifactOfDoom: The Orbs. [[spoiler:If, for whatever reason, the individual who discovers one is unable to master its power, then the Shadow that guards it will relentlessly pursue him, killing everyone he encounters in the process.]]
* ArtificialStupidity: One of the few breaks you'll ever get in the game when encountering monsters. Most of them have horrible vision when you're not in light, get bored chasing you after a while, or are generally unable to notice you when you're literally right next to them. In areas with bottomless pits and other falls, you can lure them to falling to their death (despawn). Also, they cannot attack you if you're on top of them or they are somehow stuck on top of barrels, [[http://www.youtube.com/watch?v=YEvlauKxJ3g and they can't see you if you can't see them]]. Probably justified in-game - the monsters are described as "feeding off your fear" in a way, are more likely to see you if you keep staring at them, and their strength is dependent on ''your'' mental strength. If you're good at avoiding them, don't expect much ArtificialBrilliance.

to:

* AlwaysABiggerFish: An offscreen off-screen variant. Boy, that Brute sure is scary, isn't he? You can't do anything to stop him and if he finds you you're dead in moments. [[spoiler:So [[spoiler: So exactly what was capable of dismembering one so easily?]]
* AndIMustScream: [[spoiler:If [[spoiler: If Daniel allows Alexander's ritual to take place, or stays in his cell when imprisoned, the Shadow will consume him. It's implied that this traps his conscious in absolute darkness ''forever''.]]
''forever.'']]
** Can also apply to [[spoiler:Agrippa]], [[spoiler: Agrippa,]] who is chained to a wall for 300 years, conscious but unable to move.
* ArtifactOfDoom: The Orbs. [[spoiler:If, [[spoiler: If, for whatever reason, the individual who discovers one is unable to master its power, then the Shadow that guards it will relentlessly pursue him, killing everyone he encounters in the process.]]
* ArtificialStupidity: One of the few breaks you'll ever get in the game when encountering monsters. Most of them have horrible vision when you're not in light, get bored chasing you after a while, or are generally unable to notice you when you're literally right next to them. In areas with bottomless pits and other falls, you can lure them to falling to their death (despawn). Also, they cannot attack you if you're on top of them or they are somehow stuck on top of barrels, [[http://www.[[https://www.youtube.com/watch?v=YEvlauKxJ3g and they can't see you if you can't see them]]. Probably justified in-game - -- the monsters are described as "feeding off your fear" in a way, are more likely to see you if you keep staring at them, and their strength is dependent on ''your'' mental strength. If you're good at avoiding them, don't expect much ArtificialBrilliance.



** A rather subtle one: in one of Alexander's research notes a dog is referred to as ''Canis lupus familiaris''. This is the dog's modern taxonomic classification, but at the time the game is set in the accepted classification was ''Canis domesticus'' or ''Canis familiaris''.

to:

** A rather subtle one: in In one of Alexander's research notes a dog is referred to as ''Canis lupus familiaris''. familiaris.'' This is the dog's modern taxonomic classification, but at the time the game is set in the accepted classification was ''Canis domesticus'' or ''Canis familiaris''.familiaris.''



** According to ''Amnesia'', combining aqua regia, orpiment, cuprite, and calamine all together[[note]]no idea how much of each, which one goes first, etc.[[/note]] creates simply "acid". No, the pH isn't known either. Note that Aqua Regia is already a mixture of nitric and hydrochloric acid capable of dissolving gold. Why you must add a copper-based mineral (cuprite), Arsenic Trisulfide (orpiment, once used for poisoned arrows) and Zinc Oxide (calamine, used in cosmetic creams and powders) is up to you to guess, when royal water ''alone'' would have done the job of dissolving organic tissue.

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** According to ''Amnesia'', ''Amnesia,'' combining aqua regia, orpiment, cuprite, and calamine all together[[note]]no together [[note]] no idea how much of each, which one goes first, etc.etc. [[/note]] creates simply "acid". "acid." No, the pH isn't known either. Note that Aqua Regia is already a mixture of nitric and hydrochloric acid capable of dissolving gold. Why you must add a copper-based mineral (cuprite), Arsenic Trisulfide (orpiment, once used for poisoned arrows) and Zinc Oxide (calamine, used in cosmetic creams and powders) is up to you to guess, when royal water ''alone'' would have done the job of dissolving organic tissue.



* AscendToAHigherPlaneOfExistence: What may have happened to [[spoiler:Weyer, Agrippa, and Daniel]] if you choose the right ending.
* AssholeVictim: Daniel or Alexander, depending of the ending. Either of these two qualifies. Redemptive attempts aside if we talk about Daniel - he was not even an alien as Alexander was, and even Alexander himself feels a little surprised by him.
* BackFromTheDead: [[spoiler:Agrippa in the GoldenEnding. The potion Daniel makes for him allows him to be healed and re-embodied in the other world.]]

to:

* AscendToAHigherPlaneOfExistence: What may have happened to [[spoiler:Weyer, [[spoiler: Weyer, Agrippa, and Daniel]] if you choose the right ending.
* AssholeVictim: Daniel or Alexander, depending of the ending. Either of these two qualifies. Redemptive attempts aside if we talk about Daniel - -- he was not even an alien as Alexander was, and even Alexander himself feels a little surprised by him.
* BackFromTheDead: [[spoiler:Agrippa [[spoiler: Agrippa in the GoldenEnding. The potion Daniel makes for him allows him to be healed and re-embodied in the other world.]]
20th Feb '16 6:47:44 PM Folamh3
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Added DiffLines:

* ExpositoryGameplayLimitation: In several of the flashbacks, the player is limited to only walking or running forwards.
29th Jan '16 4:41:21 PM Vorpale
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* FacialHorror: If the player is caught by a monster, this is likely to be the last thing they see. [[spoiler:Also applies to Agrippa, though his friendly attitude tends to undermine the horror after the initial shock wears off.]]

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* FacialHorror: If the player is caught by a monster, this is likely to be the last thing they see. [[spoiler:Also applies to Agrippa, though his friendly attitude tends to undermine the horror after the initial shock wears off.off]]. If you look at one of Alexander's portraits while your sanity is low enough, the result also qualifies, but since it's heavily implied that [[spoiler: Alexander is actually an alien creature, it could just be his true form.]]
24th Dec '15 5:45:58 PM crashkey
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* AlternateRealityGame: One of the thirteen indie games that form the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG.

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* AlternateRealityGame: One of the thirteen indie games that form the bulk of the material of Creator/{{Valve|Software}}'s "[[http://valvearg.com/wiki/Valve_ARG_Wiki PotatoFoolsDay]]" ''VideoGame/{{Portal 2}}'' ARG.ARG, see the Justine folder for more about that scenario.



* WholePlotReference: [[VideoGame/{{Portal 2}} A psychotic woman forces a seemingly mute woman to run through a series of death traps while making clever remarks.]]

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* WholePlotReference: [[VideoGame/{{Portal 2}} [[VideoGame/{{Portal}} A psychotic woman forces a seemingly mute woman to run through a series of death traps while making clever remarks.]]
23rd Dec '15 11:51:54 PM crashkey
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* GameBreakingBug: The game flat out ''refuses'' to run on anything except very specific video cards.
** Note that the first patch remedied this to some extent: Amnesia now runs on any [=GeForce=] 6 or higher Nvidia card, or any Radeon x1300 or higher.
23rd Dec '15 10:21:08 PM crashkey
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* EldritchAbomination: The monsters, who are actually transformed servants of Alexander.

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* EldritchAbomination: The monsters, who are actually transformed servants of Alexander.Shadow.
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