History VideoGame / AgeOfEmpiresIII

12th Jan '17 9:30:17 PM Colonel-Knight-Rider
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12th Jan '17 9:23:53 PM Colonel-Knight-Rider
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* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black. and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadows''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age in the decades that pass between acts.

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* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black. and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadows''; ''Shadow''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age in the decades that pass between acts.



** The ''Japan'' campaign takes place during the unification of Japan and ends with the battle of Sekigahara.

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** The ''Japan'' campaign takes place during the unification of Japan at the end of the Warring States Period and ends with the battle of Sekigahara.



** The Asian civilizations in ''The Asian Dynasties'' can get support from other civilizations, even if that civilization is an enemy, which can lead to Redcoats fighting Redcoats.
* FinalDeath: As per RTS standards, averted, thanks to the GameplayAllyImmortality: this means that the campaign heroes, explorers, Warchiefs, and monks getting [=KOed=] does not mean GameOver. [[EscortMission Other mission-critical units]] such as [[spoiler:Bahadur Sah]]... not so much.
* FirewoodResources: Averted, villagers don't need to carry the wood/food/gold to the nearest Town Center or specialized building. All resources go straight to the player's stockpile.
* FluffyTheTerrible: A literal example. There is a secret unit that is called Fluffy. It can do One-Hit Kills to many units. And Fluffy is the world's ugliest dog.

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** The Asian civilizations in ''The Asian Dynasties'' can get support from other civilizations, civilizations via the consulate, even if that civilization is an enemy, which enemy. This can lead to to, for example, Redcoats fighting Redcoats.
Redcoats if the chosen consulate ally is the British.
* FinalDeath: As per RTS standards, averted, thanks to the GameplayAllyImmortality: this means that the campaign heroes, explorers, Warchiefs, and monks getting [=KOed=] does not mean GameOver. [[EscortMission Other mission-critical units]] such as [[spoiler:Bahadur Sah]]...Shah]]... not so much.
* FirewoodResources: Averted, Averted. Unlike the previous ''Age of Empires'' installments villagers don't need to carry the wood/food/gold to the nearest Town Center or specialized building. All resources go straight to the player's stockpile.
* FluffyTheTerrible: A literal example. There is a secret unit that is called Fluffy. It can do One-Hit Kills a OneHitKill to many units. And Fluffy is the "the world's ugliest dog.dog".
12th Jan '17 9:18:11 PM Colonel-Knight-Rider
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* WeNamedTheMonkeyJack: In the end credits of each campaign series, one of the developers is Kevin "The Sheriff" Holme. Interestingly, one supporting character in "Shadow" is named Sheriff Billy Holme.
12th Jan '17 9:16:45 PM Colonel-Knight-Rider
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* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadows''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age.

to:

* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black Black. and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadows''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age.age in the decades that pass between acts.



** The languages used, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while your British units still talk as though stuck in the 16th Century.
** Some of the factions give off this vibe. The Chinese, for instance, are a mix of both the Ming and Manchu/Qing Dynasties. While the British can have longbowmen fighting alongside musketeers as late as th Industrial Age.

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** The languages used, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while your standard British units still talk as though stuck in the 16th Century.
** Some of the factions give off this vibe. The Chinese, for instance, are a mix of both the Ming and Manchu/Qing Dynasties. While the British can have longbowmen fighting alongside musketeers as late as th Industrial the Imperial Age.



** Some campaign maps have a cap on the amount of experience you can [[LevelGrinding gather]], such as "Respect" (the sixth mission in ''Ice'', where [[spoiler:Kanyenke and John tries to gain the favour of the Lakota Tribe Chiefs]]). Other campaign missions, by way of being {{timed mission}}s, don't let the player level up a lot, such as the first and sixth mission of ''Blood'' ("Breakout" and "A Pirate's Help") and the first and seventh mission of ''Ice'' ("Defend the Colony" and "Warwick's Stronghold").

to:

** Some campaign maps have a cap on the amount of experience you can [[LevelGrinding gather]], such as "Respect" (the sixth mission in ''Ice'', where [[spoiler:Kanyenke and John tries try to gain the favour favor of the Lakota Tribe Chiefs]]). Other campaign missions, by way of being {{timed mission}}s, don't let the player level up a lot, such as the first and sixth mission of ''Blood'' ("Breakout" and "A Pirate's Help") and the first and seventh mission of ''Ice'' ("Defend the Colony" and "Warwick's Stronghold").


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* WeNamedTheMonkeyJack: In the end credits of each campaign series, one of the developers is Kevin "The Sheriff" Holme. Interestingly, one supporting character in "Shadow" is named Sheriff Billy Holme.
6th Dec '16 12:31:25 PM DoctorCooper
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* ShootTheMedicFirst: Subverted. Priests, missionaries and surgeons heal units automatically, but the healing is done slowly and cannot be done while combat is going on.

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* ShootTheMedicFirst: Subverted. Averted. Priests, missionaries and surgeons heal units automatically, automatically (at least if you're using the expansions), but the healing is done slowly and cannot be done while combat is going on.on. Heroes with the ability to heal can do so to anyone regardless of their movements, but the healing hero must wait two minutes to be able to heal again when he uses the skill.
21st Oct '16 12:10:36 PM Morgenthaler
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* {{Badass}}: Pierre Beaumont is ludicrously tough for [[AlmightyJanitor a trapper with a knife]]. [[spoiler: Being the last leader of the Circle might have something to do with it...]]
10th Oct '16 6:38:44 PM LordOfTheSword
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* {{Badass}}: Pierre Beaumont is ludicrously tough for [[AlmightyJanitor a trapper with a knife]]. [[spoiler: Being the last leader of the Circle might have something to do with it...]]
5th Aug '16 10:01:37 PM LordOfTheSword
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** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downsides are that it can only be created at Factories, which produce a trickle of resource - that is of your choice - automatically... unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you pretty much have to have the bonus Factory shipment to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.

to:

** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downsides are downside is that it can only be created at Factories, which produce a trickle of resource - that is of your choice - automatically... unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you pretty much have to have the bonus Factory shipment to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.
5th Aug '16 9:56:12 PM LordOfTheSword
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** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downsides are that it can only be created at Factories, which produce a trickle of resource that is of your choice automatically, unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you have to have the bonus Factory to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.

to:

** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downsides are that it can only be created at Factories, which produce a trickle of resource - that is of your choice automatically, - automatically... unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you pretty much have to have the bonus Factory shipment to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.
5th Aug '16 9:52:52 PM LordOfTheSword
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Added DiffLines:

** On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downsides are that it can only be created at Factories, which produce a trickle of resource that is of your choice automatically, unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you have to have the bonus Factory to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.
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