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* SpecularHighlights - A visual effect that's overused as much as Bloom, but rarely recognized. [[http://en.wikipedia.org/wiki/Specular_highlights Specular Highlights]]

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* FallThroughTheFloorToAdvance - There are no exits that aren't locked. No sign of any keys, and nothing in the area that might help. Sometimes monsters are outside, waiting. The character's forced to wander around almost at random, until suddenly, the floor gives way beneath their feet.

Usually a PointOfNoReturn.

** SilentHill 1 - in the alternate Shopping Mall
** Resident Evil 2 - In the library, to get to the controls for the movable bookshelves.
** Resident Evil Code Veronica X - Claire and Steve cause a walkway to collapse, leaving Claire's ankle trapped just long enough for Steve to have to kill his undead father.
** Portal 2 - when reaching the pedestal the portal gun was supposed to be on.

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* FallThroughTheFloorToAdvance - There are no exits that aren't locked. No sign of any keys, and nothing in the area that might help. Sometimes monsters are outside, waiting. The character's forced to wander around almost at random, until suddenly, the floor gives way beneath their feet.

Usually a PointOfNoReturn.

** SilentHill 1 - in the alternate Shopping Mall
** Resident Evil 2 - In the library, to get to the controls for the movable bookshelves.
** Resident Evil Code Veronica X - Claire and Steve cause a walkway to collapse, leaving Claire's ankle trapped just long enough for Steve to have to kill his undead father.
** Portal 2 - when reaching the pedestal the portal gun was supposed to be on.



** In ''{{Primal}}'' Jen says of Queen Devena, "I guess she's not the gal she used to be." [[spoiler: she isn't]].
*** Also "think you can hide a broken heart" when Jen has [[spoiler: King Iblis']] broken heart behind her.

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** In ''{{Primal}}'' Jen says of Queen Devena, "I guess she's not the gal she used to be." [[spoiler: she isn't]].
*** Also In ''{{Primal}}'', "think you can hide a broken heart" when Jen has [[spoiler: King Iblis']] broken heart behind her.



** In ''RatchetAndClank: Going Commando'' Angela Cross says "I swear that crazy old man is not the same person I used to work for." [[spoiler: He isn't.]]
* SpecialWeaponsFailure
** In {{Ico}} the title character can upgrade his sword to a mace. Doing so only changes the normal animations of Ico. The animation of his weapon strikes are still of the sword. The mace only appears at the start and finish.
** An early version of ''The Black Knight'', an online Flash game, suffered from this as well with ''its'' mace.

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** In ''RatchetAndClank: Going Commando'' Angela Cross says "I swear that crazy old man is not the same person I used to work for." [[spoiler: He isn't.]]
* SpecialWeaponsFailure
** In {{Ico}} the title character can upgrade his sword to a mace. Doing so only changes the normal animations of Ico. The animation of his weapon strikes are still of the sword. The mace only appears at the start and finish.
** An early version of ''The Black Knight'', an online Flash game, suffered from this as well with ''its'' mace.

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Changed: 102

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* FallThroughTheFloorToAdvance - There are no exits that aren't locked. No sign of any keys, and nothing in the area that might help. Sometimes monsters are outside, waiting. The character's forced to wander around almost at random, until suddenly, the floor gives way beneath their feet.

Usually a PointOfNoReturn.

** SilentHill 1 - in the alternate Shopping Mall
** Resident Evil 2 - In the library, to get to the controls for the movable bookshelves.
** Resident Evil Code Veronica X - Claire and Steve cause a walkway to collapse, leaving Claire's ankle trapped just long enough for Steve to have to kill his undead father.
** Portal 2 - when reaching the pedestal the portal gun was supposed to be on.




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** {{Portal2}} - For no apparent reason, turbine-like fanblades spin around the cylindrical elevators.

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* HomonymAlert - a form of double meaning in dialog. Instead of the usual words that have double meanings, a pronunciation is used that can apply to more than one word
** In one of the BlackAdder episodes a horse is being interrogated on the witness stand against Black Adder on the charge of being a witch. The horse answers with a neigh. The prosecution asks whether it was a "neigh" or a "Nay." (The subtitles make this clear.)
** In {{Porta}} Chell is told by ==GlaDOS== that "''When the testing is over, you will be mist.''" The subtitles show "missed" instead, but the extra meaning is there in any case.
** In Terry Pratchett's FeetOfClay the chief Herald (a vampire) tells Vimes "Pray, enter." Vimes thoughts reveal he hears it as "Prey, enter."

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* SteamPuzzle - The character in a game must avoid being burned by jets of hot steam, either by timing, redirecting, or activating/de-activating
** ''Amnesia: The Dark Descent'' - as MangaMinx points out (most profanely) 4 minutes into this section of her [[http://www.youtube.com/watch?v=Ar_iMB8AdT8 Let's Play Amnesia]]. "''Why do all games have, like, steam puzzles?''"
** ''ResidentEvil 3: Nemesis'' - Jill Valentine must manipulate steam leaks to laboriously make her way to a vital control
** ''FlushedAway'' (the video game of the movie) Roddy and Rita must navigate past steam leaks via timing.
** ''GhostHunter'' - Lazarus must use timing to get past rhythmic steam leaks.
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** {{Flower}} - Giant wind fans on spindly towers (power generation).

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* SpinningFanBlades (aka Windmills) ([[AC: Video Game]] trope (subtrope of EverythingsBetterWithSpinning). - More detail looks better, but if it doesn't move it starts feeling dead and pointlessly distracting. You want to add motion, but AI is hard for creatures. Plus the adventurer wants to kill 'em. Robotic/mechanical creatures moving about become obviously redundant quickly. So you need something that moves simply, but with a purpose.

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* SpinningFanBlades (aka Windmills) ([[AC: Video Game]] trope (subtrope of EverythingsBetterWithSpinning). - More detail looks better, but if it doesn't move it starts feeling dead and pointlessly distracting. You want to add motion, but AI is hard for creatures. Plus the adventurer wants to kill 'em. Robotic/mechanical creatures moving about become obviously redundant quickly. So you need something that moves simply, but with a purpose. A form of DynamicStasis, where change always ends up zero-sum. Forms of SpinningFanBlades
** Ceiling Fans,
** forced air circulation fans in underground installations.
** Dutch windmills - pumping water from lowlands to keep them from flooding
** Water windmills, as see in the USA farmlands. Mounted on derricks, formerly wooden derriks, now metal. Used to pump water up from wells for livestock tanks, etc.
** Power windmills - recent.
** No apparent purpose spinning fan blades. ''Star Wars: The Force Unleashed 2'' intro cutscene.
** Jet turbine blades - Over the entrance to Megaton in ''Fallout 3''





** ''{{Fallout}} New Vegas'' has actual windmills, metal derrick types.

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** ''{{Fallout}} New Vegas'' has actual windmills, windmills for pumping water up from wells, metal derrick types.



*** Giant windmills on the Florana jungle level of ''Ratchet and Clank 3: Up Your Arsenal''

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*** Giant windmills on the Florana jungle level of ''Ratchet and Clank 3: Up Your Arsenal''
Arsenal''. As it's a swamp level presumably they pump water a la Dutch windmills.

** {{Jak2}} - Windmills in the water, presumably pumping water out to keep structures dry.

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** TheNeverhood - Claymation ceiling fan.
** BioShock - wall vents with circulation fans.
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** ''HauntingGround'' has a large ventilation fan in the wall of the circular cellar.

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