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* UncertainDoom: While it's ''implied'' that [[spoiler: the leader of Leasath, Diego Gaspar Navarro, gets TornApartByTheMob along with Fenrir, he's not actually mentioned to have been taken out with Fenrir, which means he may have gotten out of there the moment things got hairy]].

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''Skies of Deception'' is the first game in the ''VideoGame/AceCombat'' series on the UsefulNotes/PlaystationPortable and the ninth game in the series overall. Released in 2006. It focuses on the southern section of the [[VideoGame/AceCombat5TheUnsungWar Osean Continent]] where you play as a pilot in the air force of the Federal Republic of Aurelia. In 2020, they are invaded by their northern neighbor, the Democratic Republic of Leasath, on the pretext of retaliation for their involvement in a civil war. In just ten days their superweapon, the Gleipnir aerial fortress, [[RecycledINSPACE wipes out almost the entire Aurelian air force]]. Gryphus One is the only survivor of his squadron and must lead the counterattack into Leasath territory.

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''Skies of Deception'' is the first game in the ''VideoGame/AceCombat'' series on the UsefulNotes/PlaystationPortable Platform/PlaystationPortable and the ninth game in the series overall. Released in 2006. It focuses on the southern section of the [[VideoGame/AceCombat5TheUnsungWar Osean Continent]] where you play as a pilot in the air force of the Federal Republic of Aurelia. In 2020, they are invaded by their northern neighbor, the Democratic Republic of Leasath, on the pretext of retaliation for their involvement in a civil war. In just ten days their superweapon, the Gleipnir aerial fortress, [[RecycledINSPACE wipes out almost the entire Aurelian air force]]. Gryphus One is the only survivor of his squadron and must lead the counterattack into Leasath territory.
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Bonus Boss is a disambiguation, ZCE


* BonusBoss: [[spoiler:Scarface One and the Z.O.E. Commander]].
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added to multiple endings


* MultipleEndings: The StoryBranching nature of the game can lead to this. In one ending, Diego Gaspar Navarro [[KarmaHoudini manages to escape with a bag full of cash and disappears scot-free]], while in the other, he is attacked by an angry mob of Leasathian citizens and is implied to have been trampled to death by them.

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* MultipleEndings: The StoryBranching nature of For the game can lead to this. In one ending, first time since [[VideoGame/AceCombat3Electrosphere Ace Combat 3.]] [[spoiler: Both endings have Aurelia retaking their country, destroying Fenrir and exposing the truth about Diego Gaspar Navarro. However, in one ending, Navarro [[KarmaHoudini manages to escape with a bag full of cash and disappears scot-free]], while in the other, he is attacked by an angry mob of Leasathian citizens and is implied to have been trampled to death by them.]]
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Added that one level and anti-frustration features

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* AntiFrustrationFeatures: It's possible to avoid [[ThatOneLevel that one level described below]] from triggering in a playthrough and still achieve [[GoldenEnding the golden ending]] by attacking the Hamlet Unit at the Kalana Steppes before they reach Santa Elva. Even though you somehow manage to trigger the mission, you can still skip it but have reduced special weapons (until you take back Griswall), [[spoiler: and get a less satisfying but still optimistic ending.]]


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* ThatOneLevel: Should you decide to play one of the hardest missions in the series, Mission 7C "Time Limit", here's what's in store: it's just like [[VideoGame/AceCombat5TheUnsungWar AC5's Reprisal]] where you neutralize poison gas, except the neutralizing agent is unstable and cannot withstand G-forces, so you cannot make any sharp turns or accelerate too much else the agent will explode along with your plane. Furthermore, the gases do not release all at once, they appear as you neutralize each zone, so unless you memorize the order in which they trigger, first time players will overshoot their target and will have to carefully maneuver for another pass. ''You also cannot take too long'' because once a gas in a zone activates, you only have ''minutes'' to neutralize it before it spreads and kills too many civilians (failing the mission). And to further worsen things, ''two enemy F-14Ds pursue you attempting to shoot you down'', all the while mocking your slow flying. And let's not mention the special E-767 target at 9,000 feet, which must be shot down ''before you neutralize all gases'' (otherwise it will leave). Keep in mind, you are doing this all on a ''PSP which has one analog stick''.
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* LighterAndSofter: Yes, the game shows the effects of war, but it has relatively mild tone compared to the PS2 games.

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* LighterAndSofter: Yes, the game shows the effects of war, but it has relatively mild tone compared to the PS2 console games.
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added lighter and softer

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* LighterAndSofter: Yes, the game shows the effects of war, but it has relatively mild tone compared to the PS2 games.
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* BossAlteringConsequence: Which missions you complete, and in which order, decides which of two versions of the game's two boss fights (against the Gleipnir aerial fortress in mission 7 and against Alect Squadron in mission 15) you get as well as the modifiers on those missions (such as limited fuel or enhanced enemy weapons).
** If you save the Davis Unit (mission 05A Rolling Thunder) then you must complete mission 06B (Ice Bound), which means in turn that you have to face the Gleipnir with its Shock Wave Ballistic Missile (SWBM) launchers intact. If, however, you destroy the Gleipnir's SWBM launchers (mission 06A Midnight Sun) then you must face a much-harder challenge in mission 05B (Pinned down), but the Gleipnir boss fight is easier.
** If you take mission 13A, Alect Squadron, you can (but don't have to) complete mission 14B, Offline. If you take mission 14A (Fire Storm), you can instead (but again, don't have to) complete mission 13B (Armada). Going for 13A means Alect Squadron's AI in the final battle is worse, but their Fenrirs are equipped with the High-Powered Microwave (HPM) special weapon; completing mission 14B makes the HPM's accuracy worse. If, on the other hand, you go for mission 14A, Alect Squadron's AI is better, but their Fenrirs have no HPM. In this case, completing mission 13B eliminates the naval reinforcements that block your allies' way into Archelon Fortress.
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* TheFarmerAndTheViper: [[spoiler:It's ultimately revealed that Aurelia's exploitation of Leasath, which was cited by Diego as Leasath's cause for attacking it, was nothing but a lie: Aurelia sent humanitarian aid to the country instead, but the warmonger intercepted most of it and used it to buy weapons.]]
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dewicked trope


* WeaponOfChoice: The F-22 Raptor for Gryphus One, [[VideoGame/AceCombat04ShatteredSkies again]].

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* PeoplesRepublicOfTyranny: The full official name of Leasath is the "Democratic Republic of Leasath." The ending debriefing text for ''Ace Combat Xi: Skies of Incursion'' calls it the "People's Republic of Leasath."

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* PeoplesRepublicOfTyranny: The full official name of the tyrannical nation of Leasath is the "Democratic Republic of Leasath." The ending debriefing text for ''Ace Combat Xi: Skies of Incursion'' calls it the "People's Republic of Leasath."



* [[RealMenWearPink Real Men Fly Pink Raptors]]: Gryphus One's Southern Cross emblem comes with some cutesy cartoon bird.

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* [[RealMenWearPink Real Men Fly Pink Raptors]]: RealMenWearPink: Gryphus One's Southern Cross emblem comes with some cutesy cartoon bird.
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YMMV


* SequelDifficultySpike: X is generally seen as a harder game in the series, with harder missions and, via StoryBranching, [[UpToEleven the ability to make said missions even harder]].
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* FakeDifficulty: Whilst this may well be one of the [[NintendoHard hardest AC games in general]], this is only worsened by the dropping frame rates, awkward PSP controls compared to those of consoles and some ship enemies have ''invisible hitboxes''!

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* FakeDifficulty: Whilst this may well be one of the [[NintendoHard hardest AC games in general]], this is only worsened by the dropping frame rates, awkward PSP controls compared to those of consoles consoles, and some ship enemies have enemy ships having ''invisible hitboxes''!

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