History VideoGame / AmericanMcGeesAlice

2nd May '16 1:17:49 AM aye_amber
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The game itself is an early action adventure, with Alice using a variety of [[ImprobableWeaponUser deadly toys to kill the inhabitants]] trying to destroy her and solving a number of puzzles along the way. The soundtrack is particularly notable, created by NineInchNails member Chris Vrenna with exclusively Victorian instruments and toys.

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The game itself is an early action adventure, with Alice using a variety of [[ImprobableWeaponUser deadly toys to kill the inhabitants]] trying to destroy her and solving a number of puzzles along the way. The soundtrack is particularly notable, created by NineInchNails Music/NineInchNails member Chris Vrenna with exclusively Victorian instruments and toys.
14th Apr '16 5:48:06 PM Nohbody
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%% commented out as dual trope entry * ExpositionFairy / StopHelpingMe: The Cheshire Cat. Less annoying than other examples since you actually have to summon his help but, the character's eponymous quirks being what they are, his "help" is often enigmatic to the point of uselessness.
16th Mar '16 5:52:46 AM lady_peaseblossom
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* BloodlessCarnage: Compared to the bloody violence throughout the rest of the game, the [[spoilers: White Rabbit's]] death from [[spoilers: being crushed by the Mad Hatter's foot]] is surprisingly lacking in gore. Arguably, this serves to make the scene even ''more'' disturbing.

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* BloodlessCarnage: Compared to the bloody violence throughout the rest of the game, the [[spoilers: [[spoiler: White Rabbit's]] death from [[spoilers: [[spoiler: being crushed by the Mad Hatter's foot]] is surprisingly lacking in gore. Arguably, this serves to make the scene even ''more'' disturbing.
16th Mar '16 5:52:23 AM lady_peaseblossom
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Added DiffLines:

* BloodlessCarnage: Compared to the bloody violence throughout the rest of the game, the [[spoilers: White Rabbit's]] death from [[spoilers: being crushed by the Mad Hatter's foot]] is surprisingly lacking in gore. Arguably, this serves to make the scene even ''more'' disturbing.
16th Mar '16 5:43:47 AM lady_peaseblossom
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Added DiffLines:

--> '''Alice:''' Everyone I love dies violently-- unnaturally. I'm cursed. Why go on? I'll just hurt others...
2nd Feb '16 8:45:36 AM spirasen
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%% commented out as ZeroContextExample * LethalLavaLand: The Land of Fire and Brimstone
%% commented out as ZeroContextExample * MacroZone: The Vale of Tears and Wonderland Woods segments.
%% commented out as ZeroContextExample * MajorInjuryUnderreaction: Dormouse and March Hare, especially Dormouse.
%% commented out as ZeroContextExample * MakeMeWannaShout: The Boojum.

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%% commented out as ZeroContextExample * LethalLavaLand: The Land of Fire and Brimstone
Brimstone.
%% commented out as ZeroContextExample * MacroZone: The Vale of Tears and Wonderland Woods segments.
%% commented out as ZeroContextExample * MajorInjuryUnderreaction: Dormouse and March Hare, especially Dormouse.
%% commented out as ZeroContextExample * MakeMeWannaShout: The Boojum.



%% commented out as ZeroContextExample * MentalWorld: And how delightfully [[MadnessMakeover mental]] it is!

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%% commented out as ZeroContextExample * MentalWorld: And how delightfully [[MadnessMakeover mental]] it is!



%% commented out as ZeroContextExample * MindScrew

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%% commented out as ZeroContextExample * MindScrew



* NestedMouths: The Queen of Hearts monster has the Mad Hatter's face inside her mouth, with Alice's face inside his. See this [[http://www.youtube.com/watch?v=n9tDTj6ltL8#t=4m05s in this video]].

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* NestedMouths: The Queen of Hearts monster has the Mad Hatter's face inside her mouth, with Alice's face inside his. See this [[http://www.[[https://www.youtube.com/watch?v=n9tDTj6ltL8#t=4m05s in this video]].video.]]



%% commented out as ZeroContextExample * OurBansheesAreLouder: The boojums are essentially these.

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%% commented out as ZeroContextExample * OurBansheesAreLouder: The boojums are essentially these.



%% commented out as ZeroContextExample * PuzzlePan: Inverted

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%% commented out as ZeroContextExample * PuzzlePan: InvertedInverted.



* RuleOfSymbolism: LOTS. Most major characters that Alice encouters and many of the locations represent someone or something that caused her madness or something she encountered after being driven insane. Some examples include the Vorpal Blade, which is the spoon used to feed her at the asylum (which she had tried to use as a weapon in one brief time that she was conscious) and the Land of Fire and Brimstone, which symbolizes the fire that destroyed her house. Boss enemies and some monsters represent employees and patients at the asylum or figures from her past.

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* RuleOfSymbolism: LOTS. Most major characters that Alice encouters encounters and many of the locations represent someone or something that caused her madness or something she encountered after being driven insane. Some examples include the Vorpal Blade, which is the spoon used to feed her at the asylum (which she had tried to use as a weapon in one brief time that she was conscious) and the Land of Fire and Brimstone, which symbolizes the fire that destroyed her house. Boss enemies and some monsters represent employees and patients at the asylum or figures from her past.



%% commented out as ZeroContextExample, reviewish * SceneryPorn[=/=]SceneryGorn: Looks gorgeous for its day. Madness Return's level designs also look ''fantastic''.

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%% commented out as ZeroContextExample, reviewish * SceneryPorn[=/=]SceneryGorn: SceneryPorn / SceneryGorn: Looks gorgeous for its day. Madness Return's level designs also look ''fantastic''.''fantastic.''



* WeaponizedOffspring: Tweedle Dee and Tweedle Dum [[MatryoshkaObject can open up and spawn smaller, weaker copies of themselves]].

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* WeaponizedOffspring: Tweedle Dee and Tweedle Dum [[MatryoshkaObject can open up and spawn smaller, weaker copies of themselves]].themselves.]]



** Queen Of Hearts, a writhing mass of tentacles herself, has tentacles sticking out in most of the levels (they often serve as visible [[InvisibleWall Invisible Walls]] since you simply CANNOT climb onto them)

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** Queen Of Hearts, a writhing mass of tentacles herself, has tentacles sticking out in most of the levels (they often serve as visible [[InvisibleWall Invisible Walls]] {{Invisible Wall}}s since you simply CANNOT climb onto them)



* YourHeadASplode: [[spoiler:The Duchess]], [[spoiler:The Mad Hatter]] and [[spoiler:The Cheshire Cat]] die this way. They [[UnexplainedRecovery got better]] [[spoiler:in the sequel]] though.

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* YourHeadASplode: [[spoiler:The Duchess]], [[spoiler:The Duchess,]] [[spoiler: The Mad Hatter]] Hatter,]] and [[spoiler:The [[spoiler: The Cheshire Cat]] die this way. They [[UnexplainedRecovery got better]] [[spoiler:in [[spoiler: in the sequel]] though.



%% commented out as ZeroContextExample * YourWorstNightmare: The whole game, basically, at least for Alice, although it's for her own good. It's the only way to regain her sanity.

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%% commented out as ZeroContextExample * YourWorstNightmare: The whole game, basically, at least for Alice, although it's for her own good. It's the only way to regain her sanity. \n
21st Jan '16 7:12:11 AM Prfnoff
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One of the most disturbing video games ever released, '''''American [=McGee=]'s Alice''''' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by ElectronicArts, and helmed by IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

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One of the most disturbing video games ever released, '''''American ''American [=McGee=]'s Alice''''' Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by ElectronicArts, and helmed by IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.
20th Nov '15 2:52:09 PM LadyJaneGrey
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%% commented out as ZeroContextExample * HopelessBossFight: The first encounter with the Jabberwock.

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%% commented out as ZeroContextExample * HopelessBossFight: The Alice can't defeat the Jabberwock without the Jabberwock Eye Staff, which she doesn't have the first encounter with time she confronts him. Thus, her goal the Jabberwock.first time is to simply survive his attacks long enough for the Gryphon to come, tear his eye out, and send him running, giving her what she needs to assemble the weapon. (Ironically, while she can't win, this is a ''much'' easier battle to clear than the rematch, where she can - and must - defeat him.)
20th Nov '15 1:07:22 PM LadyJaneGrey
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* EyeScream: Guess what makes up the business end of the Jabberwock's Eye Staff?
** Many of the Insane Children have their eyes pinned open.

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* EyeScream: Guess what makes up the business end of the Jabberwock's Eye Staff?
** Many
Staff? Also, many of the Insane Children have their eyes pinned open.



* GutPunch: The first few parts of the game are pretty violent, but not overly so (at least not compared to similar games), ''until'' you reach the part where the White Rabbit is crushed by the Mad Hatter's foot. ''Then'' you start to realize how dark this game is, and that it's only going to get darker from here.



* IdleAnimation - Looking down the barrel of the blunderbuss, prying open a jackbomb, burying a card in her own skull, playing with knives ... Alice is ''dangerous'' when she's bored.
** A lot of the enemies have them as well, such as the Boojum removing and holding up its head to get a better view of the area.
* ImAHumanitarian: The Duchess. She's implied to be a cannibal right from the first time someone mentions her, and it proves to be true: right before the BossBattle starts, she comments on how delectable Alice looks. Plus, her most dangerous - and most disturbing - attack consists of liftning Alice up and biting her on the head. (She can only do this if Alice comes within close range, which is ''not'' a good idea with this Boss, or most Bosses in general.)

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* IdleAnimation - Looking down the barrel of the blunderbuss, prying open a jackbomb, burying a card in her own skull, playing with knives ... Alice is ''dangerous'' when she's bored.
**
bored. A lot of the enemies have them as well, such as the Boojum removing and holding up its head to get a better view of the area.
* ImAHumanitarian: ImAHumanitarian:
**
The Duchess. She's implied to be a cannibal right from the first time someone mentions her, and it proves to be true: right before the BossBattle starts, she comments on how delectable Alice looks. Plus, her most dangerous - and most disturbing - attack consists of liftning Alice up and biting her on the head. (She can only do this if Alice comes within close range, which is ''not'' a good idea with this Boss, or most Bosses in general.)



* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. American [=McGee=] had been a designer for id Software and worked on the earlier ''Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was.
** American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.

to:

* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. American [=McGee=] had been a designer for id Software and worked on the earlier ''Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was.
** American
was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)



* InfinityPlusOneSword - Blunderbuss and Jabberwock's Eye Staff. Blunderbuss simply annihilates everything non-boss in a pretty wide area while draining your full Will bar. Eye Staff is more gradual in its use, but just as deadly.

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* InfinityPlusOneSword - InfinityPlusOneSword: Blunderbuss and Jabberwock's Eye Staff. Blunderbuss simply annihilates everything non-boss in a pretty wide area while draining your full Will bar. Eye Staff is more gradual in its use, but just as deadly.
5th Oct '15 12:35:11 AM zer0vect0r
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--> '''I''' rule wonderland alone. Your interference will not be tolerated. This realm is for grown-ups. Raw, well-ordered, ruthless, careening on the jagged edge of reality. Self-pitying ''dreamers'' are not wanted here. They cannot survive here. You fear the truth. You live in shadows. Your pathetic attempts to reclaim your sanity have failed. Retreat to the sterile safety of your safe delusions or risk inevitable annihilation. If you destroy me, you destroy yourself. Leave now and some hollow part of you may survive. Stay, and I will break you ''down''. You will lose yourself. '''FOREVER'''.

to:

--> '''I''' rule wonderland alone. Your interference will not be tolerated. This realm is for grown-ups. Raw, well-ordered, ruthless, careening on the jagged edge of reality. Self-pitying ''dreamers'' are not wanted here. They cannot survive here. You fear the truth. You live in shadows. Your pathetic attempts to reclaim your sanity have failed. Retreat to the sterile safety of your safe delusions self-delusions or risk inevitable annihilation. If you destroy me, you destroy yourself. Leave now and some hollow part of you may ''may'' survive. Stay, and I will break you ''down''. You will lose yourself. '''FOREVER'''.
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