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On May 9, 2014, the game received Steam Trading Card support. There are seven cards in total, and you'll revive four cards at random for purchasing and playing the game.
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* ExcusePlot: The plot is deliberately simple, and there's no text or speech -- just a short, dialogue-free cutscene at the beginning and another at the end. The fact that Akane is in love with Goro, for example, is just communicated by a rising column of floaty heart symbols.
* FlechetteStorm: Using magic scrolls, Akane can summon large quanity of kunais to rain down on her enimes. Dalasheem also can summon multiple kunais at you.

to:

* ExcusePlot: The plot is deliberately simple, and there's no text or speech -- just a short, dialogue-free cutscene at the beginning and another at the end. The fact that Akane is in love with Goro, for example, is just communicated by a rising column of floaty heart symbols.
* FlechetteStorm: Using magic scrolls, Akane can summon a large quanity of kunais to rain down on her enimes. Dalasheem also can summon multiple kunais at you.



** [[spoiler: Akane also changes into [[CostumeEvolution a kimono with a different hairstyle.]]]]

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** [[spoiler: Akane [[spoiler:Akane also changes into [[CostumeEvolution a kimono with a different hairstyle.]]]]



* LethalLavaLand: The fifth and final act (Hiromi's Manor) features a lot of lava, although it seems to be more a decorative choice by the villain for her manor than a a consequence of natural volcanism.

to:

* LethalLavaLand: The fifth and final act (Hiromi's Manor) features a lot of lava, although it seems to be more of a decorative choice by the villain for her manor than a a consequence of natural volcanism.



* NamesTheSame: Is not the same kunoichi named Akane that appears in VideoGame/ShiningTheHolyArk.

to:

* NamesTheSame: Is not the same kunoichi named Akane that appears in VideoGame/ShiningTheHolyArk.''VideoGame/ShiningTheHolyArk''.



* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger CleavageWindow than Akane.

to:

* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi Hiromi's sprite implies she has a bigger CleavageWindow than Akane.



** In the Steam Trading Cards, the description for "Samurai Living Armour" trading card is a reference to Franchise/FullmetalAlchemist, specifically the main character Al.

to:

** In the Steam Trading Cards, the description for "Samurai Living Armour" trading card is a reference to Franchise/FullmetalAlchemist, ''Franchise/FullmetalAlchemist'', specifically the main character Al.



* WallJump: This is necessary for Akane to reach certain areas, including quite a few of the collectables. It's also necessary to defeat the final boss -- you can't use it to reach her, but you can use it to get high enough to throw kunais at her.

to:

* WallJump: This is necessary for Akane to reach certain areas, including quite a few of the collectables. It's also necessary to defeat the final boss -- you can't use it to reach her, but you can use it to get high enough to throw kunais at her.
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Link fix


* NamesTheSame: Is not the same kunoichi named Akane that appears in [[ShiningTheHolyArk]].

to:

* NamesTheSame: Is not the same kunoichi named Akane that appears in [[ShiningTheHolyArk]].VideoGame/ShiningTheHolyArk.
Is there an issue? Send a MessageReason:
There is another kunoichi named Akane that might cause confusion (there's no YMMV page for this game yet)

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* NamesTheSame: Is not the same kunoichi named Akane that appears in [[ShiningTheHolyArk]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Steam Trading Cards, the description for "Samurai Living Armour" trading card is a reference to Franchise/FullmetalAlchemist, specifically the main character Al.
--> Nothing scares more - and no, it doesn't know alchemy, sorry.
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* StockNinjaWeaponry: Kunais are the main ninja weapon used in the game.

Added: 143

Changed: 73

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* BlackMagic: Implied. When Hiromi's ninjas throw kunais, there is a red aura around it. Dalasheem's kunais also does this when he shoots them.



* ManekiNeko: These breakable statues holds various items such as power-ups, magic scrolls, and extra health.

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* ManekiNeko: These breakable statues holds various items such as power-ups, magic scrolls, and extra health. They are as breakable as China plates, and they can also move their paw.

Added: 157

Changed: 1

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Adding trope


On May 9, 2014, the game received Steam Trading Card support. There are seven cards in total, and you'll reveive four cards at random for purchasing and playing the game.

to:

On May 9, 2014, the game received Steam Trading Card support. There are seven cards in total, and you'll reveive revive four cards at random for purchasing and playing the game.


Added DiffLines:

* FlechetteStorm: Using magic scrolls, Akane can summon large quanity of kunais to rain down on her enimes. Dalasheem also can summon multiple kunais at you.
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** WordOfGod states that Akane's outfit/appearence is a tribute to [[VideoGame/FatalFury Mai Shiranui]] and [[VideoGame/StreetFighter Ibuki]]

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** WordOfGod states that Akane's outfit/appearence is a tribute to [[VideoGame/FatalFury Mai Shiranui]] and [[VideoGame/StreetFighter Ibuki]]Ibuki]].

Added: 150

Changed: 1

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** Hiromi's purple shows her staus as a the villain.

to:

** Hiromi's purple shows her staus status as a the villain.


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* ShoutOut
**WordOfGod states that Akane's outfit/appearence is a tribute to [[VideoGame/FatalFury Mai Shiranui]] and [[VideoGame/StreetFighter Ibuki]]
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* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger CleveageWindow than Akane.

to:

* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger CleveageWindow CleavageWindow than Akane.
Is there an issue? Send a MessageReason:
None


* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger ClevageWindow than Akane.

to:

* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger ClevageWindow CleveageWindow than Akane.
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None

Added DiffLines:

** Hiromi's purple shows her staus as a the villain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SensibleHeroesSkimpyVillains: Inverted and Downplayed. Akane wears a stripperific outfit, while Hiromi wears a kimono. However, Hiromi sprite implies she has a bigger ClevageWindow than Akane.
** Possibly justified, as Akane's outfit allows greater form of movement, while Hiromi, not doing any actual fighting, doesn't have too much movement.

Added: 175

Changed: 20

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* AnimatedArmor: The Samurai Living Armour boss is this.

to:

* AnimatedArmor: The Samurai Living Armour boss boss, of the second act, is this.


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* BigFancyCastle: The second act (Goro Castle) takes place in a Japanese style castle. It is most definitly Goro's home that appears to have been ransacked by Hiromi's ninjas.
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* AllYourBaseAreBelongToUs: The second act, Goro Castle, is strongly implied to be this. Goro's home appears to be attacked and filled with Hiromi's goons.
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Minor Edit


* ManekiNeko: These statues holds various items such as power-ups, magic scrolls, and extra health.

to:

* ManekiNeko: These breakable statues holds various items such as power-ups, magic scrolls, and extra health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManekiNeko: These statues holds various items such as power-ups, magic scrolls, and extra health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnimatedArmor: The Samurai Living Armour boss is this.

Added: 199

Changed: 17

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None


* LethalLavaLand: The fifth and final act features a lot of lava, although it seems to be more a decorative choice by the villain for her manor than a a consequence of natural volcanism.

to:

* LethalLavaLand: The fifth and final act (Hiromi's Manor) features a lot of lava, although it seems to be more a decorative choice by the villain for her manor than a a consequence of natural volcanism.


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* MeaningfulName: Akane's name in Japan means "deep red" and thus associated with the color red. This matches Akane's red hair.


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* PurpleIsPowerful: Akane's purple clothes do help show her awesomeness.
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None

Added DiffLines:

On May 9, 2014, the game received Steam Trading Card support. There are seven cards in total, and you'll reveive four cards at random for purchasing and playing the game.
Is there an issue? Send a MessageReason:
None


** [[spoiler: Akane also changes into a kimono with a different hairstyle.]]

to:

** [[spoiler: Akane also changes into into [[CostumeEvolution a kimono with a different hairstyle.]]]]]]

Added: 185

Changed: 379

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* GoldenEnding: If you've got all the bonus collectables by the time you rescue Goro, he starts to reciprocate Akane's affection for him, and they all live happily ever after. Otherwise, he just gets rescued and that's it.
* GottaCatchThemAll: The collectables in this game are the "Charming Lost Kimonos". Collecting all of them will result in getting the Golden Ending.
* GreenHillZone: The Akamatsu Plains stages fit this model. They're the first (and easiest) of the game's five acts, and they're brighter and more colourful than subsequent environments.

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* GoldenEnding: If you've got all the bonus collectables collectibles by the time you rescue Goro, he starts to reciprocate Akane's affection for him, and they all live happily ever after. Otherwise, he just gets rescued and that's it.
**[[spoiler: Akane also changes into a kimono with a different hairstyle.]]
* GottaCatchThemAll: The collectables collectibles in this game are the "Charming Lost Kimonos". Collecting all of them will result in getting the Golden Ending.
* GreenHillZone: The Akamatsu Plains stages fit this model. They're the first (and easiest) of the game's five acts, and they're brighter and more colourful colorful than subsequent environments.



* IgnoredEnamoredUnderling: Akane's love for her master Goro is not reciprocated, and even rescuing him doesn't necessarily do the trick. Only if you've collected all the collectables first does Goro return Akane's affection.

to:

* IgnoredEnamoredUnderling: Akane's love for her master Goro is not reciprocated, and even rescuing him doesn't necessarily do the trick. Only if you've collected all the collectables collectibles first does Goro return Akane's affection.



* SubordinateExcuse: Akane is in love with the samurai Goro, whom she serves. Rescuing him from his kidnapper is the point of the game. If you get all the collectables before rescuing him, he falls in love with Akane and they live happily ever after.

to:

* SubordinateExcuse: Akane is in love with the samurai Goro, whom she serves. Rescuing him from his kidnapper is the point of the game. If you get all the collectables collectibles before rescuing him, he falls in love with Akane and they live happily ever after.
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None


* GottaCatchThemAll: In order to get the golden ending, you need to find all of the Charming Lost Kimonos.

to:

* GottaCatchThemAll: In order to get The collectables in this game are the golden ending, you need to find "Charming Lost Kimonos". Collecting all of them will result in getting the Charming Lost Kimonos.Golden Ending.
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Adding

Added DiffLines:

* GottaCatchThemAll: In order to get the golden ending, you need to find all of the Charming Lost Kimonos.
Is there an issue? Send a MessageReason:
None


* SlippySlideyIceWorld: The fourth act (Northern Mountains) features patches of snow/ice on the ground which preserve momentum, making it easy to slip off the edge of a platform by accident (or be slid off one by an enemy hit). Additionally, the third act (Nocturne Forest) features a flowing water which pushes you along if you're standing still, which has similar effect.

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* SlippySlideyIceWorld: The fourth act (Northern Mountains) features patches of snow/ice on the ground which preserve momentum, making it easy to slip off the edge of a platform by accident (or be slid off one by an enemy hit). Additionally, the third act (Nocturne Forest) features a flowing water which pushes you along if you're standing still, you don't move against it, which has similar effect.
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None


* GoldenEnding: If you've got all the bonus collectables by the time you rescues Goro, he starts to reciprocate Akane's affection for him, and they all live happily ever after. Otherwise, he just gets rescued and that's it.

to:

* GoldenEnding: If you've got all the bonus collectables by the time you rescues rescue Goro, he starts to reciprocate Akane's affection for him, and they all live happily ever after. Otherwise, he just gets rescued and that's it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WallJump: This is necessary for Akane to reach certain areas, including quite a few of the collectables. It's also necessary to defeat the final boss -- you can't use it to reach her, but you can use it to get high enough to throw kunais at her.

Changed: 147

Is there an issue? Send a MessageReason:
None


* ExcusePlot: The plot is deliberately simple, and there's no text or dialogue -- just a short cutscene at the beginning and another at the end.

to:

* ExcusePlot: The plot is deliberately simple, and there's no text or dialogue speech -- just a short short, dialogue-free cutscene at the beginning and another at the end.end. The fact that Akane is in love with Goro, for example, is just communicated by a rising column of floaty heart symbols.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akane_the_kunoichi.jpg]]
'''''Akane the Kunoichi''''' is a [[{{Retraux}} retro-styled]] PlatformGame.

The title character, Akane, is a [[{{Ninja}} kunoichi]] who serves (and is in love with) the samurai Goro. When he gets kidnapped by the evil Hiromi, Akane sets off to [[SaveThePrincess rescue him]]. The game features fifteen levels, divided into five acts (with the third level of each act featuring a boss fight).

The game was developed by Haruneko (the company of Italian indie developer Giovanni Simotti). It was released in 2011 for Xbox 360 (being part of the Xbox Live Indie Games program). It was later ported to Windows (releasing on Steam and Desura) and iOS. Haruneko later released ''VideoGame/AmazingPrincessSarah'', a sort of SpiritualSuccessor.

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!!Tropes included are:

* AttackItsWeakPoint: Some of the bosses have to be hit in the face. One of them shields his face when not attacking, so you have to time it right.
* BossBattle: Each of the five acts has a boss battle as the main feature of its third and final level. Each boss uses different mechanics.
* BottomlessMagazines: Akane never runs out of kunais to throw. (However, there's also an achievement called "Kunais aren't cheap!" for ''not'' using them.)
* CollapsingCeilingBoss: The third boss, in addition to more normal attacks, also causes spikes to fall from the ceiling, which you must dodge. It's made a little more difficult by the fact that the fight occurs in running water (which carries you slowly along if you aren't moving).
* ExcusePlot: The plot is deliberately simple, and there's no text or dialogue -- just a short cutscene at the beginning and another at the end.
* FlunkyBoss: Hiromi, the game's villain, does not fight Akane directly. Rather, she stands on top of a platform while the area below her gradually fills with other, lesser enemies (including some which must be dodged rather than killed). She is defeated by running up an opposite wall and throwing kunais at her.
* GoldenEnding: If you've got all the bonus collectables by the time you rescues Goro, he starts to reciprocate Akane's affection for him, and they all live happily ever after. Otherwise, he just gets rescued and that's it.
* GreenHillZone: The Akamatsu Plains stages fit this model. They're the first (and easiest) of the game's five acts, and they're brighter and more colourful than subsequent environments.
* HappilyEverAfter: Invoked by name if you get the GoldenEnding.
* IgnoredEnamoredUnderling: Akane's love for her master Goro is not reciprocated, and even rescuing him doesn't necessarily do the trick. Only if you've collected all the collectables first does Goro return Akane's affection.
* LethalLavaLand: The fifth and final act features a lot of lava, although it seems to be more a decorative choice by the villain for her manor than a a consequence of natural volcanism.
* TheLostWoods: The third act (Nocturne Woods). This act introduces natural hazards (specifically, waterfalls and streams that carry you away) in addition to the regular enemies.
* {{Ninja}}: Naturally. Besides Akane herself, most of the enemies she fights are also ninjas of some description. Some just try to charge her, but others can throw kunai like she does (albeit only one at a time and much slower).
* PacifistRun: Possible for some levels, and there's an achievement for doing it. That said, it is not possible for the game as a whole (since you have to kill bosses, at least).
* SaveThePrincess: As in many of the classic games that it emulates, the objective is to rescue someone (although in this case, it's Akane's master rather than a princess).
* SlippySlideyIceWorld: The fourth act (Northern Mountains) features patches of snow/ice on the ground which preserve momentum, making it easy to slip off the edge of a platform by accident (or be slid off one by an enemy hit). Additionally, the third act (Nocturne Forest) features a flowing water which pushes you along if you're standing still, which has similar effect.
* SortingAlgorithmOfMortality: The only enemy you can't kill are the dogs, who completely ignore any attacks. In gameplay terms, they basically function as a trap to be dodged rather than an enemy to fight.
* SubordinateExcuse: Akane is in love with the samurai Goro, whom she serves. Rescuing him from his kidnapper is the point of the game. If you get all the collectables before rescuing him, he falls in love with Akane and they live happily ever after.
* WeaponizedHeadgear: One of the regular enemies throws a conical hat. It works rather like a boomerang, so (unlike the kunais thrown by ninja enemies) you have to watch out for it as it returns as well as when it's thrown.
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