History VideoGame / AgeOfEmpiresIII

24th Apr '18 4:58:11 PM pecelot
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* FadeToWhite: In the final cutscene of "Ice" after the explosives are detonated and the mountain falls on the Russians, there's a brief moment of such, symbolizing death in snow.
23rd Mar '18 8:53:29 AM pecelot
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** The AI leaders rarely coincided in time with each other or their units and flags, such as Napoleon playing under the Bourbon flag. See SymbologyResearchFailure.

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** The AI leaders rarely coincided in time with each other or their units and flags, such as Napoleon playing under the Bourbon flag. flags. See ArtisticLicenseHistory and SymbologyResearchFailure.



* ArrowsOnFire: Archers pull these out when attacking buildings.

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--> Introduced later: '''''"CHECK IN YOUR POCKET. THE QUARTER IS ME, TOO."'''''
* ArrowsOnFire: Archers pull these out when attacking buildings.buildings, as well as those native dudes in Canoes during naval combat.
23rd Mar '18 8:39:05 AM pecelot
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** Unless a player reaches a certain level with one Home City of theirs, any other newly-created ones will have a starting level of 1 (10 in the expansions).

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** Unless a player reaches a certain level with one Home City of theirs, any other Any newly-created ones will have Home City has a starting level of 1 (10 in The Asian Dynasties). However, whenever a player reaches the expansions).20, 40, 60, 80 or 100 threshold, they are able to make another one starting from that point. Say, you open the game for the first time and establish the Spanish city of Seville at level 10. You grind it up to 75, until you get bored and want to experience a different nation — you then make yourself a nice Home City for the French, starting at the level of 60. It's not that straightforward, though, as [[IncompetenceInc due to unspecified reasons]] the vanilla civilizations along with native ones form a separate set than the Asian nations, meaning that an advanced Home City of Japan doesn't provide any boost for the headquarters of the Sioux or, for that matter, the British.



** The requirement of grinding and the measures taken to prevent possible abuse of that are one of the most criticised features of Age of Empires III and the main target of complaints from the people not entirely familiarised with the product. Oftentimes it has been argued that in order to compete on an equal footing even with more-experienced players — something you'd expect from a classic RTS — beginners have to dedicate a lot of effort to get the essential cards unlocked, which in turn makes some serious grinding necessary. While the newly-implemented and highly-controversial Home City system has been praised by veteran players for adding the strategical depth that other franchises may lack, the general consensus is that it's indeed discouraging and unnecessary for newbies to struggle with getting all the XP needed, and should either not take place or be drastically shortened. Thus, there are a couple of simple workarounds available, discovered or invented by the populus:

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** The requirement of grinding and the measures taken to prevent possible abuse of that are one of the most criticised features of Age of Empires III and the main target of complaints from the people not entirely familiarised with the product. Oftentimes it has been argued that in order to compete on an equal footing even with more-experienced players — something you'd expect from a classic RTS — beginners have to dedicate a lot of effort to get the essential cards unlocked, which in turn makes some serious grinding necessary. While the newly-implemented and highly-controversial Home City system has been praised by veteran players for adding the strategical depth that other franchises may lack, the general consensus is that it's indeed discouraging and unnecessary for newbies to struggle with getting all the XP needed, and should either not take place or be drastically shortened. Thus, [[InvertedTrope there are a couple of simple workarounds available, available]], discovered or invented by the populus:
21st Mar '18 2:16:21 PM pecelot
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* AntiGrinding: The introduction of RPGElements, in the form of the Home City and its shipments, also brought the expected problems, solved in the following ways:

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* AntiGrinding: The introduction of RPGElements, in the form of the Home City customised outside of the actual game and its cards that directly translate to the in-game shipments, also brought the expected problems, solved in the following ways:



** There are, however, a couple of simple workarounds available:

to:

** There are, however, The requirement of grinding and the measures taken to prevent possible abuse of that are one of the most criticised features of Age of Empires III and the main target of complaints from the people not entirely familiarised with the product. Oftentimes it has been argued that in order to compete on an equal footing even with more-experienced players — something you'd expect from a classic RTS — beginners have to dedicate a lot of effort to get the essential cards unlocked, which in turn makes some serious grinding necessary. While the newly-implemented and highly-controversial Home City system has been praised by veteran players for adding the strategical depth that other franchises may lack, the general consensus is that it's indeed discouraging and unnecessary for newbies to struggle with getting all the XP needed, and should either not take place or be drastically shortened. Thus, there are a couple of simple workarounds available:available, discovered or invented by the populus:
21st Mar '18 6:01:19 AM pecelot
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* AIBreaker: The A.I. has no problems with basic tasks, such as gathering resources or training humongous numbers of troops, especially on higher difficulties, but struggles a lot when they require either some creativity or... well, basic thinking. Utilising livestock, protecting villagers, building walls and effectively breaking through enemy walls, as well as successful naval assaults — are all far beyond usual computer personalities' capabilities. Not to mention they are extremely vulnerable to certain tricks, which even beginners don't hesitate to abuse: whenever an A.I. settler placing down a building is harassed, its constructions are immediately „cancelled”, as in self-destroyed, by the non-human player, who also seem to pay plenty of attention to demolishing every single wall pillar of their opponent, regardless of its (non-) importance. Remember the creativity part from above? Don't expect the A.I. to innovate any new attacking strategies, patterns or usually even paths on the spot, which in turn makes for extremely-straightforward fighting off land. [[AvertedTrope Averted]] by numerous fan modifications — only to a certain extent, however, due to original game limitations.

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* AIBreaker: The A.I. AI has no problems with basic tasks, such as gathering resources or training humongous numbers of troops, especially on higher difficulties, but struggles a lot when they require either some creativity or... well, basic thinking. Utilising livestock, protecting villagers, building walls and effectively breaking through enemy walls, as well as successful naval assaults — are all far beyond usual computer personalities' capabilities. Not to mention that they are extremely vulnerable to certain tricks, which even beginners don't hesitate to abuse: whenever an A.I. AI settler placing down a building is harassed, its constructions are immediately „cancelled”, as in self-destroyed, by the non-human player, who also seem to pay plenty of attention to demolishing every single wall pillar of their opponent, regardless of its (non-) importance. Remember the creativity part from above? Don't expect the A.I. AI to innovate any new attacking strategies, patterns or usually even paths on the spot, which in turn makes for extremely-straightforward fighting off land. [[AvertedTrope Averted]] by numerous fan modifications — only to a certain extent, however, due to original game limitations.



* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black, and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadow''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age in the decades that pass between acts.

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* AnyoneCanDie: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes [[spoiler:Francisco Delgado and Alain Magnan]] in ''Blood''; [[spoiler:Stuart Black, John Black, and Warwick]] in ''Ice''; [[spoiler:Major Cooper and Pierre Beaumont]] in ''Steel''; [[spoiler:Sven Kuechler]] in ''Fire''; [[spoiler:William Holme and George Armstrong Custer]] in ''Shadow''; [[spoiler:Daimyoes Mototada and Ishida (among many others)]] in ''Japan''; [[spoiler:Admiral Jinhai]] in ''China''; and [[spoiler:Colonel Edwardson]] in ''India'', [[spoiler:and one can assume that the Leaders of the Resistance also die, because historically, that war of independence failed]]. That's not counting the characters who died of old age in the decades that pass between acts. [[InvertedTrope Inverted]] in the game itself, where the vast majority of the heroes doesn't die upon losing all of their hit-points, but is critically wounded, temporarily disabled, and can be recovered after some time.



** The first campaign, ''Blood'', begins with an Ottoman assault on Malta, commonly assumed to be the Ottoman siege of 1565 (although the game never gives a year or explicitly references the 1565 siege). Right after, Morgan travels to the New World where he helps an Aztec village fend off a Spanish assault. And it isn't a HiddenElfVillage situation, because the local chief tells the player to hold until a relief army arrives from Tenochtitlan - which fell to the Spanish in 1521. Historically the Knights of St. John received Malta as a fief from Charles I of Spain in 1530, nine years after the conquest of the Aztecs. Then after a brief stop in Havana, Morgan and Lizzie land in Florida, which is heavily fortified by the Spanish (first Spanish settlement was in 1565 and first fort in 1566), and capture the Spanish Treasure Fleet (also established in 1566).

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** The first campaign, ''Blood'', begins with an Ottoman assault on Malta, commonly assumed to be the Ottoman siege of 1565 (although the game never gives a year or explicitly references the 1565 siege). Right after, Morgan travels to the New World where he helps an Aztec village fend off a Spanish assault. And it isn't a HiddenElfVillage situation, because the local chief tells the player to hold until a relief army arrives from Tenochtitlan - which fell to the Spanish in 1521. Historically the Knights of St. John received Malta as a fief from Charles I of Spain in 1530, nine years after the conquest of the Aztecs. Then after a brief stop in Havana, Morgan and Lizzie land in Florida, which is heavily fortified by the Spanish (first Spanish settlement was in 1565 and first fort in 1566), and capture the Spanish Treasure Fleet (also established in 1566).



** The AI leaders rarely coincided in time with each other or their units and flags. See SymbologyResearchFailure.

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** The AI leaders rarely coincided in time with each other or their units and flags.flags, such as Napoleon playing under the Bourbon flag. See SymbologyResearchFailure.



** Skirmish and Multiplayer matches have a cap of 30,000 XP per match.

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** Skirmish Single- and Multiplayer multiplayer matches have a cap of 30,000 XP per match.match.
** Single- and multiplayer Home Cities are separate, meaning that the amount of experience in one doesn't affect the other.
** Unless a player reaches a certain level with one Home City of theirs, any other newly-created ones will have a starting level of 1 (10 in the expansions).


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** There are, however, a couple of simple workarounds available:
*** Single-player Home Cities' game files can easily be edited — changing a few lines provides you with unlimited number of XP, unlocking all the cards in the process.
*** Cheat codes: amongst which one specific — "Nova & Orion", giving 10,000 XP to the player. The XP cap per match is still in play, and in multiplayer settings allowing the cheats to be used in game prevents any eventual XP profit from affecting your Home City, which validates the trope.
*** Specific settings in multiplayer games: Post-Imperial starting age, fast game speed, and a willing partner. Participants of such an undertaking would usually build high-XP buildings — mainly plantations (160 XP — "Build", 320 XP — "Kill") — to later destroy them, providing a profit to each other in a blink of an eye.
*** The fan-made XP mod, implemented into the most popular [[http://eso-community.net/esoc-patch.php community patch]], requiring a willing partner and a 2-minute multiplayer game, after which a player is provided with enough XP to unlock most of his cards.
21st Mar '18 4:54:28 AM pecelot
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* AIBreaker: The AI knows how to build troops and how to build ships, but the concept of loading troops onto ships for transportation is utterly foreign to the the AI. On any skirmish map where the player and AI are separated by water you are completely safe from attack.

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* AIBreaker: The AI knows how to build troops A.I. has no problems with basic tasks, such as gathering resources or training humongous numbers of troops, especially on higher difficulties, but struggles a lot when they require either some creativity or... well, basic thinking. Utilising livestock, protecting villagers, building walls and how effectively breaking through enemy walls, as well as successful naval assaults — are all far beyond usual computer personalities' capabilities. Not to build ships, but mention they are extremely vulnerable to certain tricks, which even beginners don't hesitate to abuse: whenever an A.I. settler placing down a building is harassed, its constructions are immediately „cancelled”, as in self-destroyed, by the concept non-human player, who also seem to pay plenty of loading troops onto ships for transportation is utterly foreign attention to demolishing every single wall pillar of their opponent, regardless of its (non-) importance. Remember the the AI. On any skirmish map where the player and AI are separated by water you are completely safe creativity part from attack.above? Don't expect the A.I. to innovate any new attacking strategies, patterns or usually even paths on the spot, which in turn makes for extremely-straightforward fighting off land. [[AvertedTrope Averted]] by numerous fan modifications — only to a certain extent, however, due to original game limitations.
* AllThereInTheManual: Original game boxes featured extended guides showcasing comprehensive history background behind the game settings and civilizations (partly present in the game), three unique strategies for each of the eight European nations, units' costs and statistics comparison, and more. Product developers also published an art book called "[[https://www.behance.net/gallery/735352/Age-of-Empires-III-Collectors-Edition-Art-Book Art of Empires]]" with plenty of magnificent paintings and other graphical depictions down-scaled in the game, with a lot of extra content, including high-resolution portraits, drawing concepts, and cut-out material. Pretty much absent for the expansions, which came with simple manuals only and were released after the premiere of the art book.
26th Feb '18 7:11:12 PM KamonTheSkunk
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* ArtisticLicenseHistory: Comes with the territory as an RTS, but the portrayal of Napoleon is an interesting example. Napoleon speaks with a [[FrenchJerk stereotypical French accent]] but he grew up speaking Corsu and Italian and spoke French with a heavy Italian accent, something mentioned in the [[ShownTheirWork history section of the game]]. And that's ignoring that he is commanding Quebecois coureurs-de-bois to set up an American colony under the Bourbon Fleur-de-Lis flag.
1st Feb '18 11:04:37 AM Naram-Sin
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*** And yet this is an exception, because the ''Asian Dynasties'' maps are extremely reluctant to use animals from the vanilla version, likely because they were made by other studio. Thus we have Siberian and Mongolian maps with misplaced saigas, lions and monkeys, even though elk, moose, bears and wolves would make more sense.
29th Jan '18 4:14:54 PM Naram-Sin
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** Though jaguars used to range further north in the past, they got nowhere near Dakota during the lead up to Little Bighorn.



** Sioux can summon pet wolves and coyotes (which they can also train), and also bison herds.

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** Sioux can summon pet wolves and coyotes (which they can (with the latter also train), being trainable by them), and also bison herds.



* SettlingTheFrontier: Every skirmish/multiplayer game has your chosen civilizations establishing settlements in America/Asia (with some supplies shipped from their home cities). Of the campaigns, the first few missions of ''Steel'' and ''Shadow'' are the only ones that focus on this.



* SettlingTheFrontier: Every skirmish/multiplayer game has your chosen civilizations establishing settlements in America/Asia (with some supplies shipped from their home cities). Of the campaigns, the first few missions of ''Steel'' and ''Shadow'' are the only ones that focus on this.


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* ThereIsNoKillLikeOverkill: [[spoiler:Holme]] attempts to shoot Chayton, [[FastestGunIntheWest who shoots him first]], then [[DisneyVillainDeath falls to his death]] along with [[MadeOfExplodium a few barrels of TNT]].
27th Jan '18 5:30:05 PM Naram-Sin
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* DamageIsFire: Justified: historically, professional armies (before the invention of electricity or reliable lighting) carried various unlit wooden torches with them into battle tucked into various places that they could light up and use in night fighting or when they had to burn something. The number a given soldier will use in short succession is still ludicrous, through.

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** In contrast to previous games: Camels don't have an anticavalry bonus, mounted archers and gunners are better against other cavalry than against infantry, and all melee infantry (and musketeers) get a bonus against cavalry, not just the one with spears.
* DamageIsFire: Justified: historically, Justified. Historically, professional armies (before the invention of electricity or reliable lighting) carried various unlit wooden torches with them into battle tucked into various places that they could light up and use in night fighting or when they had to burn something. The number a given soldier will use in short succession is still ludicrous, through.



** The War Chief's taming ability can be used to turn human guardians, not just animals. If you avoid killing any outlaws, you may end with a decent-sized force of scimitar-wielding pirates and gun-toting bandits.

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** The War Chief's taming ability can be used to turn human guardians, not just animals. If you avoid killing any outlaws, you may end with a decent-sized force of scimitar-wielding pirates and gun-toting bandits. Which can be a little game changer if you are playing Sioux (very poor infantry) or Aztecs (no gunpowder units at all).
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