History VideoGame / AgeOfEmpiresIII

29th Nov '17 5:34:09 AM alnair20aug93
Is there an issue? Send a Message


''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during [[UsefulNotes/TheThirteenAmericanColonies the colonization of New World]], with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.

to:

''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during [[UsefulNotes/TheThirteenAmericanColonies the colonization of the New World]], with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.
29th Nov '17 5:33:04 AM alnair20aug93
Is there an issue? Send a Message


''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during UsefulNotes/TheColonialPeriod, with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.

to:

''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during UsefulNotes/TheColonialPeriod, [[UsefulNotes/TheThirteenAmericanColonies the colonization of New World]], with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.
16th Nov '17 5:37:46 PM Redmess
Is there an issue? Send a Message

Added DiffLines:

* TheMountainsOfIllinois: The city screen for the Netherlands shows Amsterdam... with mountains in the background.
25th Oct '17 10:33:07 AM bitemytail
Is there an issue? Send a Message


* SeriesMascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game. Justified as they're focused on the TheColonialPeriod in North America.

to:

* SeriesMascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game. Justified as they're focused on the TheColonialPeriod colonial times in North America.
25th Oct '17 10:28:29 AM bitemytail
Is there an issue? Send a Message


''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during TheColonialPeriod, with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.

to:

''Age Of Empires III'' is the fourth installment (counting the SpinOff series ''VideoGame/AgeOfMythology'' as another series) in the ''VideoGame/AgeOfEmpires'' franchise. It was released in October of 2005, and is set during TheColonialPeriod, UsefulNotes/TheColonialPeriod, with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the UsefulNotes/NGage phone made by Giu Mobile in 2009.
28th Jul '17 7:12:09 AM kyrtuck
Is there an issue? Send a Message


* GratuitousNinja: Ninja are available as mercenaries in the first expansion. The Japanese can also train them normally by choosing "Japanese Isolation" in the Consulate.

to:

* GratuitousNinja: Ninja are available as mercenaries in the first expansion. The Japanese can also train them normally by choosing "Japanese Isolation" Isolationist" in the Consulate.



* YeOldeButcheredeEnglishe: The British speak in a baffling pseudo-Elizabethan patois that a play is lucky to understand half of. Especially odd considering all the other civ speak totally modern forms of their languages.

to:

* YeOldeButcheredeEnglishe: The British speak in a baffling pseudo-Elizabethan patois that a play player is lucky to understand half of. Especially odd considering all the other civ speak totally modern forms of their languages.
25th Jul '17 1:52:09 AM Skagit
Is there an issue? Send a Message


* AluminumChristmasTrees: The Knights of St. John actually did set up shop in Carribean!



** The languages used, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while standard British units still talk as though stuck in the 16th Century.

to:

** The languages used, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while standard British units still talk as though stuck in the 16th Century. It gets worse in War Chiefs, the second act has pikemen, musketeers and hussars fighting at Little Bighorn.
25th Jul '17 1:40:26 AM Skagit
Is there an issue? Send a Message


* SpeakingSimlish: Averted. Units speak in the language of their nation.

to:

* SpeakingSimlish: Averted. Units speak in the language of their nation. An exception is made for certain Native units, such as scouts, generic warriors, and those belonging to tribes whose language is now forgotten.


Added DiffLines:

* YeOldeButcheredeEnglishe: The British speak in a baffling pseudo-Elizabethan patois that a play is lucky to understand half of. Especially odd considering all the other civ speak totally modern forms of their languages.
16th Apr '17 2:03:14 AM mythmonster2
Is there an issue? Send a Message

Added DiffLines:

* EverythingIsBigInTexas: Texas is one of the potential skirmish maps you can fight on. True to form, it's a wide open prairie with plenty of cows to capture.
27th Feb '17 11:08:32 AM MayIncon
Is there an issue? Send a Message


** All European civilizations have more powerful but also more expensive unique upgrades for their "Guard" units that replace the generic third-tier upgrade. For example, the British have Redcoat Musketeers instead of Guard Musketeers and Lifeguard Hussars instead of Guard Hussars.
* SeriesMascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game.

to:

** All European civilizations have more powerful but also more expensive unique upgrades for their "Guard" units that replace the generic third-tier upgrade. For example, the British have Redcoat Musketeers instead of Guard Musketeers and Lifeguard Hussars instead of Guard Hussars.
Hussars. Aesthetically they still look exactly the same however.
* SeriesMascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game. Justified as they're focused on the TheColonialPeriod in North America.
This list shows the last 10 events of 176. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfEmpiresIII