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* BattlefieldPromotion: If the Sole Survivor sticks with the Enclave, they can potentially get promoted past whatever rank Nate earned before the Great War.



* FalloutShelterFail: Vault 111's "government wing", despite being designed specifically to be sturdier than the actual Vault, suffered from failing water pipes due to aftershocks from the nuclear strikes. As a result, whole sections are either inaccessible due to flooding or rusting through. The Enclave cryopods the Sole Survivor finds are ''the only ones left''.

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* FalloutShelterFail: Vault 111's "government wing", despite being designed specifically to be sturdier than the actual Vault, suffered from failing water pipes due to aftershocks from the nuclear strikes. As a result, whole sections are either inaccessible due to flooding or rusting through. The Enclave cryopods the Sole Survivor finds are some of ''the only ones left''.left'', and they're already on borrowed time when they make it.



* PerspectiveFlip: If the Sole Survivor antagonizes the Enclave and sides with the Brotherhood, an alternate final quest shows up involving a large-scale assault Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. [[spoiler:Ironically mirroring how the Enclave defeats the Brotherhood, only from the opposing side this time around.]]

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* PerspectiveFlip: If the Sole Survivor antagonizes the Enclave and sides with the Brotherhood, an alternate final quest shows up involving a large-scale assault Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. [[spoiler:Ironically Ironically mirroring how the Enclave defeats the Brotherhood, only from the opposing side this time around.]]

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* HistoryRepeats: If the Sole Survivor antagonizes the Enclave and sides with the Minutemen, an alternate final quest shows up [[spoiler:which involves infiltrating the oil rig of the coast of the Commonwealth and blowing it up, echoing how the Chosen One took out original Poseidon Oil Rig in ''VideoGame/Fallout2''.]]

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* HistoryRepeats: If the Sole Survivor antagonizes the Enclave and sides with the Minutemen, an alternate final quest shows up [[spoiler:which involves infiltrating the oil rig of the coast of the Commonwealth and blowing it up, echoing how the Chosen One took out the original Poseidon Oil Rig in ''VideoGame/Fallout2''.]]


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* PerspectiveFlip: If the Sole Survivor antagonizes the Enclave and sides with the Brotherhood, an alternate final quest shows up involving a large-scale assault Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. [[spoiler:Ironically mirroring how the Enclave defeats the Brotherhood, only from the opposing side this time around.]]
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* HistoryRepeats: If the Sole Survivor antagonizes the Enclave and sides with the Minutemen, an alternate final quest shows up [[spoiler:which involves infiltrating the oil rig of the coast of the Commonwealth and blowing it up, echoing how the Chosen One took out original Poseidon Oil Rig in ''VideoGame/Fallout2''.]]
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* EqualOpportunityEvil: PlayedWith. The Enclave, if nothing else, isn't shown to be particularly racist or sexist within its own ranks. Even the more pragmatic and non-purist members like Colonel Whitehill, however, tend to look down on wastelanders, even if they're willing collaborators.

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* LesCollaborateurs: One option for bolstering the Enclave involves encouraging wastelanders to join voluntarily. [[spoiler:Dr. Armstrong offering himself as a willing one gives the Enclave the option to assume control over the Institute rather than killing everyone in it outright.]]

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* LesCollaborateurs: One option for bolstering the Enclave involves encouraging wastelanders to join voluntarily. [[spoiler:Dr. Notably, if the Sole Survivor manages take command over the Minutemen, it's implied that they're welcomed as auxiliaries and collaborators in all but name. Dr. Armstrong offering himself as a willing one [[spoiler:also gives the Enclave the option to assume control over the Institute rather than killing everyone in it outright.]]

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* PuttingTheBandBackTogether: A villainous version. Many of the early quests involve the Sole Survivor helping General Ward rendezvousing with surviving Enclave remnants scattered about since the events of ''Fallout 3'' and ''Broken Steel''.

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* PuttingTheBandBackTogether: A villainous version.
**
Many of the early quests involve the Sole Survivor helping General Ward rendezvousing with surviving Enclave remnants scattered about since the events of ''Fallout 3'' and ''Broken Steel''. Steel''.
** Since the Next-Gen Update for ''Fallout 4'', it's also possible to finish the "Echoes of the Past" quest peacefully by welcoming Major Elias and his Enclave remnant contingent to the fold.

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* DeathOrGloryAttack: Realizing that the Enclave's becoming too powerful even for it to stop, the Brotherhood of Steel rallies and seizes control over a Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. It's made clear, however, that the Brotherhood forces there [[spoiler:including Paladin Danse and Elder Maxson himself]] intend to die to the last man.

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* DeathOrGloryAttack: Realizing that the Enclave's becoming too powerful even for it to stop, the Brotherhood of Steel rallies and seizes control over a Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. It's made clear, however, that the Brotherhood forces there [[spoiler:including Paladin Danse and Elder Maxson himself]] intend to die to the last man.



* HiddenInPlainSight: The entrance leading to the secret "government wing" of Vault 111 was disguised as an unfinished construction site before the Great War, which by the time you find it, has been converted into a raider camp.

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* HiddenInPlainSight: The entrance leading to the secret "government wing" of Vault 111 was disguised as an unfinished construction site before the Great War, which by War. By the time you find it, it has been converted into a raider camp.camp, whose denizens are as much in the dark regarding the sealed door deep inside as you are.



* MadScientist: Dr. Kane, a high-ranking scientist who's awakened alongside General Ward, is a seemingly sedate example of this trope, having previously been a leading figure in American chemicals research. [[spoiler:She's also one of the major figures behind the creation of the Forced Evolutionary Virus and actively devises new strains of FEV once she gets the opportunity to do so.]]

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* MadScientist: Dr. Kane, a high-ranking scientist who's awakened alongside General Ward, is a seemingly sedate example of this trope, having previously been a leading figure in American chemicals research.research at West-Tek. [[spoiler:She's also one of the major figures behind the creation of the Forced Evolutionary Virus and actively devises new strains of FEV once she gets the opportunity to do so.]]



* PropagandaMachine: Enclave Radio can be revived, spreading patriotic propaganda across the Commonwealth. Doing so, however, will ''immediately'' draw the attention of the Brotherhood of Steel, if it hadn't already.

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* PropagandaMachine: Enclave Radio can be revived, spreading patriotic propaganda across the Commonwealth. Doing so, however, will ''immediately'' draw the attention of the Brotherhood of Steel, if it the Sole Survivor's actions hadn't done that already.



* VestigialEmpire: As far as the ones in the Commonwealth are concerned, they're all that remains of the Enclave along the Atlantic Seaboard. The oil rig contingents which rendezvous with General Ward, meanwhile, are revealed to be what's left of the Enclave forces in and around the Capital Wasteland after the [[VideoGame/Fallout3 Lone Wanderer destroyed their mobile base crawler]].

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* VestigialEmpire: As Downplayed. While a "High Command" still exists, as far as the ones in the Commonwealth are concerned, they're all that remains of the Enclave along the Atlantic Seaboard. The oil rig contingents which rendezvous with General Ward, meanwhile, are revealed to be what's left of the Enclave forces in and around the Capital Wasteland after the [[VideoGame/Fallout3 Lone Wanderer destroyed their mobile base crawler]].
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* MirrorCharacter: Well, Mirror Factions. The Enclave and the Brotherhood have become this in the wake of the Brotherhood's harsher tone in the base game and the Enclave's softening in the mod. Both sides are technologically advanced pseudo-states run primarily by military personnel who rely on small squads of power-armored soldiers mobilized via Vertibirds and who are very concerned by the presence of mutants and synths. The differences are either aesthetic (religious knights vs Pre-War military) or minute (the Brotherhood is primarily concerned with synths, the Enclave is primarily concerned with mutants. Both sides agree that both are a threat to pure humans.)
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* GoingNative: Lampshaded by Colonel Whitehill. Unlike Enclave members who've either been in cryopods or have had limited interaction with the outside world, she and other soldiers out in the field for prolonged periods of time have been exposed to enough background pollutants that they're technically no longer "pure."

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* DeathOrGloryAttack: Realizing that the Enclave's becoming too powerful even for it to stop, Brotherhood of Steel rallies around and seizes control over a Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. It's made clear, however, that the Brotherhood forces there [[spoiler:including Paladin Danse and Elder Maxson himself]] intend to die to the last man.

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* DeathOrGloryAttack: Realizing that the Enclave's becoming too powerful even for it to stop, the Brotherhood of Steel rallies around and seizes control over a Pre-War military launch site called Site Gamma, with the aim of firing a warhead at the oil rig of the coast of the Commonwealth. It's made clear, however, that the Brotherhood forces there [[spoiler:including Paladin Danse and Elder Maxson himself]] intend to die to the last man.


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* UnderwaterBase: The oil rig off the coast of the Commonwealth is revealed to have more extensive production facilities beneath the surface alongside other amenities, allowing the Enclave to house more personnel and generally be self-sufficient. Justified give that it's meant to be an Atlantic backup for the Poseidon Oil Rig.

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