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* MutagenicGoo: Dr. Murdon from Non-Human uses this to turn humans into the titular monsters. In-game, this damages your mech and causes zombies to mutate into stronger mutants if it touches them.
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* OneHitKill: Gustav from Non-Human will eat you up if you're in front of him when he opens his mouth- his innards will drag you inside.
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** Certain areas of Non-Human are dark. [[MuzzleFlashlight Fire your weapons to light the vicinity around you]].
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* TheVeryDefinitelyFinalDungeon: Non-Human lets you know that you are at the final level when the classic music begins to play, and you start to see that familiar face...

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* TheVeryDefinitelyFinalDungeon: Non-Human lets you know that you are at the final level when you see the classic music begins to play, and you start to see original's level layout, including that familiar face...
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* ElementalRockPaperScissors: In Silver Sword, each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance from them in order to hit them with the correct element.

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* ElementalRockPaperScissors: In Silver Sword, each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance from them in order to hit them with the correct element.distance, as your sword's element changes depending on how far it travels.



* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast and hurts a lot especially at close range.

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* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast and hurts a lot especially at close range. And then you get the attack rate upgrade...

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* ElementalRockPaperScissors: In Silver Sword, each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals [[ScratchDamage 1 damage]]. The main challenge comes when you have to adjust your distance from them in order to hit them with the correct element.



** In Non-Human, the {{Degraded Boss}}es act as these. They only appear in the hard mode, however.

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** In Non-Human, the {{Degraded Boss}}es (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however.



* FragileSpeedster: Sir Schwartz in Silver Sword has less hit points than Sir Argent, but he's faster and can fire at a faster rate.
* GiantMook: The large orange head-things and the eyeball spitters in Non-Human.



* OneWingedAngel: The BigBad of Non-Human turns into a giant caterpillar-thing after being defeated in Hard Mode.

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* OneWingedAngel: The BigBad [[BigBad Dr. Murdon]] of Non-Human turns into a giant caterpillar-thing after being defeated in Hard Mode.the harder difficulties.


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* SaveThePrincess: Silver Sword has this for the plot. The baby princess has been kidnapped by the mutants in the forest and its up to you to save her.


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* WordSaladTitle: Gunksmasterjasper from Non-Human.
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* RPGElements: Non-Human has them.
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* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast, hurts a lot, and as it kills with its sword, its attack strength increases!

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* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast, fast and hurts a lot, and as it kills with its sword, its attack strength increases!lot especially at close range.
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* FleshVersusSteel: ''Non-Human'' has the heroes' metallic, tech-wielding mechs versus Dr. Murdon's organic mutants.


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* MiniMecha: The player characters of Non-Human.

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* OurZombiesAreDifferent: The zombies in ''Non-Human'' are actually [[TechnicallyLivingZombie humans mutated into large grotesque humanoids]], sometimes with extra arms. On harder difficulties, they also have the ability to transform or split into one or more mooks!



* TrickBoss: The first few bosses of Non-Human start out as a regular zombie Mook... then when you kill them, they transform into a grotesque creature.

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* TrickBoss: The first few Many bosses of Non-Human start out as a regular zombie Mook... then when you kill them, Dr. Murdon sprays more mutagen on them and they transform into a grotesque creature.
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** The Spiderbot from Non-Human also uses these. However, they do more damage if used at close range.

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* MoreDakka: Your main weapon in Non-Human can be upgraded to become this. Be careful of cooldown, however.

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* MoreDakka: Your bot's main weapon in Non-Human can be upgraded to become this. Be careful of cooldown, however.The Protobot takes this further- it can fire out all its special weapons at one go.


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* NostalgiaLevel: The end section of Non-Human features the level layout from the original NES game. Complete with green heads below and even similar enemy placement!
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* SequentialBoss: Dr. Murdon in Non-Human. In Adventure mode, you only fight one form. Each subsequent difficulty adds a new form.
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* BodyHorror: The zombies in Non-Human's hard mode will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The FinalBoss also transforms from a green human into a caterpiller-like thing in the hard mode.

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* BodyHorror: The intro of Non-Human shows the humans graphically turning into mutant zombies in Non-Human's hard mode after exposure to Dr Murdon's mutagen. In harder difficulties, said zombies will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The FinalBoss also transforms from a green human into a caterpiller-like thing in the hard mode.
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* MakeMyMonsterGriw: Dr Murdon does this to some of the regular zombies, turning them into bosses.

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* MakeMyMonsterGriw: MakeMyMonsterGrow: Dr Murdon does this to some of the regular zombies, turning them into bosses.
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* ShieldedCoreBoss: Gustav from Non-Human. He's normally invulnerable to damage, but attacking him enough makes him cough up his innards. Attack those to deal damage before he swallows them back in.
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* AttackItsWeakPoint: A {{Squick}}y example in Gustav from Non-Human. You need to attack him enough so that he coughs up his innards, then shoot those innards to deal proper damage to him.
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* CloseRangeCombatant: The Spiderbot in Non-Human.


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* GlassCannon: The Spiderbot in Non-Human. It has low health, but it's very fast, hurts a lot, and as it kills with its sword, its attack strength increases!

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* EasyModeMockery: Non-Human has an easy mode, where the game is 2/3rds shorter, has no final boss, nor has an ending.

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* EasyModeMockery: Non-Human has an easy Adventure and Challenge mode, where the game is 2/3rds shorter, has no final boss, nor has an ending.shorter than Extreme Mode. When the Final Boss is beaten, the words "[[AWinnerIsYou Wow good job]]" appear on screen, then the game ends. Extreme Mode however allows you to do a NewGamePlus.


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* WhenTreesAttack: Geophyte in Non-Human.
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* MakeMyMonsterGriw: Dr Murdon does this to some of the regular zombies, turning them into bosses.
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[[NeedsMoreLove A work in progress here.]]

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[[NeedsMoreLove [[SugarWiki/NeedsMoreLove A work in progress here.]]
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* JobStealingRobot: The main premise of Mash Man.
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* DegradedBoss: A number of the {{Elite Mook}}s in Non-Human are weakened versions of the {{miniboss}}es.


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** In Non-Human, the {{Degraded Boss}}es act as these. They only appear in the hard mode, however.

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* BraggingRightsReward: Streamers has the money bags, which Mission Control explicitly tells you that it's for points. Lampshaded further that he tries to convince you to not attempt for a harder to grab bag if you get close enough.
* [[BreakoutCharacter Breakout Game]]: A flash version of Streamers was posted on Kongregate.com. It got so popular, it got an NES version (which can be emulated, of course), and it has additional content as well.

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* BraggingRightsReward: Streamers has the money bags, which Mission Control explicitly tells you that it's for points. Lampshaded further that he tries to convince you to not attempt for a harder to grab bag if you get close enough.
* [[BreakoutCharacter Breakout Game]]: A flash version of Streamers ''VideoGame/{{STREEMERZ}}'' was posted on Kongregate.com. It got so popular, it got an NES version (which can be emulated, of course), and it has additional content as well.



* CallBack: Some games will reference it's source material. Non-Human and Streamers, for example, plays the same game music from the original in the title screen.

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* CallBack: Some games will reference it's source material. Non-Human and Streamers, ''VideoGame/{{STREEMERZ}}'', for example, plays the same game music from the original in the title screen.



** Games like Streamers and Alfredo does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).

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** Games like Streamers ''STREEMERZ'' and Alfredo does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over).



** Streamers has [[spoiler: [[CaptainErsatz A very super man named Joe]] who did manage to destroy an enemy base, with his base having been destroyed as well. He then plans to form the [[{{Homage}} FSA]] in memory of his superior officers.]]



** Streamers seem to look and play similar to VideoGame/BionicCommando for the NES. It even heavily implies to be a prequel, just for good measure. It's funny too, considering Silent Rob (during his review of Action52) made the comparison of the original Streamers to VideoGame/BionicCommando back in 2006.



** Streamerz seem to really pay a lot of this to VideoGame/BionicCommando, to the point of heavily implying itself to be a prequel.



** A couple of games play just like NES games, like Meong and Streamerz. Streamerz even got an NES port.

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** A couple of games play just like NES games, like Meong and Streamerz. Streamerz ''STREEMERZ''. ''STREEMERZ'' even got an NES port.



* MissionControl: Streamerz has the Streamerz commander.
** Star Evil has Commander Commodore being moral support to Carmilla.

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* MissionControl: Streamerz has the Streamerz commander.
**
Star Evil has Commander Commodore being moral support to Carmilla.



* UpdatedRerelease: Flash and NES versions of Streamerz included additional content, being that you can play Streamerz mode, which gives you control of [[VillainProtagonist Dr. Tary, who can alter his own gravity]], a [[BrutalBonusLevel Superb mode]], remixed versions of the original and Cheetahmen themes, and cheats. The flash version also features online leaderboards.
** Non-Human went from being a basic remake to being it's own game, because the developer was "too creative" with it. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Games]]. You can find this version in the Tales of Games Vidcon pack.

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* UpdatedRerelease: Flash and NES versions of Streamerz included additional content, being that you can play Streamerz mode, which gives you control of [[VillainProtagonist Dr. Tary, who can alter his own gravity]], a [[BrutalBonusLevel Superb mode]], remixed versions of the original and Cheetahmen themes, and cheats. The flash version also features online leaderboards.
**
Non-Human went from being a basic remake to being it's its own game, because the developer was "too creative" with it. That's what you get when you're involved with [[VideoGame/BarkleyShutUpAndJamGaiden Tales of Games]]. You can find this version in the Tales of Games Vidcon pack.
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* MadScientist: Dr Murdon from Non-Human. He knows that the player character is out to get him, so what does he do? Turn all the innocent inhabitants of the nearby village into the titular, horrifically-mutated monsters!
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* CastFromHitPoints: The Electroz robot from Non-Human's final build. It shares its life bar with its energy bar, so attacking will make it lose health, but ammo pickups will give it back health.
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* NinjaPirateZombieRobot: One of the alternate robots in Non-Human's final build is a Ninja SpiderTank.
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* DirectContinuousLevels: Non-Human's level scheme is pretty much one long, horizontal plane that gradually proceeds from one area to another as the player progresses through the bosses.
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** NonHuman's theme starts playing as the BGM in the final area. You even go through a similar section like in the NES game, with roughly similar enemy positions, as well as the large green heads in the bottomless pit.

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** NonHuman's theme starts playing as the BGM in the final area. You Non Human's graphics are pretty reminiscent of Super Metroid. The FinalBoss is even go through fought in a similar section like in the NES game, with roughly similar enemy positions, as well as the large green heads in the bottomless pit.manner to Crocomire- you need to shoot into his open mouth to push him back into a meat grinder, while he tries to back you into a BottomlessPit.

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