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* AllThereInTheManual: The flyers for the game reveal that the game is set in the then-future of 2019.


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* NoNameGiven: Absolutely nobody in this game is ever given a name.
* NonIndicativeName: The title only fits in the broadest sense; it's a sci-fi game where you fight reptilian aliens, some of which look a bit like gators if you squint. Anyone playing the game hoping for a simulation of an actual alligator hunt will be sorely disappointed.
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Had to use an Archive link because the photo would not show up properly otherwise.


* ExcusePlot: The game does not take itself very seriously. Check out the Spanish-language [[https://img.recreativas.org/202004/f/alligator-hunt-f9367.jpg ads for the game]], with your [[https://img.recreativas.org/202004/f/alligator-hunt-f9369.jpg spacecraft]] advertised as if it was a sports coupe.

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* ExcusePlot: The game does not take itself very seriously. Check out the Spanish-language [[https://img.recreativas.org/202004/f/alligator-hunt-f9367.jpg ads for the game]], with your [[https://img.[[https://web.archive.org/web/20230430100509im_/https://img.recreativas.org/202004/f/alligator-hunt-f9369.jpg spacecraft]] advertised as if it was a sports coupe.
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* AsteroidThicket: An asteroid field shows up in one of the spaceship-themed levels, and while harmless you can blast them to bits for points.

to:

* AsteroidThicket: An asteroid field shows up in one of the spaceship-themed levels, and while harmless levels. The asteroids themselves are harmless, although you can blast them to bits for points.



* BatmanCanBreatheInSpace: Partially averted. If you're killed in space, the continue screen is your character gasping for air with one hand at the neck while he goes away. The lizards that appear in space after destroying their vehicles are totally fine there however.
* ChickenWalker: The aliens have chicken-legged mechs among their ranks, which appear just in the second stage. Their bodies are spherical and you aim for their heads and blow them up to make them collapse. Besides them, there're much smaller versions that appear in all but the space-based stages.
* CloakingDevice: Two enemy ships hidden such way appear moving through the last stage in space (watch out for them hiding stars as they move). Destroy each one of them to get a super missile.
* CoresAndTurretsBoss: The alien base's outpost on the surface of their planet, where their center is immobile, but it will summon turrets and alien vehicles as backup.
* CreatorCameo: [[spoiler: after you defeat the final boss, the mothership will appear suffering explosions, with an enemy ship and yours leaving it just before the ship blows up. The game's final scene is a zoom on the former and shows on its bridge several lizards modeled after the game's developers angered for having been defeated.]]
* DeflectorShields: You have an energy shield protecting both you and your ship later on. Depending of what has been set up on the dip switches, it can take one or two hits before being lost and turning you into an OneHitPointWonder [[spoiler: (and this game has ''no'' power-ups to restore lost shields.)]]
* DestructibleProjectiles: You can fire to and destroy the enemy projectiles, ''even the laser beams''.
* EarthIsABattlefield: The second stage has as background a city being attacked by the aliens, with their mechs towering over its buildings and firing, shots from it toward the sky and towards it from the sky, and explosion.
* ExcusePlot: The game does not take itself very seriously. See[[note]]Texts in Spanish[[/note]] the [[https://img.recreativas.org/202004/f/alligator-hunt-f9367.jpg game's ads]], with your [[https://img.recreativas.org/202004/f/alligator-hunt-f9369.jpg spacecraft]] advertised as if it was a sports coupe.
* FasterThanLightTravel: After you defeat the space crab/robotic spider guarding the wormhole over Earth, you jump into what looks like hyperspace which resembles the ''Franchise/StarWars'' blue hyperspace tunnel towards the space-based stages. Once they're cleared you jump again, this time to the aliens' planet.

to:

* BatmanCanBreatheInSpace: Partially averted. If you're killed in space, the continue screen is your character gasping for air with one hand at the clutching their neck while he goes away. The lizards that appear in space after destroying their vehicles are totally fine there however.
* ChickenWalker: The aliens have chicken-legged mechs among their ranks, which appear just in the second stage. Their bodies are spherical spherical, and you aim for have to shoot their heads and to blow them up to and make them collapse. Besides them, there're much smaller versions that appear in all but the space-based stages.
* CloakingDevice: Two enemy ships hidden such way appear moving through use them in the last stage in space (watch out stage, although if you look carefully you can spot them; look for them hiding stars as they move).that appear to be moving. Destroy each one of them to get a super missile.
* CoresAndTurretsBoss: The alien base's outpost on the surface of their planet, where their planet. Their center is immobile, but it will summon turrets and alien vehicles as backup.
* CreatorCameo: [[spoiler: after After you defeat the final boss, the mothership will appear suffering explosions, with explode; you'll see your ship and an enemy ship and yours leaving it just before the ship it blows up. The game's final scene is a zoom on the former and shows on its bridge enemy ship's bridge, where several lizards modeled after the game's developers are angered for having been defeated.by your victory.]]
* DeflectorShields: You have an energy shield protecting both you and your ship later on. Depending of what has been set up on the dip switches, it can take one or two hits before being lost and lost, turning you into an OneHitPointWonder [[spoiler: (and this game has ''no'' power-ups to restore lost shields.)]]
* DestructibleProjectiles: You can fire to at and destroy the enemy projectiles, ''even the laser beams''.
* EarthIsABattlefield: The second stage has as background takes place in a city being attacked by the aliens, with aliens; you can see their mechs towering over its buildings and firing, shots from it toward the sky and towards it from the sky, and explosion.
buildings, a battle of explosions raging on.
* ExcusePlot: The game does not take itself very seriously. See[[note]]Texts in Spanish[[/note]] Check out the Spanish-language [[https://img.recreativas.org/202004/f/alligator-hunt-f9367.jpg game's ads]], ads for the game]], with your [[https://img.recreativas.org/202004/f/alligator-hunt-f9369.jpg spacecraft]] advertised as if it was a sports coupe.
* FasterThanLightTravel: After you defeat the space crab/robotic spider guarding the wormhole over Earth, you jump into what looks like hyperspace which resembles the ''Franchise/StarWars'' blue hyperspace tunnel towards the space-based stages. Once they're cleared you jump through one again, this time to the aliens' planet.



* FunnyBackgroundEvent: When you're approaching to the second space boss -the military base-, one of the Lizard mechs will jump and will begin to run from side to side panicked.
* GameplayRoulette: The gameplay format varies from level-to-level. In one stage you could be fighting alien drones on foot (or skateboard), in another you're piloting a stolen spaceship
* IKnowMortalKombat: Somehow being good at video games allows two children to fend off an alien invasion fleet all by themselves. Don't ask.
* ImplausibleBoardingSkills: Levels in which you're on foot have you skating all over the place while shooting at alien enemies with massive expertise, even summersaulting on your skateboard to avoid projectiles and explosions without falling off your board.
* KickTheDog: Destroyed alien transport will frequently eject their pilots after exploding. The pilots can't be killed, except throwing them a missile, choosing to run off rather than face the players, but the player can repeatedly shoot at them which will make them drop power-ups and bonuses.
* KidHero: Your playable hero(es) couldn't be more than 10, and he's fending off waves and waves of alien invaders.

to:

* FunnyBackgroundEvent: When you're approaching to the second space boss -the military base-, one of the Lizard mechs will jump and will begin to run from side to side panicked.
in a panic.
* GameplayRoulette: The gameplay format varies from level-to-level. In one stage you could be fighting alien drones on foot (or skateboard), in another you're piloting a stolen spaceship
spaceship.
* IKnowMortalKombat: Somehow being good at video games allows two children to fend off an alien invasion fleet all by themselves. Don't ask.
ask.
* ImplausibleBoardingSkills: Levels in which you're on foot have you skating all over the place while shooting at alien enemies with massive expertise, enemies, even summersaulting somersaulting on your skateboard to avoid projectiles and explosions explosions, all without falling off your board.
board. Tony Hawk would be proud.
* KickTheDog: Destroyed alien transport ships will frequently eject their pilots after exploding. The pilots can't be killed, except throwing them a missile, choosing to run off rather than face the players, but the player can repeatedly shoot at shooting them which as they escape will make them drop power-ups and bonuses.
bonuses. Or you could wipe them out completely with a missile, if you're feeling extra devious.
* KidHero: Your playable hero(es) couldn't be more than 10, and he's fending yet can fend off waves and waves of alien invaders.



* MookMaker: The Lizard ships in the space levels. You can use that for your advantage, to rack up a hefty number of missiles.
* NeverBareheaded: Player 1 never drops his baseball cap (which, in true 90s' fashion, he wears backwards) even when he's sumersaulting and flipping all over the place on his skateboard.
* OneWingedAngel: The mutant brain, the last space boss. First you have to destroy its armor, while its weapon placements shoots you, and then you have to deal with it.
* OurWormholesAreDifferent: One that resembles a black hole above the earth serves as a short-cut to the alien planet. But it also contains assorted monsters, including a [[GiantEnemyCrab giant space crab]]/mechanical spider as a boss.
* PinataEnemy: The lizard pilots that are often released after destroying some of their vehicles if shots will begin to release missile power-ups to no end -just be careful of not being hit by other enemies when doing that-.

to:

* MookMaker: The Lizard ships in the space levels. You can use that for to your advantage, advantage to rack up a hefty number of missiles.
* NeverBareheaded: Player 1 never drops his baseball cap (which, in true 90s' fashion, he wears backwards) even when he's sumersaulting somersaulting and flipping all over the place on his skateboard.
* OneWingedAngel: The mutant brain, the last space boss. First you have to destroy its armor, armor while its weapon placements shoots you, and then you have to deal with it.
the brain itself.
* OurWormholesAreDifferent: One that resembles a black hole above the earth serves as a short-cut to the alien planet. But it It also contains assorted monsters, including a [[GiantEnemyCrab giant space crab]]/mechanical spider as a boss.
* PinataEnemy: The Shooting the lizard pilots that are often released after destroying some of ejected from their vehicles if shots ships will begin to release missile make them drop power-ups for as long as you want to no end -just be careful of not being hit by other enemies when doing that-.keep shooting them.



** The hyperspace is also very similar to the ''Star Wars'' one (a sort of blue tunnel).
** Some enemies have drawn the symbol used by the aliens in ''[[Series/{{V1983}} V]]''.
** The final stage, with you entering into the Lizard mothership and going into its core ks clearly based on the attack on the second Death Star in ''Film/ReturnOfTheJedi''.
* ShowsDamage: The buildings, starting with your base in the first stage, will show damage as they take it until they're destroyed. This is more visible with the enemy ships, that as they take hits will begin to show more and larger flames pouring from their hulls until they're seriously damaged when they'll stop firing or launching ships and will often accelerate away attempting to scape.
* StormingTheCastle: The climax level halfway through have your ship raiding the alien's mothership and destroying everything in your way.

to:

** The hyperspace tunnel is also very similar to the ''Star Wars'' one (a sort of blue tunnel).
one.
** Some enemies have drawn the same symbol used by the aliens in ''[[Series/{{V1983}} V]]''.
** The final stage, with you entering into the Lizard mothership and going into its core ks core, is clearly based on the attack on the second Death Star in ''Film/ReturnOfTheJedi''.
* ShowsDamage: The buildings, starting with your base in the first stage, will show damage as they take it until they're destroyed. This is more visible with the enemy ships, that ships; as they take hits they will begin to show more damage and larger flames pouring from their hulls until hulls. When they're seriously damaged when enough they'll stop firing or launching ships and will often accelerate away attempting attempt to scape.
escape.
* StormingTheCastle: The climax final level halfway through have your ship has you raiding the alien's mothership and mothership, destroying everything in your way.



** You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile. Likewise, when a Lizard ship is scaping after having been heavily damaged nothing stops you of blowing it.
** As you ascend through the atmosphere, several birds appear. You can fire them to rack up bonuses
* WingedSoulFliesOffAtDeath: If you're killed in one of the first two stages, the player's soul ascends upwards such way while playing a lire as the continue screen.

to:

** You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing blow them to ashes throwing them with a missile. Likewise, when a Lizard lizard ship is scaping escaping after having been heavily damaged damaged, nothing stops you of from blowing it.
it to bits.
** As you ascend through the atmosphere, several birds appear. You can fire shoot them to rack up bonuses
bonuses.
* WingedSoulFliesOffAtDeath: If you're killed in one of the first two stages, the continue screen shows the player's soul ascends ascending upwards such way while playing a lire as the continue screen.lyre.

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* BatmanCanBreatheInSpace: Partially averted. If you're killed in space, the continue screen is your character gasping for air with one hand at the neck while he goes away. The lizards that appear in space after destroying their vehicles are totally fine there however.



* WingedSoulFliesOffAtDeath: If you're killed in one of the first two stages, the player's soul ascends upwards such way while playing a lire.

to:

* WingedSoulFliesOffAtDeath: If you're killed in one of the first two stages, the player's soul ascends upwards such way while playing a lire.lire as the continue screen.

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Changed: 550

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* AliensAreBastards: The villains of the game are an unnamed, generic-as-heck alien race who wants to invade earth just ''because''. And then they have their plans wrecked by two human kids.

to:

* AliensAreBastards: The villains of the game are an unnamed, generic-as-heck alien race who wants to invade earth Earth just ''because''. And then they have their plans wrecked by two human kids.



* AsteroidThicket: An asteroid field shows up in one of the spaceship-themed levels, and you'll need to blast them to bits before they hit your ship.

to:

* AsteroidThicket: An asteroid field shows up in one of the spaceship-themed levels, and you'll need to while harmless you can blast them to bits before they hit your ship.for points.



* FasterThanLightTravel: After you defeat the space crab/robotic spider guarding the wormhole over Earth, you jump into what looks like hyperspace which resembles the ''Franchise/StarWars'' blue hyperspace tunnel towards the space-based stages. Once they're cleared you jump again, this time to the alien's planet.

to:

* ExcusePlot: The game does not take itself very seriously. See[[note]]Texts in Spanish[[/note]] the [[https://img.recreativas.org/202004/f/alligator-hunt-f9367.jpg game's ads]], with your [[https://img.recreativas.org/202004/f/alligator-hunt-f9369.jpg spacecraft]] advertised as if it was a sports coupe.
* FasterThanLightTravel: After you defeat the space crab/robotic spider guarding the wormhole over Earth, you jump into what looks like hyperspace which resembles the ''Franchise/StarWars'' blue hyperspace tunnel towards the space-based stages. Once they're cleared you jump again, this time to the alien's aliens' planet.


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** Also, the enemy ships can be seen launching fighters or other ships from their hangars.


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* MookMaker: The Lizard ships in the space levels. You can use that for your advantage, to rack up a hefty number of missiles.

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Changed: 493

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* PiñataEnemy:

to:

* PiñataEnemy: PinataEnemy: The lizard pilots that are often released after destroying some of their vehicles if shots will begin to release missile power-ups to no end -just be careful of not being hit by other enemies when doing that-.



* VideoGameCrueltyPotential: You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile. Likewise, when a Lizard ship is scaping after having been heavily damaged nothing stops you of blowing it

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile. Likewise, when a Lizard ship is scaping after having been heavily damaged nothing stops you of blowing it it.
** As you ascend through the atmosphere, several birds appear. You can fire them to rack up bonuses

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Changed: 107

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* EarthIsABattlefield: The second stage has as background a city being attacked by the aliens, with their mechs towering over its buildings and firing, shots from it toward the sky and towards it from the sky, and explosion.



* PiñataEnemy:



* ShowsDamage: The buildings, starting with your base in the first stage, will show damage as they take it until they're destroyed. This is more visible with the enemy ships, that as they take hits will begin to show more and larger flames pouring from their hulls until they're seriously damaged when they'll stop firing or launching ships and will often accelerate away attempting to scape.



* VideoGameCrueltyPotential: You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile.

to:

* VideoGameCrueltyPotential: You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile. Likewise, when a Lizard ship is scaping after having been heavily damaged nothing stops you of blowing it

Added: 947

Changed: 160

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None


* CloakingDevice: Two enemy ships hidden such way appear moving through the last stage in space (watch out for them hiding stars as they move). Destroy each one of them to get a super missile.



* CreatorCameo: [[spoiler: after you defeat the final boss, the mothership will appear suffering explosions, with an enemy ship and yours leaving it just before the ship blows up

to:

* CreatorCameo: [[spoiler: after you defeat the final boss, the mothership will appear suffering explosions, with an enemy ship and yours leaving it just before the ship blows upup. The game's final scene is a zoom on the former and shows on its bridge several lizards modeled after the game's developers angered for having been defeated.]]
* DeflectorShields: You have an energy shield protecting both you and your ship later on. Depending of what has been set up on the dip switches, it can take one or two hits before being lost and turning you into an OneHitPointWonder [[spoiler: (and this game has ''no'' power-ups to restore lost shields.)]]
* DestructibleProjectiles: You can fire to and destroy the enemy projectiles, ''even the laser beams''.


Added DiffLines:

* FunnyBackgroundEvent: When you're approaching to the second space boss -the military base-, one of the Lizard mechs will jump and will begin to run from side to side panicked.


Added DiffLines:

* OneWingedAngel: The mutant brain, the last space boss. First you have to destroy its armor, while its weapon placements shoots you, and then you have to deal with it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorCameo: [[spoiler: after you defeat the final boss, the mothership will appear suffering explosions, with an enemy ship and yours leaving it just before the ship blows up


Added DiffLines:

* ShoutOut:
** Some alien fighters resemble TIE fighters from ''Franchise/StarWars''
** The hyperspace is also very similar to the ''Star Wars'' one (a sort of blue tunnel).
** Some enemies have drawn the symbol used by the aliens in ''[[Series/{{V1983}} V]]''.
** The final stage, with you entering into the Lizard mothership and going into its core ks clearly based on the attack on the second Death Star in ''Film/ReturnOfTheJedi''.

Added: 659

Changed: 181

Is there an issue? Send a MessageReason:
None


* ChickenWalker: The aliens have chicken-legged mechs among their ranks. Their bodies are spherical and you aim for their heads and blow them up to make them collapse.

to:

* ChickenWalker: The aliens have chicken-legged mechs among their ranks.ranks, which appear just in the second stage. Their bodies are spherical and you aim for their heads and blow them up to make them collapse. Besides them, there're much smaller versions that appear in all but the space-based stages.



* FasterThanLightTravel: After you defeat the space crab/robotic spider guarding the wormhole over Earth, you jump into what looks like hyperspace which resembles the ''Franchise/StarWars'' blue hyperspace tunnel towards the space-based stages. Once they're cleared you jump again, this time to the alien's planet.



* KickTheDog: Destroyed alien transport will frequently eject their pilots after exploding. The pilots can't be killed, choosing to run off rather than face the players, but the player can repeatedly shoot at them which will make them drop power-ups and bonuses.

to:

* KickTheDog: Destroyed alien transport will frequently eject their pilots after exploding. The pilots can't be killed, except throwing them a missile, choosing to run off rather than face the players, but the player can repeatedly shoot at them which will make them drop power-ups and bonuses.



* OurWormholesAreDifferent: One that resembles a black hole above the earth serves as a short-cut to the alien planet. But it also contains assorted monsters, including a [[GiantEnemyCrab giant space crab]] as a boss.

to:

* OurWormholesAreDifferent: One that resembles a black hole above the earth serves as a short-cut to the alien planet. But it also contains assorted monsters, including a [[GiantEnemyCrab giant space crab]] crab]]/mechanical spider as a boss.


Added DiffLines:

* VideoGameCrueltyPotential: You can either fire at the lizards that are released after destroying some of their vehicles, giving you plenty of missiles, or blowing them to ashes throwing them a missile.
* WingedSoulFliesOffAtDeath: If you're killed in one of the first two stages, the player's soul ascends upwards such way while playing a lire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ah.PNG]]

''Alligator Hunt'' is a 1994 ShootEmUp / RunAndGun arcade game released by Spanish company Gaelco.

The ExcusePlot this time have an alien race invading earth, and somehow it's up to two video game-addicted skateboarding kids, which the players control, to thwart the invasion. Single-handedly.

Gameplay-wise, ''Alligator'' more or less resembles a ''VideoGame/{{Cabal}}'' clone with a sci-fi theme, with the tendency to occasionally shift from fighting alien foes on foot to blasting off in space. Level designs tends to vary as well, from the ruins of earth's cities in the invasion's aftermath to outer space and wormholes before leading to alien bases and the invaders' world.

It was notably re-released in 2020 as part of the ''Gaelco Arcade 1'' compilation collection.
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!! Alligator Hunt contain examples of:
* AliensAreBastards: The villains of the game are an unnamed, generic-as-heck alien race who wants to invade earth just ''because''. And then they have their plans wrecked by two human kids.
* AlienInvasion: Downplayed in that the invasion in question can be thwarted by a skateboarding kid, but still.
* AsteroidThicket: An asteroid field shows up in one of the spaceship-themed levels, and you'll need to blast them to bits before they hit your ship.
* AttackDrone: The aliens will send hovering drones to attack the players when they infiltrate the mothership's hangar.
* ChickenWalker: The aliens have chicken-legged mechs among their ranks. Their bodies are spherical and you aim for their heads and blow them up to make them collapse.
* CoresAndTurretsBoss: The alien base's outpost on the surface of their planet, where their center is immobile, but it will summon turrets and alien vehicles as backup.
* FighterLaunchingSequence: One pops up before the first space-themed mission, where you'll need to control your spaceship and ensure it takes off smoothly by navigating it left and right on the airstrip.
* GameplayRoulette: The gameplay format varies from level-to-level. In one stage you could be fighting alien drones on foot (or skateboard), in another you're piloting a stolen spaceship
* IKnowMortalKombat: Somehow being good at video games allows two children to fend off an alien invasion fleet all by themselves. Don't ask.
* ImplausibleBoardingSkills: Levels in which you're on foot have you skating all over the place while shooting at alien enemies with massive expertise, even summersaulting on your skateboard to avoid projectiles and explosions without falling off your board.
* KickTheDog: Destroyed alien transport will frequently eject their pilots after exploding. The pilots can't be killed, choosing to run off rather than face the players, but the player can repeatedly shoot at them which will make them drop power-ups and bonuses.
* KidHero: Your playable hero(es) couldn't be more than 10, and he's fending off waves and waves of alien invaders.
* LizardFolk: The unnamed aliens invaders resemble the classic reptilian aliens. The "Alligator" in the title in fact refers to the nicknames given to those invaders.
* MechaMooks: The aliens have robotic soldiers among their ranks as well, showing up occasionally to flank their spaceships or guard their bases.
* NeverBareheaded: Player 1 never drops his baseball cap (which, in true 90s' fashion, he wears backwards) even when he's sumersaulting and flipping all over the place on his skateboard.
* OurWormholesAreDifferent: One that resembles a black hole above the earth serves as a short-cut to the alien planet. But it also contains assorted monsters, including a [[GiantEnemyCrab giant space crab]] as a boss.
* StormingTheCastle: The climax level halfway through have your ship raiding the alien's mothership and destroying everything in your way.
----

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