Follow TV Tropes

Following

History UniqueEnemy / FireEmblem

Go To

OR

Is there an issue? Send a MessageReason:
None


* Inverted with dancers, which are almost always unique to players due to the intensely increased logistical issues that would come from having to strategise around enemy units potentially gaining a second turn. The only mainline exception is ''VideoGame/FireEmblemThracia776'', and that game is known as one of the franchise's most difficult for a reason. (In ''VideoGame/FireEmblemHeroes'', dancers can be seen in PvP modes, but can only be found in PvE maps when the starrng enemy unit is themselves a dancer.)

to:

* Inverted with dancers, which are almost always unique to players due to the intensely increased logistical issues that would come from having to strategise around enemy units potentially gaining a second turn. The only mainline exception is ''VideoGame/FireEmblemThracia776'', and that game is known as one of the franchise's most difficult for a reason. (In ''VideoGame/FireEmblemHeroes'', dancers can be seen in PvP [=PvP=] modes, but can only be found in PvE maps when the starrng enemy unit is themselves a dancer.)
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FireEmblemThreeHouses'', the three lords all have classes exclusive to them (Edelgard's Armored Lord/Emperor, Dimitri's High Lord/Great Lord, and Claude's Wyvern Master/Barbarossa) that they uniquely bear as enemies. In addition, [[TheBrute the Death Knight]] has his own unique melee-oriented variant of the Dark Knight class called [[ShapedLikeItself the Death Knight]].

to:

* In ''VideoGame/FireEmblemThreeHouses'', the three lords all have classes exclusive to them (Edelgard's Armored Lord/Emperor, Dimitri's High Lord/Great Lord, and Claude's Wyvern Master/Barbarossa) that they uniquely bear as enemies. In addition, [[TheBrute the Death Knight]] has his own unique melee-oriented variant of the Dark Knight class called [[ShapedLikeItself the Death Knight]]. [[spoiler: Rhea]] is only fought in their Saint class in one chapter on the Crimson Flower route, all their other appearances have them in other classes.
Is there an issue? Send a MessageReason:
None


** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder existed until 11/19/2019 with the introduction of Igrene: Nabata Protector.

to:

** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder existed until 11/19/2019 with the introduction of Igrene: Nabata Protector.Protector.
* Inverted with dancers, which are almost always unique to players due to the intensely increased logistical issues that would come from having to strategise around enemy units potentially gaining a second turn. The only mainline exception is ''VideoGame/FireEmblemThracia776'', and that game is known as one of the franchise's most difficult for a reason. (In ''VideoGame/FireEmblemHeroes'', dancers can be seen in PvP modes, but can only be found in PvE maps when the starrng enemy unit is themselves a dancer.)

Added: 1090

Changed: 446

Is there an issue? Send a MessageReason:
None


* The Fleet class in ''VideoGame/FireEmblemTheSacredStones'' only appears in Chapter 10 of Ephriam's route, and there are only two on the map. They're something unique in the series: small ''ships'' that can only move on ocean tiles (with a tiny movement range) and attack using Ballistae. Gorgon Eggs are also exclusive to one map, but it's one that can be repeated. (They also have the interesting distinction of [[MetalSlime always giving 50 exp, regardless of their killer's level]].)

to:

* ''VideoGame/FireEmblemTheSacredStones'':
**
The Fleet class in ''VideoGame/FireEmblemTheSacredStones'' only appears in Chapter 10 of Ephriam's route, and there are only two on the map. They're something unique in the series: small ''ships'' that can only move on ocean tiles (with a tiny movement range) and attack using Ballistae. Gorgon Eggs are also exclusive to one map, but it's one that can be repeated. (They also have the interesting distinction of [[MetalSlime always giving 50 exp, regardless of their killer's level]].))
** There is only one enemy unit each from the Rogue and Wyvern Knight classes in the entire game; those being Rennac and Valter respectively. The lack of generic enemy rogues and wyvern knights is due to their skills; generic enemy thieves can already steal from chests, making the use of generic rogues unnecessary, while the Pierce skill exclusive to wyvern knights makes surviving a hit from a generic one too difficult, especially if a unit already has low defense. The former can be recruited by either letting L'arachel persuade him or have Eirika/Ephraim pay him 9,980 gold, while the latter is available in Creature Campaign as a bonus.
Is there an issue? Send a MessageReason:
None


** The enemy does not normally have access to generic ranged armors, dagger fliers and cavalry, armored or colorless manaketes, or beast units. That means that any such units are unique among enemy forces when they do take the field against you.

to:

** The enemy does not normally have access to generic ranged armors, dagger fliers and cavalry, armored armored, colorless, or colorless cavalry manaketes, or beast units. That means that any such units are unique among enemy forces when they do take the field against you.
Is there an issue? Send a MessageReason:
None


** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder existed until 11 months later.

to:

** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder existed until 11 months later.11/19/2019 with the introduction of Igrene: Nabata Protector.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FireEmblemThreeHouses'', the three lords all have classes exclusive to them (Edelgard's Armored Lord/Emperor, Dimitri's High Lord/Great Lord, and Claude's Wyvern Master/Barbarossa) that they uniquely bear as enemies. In addition, [[TheBrute the Death Knight]] has his own unique melee-oriented variant of the Dark Knight class called the Death Knight.

to:

* In ''VideoGame/FireEmblemThreeHouses'', the three lords all have classes exclusive to them (Edelgard's Armored Lord/Emperor, Dimitri's High Lord/Great Lord, and Claude's Wyvern Master/Barbarossa) that they uniquely bear as enemies. In addition, [[TheBrute the Death Knight]] has his own unique melee-oriented variant of the Dark Knight class called [[ShapedLikeItself the Death Knight.Knight]].



** The enemy does not normally have access to generic ranged armors, dagger fliers and cavalry, or armored or colorless manaketes. That means that any such units are unique among enemy forces when they do take the field against you.

to:

** The enemy does not normally have access to generic ranged armors, dagger fliers and cavalry, or armored or colorless manaketes.manaketes, or beast units. That means that any such units are unique among enemy forces when they do take the field against you.

Added: 2203

Changed: 877

Is there an issue? Send a MessageReason:
None


* As a rule of thumb, most TinTyrant characters (with the exceptions of Rudolf from ''Gaiden'' and Vigarde from ''The Sacred Stones'', who are respectively a Gold Knight and General) and most FinalBoss characters (with the exceptions of Veld from ''Thracia 776'' and [[spoiler:Takumi]] from ''Fates: Conquest'', who are respectively a Dark Bishop and [[spoiler:Sniper]]) have their own unique classes. There are a few EvilSorcerer characters with personal classes (Nergal from ''The Blazing Blade'', Lyon from ''The Sacred Stones'', [[spoiler:Sephiran]] from ''Radiant Dawn'', and Thales from ''Three Houses''), but they're far less common.
* The Lord class and its promotions are near-exclusive to the player; they have only been borne by "Marth" in ''Awakening'', Edelgard, Dimitri, Claude, and Judith in ''Three Houses'', and [[spoiler:Darios]] in ''Warriors'' as enemies.



* Corsairs, which only appear in one chapter of ''VideoGame/FireEmblemTheBlazingBlade'' and are effectively the same thing as Pirates, down to the same sprite. The only difference: If you hack a Corsair in your team, they can't [[PrestigeClass Promote]].
* In ''The Blazing Blade'' most enemies are male, apart from representatives of classes that are AlwaysFemale like Troubadours. There are only a handful of exceptions to this in the entire game: a lone female Sniper in "Valorous Roland", several female Nomads in "The Dread Isle", and a pair of female Druids seen in the Hector Hard Mode version of "Cog of Destiny." The Sniper and Nomads aren't anything special, but the Druids are real [[BossInMookClothing bosses in mook clothing]], as they're packing status-ailment inflicting staves and have such a high Magic stat that their attack range for them is ''20 tiles''!

to:

* ''VideoGame/FireEmblemTheBlazingBlade'':
**
Corsairs, which only appear in one chapter of ''VideoGame/FireEmblemTheBlazingBlade'' and are effectively the same thing as Pirates, down to the same sprite. The only difference: If you hack a Corsair in your team, they can't [[PrestigeClass Promote]].
* In ''The Blazing Blade'' most ** Most enemies are male, apart from representatives of classes that are AlwaysFemale like Troubadours. There are only a handful of exceptions to this in the entire game: a lone female Sniper in "Valorous Roland", several female Nomads in "The Dread Isle", and a pair of female Druids seen in the Hector Hard Mode version of "Cog of Destiny." The Sniper and Nomads aren't anything special, but the Druids are real [[BossInMookClothing bosses in mook clothing]], as they're packing status-ailment inflicting staves and have such a high Magic stat that their attack range for them is ''20 tiles''!tiles''!
** Jerme is the only enemy Assassin in the game, probably because their OneHitKill ability would be too unfair for enemies to wield. (There is another antagonistic Assassin, Jaffar, but [[spoiler:he pulls a HeelFaceTurn before you get to fight him]].)
** Kishuna is the only character to bear the Magic Seal class, which nullifies all magic within a 10-space radius.


Added DiffLines:

* In ''VideoGame/FireEmblemThreeHouses'', the three lords all have classes exclusive to them (Edelgard's Armored Lord/Emperor, Dimitri's High Lord/Great Lord, and Claude's Wyvern Master/Barbarossa) that they uniquely bear as enemies. In addition, [[TheBrute the Death Knight]] has his own unique melee-oriented variant of the Dark Knight class called the Death Knight.
Is there an issue? Send a MessageReason:
None


** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder exists.

to:

** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder exists.existed until 11 months later.

Changed: 504

Removed: 1681

Is there an issue? Send a MessageReason:
Per the "Is This an Example?" thread, Unique Enemy does not apply to bosses. Bosses are, by their nature, supposed to be unique.


* Almost every FinalBoss in the series. The only exceptions are Medeus in ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' (he starts as an ordinary Manakete before transforming into an Earth Dragon; ''VideoGame/FireEmblemMysteryOfTheEmblem'' later has Earth Dragons as generic enemies), Veld in ''VideoGame/FireEmblemThracia776'' (a mere Dark Bishop), and [[spoiler:Takumi]] in ''VideoGame/FireEmblemFates: Conquest'' (a [[spoiler:Sniper]] who is for the most part mechanically unremarkable).
* {{Tin Tyrant}}s [[VideoGame/FireEmblemMysteryOfTheEmblem Hardin]], [[VideoGame/FireEmblemGenealogyOfTheHolyWar Arvis]], [[VideoGame/FireEmblemTheBindingBlade Zephiel]], [[VideoGame/FireEmblemPathOfRadiance Ashnard]], [[VideoGame/FireEmblemAwakening Walhart]], and [[VideoGame/FireEmblemFates Garon]] have their own personal classes. Zephiel and Ashnard can be recruited for post-game content, while [[spoiler:Walhart is available as a bonus unit just before the final battle]].
* {{Evil Sorcerer}}s [[VideoGame/FireEmblemTheBlazingBlade Nergal]], [[VideoGame/FireEmblemTheSacredStones Lyon]], [[VideoGame/FireEmblemRadiantDawn Izuka]], and [[spoiler:[[VideoGame/FireEmblemRadiantDawn Sephiran]]]] also have unique personal classes. Lyon can be recruited for post-game content, while [[spoiler:Sephiran can be redeemed just in time for the final boss on NewGamePlus]].

to:

* Almost every FinalBoss in the series. The only exceptions are Medeus in ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' (he starts as an ordinary Manakete before transforming into an Earth Dragon; ''VideoGame/FireEmblemMysteryOfTheEmblem'' later has Earth Dragons as generic enemies), Veld in ''VideoGame/FireEmblemThracia776'' (a mere Dark Bishop), and [[spoiler:Takumi]] in ''VideoGame/FireEmblemFates: Conquest'' (a [[spoiler:Sniper]] who is for the most part mechanically unremarkable).
* {{Tin Tyrant}}s [[VideoGame/FireEmblemMysteryOfTheEmblem Hardin]], [[VideoGame/FireEmblemGenealogyOfTheHolyWar Arvis]], [[VideoGame/FireEmblemTheBindingBlade Zephiel]], [[VideoGame/FireEmblemPathOfRadiance Ashnard]], [[VideoGame/FireEmblemAwakening Walhart]], and [[VideoGame/FireEmblemFates Garon]] have their own personal classes. Zephiel and Ashnard can be recruited for post-game content, while [[spoiler:Walhart is available as a bonus unit just before the final battle]].
* {{Evil Sorcerer}}s [[VideoGame/FireEmblemTheBlazingBlade Nergal]], [[VideoGame/FireEmblemTheSacredStones Lyon]], [[VideoGame/FireEmblemRadiantDawn Izuka]], and [[spoiler:[[VideoGame/FireEmblemRadiantDawn Sephiran]]]] also have unique personal classes. Lyon can be recruited for post-game content, while [[spoiler:Sephiran can be redeemed just in time for the final boss on NewGamePlus]].
-----



* In ''VideoGame/FireEmblemPathOfRadiance'', the tutorial boss Greil is the only character to possess the Hero class.



* Unpromoted Priests in ''VideoGame/FireEmblemAwakening'' don't appear in any main story chapters, only in a few Spotpass teams (such as [[VideoGame/FireEmblemTheSacredStones Eirika's]]). Also in ''Awakening'', "Marth" serves as the boss of Chapter 4. While the Lord class is obviously not exclusive to him and the ability to fight Lords goes back to the wireless multiplayer in ''Shadow Dragon'', he is to date the only mandatory story enemy to be a Lord.



** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder exists.
* In ''VideoGame/FireEmblemWarriors'', [[spoiler:certain maps have you fight your buddy Darios as an enemy. Like "Marth" above, while the Great Lord class is not exclusive to him, he is the only enemy to possess it outside of multiplayer.]]

to:

** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder exists.
* In ''VideoGame/FireEmblemWarriors'', [[spoiler:certain maps have you fight your buddy Darios as an enemy. Like "Marth" above, while the Great Lord class is not exclusive to him, he is the only enemy to possess it outside of multiplayer.]]
exists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[UniqueEnemy Unique Enemies]] in ''Franchise/FireEmblem'':
* Almost every FinalBoss in the series. The only exceptions are Medeus in ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' (he starts as an ordinary Manakete before transforming into an Earth Dragon; ''VideoGame/FireEmblemMysteryOfTheEmblem'' later has Earth Dragons as generic enemies), Veld in ''VideoGame/FireEmblemThracia776'' (a mere Dark Bishop), and [[spoiler:Takumi]] in ''VideoGame/FireEmblemFates: Conquest'' (a [[spoiler:Sniper]] who is for the most part mechanically unremarkable).
* {{Tin Tyrant}}s [[VideoGame/FireEmblemMysteryOfTheEmblem Hardin]], [[VideoGame/FireEmblemGenealogyOfTheHolyWar Arvis]], [[VideoGame/FireEmblemTheBindingBlade Zephiel]], [[VideoGame/FireEmblemPathOfRadiance Ashnard]], [[VideoGame/FireEmblemAwakening Walhart]], and [[VideoGame/FireEmblemFates Garon]] have their own personal classes. Zephiel and Ashnard can be recruited for post-game content, while [[spoiler:Walhart is available as a bonus unit just before the final battle]].
* {{Evil Sorcerer}}s [[VideoGame/FireEmblemTheBlazingBlade Nergal]], [[VideoGame/FireEmblemTheSacredStones Lyon]], [[VideoGame/FireEmblemRadiantDawn Izuka]], and [[spoiler:[[VideoGame/FireEmblemRadiantDawn Sephiran]]]] also have unique personal classes. Lyon can be recruited for post-game content, while [[spoiler:Sephiran can be redeemed just in time for the final boss on NewGamePlus]].
* ''VideoGame/FireEmblemMysteryOfTheEmblem'' has a single Berserker (different from the axe-wielding Berserkers in later games, this one was a palette-swapped Hero) in Chapter 11, who drops one of the best swords in the game. The remake changed this enemy to a Swordmaster.
* Corsairs, which only appear in one chapter of ''VideoGame/FireEmblemTheBlazingBlade'' and are effectively the same thing as Pirates, down to the same sprite. The only difference: If you hack a Corsair in your team, they can't [[PrestigeClass Promote]].
* In ''The Blazing Blade'' most enemies are male, apart from representatives of classes that are AlwaysFemale like Troubadours. There are only a handful of exceptions to this in the entire game: a lone female Sniper in "Valorous Roland", several female Nomads in "The Dread Isle", and a pair of female Druids seen in the Hector Hard Mode version of "Cog of Destiny." The Sniper and Nomads aren't anything special, but the Druids are real [[BossInMookClothing bosses in mook clothing]], as they're packing status-ailment inflicting staves and have such a high Magic stat that their attack range for them is ''20 tiles''!
* The Fleet class in ''VideoGame/FireEmblemTheSacredStones'' only appears in Chapter 10 of Ephriam's route, and there are only two on the map. They're something unique in the series: small ''ships'' that can only move on ocean tiles (with a tiny movement range) and attack using Ballistae. Gorgon Eggs are also exclusive to one map, but it's one that can be repeated. (They also have the interesting distinction of [[MetalSlime always giving 50 exp, regardless of their killer's level]].)
* In ''VideoGame/FireEmblemPathOfRadiance'', the tutorial boss Greil is the only character to possess the Hero class.
* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'' almost exclusively uses newly introduced classes as enemies in the newly-introduced gaiden chapters. Generic Berserkers, Warriors, Swordmasters, and Sorcerers only appear in Chapter 24x, while Dark Mages are only seen in the arena. The only named enemies to possess these classes are Etzel (a recruitable Sorcerer in Chapter 17x) and Gharnef (the boss of Chapters 15 and 23; he was a Bishop in the original game). The only enemy Sage is Wendell, who is recruited in Chapter 5.
* Unpromoted Priests in ''VideoGame/FireEmblemAwakening'' don't appear in any main story chapters, only in a few Spotpass teams (such as [[VideoGame/FireEmblemTheSacredStones Eirika's]]). Also in ''Awakening'', "Marth" serves as the boss of Chapter 4. While the Lord class is obviously not exclusive to him and the ability to fight Lords goes back to the wireless multiplayer in ''Shadow Dragon'', he is to date the only mandatory story enemy to be a Lord.
* ''VideoGame/FireEmblemHeroes'':
** The enemy does not normally have access to generic ranged armors, dagger fliers and cavalry, or armored or colorless manaketes. That means that any such units are unique among enemy forces when they do take the field against you.
** On the flipside, up until the release of Lyn: Brave Lady on 8/31/2017, bow cavaliers were exclusive to the enemy. Likewise, data for red bows was included in the 4/9/2018 update and generic enemy red bowmen were actually introduced in the 12/10/2018 update, but no playable red bow wielder exists.
* In ''VideoGame/FireEmblemWarriors'', [[spoiler:certain maps have you fight your buddy Darios as an enemy. Like "Marth" above, while the Great Lord class is not exclusive to him, he is the only enemy to possess it outside of multiplayer.]]

Top