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* DomesticatedDinosaurs: Raptors were added as [[HorseOfADifferentColor mount skins]] in the 1st Anniversary update, having been a highly requested addition by the playerbase. They also have an exotic mount variant, the Swiftclaw Raptor, which grants "slippery" (the ability to ignore attacks of opportunity) to cavalry units.
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* ConvectionSchmonvection: Averted. Lava tiles cannot be crossed by any means, even with flying units, presumably due to the lethal heat. Meanwhile, the smaller lava chasms in the desolate biome will give your cities a happiness penalty if annexed.

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* ConvectionSchmonvection: Averted. Lava tiles cannot be crossed by any means, even with flying units, presumably due to the lethal heat.heat (even though some units such as Inferno Hounds, Phoenixes and Fire Dragons should be able to, and in the previous games, they indeed could cross lava). Meanwhile, the smaller lava chasms in the desolate biome will give your cities a happiness penalty if annexed.



* SummonMagic: Numerous tomes provide spells that conjure units to be placed within your domain or near a HeroUnit. Summoned units have the [[MadeOfMagic "magical origin" tag]], which gives them mana upkeep instead of gold and makes them uniquely subject to certain effects like {{Banishing Ritual}}s. There are also "combat summoning" spells and unit/hero abilities that spawn friendly units directly onto the battlefield, lasting only for a short time or until the battle concludes.

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* SummonMagic: Numerous tomes provide spells that conjure units to be placed within your domain or near a HeroUnit. Summoned Most summoned units have the [[MadeOfMagic "magical origin" tag]], tag]] (the two exceptions being the Zealot and Copper Golem), which gives them mana upkeep instead of gold and makes them uniquely subject to certain effects like {{Banishing Ritual}}s. There are also "combat summoning" spells and unit/hero abilities that spawn friendly units directly onto the battlefield, lasting only for a short time or until the battle concludes.
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* SnakePeople: The Naga Transformation spell from the Tome of the Stormborne replaces the lower halves of your racial units with blue-scaled serpentine bodies, granting them fast movement, amphibious, slip away and immunity to the 'electrified' status effect. The downside is that your race is no longer able to use mounts (cavalry units convert to infantry), and heroes loose access to their leg and mount equipment slots.
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* SummonMagic: Numerous tomes provide spells that conjure units to be placed within your domain or near a HeroUnit. Summoned units have the [[MadeOfMagic "magical origin" tag]], which gives them mana upkeep instead of gold and makes them uniquely subject to certain effects like {{Banishing Ritual}}s. There are also "combat summoning" spells and unit/hero abilities that spawn friendly units directly onto the battlefield, lasting only for a short time or until the battle concludes.
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* ConvectionSchmonvection: Averted. Lava tiles cannot be crossed by any means, even with flying units, presumably due to the lethal heat. Meanwhile, the smaller lava chasms in the desolate biome will give your cities a happiness penalty if annexed.


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* LavaPotVolcano: The "caldera" realm simulates this by placing a sea of lava at the center of the map while rounding out the map's edges with mountain ranges, creating a roughly circular layout.


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* NorthIsColdSouthIsHot: In standard map generation (without any SingleBiomePlanet modifiers involved), you'll find arctic and highlands terrain in the far north, desert and desolate terrain to the far south, and temperate terrain everywhere in-between. If your race has a climate adaptation trait for one of the extreme types, their first city will be situated much further to the north or south than other players.
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* SnowySabertooths: Introduced in ''Primal Fury'', muscular sabertooths (sporting an exaggerated "smile") are present as animals and [[HorseOfADifferentColor mounts]]. Interestingly, the trope of sabertooths living in frigid climates is [[InvertedTrope inverted]] -- while the [[InHarmonyWithNature Primal]] culture can adopt the magical Ash Sabertooth as their animal totem, it's associated with ''volcanic ashlands''.
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* CarnivorousHealingFactor: The "Ritual Cannibals" society trait grants all racial units the ability to consume corpses on the battlefield for a health boost, as a free action. Various other units can perform "consume corpse" naturally, including wargs and [[FleshEatingZombie zombies]]. Also of note is the "terrifying gorging" ability, which allows some especially large and monstrous creatures to [[SwallowedWhole devour other units whole]] for a health boost.
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* TheArchmage: The gimmick of Wizard King leaders, being ancient wizards with centuries to refine their powers, is their superior spellcasting ability. Wizard Kings have +10% mana income in all of their cities, allowing them to fund more spells and summons, gain +5 max spellcasting points on both the world map and during combat every time they level up, which the first level also counts towards, and can use "overchannel" once per battle (or twice if they have the ''Weaver'' skill that resets cooldowns and once per battle abilities) to cast one more spell in a combat round. At level 20, a Wizard King will have a whopping 100 more casting points than a Champion!

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* TheArchmage: The gimmick of Wizard King leaders, being ancient wizards with centuries to refine their powers, is their superior spellcasting ability. Wizard Kings have +10% mana income in all of their cities, allowing them to fund more spells and summons, gain +5 max spellcasting points on both the world map and during combat every time they level up, two levels, which the first level also counts towards, and can use "overchannel" once per battle (or twice if they have the ''Weaver'' skill that resets cooldowns and once per battle abilities) to cast one more spell in a combat round. At level 20, a Wizard King will have a whopping 100 50 more casting points than a Champion!Champion or Dragon Lord.
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The game received a number of expansions post-launch. ''Dragon Dawn'', released in June 2023, adds Dragon Lords as a playable class in addition to Champions and Wizard Kings alongside the Lizardfolk racial form, the Tomes of Evolution and Dragons, and the Ashen War realm. ''Empires & Ashes'', released in November 2023, adds the Avian form, the Reaver Culture, the Seals of Power victory condition, and a variety of new tomes, units, and story missions. ''Primal Fury'', released in February 2024, adds the Lupine and Goatkin forms, the Primal culture, the Stormwreathed Isles realm, and various other gameplay elements.

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* ExtremeOmniGoat: The [[BeastMan goatkin form]] (introduced in ''Primal Fury'') has the "herbivore" trait by default, which allows racial units to consume any flora-based battlefield obstacle (ranging from bushes and wheat crops to ''entire trees'') for a health boost and random positive status effect. There's an achivement for eating ten flora objects in a single battle, the icon of which depicts a goat munching on some grass.

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* ExtremeOmniGoat: The [[BeastMan goatkin form]] (introduced in ''Primal Fury'') has the "herbivore" trait by default, which allows racial units to consume any flora-based battlefield obstacle obstacles (ranging from bushes and wheat crops to ''entire trees'') for a health boost and random positive status effect. There's an achivement achievement for eating ten flora objects in a single battle, the icon of which depicts a goat munching on some grass.



** ''Empowered Animals'', also from the Tome of Vigor, has a similar effect on, well, Animal-type units, but instead of granting an extra retaliation, it boosts their base damage and allows them to demolish walls and other reinforced obstacles.



* {{Hellgate}}: The Demon Gate special province improvement, an upgraded [[PortalNetwork Teleporter]] that provides its host city with the ability to recruit a handful of [[OurDemonsAreDifferent fiend]] units -- namely the Inferno Hound, Inferno Puppy, Gremlin and Chaos Eater.

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* {{Hellgate}}: {{Hellgate}}:
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The Demon Gate special province improvement, an upgraded [[PortalNetwork Teleporter]] that provides its host city with the ability to recruit a handful of [[OurDemonsAreDifferent fiend]] units -- namely the Inferno Hound, Inferno Puppy, Gremlin and Chaos Eater.Eater.
** The Astral Rift [[NeutralsCrittersAndCreeps infestation]] is a tear in the fabric of reality that allows [[EldritchAbomination betentacled horrors from the astral sea]] to invade the physical realm.
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* ExtremeOmniGoat: The [[BeastMan goatkin form]] (introduced in ''Primal Fury'') has the "herbivore" trait by default, which allows racial units to consume any flora-based battlefield obstacle (ranging from bushes and wheat crops to ''entire trees'') for a health boost and random positive status effect.

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* ExtremeOmniGoat: The [[BeastMan goatkin form]] (introduced in ''Primal Fury'') has the "herbivore" trait by default, which allows racial units to consume any flora-based battlefield obstacle (ranging from bushes and wheat crops to ''entire trees'') for a health boost and random positive status effect. There's an achivement for eating ten flora objects in a single battle, the icon of which depicts a goat munching on some grass.

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* AntiMagic: The Spell Jammer province improvement that can be built in the territory of a city with a level 3 Town Hall, which blocks enemy spellcasting as long as it is intact. Also the Mage Bane, an Astral unit exclusive to independent marauder guards and/or infestations, which acts as a mobile Spell Jammer that only affects the particular battle it is in.

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* AntiMagic: The Spell Jammer province improvement that can be built in the territory of a city with a level 3 Town Hall, which blocks enemy spellcasting as long as it is intact. protects the domain from hostile world spells, and doubles the casting point cost of hostile combat spells during battles. Also the Mage Bane, an Astral unit exclusive to independent marauder guards and/or infestations, which acts completely prohibits all combat spellcasting as a mobile Spell Jammer that only affects the particular battle long as it is in.remains alive.



** The Tome of Beasts, a tier I Nature tome, is all about animal units. You can summon animals, buff animals and cavalry, and transform your race so units gain bonuses when standing adjacent to animals. The tome also unlocks the Wildspeaker support unit, which buffs animals and can summon them once per battle, and enables the construction of Wildlife Sanctuary province improvements, which allow animals to be recruited at host cities, in your empire.

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** The Tome of Beasts, a tier I Nature tome, Beasts is all about animal units. You can summon tier I-II animals, buff animals and cavalry, and transform your race so units gain bonuses when standing adjacent to animals. The tome also unlocks the Wildspeaker support unit, which buffs animals and can summon them once per battle, and enables the construction of Wildlife Sanctuary province improvements, which allow animals to be recruited at host cities, in your empire.empire.
--->"It is the beasts that shall inherit the world. Their paws will tread on our graves long after their fangs have ground our bones to dust. Call upon their might, if you dare. Command their ferocity and nourish it, so that you may reap the benefits of this primal power."
** The Tome of Vigor at tier 3, which provides even more buffs for animals and cavalry (including an enchantment to give animals [[BarrierBustingBlow 'demolisher']]), a spell that plants a totem which auto-summons basic animals for several turns, and a spell to summon tier III animals.
--->"The unbridled power of the herd thundering over the plain, the sheer strength of the mighty bear as it closes in upon its prey. Hear the primal music that beats in the sinews and bones of beasts! Then you will be able to harness it and strengthen your pack with the force of nature itself."



** One Nature-aligned signature skill heroes can roll is "summon animal", allowing them to spawn a temporary tier III animal unit once per battle.
** The Crowmaster's Bow starter equipment from the Pantheon grants your ruler a passive ability to start every battle with a free Grimbeak Crow unit.



* CrystalLandscape: Mana node battlemaps are centered on a grove of large, tree-like masses of blue {{Power Crystal}}s, with crystaline "roots" woven through the ground. One type of ancient wonder is a whole forest worth of these crystal trees, guarded by creatures tied to the Astral affinity. Units that stand on the crystal roots gain a contextual [[ShockAndAwe shock damage]] buff as they become charged with magical energy.

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* CrystalLandscape: Mana node battlemaps are centered on a grove of large, tree-like large masses of blue {{Power Crystal}}s, with crystaline "roots" woven through the ground. Crystal}}s. One type of ancient wonder is a whole forest worth of these crystal trees, trees with roots woven through the earth, guarded by creatures tied to the Astral affinity. Units that stand on adjacent to the crystal roots crystals gain a contextual [[ShockAndAwe shock damage]] buff as they become charged with magical energy.



* DishingOutDirt: The Tome of Rock, a tier I Materium tome. It has a ''Rock Blast'' spell to smack a target with 30 physical damage, but for the most part the tome is defence-oriented. ''Stone Skin'' allows units to hunker down with extra defence and resistance, at the cost of becoming more vulnerable to spirit damage. The ''Earthkin'' minor transformation provides Rock Walking and Rock Camouflage, adapting your race to rocky terrain by mutating stone growths on their bodies. The tome also provides recruitable [[OurGargoylesRock Gargoyles]] and summoned [[ElementalEmbodiment Lesser Stone Spirits]], who serve as {{Heavily Armored Mook}}s.

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* DishingOutDirt: DishingOutDirt:
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The Tome of Rock, a tier I Materium tome. It has a ''Rock Blast'' spell to smack a target with 30 physical damage, but for the most part the tome is defence-oriented. ''Stone Skin'' allows units to hunker down with extra defence and resistance, at the cost of becoming more vulnerable to spirit damage. The ''Earthkin'' minor transformation provides Rock Walking and Rock Camouflage, adapting your race to rocky terrain by mutating stone growths on their bodies. The tome also provides recruitable [[OurGargoylesRock Gargoyles]] and summoned [[ElementalEmbodiment Lesser Stone Spirits]], who serve as {{Heavily Armored Mook}}s.Mook}}s.
--->"Earth! Rock! The very foundation of the world beneath our feet. Embrace it. Harness it. Use its solidity for both protection and pain. Call forth minions of stone, and turn your own skin into the hardest rock!"



--->"Ignore the middling mages who seek to raise the dead or harness lightning and fire to hurl at you. These fools know not the power resting beneath their own feet! But they will... in the final moments of their insignificant existences, when you bury them beneath a mountain and rend the land beneath their cities."



--->"Those who master Materium stand above the world, razing and toppling lands at a whim, and harnessing the primordial forces of creation. The titans themselves shall walk with you, while the very essences of element and mineral take a knee. You are the Creator, a shaper of worlds."



* ElementalPowers: Common throughout the Tomes, but the Mystic Culture's units are notable for most of their attacks using the three common elemental damage types all at once: FireIceLightning, similar to the Fairy Fire used by Fey units and Sorcerer's Apprentices in the previous mainline title in the series. They can also gain additional cumulative Fire, Frost or Lightning damage for all of their Cultural units (and Tome/Rally units they acquire, given the right enchantment) in battle thanks to the ''Attunement: Star Blades'' passive, which triggers each time any side casts a spell in battle, even their enemy's.

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* ElementalPowers: Common throughout the Tomes, but the Mystic Culture's units are notable for most of their attacks using the three common elemental damage types [[FireIceLightning fire, frost and shock]] all at once: FireIceLightning, similar to the Fairy Fire used by Fey units and Sorcerer's Apprentices in the previous mainline title in the series. once. They can also gain additional cumulative Fire, Frost point of fire, frost or Lightning shock damage for all of their Cultural units (and Tome/Rally units they acquire, given the right enchantment) in battle thanks to the ''Attunement: Star Blades'' passive, which triggers each time any side casts a spell in battle, even their enemy's.



* GreenThumb: The bulk of the Nature affinity concerns plant life and the natural world, starting with the Tome of Roots at tier I. Several Nature-aligned summons are plant-based creatures like Entwined Thralls, transformations involve hybridizing your race with plant life, and advanced tomes allow you to terraform your provinces into easily-settled temperate biomes and thick forests.

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* GreenThumb: The bulk of the Nature affinity concerns plant life and the natural world, starting with a bit of TheBeastmaster on the Tome of Roots at tier I. Several Nature-aligned summons are plant-based creatures like Entwined Thralls, transformations involve hybridizing your race with plant life, and advanced tomes allow you to terraform your provinces into easily-settled temperate biomes and thick forests.side.



** The Corrupt Soul has two special abilities: "Hopelessness", which increases the Corrupt Soul's defense and resistance for every level below 'neutral' morale any attacker has; and "Crushing Anguish", a magic attack that has a chance to instantly kill a unit that has low morale.

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--->"The darkness that creeps from shadow to shadow not only brings disquiet, but also carries the promise of your arrival. Dim the light of your enemies' spirits. Shroud them in despair, so that their weapons clatter onto the ground and spells do not issue from their lips."
** The Corrupt Soul from the Tome of Souls has two special abilities: "Hopelessness", which increases the Corrupt Soul's defense and resistance for every level below 'neutral' morale any attacker has; and "Crushing Anguish", a magic attack that has a chance to instantly kill a unit that has low morale.



--->"Fire is sacred. It is the beginning and the end, it is passion and destruction, it is life and death. Harness the essence of the flame, watch it bring your enemies to smoldering ruin, behold the beauty in the ashes. As the inferno burns the land, so does it give soil vitality, bringing life from destruction wherever it spreads."



** Materium dabbles in a bit of fire as well with the T4 Tome of the Crucible, which allows its user to cast lava bursts, pyroclastic eruptions and meteor drops to harm their enemies, and enchant their physical ranged units' shooting weapons with Meteor Arrows.

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** Materium dabbles in a bit of fire as well with the T4 Tome of the Crucible, which allows its user to [[MagmaMan cast lava bursts, pyroclastic eruptions and meteor drops drops]] to harm their enemies, and enchant their physical ranged units' shooting weapons with Meteor Arrows.enemies.



%%* SequelNonEntity: The Draconians and the Frostlings, who were established races in the previous games, are notably absent in ''Age of Wonders 4''. Both of the races were [[DemotedToExtra reduced]] to a race transformation, with the former being a part of the Tome of Dragons in the Dragon Dawn DLC.

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