History VideoGame / AmnesiaTheDarkDescent

30th Nov '17 8:53:09 PM Taxi-Pizzatime
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30th Nov '17 8:52:43 PM Taxi-Pizzatime
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* DeathIsASlapOnTheWrist: Dying just sends you to the nearest respawn and you can continue on your merry way.
8th Sep '17 5:20:57 PM TheJayman49
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* UncannyValley: Deliberately invoked with the Grunt; in what looks like a pale, drooping corpse, there's a jaw that looks like it was designed by Salvador Dali.
4th Sep '17 8:26:06 PM PaulA
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* ShoutOut: Daniel's backstory, wherein he loses his memories of a large portion of his life and is involved in exploring an ancient set of ruins hidden under a vast desert which contain AlienGeometry, is reminiscent of the Creator/HPLovecraft story ''The Shadow Out of Time''.

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* ShoutOut: Daniel's backstory, wherein he loses his memories of a large portion of his life and is involved in exploring an ancient set of ruins hidden under a vast desert which contain AlienGeometry, is reminiscent of the Creator/HPLovecraft story ''The Shadow Out of Time''."Literature/TheShadowOutOfTime".
20th Aug '17 8:57:03 PM Heart
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** The "Sanity Potion", [[ExactlyWhatItSaysOnTheTin which restores the player's sanity by one level]], similar to how Laudanum restores health. It isn't used anywhere in the main game, but is still fully functional and can be placed into maps via the level editor. Was likely not used because it would have made the game too easy, and wouldn't be terribly useful, since sanity is passively replenished as you progress through the game. It is also possible that the devs thought it didn't fit the setting, as drugs for treating mental illness were extremely primitive and largely ineffective in the Victorian era.

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** The "Sanity Potion", [[ExactlyWhatItSaysOnTheTin which restores the player's sanity by one level]], similar to how Laudanum restores health. It isn't used anywhere in the main game, but is still fully functional and can be placed into maps via the level editor. Was likely not used because it would have made the game too easy, and wouldn't be terribly useful, since sanity is passively replenished as whenever you progress through the game.solve a puzzle. It is also possible that the devs thought it didn't fit the setting, as drugs for treating mental illness were extremely primitive and largely ineffective in the Victorian era.


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* GlamourFailure: Never stated outright, but looking at Alexander's portrait at low sanity is implied to be this - [[spoiler:rather than simply an insane hallucination, the player is probably, in fact, seeing his true form.]]
6th Aug '17 11:04:13 AM dieseldragons
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* GoldenEnding: [[spoiler:By tossing Agrippa's severed head into the portal, Agrippa gets through the portal, leaving Daniel and Alexander trapped in the Inner Sanctum. The Shadow kills Alexander and apparently kills Daniel too, but Daniel is drawn through the portal by Agrippa before he truly dies. Agrippa (alive and well due to the potion Daniel gives him) and Weyer both begin to tend to Daniel's wounds. Agrippa tells Daniel "everything will be alright," implying they will bring him back from the brink of death, and give him the potential {{Immortality}} they have in their world.]]

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* GoldenEnding: Considered by some fans who invoke StoryBranchFavoritism. [[spoiler:By tossing Agrippa's severed head into the portal, Agrippa gets through the portal, leaving Daniel and Alexander trapped in the Inner Sanctum. The Shadow kills Alexander and apparently kills Daniel too, but Daniel is drawn through the portal by Agrippa before he truly dies. Agrippa (alive and well due to the potion Daniel gives him) and Weyer both begin to tend to Daniel's wounds. Agrippa tells Daniel "everything will be alright," implying they will bring him back from the brink of death, and give him the potential {{Immortality}} they have in their world.]]
6th Aug '17 9:46:38 AM dieseldragons
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* PlotTumor: Everything Agrippa is, and the errands he has Daniel running around to accomplish, is this. It derails the original story, and subverts [[MotiveDecay Daniel seeking revenge upon Alexander's corruption and crimes]]. It also robs from the challenge as doing these tasks [[MercyMode gives players many opportunities to restore sanity]]. Little wonder many gamers do not consider the GoldenEnding to be the [[CuttingOffTheBranches Canon Ending]].
15th Jun '17 5:06:47 PM NightShade96
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* MemoryJar: The game has a few [[AllThereInTheManual unexplained cylinders]] of Alexander's (each containing a single vague memory) scattered throughout the castle.
16th May '17 8:44:17 AM Monolaf317
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!!Tropes:
16th May '17 8:42:12 AM Monolaf317
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* DVDCommentary: Developer Commentaries are able to be toggled, and appear in-game in the form of the Frictional logo (a 6-sided gear) surrounding a microphone. Since most players will want to go the first round without the commentary, this gives a bit of a boost to its replayability. The commentaries are a PreOrderBonus.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AmnesiaTheDarkDescent