History VIdeoGame / TheElderScrollsVSkyrim

11th Jul '16 7:47:24 AM ashlay
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An UpdatedRerelease using the ''VideoGame/{{Fallout 4}}'' engine, ''Skyrim: Special Edition'', will be released UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC on October 28, 2016. The console versions support for PC mods, a la ''Fallout 4'', and {{UsefulNotes/Steam}} owners of ''Skyrim'' and all its [=DLCs=] [[note]]through the ''[[GameOfTheYearEdition Legendary Edition]]'' or otherwise[[/note]] will receive a copy of ''Special Edition'' for free.

to:

An UpdatedRerelease using the ''VideoGame/{{Fallout 4}}'' engine, ''Skyrim: Special Edition'', will be released UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC on October 28, 2016. The console versions add support for PC mods, a la ''Fallout 4'', and {{UsefulNotes/Steam}} owners of ''Skyrim'' and all its [=DLCs=] [[note]]through the ''[[GameOfTheYearEdition Legendary Edition]]'' or otherwise[[/note]] will receive a copy of ''Special Edition'' for free.
11th Jul '16 6:26:22 AM ashlay
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When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''Fallout 4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.

to:

When Bethesda was testing their engine on An UpdatedRerelease using the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when 4}}'' engine, ''Skyrim: Special Edition for ''Skyrim'' was announced for Edition'', will be released UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. PC on October 28, 2016. The console versions will feature support for PC mods as seen in mods, a la ''Fallout 4'', and PC {{UsefulNotes/Steam}} owners of ''Skyrim'' and all of its [=DLCs=] or [[note]]through the ''[[GameOfTheYearEdition Legendary Edition Edition]]'' or otherwise[[/note]] will receive a copy of the Special Edition in their Steam library ''Special Edition'' for free.
18th Jun '16 3:58:51 PM youngbond007
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When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''Fallout 4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.

to:

When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''Fallout 4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.
18th Jun '16 3:58:26 PM youngbond007
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When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.

to:

When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}'', they decided to port over ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', ''Fallout 4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.
18th Jun '16 3:58:04 PM youngbond007
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When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}, they decided to port over ''Skyrim'' to see what needed to be tweaked. Bethesda reported that they were able to port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.

to:

When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}, 4}}'', they decided to port over ''Skyrim'' to see what needed to be tweaked. ''Skyrim''. Bethesda reported that they were able to make the port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.
18th Jun '16 3:57:07 PM youngbond007
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On April 15, 2013, [[http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/ Bethesda announced that there would be no further content]] for ''Skyrim'', citing that they were moving forward with their next project, but that the game would continue to receive technical support.

The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only. A remastered Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.

to:

On April 15, 2013, [[http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/ Bethesda announced that there would be no further content]] for ''Skyrim'', citing that they were moving forward with their next project, but that the game would continue to receive technical support.

support. The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only. A remastered

When Bethesda was testing their engine on the next-gen consoles for ''VideoGame/{{Fallout 4}}, they decided to port over ''Skyrim'' to see what needed to be tweaked. Bethesda reported that they were able to port with no problem, leading to speculation that a remaster for the next-gen systems could be on its way, but Bethesda said there were no plans to do so. However at E3 2016, they revealed that it would see a remaster all along when
Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition will receive a copy of the Special Edition in their Steam library for free.
12th Jun '16 10:16:10 PM EzioAudacity
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The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only. A remastered Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods seen on ''VideoGame/Fallout4'', and owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition are eligible to upgrade to the Special Edition for free.

to:

The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only. A remastered Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods as seen on in ''VideoGame/Fallout4'', and PC owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition are eligible to upgrade to will receive a copy of the Special Edition in their Steam library for free.
12th Jun '16 9:58:16 PM ViperAcidZX
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The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only.

to:

The [[GameOfTheYearEdition Legendary Edition]] came out on June 4, 2013. It received one more release on September 10, 2013, bundled with the other four games in the series, for PC only.
only. A remastered Special Edition for ''Skyrim'' was announced on June 13, 2016 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. The console versions will feature support for PC mods seen on ''VideoGame/Fallout4'', and owners of ''Skyrim'' and all of its [=DLCs=] or the Legendary Edition are eligible to upgrade to the Special Edition for free.
25th May '16 6:43:57 PM nombretomado
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The first DLC for ''Skyrim'', ''Dawnguard'', was released in June 26, 2012 for XBox360, and then on the PC on August 3, 2012 after a slight delay (a deal meant that the DLC remained an exclusive for at least a month). PS3 users saw it released February 26, 2013 after ''Dragonborn'' and ''Hearthfire''. The add-on puts the Dragonborn in the midst of a battle between a group of ancient vampires and a newly-reformed order of vampire hunters.

The second DLC for ''Skyrim'', ''Hearthfire'', was released for the Xbox 360 on September 4, 2012, on the PC on October 4, 2012, and the PS3 on February 19, 2013. Within it you can adopt children and create your own dream house.

The third DLC for ''Skyrim'', ''Dragonborn'', was released for the Xbox 360 on December 4th, 2012, and then on the PC on February 5, 2013 while the PS3 version was released on February 12, 2013. ''Dragonborn'' takes place on Solstheim (the island setting of the ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' expansion ''Bloodmoon''), and involves the Dragonborn facing off against the very first Dragonborn, who is seeking to return to Tamriel.

to:

The first DLC for ''Skyrim'', ''Dawnguard'', was released in June 26, 2012 for XBox360, UsefulNotes/XBox360, and then on the PC on August 3, 2012 after a slight delay (a deal meant that the DLC remained an exclusive for at least a month). PS3 UsefulNotes/{{PS3}} users saw it released February 26, 2013 after ''Dragonborn'' and ''Hearthfire''. The add-on puts the Dragonborn in the midst of a battle between a group of ancient vampires and a newly-reformed order of vampire hunters.

The second DLC for ''Skyrim'', ''Hearthfire'', was released for the Xbox 360 on September 4, 2012, on the PC on October 4, 2012, and the PS3 [=PS3=] on February 19, 2013. Within it you can adopt children and create your own dream house.

The third DLC for ''Skyrim'', ''Dragonborn'', was released for the Xbox 360 on December 4th, 2012, and then on the PC on February 5, 2013 while the PS3 [=PS3=] version was released on February 12, 2013. ''Dragonborn'' takes place on Solstheim (the island setting of the ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' expansion ''Bloodmoon''), and involves the Dragonborn facing off against the very first Dragonborn, who is seeking to return to Tamriel.
21st Jan '16 5:26:10 PM nombretomado
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The game runs on a heavily modified Gamebryo engine called the ''Creation'' engine, complete with all the GoodBadBugs that Bethesda fans have come to know and love. The soundtrack is once again provided by Music/JeremySoule. The PC version was also the debut title for the {{Steam}} Workshop, an integrated way to browse and upload mods, which are subscribed to and downloaded automatically via the Steam client. This had never been attempted on such a large scale before.

to:

The game runs on a heavily modified Gamebryo engine called the ''Creation'' engine, complete with all the GoodBadBugs that Bethesda fans have come to know and love. The soundtrack is once again provided by Music/JeremySoule. The PC version was also the debut title for the {{Steam}} UsefulNotes/{{Steam}} Workshop, an integrated way to browse and upload mods, which are subscribed to and downloaded automatically via the Steam client. This had never been attempted on such a large scale before.
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