History VideoGame / AmnesiaTheDarkDescent

9th Feb '17 7:56:18 AM HowComeSugarIsLegal
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Added DiffLines:

* TalkingToHimself: The girl [[spoiler:whom Daniel murders]] and her mother are both voiced by Creator/LaniMinella. Wilhelm and his men are all voiced by Dan Zullo.
31st Dec '16 9:38:48 PM nombretomado
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* EasterEgg: There is a letter from "A.S Laboratories" hidden behind some books on a bookshelf in one of the rooms that mentions a Space-Span Device. A.S Laboratories is the same Aperture Science from the ''{{Videogame/Portal}}'' series and the Space-Span device is the portal gun. If you find the letter, at the end in the final room, the body covered in chains and tied to the ceiling is a direct ShoutOut to GLaDOS, and the dialogue between Justine and Clarice changes: Justine requests that Clarice post a letter to the mysterious A.S Laboratories to let them know that she is "still alive". The entire set up of the game acts as a ShoutOut to ''{{Videogame/Portal}}''.

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* EasterEgg: There is a letter from "A.S Laboratories" hidden behind some books on a bookshelf in one of the rooms that mentions a Space-Span Device. A.S Laboratories is the same Aperture Science from the ''{{Videogame/Portal}}'' series and the Space-Span device is the portal gun. If you find the letter, at the end in the final room, the body covered in chains and tied to the ceiling is a direct ShoutOut to GLaDOS, [=GLaDOS=], and the dialogue between Justine and Clarice changes: Justine requests that Clarice post a letter to the mysterious A.S Laboratories to let them know that she is "still alive". The entire set up of the game acts as a ShoutOut to ''{{Videogame/Portal}}''.



** For good reason, too -- the DLC was part of the "Potato Sack" AlternateRealityGame carried on through several indie games, leading up to ''VideoGame/{{Portal 2}}''. The backstory for the ARG explains that GLaDOS hijacked all of the games, adding in references to potatoes and so on, and unlocking hints in one game would lead to certain tasks in another in the Sack, all which would unlock clues and actually managed to knock the release time of ''VideoGame/{{Portal 2}}'' down by several hours, all by fan cooperation.

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** For good reason, too -- the DLC was part of the "Potato Sack" AlternateRealityGame carried on through several indie games, leading up to ''VideoGame/{{Portal 2}}''. The backstory for the ARG explains that GLaDOS [=GLaDOS=] hijacked all of the games, adding in references to potatoes and so on, and unlocking hints in one game would lead to certain tasks in another in the Sack, all which would unlock clues and actually managed to knock the release time of ''VideoGame/{{Portal 2}}'' down by several hours, all by fan cooperation.
17th Oct '16 5:03:09 PM ZemplinTemplar
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* AerithAndBob: The three main characters are Daniel, Alexander and... Agrippa.

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* AerithAndBob: The three main characters are Daniel, Alexander and... Agrippa. (Agrippa is Heinrich Cornelius A., but his character is almost purely LastNameBasis.)
24th Sep '16 3:45:36 AM Morgenthaler
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* {{Uberwald}}: The {{Prussia}}n woodlands that surround Castle Brennenburg, including the tiny village of Altstadt just down the road. Most of the information on it is revealed through diary entries, notes on the location, and [[AllThereInTheManual supplemental materials]].

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* {{Uberwald}}: The {{Prussia}}n UsefulNotes/{{Prussia}}n woodlands that surround Castle Brennenburg, including the tiny village of Altstadt just down the road. Most of the information on it is revealed through diary entries, notes on the location, and [[AllThereInTheManual supplemental materials]].
29th Jun '16 6:31:07 PM crashkey
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* NothingIsScarier: In spades. The monsters are scarce enough to keep them from being a source of frustration, but frequent enough to ramp up the terror. Add to that ambient sounds that, at times, sound like footsteps, and you'll be cowering in a corner for fear of a monster you haven't even seen yet. The game doesn't even let you get a good look at the monsters, ever, because just looking at them drops your sanity meter and [[InterfaceScrew causes the screen to blur]]... and [[FromBadToWorse makes them notice you]].

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* NothingIsScarier: In spades. The monsters are scarce enough to keep them from being a source of frustration, but frequent enough to ramp up the terror. Add to that ambient sounds that, at times, sound like footsteps, and you'll be cowering in a corner for fear of a monster you haven't even seen yet.yet - or ''may not even be there in the first place''. The game doesn't even let you get a good look at the monsters, ever, because just looking at them drops your sanity meter and [[InterfaceScrew causes the screen to blur]]... and [[FromBadToWorse makes them notice you]].
3rd Jun '16 7:37:18 PM eroock
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A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''

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A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, Creator/FrictionalGames, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''
2nd Jun '16 5:56:14 PM PravinLal
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* DownerEnding: The bad ending, in which Daniel dies [[spoiler:and Alexander gets away scot-free with everything]]. Many of the custom stories also have downer endings:

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* DownerEnding: The bad ending, in which Daniel [[spoiler:Daniel dies [[spoiler:and and Alexander gets away scot-free with everything]]. Many of the custom stories also have downer endings:
2nd Jun '16 4:23:01 PM eroock
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->''I have tried everything and there is no way to fight back. You need to escape it as long as you can. Redeem us both Daniel. Descend into the darkness where Alexander waits and murder him.''
->''Your former self,''
-->--'''Daniel'''

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->''I ->''"I have tried everything and there is no way to fight back. You need to escape it as long as you can. Redeem us both Daniel. Descend into the darkness where Alexander waits and murder him.''
->''Your
"''
-->-- Your
former self,''
-->--'''Daniel'''
self, '''Daniel'''



A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther.''

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A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''
20th Apr '16 1:11:13 PM MelancholyUtopia
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Added DiffLines:

* CuttingTheKnot: All the rooms are easily passable by killing the prisoners instead of saving them.
20th Feb '16 9:43:45 PM aye_amber
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-->-- '''Daniel'''

to:

-->-- '''Daniel'''
-->--'''Daniel'''



A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther''.

to:

A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Frictional Games, with primary development by thechineseroom, the team responsible for ''VideoGame/DearEsther''.
''VideoGame/DearEsther.''









* AerithAndBob: The three main characters are Daniel, Alexander and...Agrippa.
* AlienGeometries: [[spoiler:The Choir and Chancel towards the end of the game are... peculiar. Daniel also has visions of these when he first finds the orb.]]

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* AerithAndBob: The three main characters are Daniel, Alexander and... Agrippa.
* AlienGeometries: [[spoiler:The [[spoiler: The Choir and Chancel towards the end of the game are... peculiar.Peculiar. Daniel also has visions of these when he first finds the orb.]]



* AlwaysABiggerFish: An offscreen variant. Boy, that Brute sure is scary, isn't he? You can't do anything to stop him and if he finds you you're dead in moments. [[spoiler:So exactly what was capable of dismembering one so easily?]]
* AndIMustScream: [[spoiler:If Daniel allows Alexander's ritual to take place, or stays in his cell when imprisoned, the Shadow will consume him. It's implied that this traps his conscious in absolute darkness ''forever''.]]
** Can also apply to [[spoiler:Agrippa]], who is chained to a wall for 300 years, conscious but unable to move.
* ArtifactOfDoom: The Orbs. [[spoiler:If, for whatever reason, the individual who discovers one is unable to master its power, then the Shadow that guards it will relentlessly pursue him, killing everyone he encounters in the process.]]
* ArtificialStupidity: One of the few breaks you'll ever get in the game when encountering monsters. Most of them have horrible vision when you're not in light, get bored chasing you after a while, or are generally unable to notice you when you're literally right next to them. In areas with bottomless pits and other falls, you can lure them to falling to their death (despawn). Also, they cannot attack you if you're on top of them or they are somehow stuck on top of barrels, [[http://www.youtube.com/watch?v=YEvlauKxJ3g and they can't see you if you can't see them]]. Probably justified in-game - the monsters are described as "feeding off your fear" in a way, are more likely to see you if you keep staring at them, and their strength is dependent on ''your'' mental strength. If you're good at avoiding them, don't expect much ArtificialBrilliance.

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* AlwaysABiggerFish: An offscreen off-screen variant. Boy, that Brute sure is scary, isn't he? You can't do anything to stop him and if he finds you you're dead in moments. [[spoiler:So [[spoiler: So exactly what was capable of dismembering one so easily?]]
* AndIMustScream: [[spoiler:If [[spoiler: If Daniel allows Alexander's ritual to take place, or stays in his cell when imprisoned, the Shadow will consume him. It's implied that this traps his conscious in absolute darkness ''forever''.]]
''forever.'']]
** Can also apply to [[spoiler:Agrippa]], [[spoiler: Agrippa,]] who is chained to a wall for 300 years, conscious but unable to move.
* ArtifactOfDoom: The Orbs. [[spoiler:If, [[spoiler: If, for whatever reason, the individual who discovers one is unable to master its power, then the Shadow that guards it will relentlessly pursue him, killing everyone he encounters in the process.]]
* ArtificialStupidity: One of the few breaks you'll ever get in the game when encountering monsters. Most of them have horrible vision when you're not in light, get bored chasing you after a while, or are generally unable to notice you when you're literally right next to them. In areas with bottomless pits and other falls, you can lure them to falling to their death (despawn). Also, they cannot attack you if you're on top of them or they are somehow stuck on top of barrels, [[http://www.[[https://www.youtube.com/watch?v=YEvlauKxJ3g and they can't see you if you can't see them]]. Probably justified in-game - -- the monsters are described as "feeding off your fear" in a way, are more likely to see you if you keep staring at them, and their strength is dependent on ''your'' mental strength. If you're good at avoiding them, don't expect much ArtificialBrilliance.



** A rather subtle one: in one of Alexander's research notes a dog is referred to as ''Canis lupus familiaris''. This is the dog's modern taxonomic classification, but at the time the game is set in the accepted classification was ''Canis domesticus'' or ''Canis familiaris''.

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** A rather subtle one: in In one of Alexander's research notes a dog is referred to as ''Canis lupus familiaris''. familiaris.'' This is the dog's modern taxonomic classification, but at the time the game is set in the accepted classification was ''Canis domesticus'' or ''Canis familiaris''.familiaris.''



** According to ''Amnesia'', combining aqua regia, orpiment, cuprite, and calamine all together[[note]]no idea how much of each, which one goes first, etc.[[/note]] creates simply "acid". No, the pH isn't known either. Note that Aqua Regia is already a mixture of nitric and hydrochloric acid capable of dissolving gold. Why you must add a copper-based mineral (cuprite), Arsenic Trisulfide (orpiment, once used for poisoned arrows) and Zinc Oxide (calamine, used in cosmetic creams and powders) is up to you to guess, when royal water ''alone'' would have done the job of dissolving organic tissue.

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** According to ''Amnesia'', ''Amnesia,'' combining aqua regia, orpiment, cuprite, and calamine all together[[note]]no together [[note]] no idea how much of each, which one goes first, etc.etc. [[/note]] creates simply "acid". "acid." No, the pH isn't known either. Note that Aqua Regia is already a mixture of nitric and hydrochloric acid capable of dissolving gold. Why you must add a copper-based mineral (cuprite), Arsenic Trisulfide (orpiment, once used for poisoned arrows) and Zinc Oxide (calamine, used in cosmetic creams and powders) is up to you to guess, when royal water ''alone'' would have done the job of dissolving organic tissue.



* AscendToAHigherPlaneOfExistence: What may have happened to [[spoiler:Weyer, Agrippa, and Daniel]] if you choose the right ending.
* AssholeVictim: Daniel or Alexander, depending of the ending. Either of these two qualifies. Redemptive attempts aside if we talk about Daniel - he was not even an alien as Alexander was, and even Alexander himself feels a little surprised by him.
* BackFromTheDead: [[spoiler:Agrippa in the GoldenEnding. The potion Daniel makes for him allows him to be healed and re-embodied in the other world.]]

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* AscendToAHigherPlaneOfExistence: What may have happened to [[spoiler:Weyer, [[spoiler: Weyer, Agrippa, and Daniel]] if you choose the right ending.
* AssholeVictim: Daniel or Alexander, depending of the ending. Either of these two qualifies. Redemptive attempts aside if we talk about Daniel - -- he was not even an alien as Alexander was, and even Alexander himself feels a little surprised by him.
* BackFromTheDead: [[spoiler:Agrippa [[spoiler: Agrippa in the GoldenEnding. The potion Daniel makes for him allows him to be healed and re-embodied in the other world.]]
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