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* FlashbackEffects: Edwin's sequence (1910's-1920's) looks like sepia and blue toned photographs with talking toys and moving by a toy car on a roller coaster. Margaret (1943) looks like World War 2 era photographs, and you move between rooms by changing the radio station. Brice's sequence (1959) has the Cinemascope wide-screen and oversaturated color of the era's B-movies of which he was fond.

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* FlashbackEffects: Edwin's sequence (1910's-1920's) looks like sepia and blue toned photographs with talking toys and moving by a toy car on a roller coaster. Margaret (1943) looks like World War 2 era photographs, and you move between rooms by changing the radio station. Brice's sequence (1959) (early 1960's) has the Cinemascope wide-screen and oversaturated color of the era's B-movies of which he was fond.
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* FlashbackEffects: Edwin's sequence (1910's-1920's) looks like sepia and blue toned photographs with talking toys and moving by a toy car on a roller coaster. Margaret (1943) looks like World War 2 era photographs, and you move between rooms by changing the radio station. Brice's sequence (early 1960's) has the Cinemascope wide-screen and oversaturated color of the era's B-movies of which he was fond.

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* FlashbackEffects: Edwin's sequence (1910's-1920's) looks like sepia and blue toned photographs with talking toys and moving by a toy car on a roller coaster. Margaret (1943) looks like World War 2 era photographs, and you move between rooms by changing the radio station. Brice's sequence (early 1960's) (1959) has the Cinemascope wide-screen and oversaturated color of the era's B-movies of which he was fond.
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* Magic8Ball: Roxy has a pyramidal, Illuminati-themed one on her office desk, which the player can use like the real thing.
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* BlackoutBasement: When you first arrive at the house and after helping each of the ghosts pass on, the house's power goes out and has to be reset using a breaker, with creepy red emergency lights to guide you to it. [[spoiler: The last time you do this, the breaker also electrocutes you through the AMBER you're wearing.]]
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---> '''Brice''': [[ComicallyMissingThePoint She has the prettiest handwriting.]]

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---> [[spoiler: '''Brice''': [[ComicallyMissingThePoint She has the prettiest handwriting.]] ]]
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* HedgeMaze: Brice's scenario is boxed in by giant walls of weeds, to the point that they obscure where the house would be in his time period. He's also [[BeserkButton really irritated by them]], being a gardener.

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* HedgeMaze: Brice's scenario is boxed in by giant walls of weeds, to the point that they obscure where the house would be in his time period. He's also [[BeserkButton [[BerserkButton really irritated by them]], being a gardener.
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* HedgeMaze: Brice's scenario is boxed in by giant walls of weeds, to the point that they obscure where the house would be in his time period. He's also [[BeserkButton really irritated by them]], being a gardener.
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* BrickJoke: In the intro sequence, [[spoiler: Edwin]] causes you to crash your car into the lake on your way to the house. In his scenario, you have to control a toy car that Edwin drove into the lake some time ago.

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* BrickJoke: In the intro sequence, [[spoiler: Edwin]] a ghost causes you to crash your car into the lake on your way to the house. In his Edwin's scenario, you have to control a toy car that Edwin he drove into the lake some time ago.

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* BrickJoke: In the intro sequence, [[spoiler: Edwin]] causes you to crash your car into the lake on your way to the house. At the end, when Roxy is back to normal, she asks you where you parked the car.

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* BrickJoke: In the intro sequence, [[spoiler: Edwin]] causes you to crash your car into the lake on your way to the house. At In his scenario, you have to control a toy car that Edwin drove into the end, when lake some time ago.
** Doubled upon at the end. When
Roxy is back to normal, she asks you where you parked the car.



* {{Cloudcuckoolander}}: Played straight with Edwin. Being only a young kid, his overactive imagination allows him to believe his toys are alive, and not even notice his own death, compared to the other two ghosts.

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* {{Cloudcuckoolander}}: Played straight with Edwin. Being only a young kid, his overactive imagination allows him to believe [[LivingToys his toys are alive, alive]], and not he doesn't even notice comment on his own death, compared to the other two ghosts.


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* SuperNotDrowningSkills: Going underneath the frozen lake is completely harmless to Edwin, though likely handwaved by him being a ghost.
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* SongsInTheKeyOfLock: An optional puzzle in Margaret's sequence has a set of decorative tin boxes, where opening one produces part of a sentence. Playing them all in order reveals a man's voice saying, "I miss you, Maggie."
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* BeeAfraid: The bees in the house's garden, if you disturb their hives while controlling Brice. They don't sting you, but you can hear distorted voices taunting you while on-screen.

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* BeeAfraid: The bees in the house's garden, if you disturb their hives while controlling Brice. They don't sting you, but you can hear distorted voices taunting you while on-screen.



* HearingVoices: Aside from what you hear from the hauntings around you, Brice suffered from this himself.
--> '''Brice:''' Watch out for the bees, (whispering) they know stuff!

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* HearingVoices: Aside Natch, given the fact that half of the game involves ghost-hunting. There's a sensor you can use that picks up past voices from what doorknobs, and the AMBER lets you hear from the hauntings around you, Brice suffered from do this himself.
--> '''Brice:''' Watch out for the bees, (whispering) they know stuff!
as well.
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* FifteenPuzzle: Using pieces of a telegram ripped up by Margaret [[spoiler: which reveals that Ted never made it back from the war, after all.]]

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* FifteenPuzzle: Using pieces of a telegram ripped up by Margaret [[spoiler: which reveals that Ted [[DeadAllAlong never made it back from the war, war]], after all.]]
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* ArcSymbol: Each time you return to reality after one of the ghost passes on, your PEEK shows an image of Roxy's face and a ball of light, signifying that one of her astral fragments is recovered. This image is also shown on the box cover.

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* ArcSymbol: Each time you return to reality after one of the ghost ghosts passes on, your PEEK shows an image of Roxy's face and a ball of light, signifying that one of her astral fragments is recovered. This image is also shown on the box cover.

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Changed a tag for one more appropriate.


* {{AFGNCAAP}}: Apart from driving a car, you're never described or named in any way during the introduction.


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* FeaturelessProtagonist: Apart from driving a car, you're never described or named in any way during the introduction.
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* MagicalSecurityCam: The various CCTV cameras around the house, which instantly track where a haunting happens to be for a few seconds, complete with dramatic music. The feeds you see are also broadcasted to your [=PeeK=] from time to time as you explore the area.
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* ArcSymbol: Each time you return to reality after one of the ghost passes on, your PEEK shows an image of Roxy's face and a ball of light, signifying that one of her astral fragments is recovered. This image is also shown on the box cover.
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* ConspiracyTheorist: Brice was obsessed with thinking [=UFO=]s were going to find him, and had been planning to take Mandy with her when they did. His hideout has articles he'd put up as evidence, and you have to raise a signal flag that would supposedly call said aliens.

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* ConspiracyTheorist: Brice was obsessed with thinking [=UFO=]s were going to find him, and had been planning to take Mandy with her him when they did. His hideout has articles he'd put up as evidence, and you have to raise a signal flag that would supposedly call said aliens.
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* ConspiracyTheorist: Brice was obsessed with thinking UFOs were going to find him, and had been planning to take Mandy with her when they did. His hideout has articles he'd put up as evidence, and you have to raise a signal flag that would supposedly call said aliens.

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* ConspiracyTheorist: Brice was obsessed with thinking UFOs [=UFO=]s were going to find him, and had been planning to take Mandy with her when they did. His hideout has articles he'd put up as evidence, and you have to raise a signal flag that would supposedly call said aliens.

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number of the beast


** [[spoiler: Brice screams this as his soul is presumably taken to hell.]]

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** [[spoiler: Brice screams this as his soul is presumably [[DraggedOffToHell taken to hell.hell]].]]


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* ConspiracyTheorist: Brice was obsessed with thinking UFOs were going to find him, and had been planning to take Mandy with her when they did. His hideout has articles he'd put up as evidence, and you have to raise a signal flag that would supposedly call said aliens.


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* NumberOfTheBeast: The lock on the secret hatch to Brice's hideout is set at '666' when you find it, though it isn't the right code. Doubles as {{Foreshadowing}}.

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* {{Cloudcuckoolander}}: Edwin has quite an overactive imagination, and saw no danger in going into a frozen lake.

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* {{Cloudcuckoolander}}: Edwin has quite an Played straight with Edwin. Being only a young kid, his overactive imagination, imagination allows him to believe his toys are alive, and saw no danger in going into a frozen lake.not even notice his own death, compared to the other two ghosts.


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* LeftTheBackgroundMusicOn: The music in Margaret's world comes from radio stations, complete with period-appropriate commercials in between songs. Tuning between stations is also how you move between rooms in the house.
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** Brice's has to be the weirdest transition of all, [[{{Symbolism}} by ascending through the roof of a gazebo he built, up into the clouds, then sharply back down and ''through the floor of the gazebo into a pool of red liquid''.]]

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** Brice's has to be the weirdest transition of all, [[{{Symbolism}} by ascending through the roof of a gazebo he built, up into the clouds, then sharply back down and ''through through the floor of the gazebo into a pool of red liquid''.liquid.]]
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** Brice's has to be the weirdest transition of all, by ascending through the roof a gazebo he built, up into the clouds, then sharply back down and ''through the floor of the gazebo into a pool of red liquid''.

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** Brice's has to be the weirdest transition of all, [[{{Symbolism}} by ascending through the roof of a gazebo he built, up into the clouds, then sharply back down and ''through the floor of the gazebo into a pool of red liquid''.]]
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* StalkerWithACrush: Brice would stop at nothing to make Mandy his. And he has a [[StalkerShrine shrine]] of her in his underground hideout, for good measure. [[Spoiler: To drive the point home, there's a letter from her in the shrine where she tells him she doesn't like him and how her father will fire him if he doesn't leave her alone; When the player reads it, Brice's only comment on the letter is this-]]

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* StalkerWithACrush: Brice would stop at nothing to make Mandy his. And he has a [[StalkerShrine shrine]] of her in his underground hideout, for good measure. [[Spoiler: [[spoiler: To drive the point home, there's a letter from her in the shrine where she tells him she doesn't like him and how her father will fire him if he doesn't leave her alone; When the player reads it, Brice's only comment on the letter is this-]]

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* StalkerWithACrush: Brice would stop at nothing to make Mandy his. And he has a [[StalkerShrine shrine]] of her in his underground hideout, for good measure.

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* StalkerWithACrush: Brice would stop at nothing to make Mandy his. And he has a [[StalkerShrine shrine]] of her in his underground hideout, for good measure. [[Spoiler: To drive the point home, there's a letter from her in the shrine where she tells him she doesn't like him and how her father will fire him if he doesn't leave her alone; When the player reads it, Brice's only comment on the letter is this-]]
---> '''Brice''': [[ComicallyMissingThePoint She has the prettiest handwriting.]]
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* HauntedHouse: Where the game is set. Unlike most examples, it looks clean and lived in, partly justified with the renovations she had to do to hook up all her equipment.

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* HauntedHouse: Where the game is set. Unlike most examples, it looks clean and lived in, partly justified with the renovations she Roxy had to do to hook up all her equipment.
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* CoolKey: The key to Margaret's bedroom, which appears through a ball of light that comes out of the TV in the master bedroom, and drops itself into a nearby drawer.


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* HauntedHouse: Where the game is set. Unlike most examples, it looks clean and lived in, partly justified with the renovations she had to do to hook up all her equipment.


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* PeriodPiece: What each of the ghosts' settings are. Margaret's is the most prominent, showing how the house's furniture and appliances looked in the 1940's.


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* TreacherousSpiritChase: Mild example. Things start going crazy when Roxy decided to decorate Margaret's room with World War II posters, the spirit in question responds by locking that room from the inside and messing with the house's lights.
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** Roxy got her degree from the [[Creator/HpLovecraft Miskatonic University]].

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** Roxy got her degree from the [[Creator/HpLovecraft [[Creator/HPLovecraft Miskatonic University]].
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* FunWithAcronyms: Roxy, being the CEO of Bio-Psi labs, adores giving their devices acronyms. From the BAR, (Bulbic Activity Reader), that detects electromagnetic anomalies - i.e., ghosts, to the titular AMBER ([[AstralProjection Astral Mobility]] By Electromagnetic Resonance} headset, which provides the means to literally enter the minds of said ghosts.

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* FunWithAcronyms: Roxy, being the CEO of Bio-Psi labs, adores giving their devices acronyms. From the BAR, (Bulbic Activity Reader), that detects electromagnetic anomalies - i.e., ghosts, ElectromagneticGhosts, to the titular AMBER ([[AstralProjection Astral Mobility]] By Electromagnetic Resonance} headset, which provides the means to literally enter the minds of said ghosts.
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Recreating page in properly capitalized namespace.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/amber_journeys_beyond.jpg]]

Also known as ''Amber: Journeys Beyond Death'', this is a 1996 First-Person pre-rendered adventure game. The one and only game developed by Hue Forest Entertainment, essentially two people, Frank and Susan Wimmer. Similar in background and story to ''VideoGame/DarkFall'', this could essentially be classified as a Ghost-Hunting Adventure game.

One night in the mountains of North Carolina, you, a FeaturelessProtagonist are called upon by a friend named Joe, to meet paranormal scientist Dr. Roxanne ("Roxy") Westbridge, and assist her in her investigation of what happened to the various ghosts haunting the house she's stationed at. Unfortunately, on your way there, your car just happens to bump into a ghost on the road, making you crash into the nearby lake. By the time you recover and reach the house, you find her out cold in the garage. From there on, it's up to you to uncover what she was up to, and finish her work, if you can.

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!!''Amber: Journeys Beyond'' provides examples of:

* {{AFGNCAAP}}: Apart from driving a car, you're never described or named in any way during the introduction.
* ArsonMurderAndJaywalking: Most of the ghosts you find had died for serious reasons. [[spoiler: Margaret being unable to face her husband's death, and Brice for murdering Mandy and her family. But Edwin? The poor kid just drowned in a sledding accident.]]
* AsYouKnow: Said word for word in Joe's email to you. The whole speech is to describe how you supposedly already know who Roxy is, what she and her team have been developing up to now, and why he thinks you're the best person to go check on what she's doing because [[NoodleIncident she worked with you before on "dream research".]]
* BigNo:
** [[spoiler: Brice screams this as his soul is presumably taken to hell.]]
** [[spoiler: Margaret lets out a small string of them when discovering Ted's fate on a telegram.]]
* BrickJoke: In the intro sequence, [[spoiler: Edwin]] causes you to crash your car into the lake on your way to the house. At the end, when Roxy is back to normal, she asks you where you parked the car.
* {{Cloudcuckoolander}}: Edwin has quite an overactive imagination, and saw no danger in going into a frozen lake.
* ClosedCircle: The road you were originally driving on has a sign that reads, "Road to Nowhere", and trying to walk it on foot simply makes two screens repeat themselves.
* DarkIsEvil: A brief visual cue that Brice is less friendly than the other ghosts, seen first as a dark humanoid shape appearing near the gazebo for a few seconds, and the black color of his spiritual self at the end of his scenario.
* DivineIntervention: [[spoiler: Near the end of the game, after restarting the generator shocks you to death, an angel [[ItIsNotYourTime stops you from passing on]], stating that you have to save Roxy, and, upon returning you to your body, gives you the [[ThePasswordIsAlwaysSwordfish wisdom]] needed to overcome the final obstacle.]]
* DrivenToSuicide: At least two of the house's past victims were.
* DroneOfDread: The AMBER gives off a low, ambient hum while you're wearing it, which, coupled with the ghostly echoes it enables you to hear, greatly fits this trope.
* EarlyBirdCameo: Going to Margaret's mirror before using the AMBER gives you a fleeting glimpse of her appearing in it.
* FifteenPuzzle: Using pieces of a telegram ripped up by Margaret [[spoiler: which reveals that Ted never made it back from the war, after all.]]
* FlashbackEffects: Edwin's sequence (1910's-1920's) looks like sepia and blue toned photographs with talking toys and moving by a toy car on a roller coaster. Margaret (1943) looks like World War 2 era photographs, and you move between rooms by changing the radio station. Brice's sequence (early 1960's) has the Cinemascope wide-screen and oversaturated color of the era's B-movies of which he was fond.
* FlawedPrototype: Part of the reason Joe sends you down to Roxy's house is out of concern that the equipment she's testing, including the AMBER she used, is in very early prototype stages.
* FunWithAcronyms: Roxy, being the CEO of Bio-Psi labs, adores giving their devices acronyms. From the BAR, (Bulbic Activity Reader), that detects electromagnetic anomalies - i.e., ghosts, to the titular AMBER ([[AstralProjection Astral Mobility]] By Electromagnetic Resonance} headset, which provides the means to literally enter the minds of said ghosts.
* GhostAmnesia: A book in the house hints at this, among other speculations of what ghosts may experience. Using the AMBER to see the memories of the ghosts around the house, proves this to be true.
* HearingVoices: Aside from what you hear from the hauntings around you, Brice suffered from this himself.
--> '''Brice:''' Watch out for the bees, (whispering) they know stuff!
* IfICantHaveYou: Probably the reason why [[spoiler: Brice decided to kill Mandy and her parents when she refused to go out with him.]]
* InterfaceScrew: While controlling Edwin, the area on the frozen lake is very hard to navigate due to a heavy winter fog that blocks out nearly everything nearby short of one screen, combined with an unnecessary set of extra cursors in this level that jump by a diagonal movement between screens, rather than forward or turning.
* ISeeDeadPeople: Roxy's gadgets let you do this.
* LongSongShortScene: According to the game files, the music clips that make up the transitions into and out of the ghosts' worlds are at least 30 seconds longer than the actual scenes containing them.
* NiceJobBreakingItHero: Roxy's eagerness to continue her research made her go comatose and scattered her mind among the 3 spirits due to "fragmentation errors" in the AMBER. The way to fix this is by [[UnfinishedBusiness helping the ghosts pass on]], allowing those mental fragments to be picked up by her machines.
* OminousMusicBoxTune: Edwin's sequence is largely home to Christmas tunes played on chimes, fitting the setting, but their bass lines are filled with creepy sorts of instruments that make them sound just a little ''off''.
* PhoneCallFromTheDead: At one point in the game, Roxy's astral spirit talks to you on the house phone, telling you what happened and how to save her. She's aware not only that her experiment went awry, but also that she ended up in the limbo-worlds the ghosts inhabit.
* PortalNetwork: Each of the ghosts' environments are accessed through specific areas in and around the house, marked by glowing sources of light and one of the ghosts wailing nearby. Naturally, they shut after the respective ghost passes on.
** Margaret's scenario is entered by her [[MagicMirror bedroom mirror]], which shatters as you go through it. For good measure, a smaller mirror in her world shows a view of the present day, and ripples if you touch it.
** Edwin is found by [[PortalPool dropping into the huge pond near the house]], through the floorboards of an abandoned boat shack,
** Brice's has to be the weirdest transition of all, by ascending through the roof a gazebo he built, up into the clouds, then sharply back down and ''through the floor of the gazebo into a pool of red liquid''.
* ShoutOut:
** At one point during Margaret's scenario, the radio plays a jazz instrumental rendition of [[Disney/OneHundredAndOneDalmatians Cruella De Vil]], AnachronismStew be damned.
** Roxy got her degree from the [[Creator/HpLovecraft Miskatonic University]].
* StalkerWithACrush: Brice would stop at nothing to make Mandy his. And he has a [[StalkerShrine shrine]] of her in his underground hideout, for good measure.
* ThePasswordIsAlwaysSwordfish: Roxy's computer is inaccessible until the end of the game. [[spoiler: Turns out the "wisdom" the angel gave you ''was'' her password all along.]]
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