History UsefulNotes / Mao

28th Jan '14 5:08:30 AM Someoneman
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*** This troper's variant requires the next player to draw a card and say 'Thank you' regardless of how many sevens he has or wishes to play.
10th Oct '13 5:05:10 PM dna
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* Each player takes, or is given, five cards from the stack.

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* Each player takes, or is given, dealt, five cards from the stack.stack. If the cards are being dealt, it might be illegal for players to pick them up before dealing has finished.



* If a player has one card left, they must say 'Last card' before the next player takes their turn. If they do not, they may be penalized with the call 'Failure to say 'last card' '.

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* If a player has one card left, they must say 'Last card' before the next player takes their turn. If they do not, they may be penalized with the call 'Failure to say 'last card' '. (There is also a penalty for saying 'last card' when you are not at your last card.)



** In some variants, calls are to follow a rigid formula, and if the accuser doesn't follow it properly he is penalized as well; for example, if the formula is 'failure to say ''x'',' then 'you failed to say ''x''[='=] would result in a penalty.

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** In some variants, calls are to follow a rigid formula, and if the accuser doesn't follow it properly he is penalized as well; for example, if the formula is 'failure to say ''x'',' '5 of Spades',' then 'you failed to say ''x''[='=] '5 of Spades' ' would result in a penalty.penalty (which is of course 'failure to say 'failure to say '5 of Spades'[= =]'[= =]'!)



* Some variants disallow talking except when it is valid in game, or during a point of order. Talking when not valid results in a penalty card with the penalty call 'Talking'. This makes the rules more clear but is often less fun, especially for new players. This is one of the most common optional rules, but is also commonly set aside when everyone else is a newbie. Once everyone gets the basic rules down, the rule is usually introduced.

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* Some variants disallow talking except when it is valid in game, or during a point of order. Talking when not valid results in a penalty card with the penalty call 'Talking'. This makes the rules more clear but is often less fun, especially for new players. This is one of the most common optional rules, but is also commonly set aside when everyone else is a newbie. (The dealer might introduce the game as "beginner's Mao" in this case.) Once everyone gets the basic rules down, the rule is usually introduced.



** Laughing is not talking, but often carries its own penalty. Cursing when not required to by the rules counts as talking, and is usually worth two penalty cards. Explaining the rules outside a point of order is also worth two cards, one for talking and one for explaining the rules.

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** Laughing is not talking, but often carries its own penalty. penalty.
**
Cursing when not required to by the rules counts may be penalized even if talking is otherwise allowed (and may count as talking, and is usually worth two penalty cards. penalties if talking is not allowed).
**
Explaining the rules outside a point of order is also worth two cards, one for talking and one for explaining the rules.



* A couple of optional speech rules:

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* A couple of optional speech rules:optional/variant card rules:
** '''4''' - The next two players are skipped
16th Feb '13 3:31:56 AM hawthorn
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** An alternate introduction: "The game of Mao has begun; no talking."



* The game may also be introduced by saying "The game of Mao has begun; no talking."
16th Feb '13 3:28:40 AM hawthorn
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** '''Queen''' - All players must say "All hail the chairwoman."
** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the same way speech rules are, which is described below.)



** Implied X - Players may be penalised for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or violence, while not acted on, was threatened (shaking one's fist at another player).

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** Implied X - Players may be penalised for merely implying that profanity was about to occur [[CurseCutShort ("what the f...")]] or violence, while not acted on, was threatened (shaking one's fist at another player).player).
* A couple of optional speech rules:
** '''Queen''' - All players must say "All hail the chairwoman."
** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the usual manner for speech rules)
14th Feb '13 5:31:08 PM PaisleyFarrago
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Added DiffLines:

**If an outsider walks in on the game, a Point of Order might be called to keep the outsider from learning anything without playing.


Added DiffLines:

*The game may also be introduced by saying "The game of Mao has begun; no talking."


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** '''Queen''' - All players must say "All hail the chairwoman."
** '''King''' - All players must say "All bow to the chairman," accompanied with a dip of the head. (If not done, the bow is penalized in the same way speech rules are, which is described below.)
1st Feb '13 8:12:01 AM Spark9
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Added DiffLines:

** This means that anyone who comes by and asks what on earth you're doing will be either subjected to stony silence, or a phrase like "Point of order. We're playing a game the name of which I can't mention right now. End point of order."
18th Aug '12 12:11:12 PM DracMonster
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Added DiffLines:

Go outside and play some {{Calvinball}} afterwards.
22nd Jul '12 3:47:56 PM billybobfred
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** This troper prefers the awarding of five separate penalties at once - "Talking, lying, cheating, swearing, blasphemy", each punctuated by handing them a card.
7th Apr '12 9:40:20 AM hawthorn
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That's a little tricky since there is no official version of Mao; every group of people plays differently. Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game. However, most variants have the same basic core rules, and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is that somebody who has never played Mao, but would like to run a game, should be able to use these rules.

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That's Explaining the rules of Mao is a little tricky since there is no official version of Mao; every group of people plays differently. Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game. game.

However, most variants have the same basic core rules, and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is that somebody who has never played Mao, but would like to run a game, should be able to use these rules.



* Mao is a card game for 2 or more players. It is usually played with 2-3 standard 52-card decks of playing cards (normally including jokers), although there is nothing to stop people adding cards from totally different decks if a rule exists or is made for those cards. It is not required that the cards have the same back - any standard deck is allowed. Any number of decks can be used - the more people, the more decks you'll probably need.

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* Mao is a card game for 2 3 or more players. The more players the better - 6 is a good number. It is possible to play with 2 players, but this might not be so interesting.
*
It is usually played with 2-3 decks of standard 52-card decks of playing cards (normally cards, including jokers), although there is nothing to stop people adding jokers. The more players you have, the more cards from totally different decks if a rule exists or is made are recommended - one deck for those cards. every three players is probably enough. It is not required that the cards have the same back - any standard deck is allowed. Any number of allowed (even weird decks can be used - the more people, the more like [[http://www.wopc.co.uk/waddingtons/cir-q-lar/index.html round playing cards]]). You may even allow completely non-standard decks you'll probably need.like [[http://www.setgame.com/set/index.html SET cards]] if a rule exists or is made for those cards.



* There is a stack - a pile of unrevealed cards which players may not examine. This is where players take new cards or penalty cards from. It's fine to just pile the cards untidily, the only thing people will be doing is taking cards from it, and it doesn't matter where they take them from.

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* There is a stack - a pile of unrevealed cards which players may not examine. This is where players take new cards or penalty cards from. It's If you're using a lot of cards, it's fine to just pile the cards them untidily, the only thing people will be doing is taking cards from it, and it doesn't matter where they take them from.it.



* In Democratic Mao, if a penalty is called wrongly, the player who called it may themselves be penalised, with the call 'Bad call'. They must take the card they were going to penalise the other player with. A penalty has to be valid to be called, and it is valid only if the victim has actually performed (or failed to perform) the action for which the penalty has been called.
* Saying 'Mao' at any point during the game except when it is required, results in a three-card penalty (often with the call 'taking the name of the great Chinese leader in vain') Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a good way to earn yourself 3 penalty cards.

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* In Democratic Mao, if a penalty is called wrongly, the player who called it may themselves be penalised, with the call 'Bad call'. They must take the card they were going to penalise the other player with. By 'wrongly', we mean that the player has called a penalty for a rule that has not, in fact, been broken - for example, saying 'bad card' when the person has actually played a valid card. A penalty has to be valid to be called, and it is valid only if the victim has actually performed (or failed to perform) the action for which the penalty has been called.
* Saying 'Mao' at any point during the game except in the one instance when it is required, results in a three-card penalty (often with the call 'taking the name of the great Chinese leader in vain') vain'). Calling someone on "saying Mao" or "forgetting to say Mao" also breaks this rule, and is a good way to earn yourself 3 penalty cards.cards. This is the only situation where a penalty is more than a single card.



* Explaining any rule of the game, may result in a penalty (with the call 'Explaining the rules'). Generous players will sometimes knowingly explain a rule to someone who is having trouble, and take the penalty.

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* Explaining any rule of the game, game is against the rules, and may result in a penalty (with the call 'Explaining the rules'). Generous players will sometimes knowingly explain a rule to someone who is having trouble, and take the penalty.



* If present, the Joker is equivalent to the Nine of Diamonds for ALL game purposes.

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* If present, the Joker is considered equivalent to the Nine of Diamonds for ALL all game purposes.



* Five cards are dealt to each player from the stack.

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* Five All the cards are dealt shuffled and put face down in a single stack (or pile, if there's too many cards to each arrange neatly).
* Each
player takes, or is given, five cards from the stack.



** Some variants require a motion to be proposed that a game of Mao be played.
* Some variants allow a few basic rules to be told for newbies: for example: 'Play goes in a clockwise direction, you may pick up a card if you don't want to play one, and the Joker is the Nine of Diamonds'. The dealer is free to declare that this round is played counterclockwise if they wish.

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** Some variants require a motion to be proposed that a game of Mao be played.
* Some variants allow a few basic rules to be told for newbies: for example: 'Play goes in a clockwise direction, you may pick up a card if you don't want to play one, and the Joker is the Nine of Diamonds'. The dealer is free to declare that this round is played counterclockwise if they wish.



* If the player has no valid card to play, or does not want to play a card, they may take one card from the stack. Usually saying "pass" is allowed at this point.
* If the player has done everything required of them for their turn, their turn ends and the next player's turn begins. A player's turn does not end until they have either played a valid card or taken one from the stack.

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* If the player has no valid card to play, or does not want to play a card, they may must take one card from the stack. Usually saying "pass" is allowed at this point.
* If the player has done everything required of them for their turn, their turn ends and the next player's turn begins. A ''A player's turn does not end until they have either played a valid card or taken one from the stack.stack''.



* If, on a player's turn, the player fails to take their turn within a period of time (eg. 10 seconds) they may be penalized with the call 'failure to play within (however many) seconds'. They may be given the same penalty for every (however many) seconds that they fail to play. This does not apply during a point of order.

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* If, on a player's turn, the player fails to take begin their turn within a period of time (eg. 10 seconds) they may be penalized with the call 'failure to play within (however many) seconds'. They may be given the same penalty for every (however many) seconds that they fail to play. This does not apply during a point of order.



* If a player plays their last card, and the play is valid, and has taken any actions that were required for that turn without penalty, they must say 'Mao'. This is a win, and takes them out of the game (the turn order continues, skipping them). They now have the ability to rejoin the game and introduce a new, secret rule of their own making. While out of the game, they are not bound by the rules of Mao and can talk freely, except for the rule against explaining rules, which is binding outside of the game.

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* If a player plays their last card, and the play is valid, and has taken any actions that were required for that turn without penalty, they must say 'Mao'. This is a win, and takes them out of the game (the turn order continues, skipping them). They now have the ability to rejoin the game and introduce a new, secret rule of their own making.making (see Making new rules below). While out of the game, they are not bound by the rules of Mao and can talk freely, except for the rule against explaining rules, which is binding outside of the game.



!New rules

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!New !Making new rules



* The only real rule for making new rules is that it must not be unfairly biased toward specific players - example: 'Jennifer can play diamonds at any time' is an unfair rule. Otherwise, any new rule or rule change that the player can enforce is allowed. Ideally, rules should be interesting or fun without being excessively complicated; players should be able to figure out the rule but it doesn't have to be trivial. Even rules that you may think are really simple can totally stump players.

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* The only real rule for making new rules is that it must not be unfairly biased toward specific players - example: 'Jennifer can play diamonds at any time' is an unfair rule. Otherwise, any new rule or rule change that the player can enforce is allowed. Ideally, rules should be interesting or fun without being excessively complicated; players should be able to figure out complicated (remember, the rule but more complicated it doesn't have is, the harder it is for you to be trivial.enforce). Even rules that you may think are really simple can totally stump players.



** Another solution is simply to leave the "trap" in place, if possible, and just take the penalty card when necessary. For example, if on Spades you must say "I've got luck in spades, mate!" but on Aces you must be silent, the ace of spades becomes a "trap" - you can't follow both rules at once, so woe be to you if you get stuck with such a card. However, it is advisable to avoid making "traps" on purpose.

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** Another solution is simply to leave the "trap" in place, if possible, and just take the penalty card when necessary. For example, if on Spades you must say "I've got luck in spades, mate!" but on Aces you must be silent, the ace of spades becomes a "trap" - you can't follow both rules at once, so woe be to you if you get stuck with such a card. However, it is advisable to avoid making "traps" on purpose.



* A player who touches his cards during a point-of-order may be penalised, with the call 'touching cards during a P-of-O'. Touching the penalty card you were just given to add it to your pile on the table is a good way to get another penalty card.

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* A player who touches his cards during a point-of-order may be penalised, with the call 'touching cards during a P-of-O'. Touching the penalty card you were just given to add it to your pile on the table is a good way to get another penalty card.



* Lying - any statement said by a player which is untrue, may be penalized with the call 'Lying'. Note that saying Mao when your last play is invalid is considered lying, and so is saying last card when you are not down to your last card (because you broke a rule with the play that would have done it).

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* Lying - any statement said by a player which is untrue, may be penalized with the call 'Lying'. Note that saying Mao when your last play is invalid is considered lying, and so is saying last card when you are not down to your last card (because you broke a rule with the play that would have done it).lying.
4th Apr '12 6:25:41 PM UncreativeUsername
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That's a little tricky since there is no official version of Mao; every group of people plays differently. Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game. However, most variants have the same basic core rules, and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is that somebody who has never played Mao, but would like to run a game, should be able to using these rules.

to:

That's a little tricky since there is no official version of Mao; every group of people plays differently. Also, it's a rule that one should never explain any rules, but that'd make for a pretty useless set of notes on the game. However, most variants have the same basic core rules, and those will be covered here. In short - ''this is just '''one''' way that Mao can be played''. The idea is that somebody who has never played Mao, but would like to run a game, should be able to using use these rules.
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