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My Life Through Tropes:
* TheAntiNihilist
* BrutallyHonest
* {{Cloudcuckoolander}}
* HatesEveryoneEqually
* IJustWantToBeNormal
* IJustWantToHaveFriends
* JerkWithAHeartOfGold
* JerkassWoobie
* KindheartedCatLover and HeroesLoveDogs
* KnightInSourArmor
* LonersAreFreaks: I wish I wasn't this, but I have been damned to this fate it appears and will just have to make the best of it.
* Misanthropic Humanist: Of the Creator/JonathanSwift variety.
* NoSocialSkills WhatMeasureIsANonHuman: Courtesy of living in the wrong School District.
* NotGoodWithPeople: Animals are inherently superior to those demons called humanity, for they have never exploited, enslaved, committed genocide on each other, nor do all the above and then rationalize such actions.
* RedOniBlueOni: I consider myself on the blue side
* SlidingScaleOfIdealismVersusCynicism: Cynicism is the highest form of wisdom, nuff said.
* TheStoic
* UnintentionallyUnsympathetic (When I think of myself with hindsight)
* UsedToBeASweetKid: [[RealityEnsues And then Kindergarten happened]].

What I wish I could be:
* Adorkable
* Badass
** BadassBookworm
** BadassPreacher
** CulturedBadass
* {{Bishoenon}}
* Bloodknight
* BrokenAce
* ByronicHero
* ChurchMilitant ThePaladin OccultDetective DemonSlayer
* DarkIsNotEvil LightIsGood
* GenericCoolGuy: To an extent, but of the K' variety
* GoodIsNotNice
* KnightTemplar: Of the WellIntentionedExtremist Anti-Hero variety. (Such as the Likes of [[DevilMayCry Classic Vergil]])
* MagnificentBastard: Again of the Anti-Heroic variety.
* {{Mangst}}
* PapaWolf
* RatedMForManly
* ScienceHero
* SnarkKnight
* TallDarkAndSnarky
* WhiteHairedPrettyBoy

What I Wish I could have:
* BadassLongcoat
* CoolBike
* CoolPet
** OurDragonsAreDifferent
* CoolSword
** KatanasAreJustBetter
* TrueCompanions




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* ''VideoGame/GoikenMuyou''

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* BareMidriffsAreFeminine: Mia, Leath, and Kara are female fighters with midriff baring outfits. Averted in the case of Kathleen. Also, gender inverted with Vikram.

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* BareMidriffsAreFeminine: Mia, Leath, and Kara are female fighters with midriff baring outfits. Averted in the case of Kathleen. Also, gender inverted with Vikram.Vikram of the Streets gang.



* DreadlockWarrior: Jalil has this hair style.

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* DreadlockWarrior: Jalil of the Hood gang has this hair style.



* McNinja: Jalil is a Black American guy who tries to dress the part. At the very least he has a ScarfOfAsskicking that gives him the mysterious look of a ninja. Also, for what it's worth, his fighting style is Taekwondo.



* {{Ninja}}: Jalil of the Hood gang is a black urban dwelling guy who tries to dress the part. At the very least he has a ScarfOfAsskicking that gives him the mysterious look of a ninja.



* PrettyBoy: Thana of the Hood gang.
* RagTagBunchOfMisfits: Each of the members of the gangs have their occupations included in their biographies. This reveals some individuals as having backgrounds that one would not associate with gang culture. Some individuals who some fairly odd occupations include Mineo of the Beach gang who is a Mime as well as O'Doul of the Campus gang who is a school principal.

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* PrettyBoy: Thana of the Hood gang.
gang. Their ending mentions him as being the subject of ribbing by fellow Hood members.
* RagTagBunchOfMisfits: Each of the members of the gangs have their occupations included in their biographies. This reveals some individuals as having backgrounds that one would not associate with gang culture. Some individuals who some fairly odd occupations include Mineo of the Beach gang who is a Mime as well as O'Doul of the Campus gang who is a school principal.

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The title is a port and an [[TransatlanticEquivalent American localized version]] of ''VideoGame/FightersImpact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music (by Creator/RazedInBlack, Creator/LosInfernos, Creator/SuicideMachines, and Creator/PigsInSpace). It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre and dropped into obscurity.

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The title is a port and an [[TransatlanticEquivalent American localized version]] of ''VideoGame/FightersImpact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music (by Creator/RazedInBlack, Creator/LosInfernos, Creator/SuicideMachines, Razed in Black, Los Infernos, Suicide Machines, and Creator/PigsInSpace). Pigs in Space). It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre and dropped into obscurity.
obscurity.

For a SpiritualSuccessor of sorts, check out ''VideoGame/SlapHappyRhythmBusters''


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* MightyGlacier: Oleg of the Streets and Kenny of the Beach as well as all the bosses.


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* SurferDude: Calucag of the Beach gang.
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* ForeignExchangeStudent: Harold of the Campus gang who is from New Zealand.


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* PrettyBoy: Thana of the Hood gang.

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The title is a port and an [[TransatlanticEquivalent American localized version]] of ''VideoGame/FightersImpact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre and dropped into obscurity.

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The gangs and their members consist of the following:
* Streets: Mia, Vikram, Oleg, Slim Daddy
* Hood: Ramos, Jalil, Thana, Paco
* Campus: Harold, Kathleen, Leath, O'Doul
* Beach: Kenny, Calucag, Mineo, Kara

In addition to those fighters, there are also four unlockable boss characters that are associated with each gang: Eric O, Hendrickson, Joel, Niege

The title is a port and an [[TransatlanticEquivalent American localized version]] of ''VideoGame/FightersImpact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music.music (by Creator/RazedInBlack, Creator/LosInfernos, Creator/SuicideMachines, and Creator/PigsInSpace). It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre and dropped into obscurity.
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* MirrorMatch: In the arcade mode, called "Survival", the very first opponent for every character to fight is against him/herself before going up against the other members of their respective faction before taking on the members of the other gangs.


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* PimpDuds: Slim Daddy of the Streets gang wears such an outfit. Though his occupation in his bio states he's a "businessman", his attire [[GettingCrapPastTheRadar gives a pretty clear idea what his business is without having to state it]].

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* BareMidriffsAreFemimine: Mia, Leath, and Kara are female fighters with midriff baring outfits. Averted in the case of Kathleen. Also, gender inverted with Vikram.

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* BareMidriffsAreFemimine: BaldHeadOfToughness: Characters with this look include Vikram and Joel. O'Doul is partly balding.
* BareMidriffsAreFeminine:
Mia, Leath, and Kara are female fighters with midriff baring outfits. Averted in the case of Kathleen. Also, gender inverted with Vikram.Vikram.
* CoolOldGuy: O'Doul of the Campus gang who is a senior citizen.
* DreadlockWarrior: Jalil has this hair style.
* {{Ninja}}: Jalil of the Hood gang is a black urban dwelling guy who tries to dress the part. At the very least he has a ScarfOfAsskicking that gives him the mysterious look of a ninja.
* RagTagBunchOfMisfits: Each of the members of the gangs have their occupations included in their biographies. This reveals some individuals as having backgrounds that one would not associate with gang culture. Some individuals who some fairly odd occupations include Mineo of the Beach gang who is a Mime as well as O'Doul of the Campus gang who is a school principal.


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* ThisMeansWarPaint: Oleg has the left part of his face painted like a checkered flag (in reference to his occupation as a taxi driver). Arguably subverted in the case of Mineo, who though also having face paint, but that is part of Mime outfit.
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* BareMidriffsAreFemimine: Mia, Leath, and Kara are female fighters with midriff baring outfits. Averted in the case of Kathleen. Also, gender inverted with Vikram.
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The title is a port and an American localized version of Fighters' Impact, which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, and dropped into obscurity.

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The title is a port and an [[TransatlanticEquivalent American localized version version]] of Fighters' Impact, ''VideoGame/FightersImpact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, genre and dropped into obscurity.

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* ClicheStorm: One major criticism in regard to its gameplay and aesthetics. A reviewer for GamePro stated that "''Vs.'' is an extremely competent game with the misfortune of stumbling into some bad timing. If it had been released, say, 18 months ago, it would've been the greatest thing since sliced bread and probably could've started its own religion. Unfortunately, Vs. offers nothing new to the already solid lineup of 32-bit 3D fighting games established by ''Franchise/{{Tekken}} 2'', ''[[VideoGame/SoulSeries Soul Blade]]'', and ''VideoGame/FightersMegamix''."
* NoSuchThingAsBadPublicity: The fact that one of the fighters, Slim Daddy, was a pimp brought about condemnation from religious leaders and other MoralGuardians did bring a mild backlash by some of the video gaming audience and thus unwittingly provided some visibility for the game. However, again due to the overall mediocre reception of ''Vs.'', the exposure brought by the controversy subsided shortly after.
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* VersusTitle: [[CaptainObvious Yup, the sole word in the title]].
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----

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''Vs.'' is a UsefulNotes/PlayStation video game developed by Polygon Magic and published by Creator/{{THQ}} in 1997. The game, a 3D fighter, features 20 polygonal, gang-based characters (designed by former Marvel Comics artist Kurtis Fujita) brawling in a two-dimensional environment. Players select different members of each gang to fight rival gangs on their respective turfs.

The title is a port and an American localized version of Fighters' Impact, which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, and dropped into obscurity.

!!This Game Provides Examples Of:
* {{Stripperiffic}}: Mia, the poster girl for ''Vs.'', is this to a hilarious degree, fighting in a top with her {{Underboobs}} hanging out and her pants hanging low enough to show off her panties. Her 2P outfit, with its crop top, short-shorts, and tall Doc Martens, is in that rare camp of being more modest despite technically showing off more skin.

YMMV

* {{Squick}}: According to [[WebVideo/GuruLarryAndWez Larry Bundy Jr.]], Mia, the {{Stripperiffic}} poster girl of ''Vs.'', was based on the daughter of the head of Creator/{{THQ}}.

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!!Kei Iwase
->'''Voiced by:''' Creator/ToshiyukiMorikawa

* BadassesWearBandanas

!!Chiaki Ichinomoya

->'''Voiced by:''' Creator/HekiruShiina

* BareMidriffsAreFeminine: The case with her outfit from the first game. Averted with her appearance in ''Critical Blow''.
* TomboysishPonytail: Wore her hair in this style in her debut game. She ditches this for a Bob cut-style haircut in her next appearance.

!!Bobby Loggins

->'''Voiced by:''' Creator/TetsuyaIwanaga

* {{Delinquent}}: Highlighted with one of his alternate palettes which gives him a more stereotypical punk-ish black leather jacket.
* EvenEvilHasLovedOnes: Though it's a stretch to call him evil, as even at worst he's simply a jerk, though regardless he fits this trope. Bobby isn't the nicest guy around, but he also has a female relative who he genuinely cares for and plans to use the prize money to cover the cost of her medical bills.
* SetSwordsToStun: Averted. Bobby has a knife (in ''Critical Blow'' at least), and it clearly draws blood whenever he lands hits on opponents.
* WhiteHairBlackHeart: A guy with platinum blonde hair who is a very rough-around-the-edges delinquent.

!!Mark Stanford

->'''Voiced by:''' Creator/KojiTobe

* ClassyCravat: Part of his outfit in Critical Blow.

!!Neil MacDonell

->'''Voiced by:''' Creator/TakashiNagasako

* {{Acrofatic}}: He maybe a heavyset fellow, but he's not that significantly slower than the other fighters.
* BaldHeadOfToughness:
* MightyGlacier: Strong but slow.

!!Reymond Norman

->'''Voiced by:''' Creator/HironoriMiyata

* {{Cyborg}}: Becomes one in ''Critical Blow''.
* ShoutOut: His name appears to be a tribute to Norman Schwarzkopf, an American military officer and the commander of coalition forces during Operation Desert Storm.

!!Han Fei Lan

->'''Voiced by:''' Creator/ReizoNomoto

* OldMaster

!!Harry Hopkins

->'''Voiced by:''' Creator/MariMaruta

* GenderBenderName: She is a woman with a traditionally masculine nickname.
* PinkMeansFeminine: She is a subversion. While she is a young woman and has appearance that features pink as a prominent coloring, particularly her jacket and the hair highlights, however, Harry is very much a {{Tomboy}}.

!!Berserker

->'''Voiced by:''' Creator/GoOami

* HiddenCharacter: To be unlocked, a player has to complete arcade mode without using any continues. It is made a default character in Critical Blow.
* RoboticAthlete: It's a robot in a martial arts tournament.

!!Marry Phillips

->'''Voiced by:''' Creator/NaokoIshii

* BigBad: Of the first game.
* GracefulLadiesLikePurple: Her outfits in both games are primarily purple.

!!Hagane Ichinomoya

->'''Voiced by:''' Creator/GoOami (Genei Tougi), Creator/IkuyaSawaki (Critical Blow)

* SecretCharacter: In both games.
* TrueFinalBoss: In ''Genei Tougi: Shadow Struggle''.

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\n!!Kei Iwase\n->'''Voiced by:''' Creator/ToshiyukiMorikawa\n\n* BadassesWearBandanas\n\n!!Chiaki Ichinomoya\n\n->'''Voiced by:''' Creator/HekiruShiina\n\n* BareMidriffsAreFeminine: The case with her outfit from ||border=1
|| Initiator || Imitators/Competitors || Description || Implementation || Winner? ||
|| ''International Karate'' (1985) || ''The Way of the Exploding Fist'' (1985) || SerialNumbersFiledOff ports of ''VideoGame/KarateChamp'' released for the UsefulNotes/Commodore64 in 1985. || They're pretty much indistinguishable gameplay-wise, but ''International Karate'' is notable for featuring one of the most popular SID tunes ever written, courtesy of Rob Hubbard. || ''International Karate'' sold more and is now more famous thanks largely to its music. ||
|| ''VideoGame/StreetFighterII'' (1991) || ''VideoGame/FatalFury'' (1991)\\
\\
''VideoGame/ArtOfFighting'' (1992)\\
\\
''VideoGame/TheKingOfFighters'' (1994) || 2D [[FightingGame Fighting Games]] developed as [[SpiritualSequel spiritual sequels]] to
the first ''VideoGame/StreetFighterI'', with many former developers of the original game moving from Creator/{{Capcom}} to Creator/{{SNK}}. || ''Street Fighter II'', created by Capcom developers Akira Nishitani and Akiman (of ''VideoGame/ForgottenWorlds'' and ''VideoGame/FinalFight'' fame), was a direct sequel to the original game, with the new feature to play as eight characters instead of the original two, thus emphasizing co-op play.\\
''Fatal Fury'', directed by Creator/TakashiNishiyama of ''SFI'', developed at the same time as ''SFII'', focused on interactive stages and gimmicky enemies, at the cost of having only three playable characters.\\
''Art of Fighting'', directed by Creator/HiroshiMatsumoto of ''SFI'', emphasized a cinematic story / presentation and stamina bars -- unlike ''FF'', it came out when ''SFII'' was already a success and it was accused of being a much more direct copy.\\
The latter two had sequels which were much more similar to ''SFII'', and eventually had a crossover in ''The King of Fighters'' which would end up overshadowing both franchises. || ''Street Fighter II'' is the clear winner, since it became an instantaneous hit worldwide and the TropeCodifier of the fighting game genre, and established one of gaming's best-selling franchises.\\
SNK's games, while not on the level of ''Street Fighter'''s fame, became [[CultClassic cult classics]] in the fighting game genre and beloved in many countries, although the company would have to deal with various financial issues that kept them out of the spotlight.\\
Both companies would end up in a FriendlyRivalry which culminated in the ''VideoGame/SNKVsCapcom'' series. While ''Street Fighter'' is the clear winner in terms of pop culture relevance, nowadays both it and ''The King of Fighters'' series have healthy fanbases and keep pushing titles out. ||
|| ''VideoGame/StreetFighterII'' (1991) || ''VideoGame/MortalKombat1'' (1992) || The Samurai vs. Knight of fighting games. ''Mortal Kombat'' brought a BloodierAndGorier style, [[FinishingMove Fatalities]], and a much more brutal combat system. During their heyday in the early 90s, "SF vs. MK" was the equivalent of "WRPG vs JRPG" nowadays, with the same amount of prevalent (and annoying) topics devoted to it. || ''Mortal Kombat'' had more unique games churned out for it than ''Street Fighter''. || ''VideoGame/MortalKombat1'' did well initially, and ''VideoGame/MortalKombat2'' saw it briefly take the lead in the fighters' market. In the long term though, ''Street Fighter'' was the winner by a long shot as most of the ''Mortal Kombat'' games after the second proved to be the laughing stock for competitive fighting game players due to poor balancing of its characters and the series was later fed to the PolygonCeiling, further destroying its reputation with casual gamers. However, ''VideoGame/MortalKombat9'' not only cleared that reputation away but also proved to be ''not'' a laughing stock for competitive fighting game players, effectively bringing the bloodbath back to square one. ||
|| ''VideoGame/VirtuaFighter'' (1993) || ''VideoGame/{{Tekken}}'' (1994)\\
\\
''VideoGame/DeadOrAlive'' (1996) || 3D {{Fighting Game}}s with an emphasis on realistic martial arts styles. || ''Virtua Fighter'' is considered the UrExample of 3D fighters, like ''Street Fighter'' was for 2D fighters, and most games made after it deliberately ape it. ''Tekken'' combined ''VF''[='s=] realistic gameplay with a ''Street Fighter''-like cast of misfits. ''VideoGame/DeadOrAlive'' took ''VF''[='s=] gameplay, added a strange exploding arena gimmick called the "Danger Zone" in addition to traditional {{Ring Out}}s (which would be replaced by [[FreeFloorFighting more freeform stages]] in subsequent titles), and utilized [[PantyFighter some]] [[JigglePhysics very]] [[GagBoobs fascinating]] [[{{Stripperiffic}} character]] [[{{Fanservice}} concepts]]. || ''Tekken'' has remained as the top selling 3D fighting game series. ''Virtua Fighter'' is lauded by tournament players but only has a very small competitive scene in the west. ''DOA'' has slowly mounted a comeback a steadily growing competitive scene since [[VideoGame/DeadOrAlive5 its fifth installment]] came out. ||
|| ''VideoGame/EternalChampions'' (1993) || ''VideoGame/KillerInstinct'' (1994) || [[DarkerAndEdgier Dark]], [[BloodierAndGorier violent]] fighting games made by the leading console manufacturers at the time as a FollowTheLeader answer to ''VideoGame/MortalKombat1'', with outlandish character designs and gallons of RuleOfCool. || Though spearheaded by Creator/{{Sega}} and Creator/{{Nintendo}}, respectively, each game was actually made by a western developer (''Eternal Champions'' was developed by Sega's America-based Interactive Development Division, whereas ''Killer Instinct'' was made by Nintendo's newly-acquired second-party developer Rare.) ''Eternal Champions'' was developed specifically for the [[UsefulNotes/SegaGenesis Mega Drive/Genesis]], while ''Killer Instinct'' was released in arcades first, and later ported to the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] (rather ironic, since Sega's primary market have always been arcades, whereas Nintendo had otherwise stopped making arcade games by that point). Gameplay-wise, ''Killer Instinct'' relied heavily on {{combo}}s, while ''Eternal Champions'' played more similarly to ''VideoGame/StreetFighterII'' with the addition of a "special attack meter" to prevent players from abusing special attacks. In lieu of ''Mortal Kombat'', both games also had violent {{Finishing Move}}s, though the ones in ''Killer Instict'', while featuring large amounts of blood, had relatively little gore compared to both ''Mortal Kombat'' and ''Eternal Champions''. || ''Killer Instinct''. Both games followed a similar curve after release (a highly successful original game, a single sequel that wasn't as well received, and then promptly disappearing off the face of the Earth). In terms of legacy, ''Killer Instinct'' is much better remembered and retains a cult following, while ''Eternal Champions'' is largely forgotten and is usually only brought up in "AnyoneRememberPogs" kind of conversations. ''Killer Instinct'' was also successfully revived in 2013, further cementing this. ||
|| ''VideoGame/TheOutfoxies'' (1994) || ''VideoGame/SuperSmashBros'' (1999) || Arena fighting games with weapon pickups. || The former is an arcade game with original characters, while the latter is a console game featuring characters from Nintendo's franchises, released 5 years apart from each other. || ''Smash'' wins this one easily. It is the more well-known of the two and the series [[VideoGameLongRunners is still living on to this very day]], whereas ''The Outfoxies'' has faded into obscurity (though those who are aware of its existence recognize the game as [[TropeMaker laying the foundation]] for the PlatformFighter subgenre and serving as ''Smash'''s [[SpiritualSuccessor Spiritual Predecessor]]). ||
|| ''VideoGame/MarvelSuperHeroes'' (1995) || ''Avengers in Galactic Storm'' (1995) || Arcade fighting games based on Creator/MarvelComics. || Something so unusual as dueling titles made by rivaling companies (Creator/{{Capcom}} and Creator/DataEast, respectively) based around the same license. Both games featured ComicBook/CaptainAmerica and ComicBook/IronMan as playable characters, but otherwise had very little in common. ''Marvel Super Heroes'' was a sequel to ''VideoGame/XMenChildrenOfTheAtom'', was loosely based on the ''[[ComicBook/TheInfinityGauntlet Infinity Gauntlet]]'' storyline from the comics, had traditional sprite-based 2D graphics, and a special "Gem" system that gave your character temporary perks by fulfilling certain criteria during the match. ''Avengers in Galactic Storm'' was based on the ''[[ComicBook/OperationGalacticStorm Operation: Galactic Storm]]'' storyline, had pre-rendered CG characters and backgrounds on a two-dimensional playing field and was the first fighting game to feature {{Assist Character}}s. || ''Marvel Super Heroes'' by far: its success eventually led to the beloved ''VideoGame/MarvelVsCapcom'' games. ''Avengers in Galactic Storm'' slipped by almost unnoticed, and didn't even receive a home port. ||
|| ''VideoGame/BattleArenaToshinden'' (1995) || ''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || Early 3D weapons-based fighting games. || Both were released in 1995; ''Toshinden'' for the UsefulNotes/PlayStation, ''Soul'' for arcades (and ported to [=PlayStation=] the following year, [[MarketBasedTitle rebranded as]] ''Soul Blade'' for the North American and European markets due to trademark issues). Although not obvious at first, ''Toshinden'' actually takes place in the (then-)present, while ''Soul'' takes place in the 16th century. ''Toshinden'' also has a clear anime-based style while ''Soul'' went with more stylized realism (similar to its sibling series ''VideoGame/{{Tekken}}''). || ''Soul Edge'', without a doubt. ''Battle Arena Toshinden'' gained a lot of acclaim and sales at first, thanks to novel features like sidestepping, lots of promotion by Sony and being one of the only fighting games for the [=PlayStation=] at launch. It became the official pack-in game with the [=PlayStation=] for a while, was ported to PC, UsefulNotes/SegaSaturn and UsefulNotes/GameBoy and had three sequels, the first of which even got an arcade release. Despite all this, the game was quickly forgotten. There were many internal issues regarding its development, as Takara screwed itself over by having the series developed by an umbrella of smaller developers who were severely underpaid, and that they focused more on merchandise than the actual
game. Averted As newer, better and more refined fighting games came out, the series faded into obscurity. Among nostalgic early [=PlayStation=] owners, the series has a bit of a CultClassic status, though. ''Soul Edge'', on the other hand, was very successful both in arcades and on the [=PlayStation=], and, thanks to the [[EvenBetterSequel awesome]] [[UsefulNotes/SegaDreamcast Dreamcast]] sequel ''Soulcalibur'', managed to keep the momentum going and has become one of the most popular and beloved fighting game series around. ||
|| ''[[VideoGame/SoulSeries Soul Edge]]'' (1995) || ''VideoGame/MaceTheDarkAge'' (1997) || Arcade weapons-based fighting games in a HistoricalFantasy setting revolving around a titular ArtifactOfDoom weapon. || East vs. West, ''[[Creator/BandaiNamcoEntertainment Namco]]'' vs. ''[[Creator/MidwayGames Midway]]'', Samurai vs. Knight (literally, in this case). To oversimplify: ''Soul Edge'' is ''VideoGame/{{Tekken}}''
with her swords, ''Mace'' is ''Franchise/MortalKombat'' with swords. It's also worth noting that the home port of each game was released exclusively on the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} respectively. || ''Soul Edge'' spawned a very successful franchise still going strong. ''Mace'' was largely overlooked and had no sequel. ||
|| ''VideoGame/MarvelVsCapcom'' (1996) || ''VideoGame/MortalKombatVsDCUniverse'' (2008) || Established fighting franchise [[IntercontinuityCrossover crossing over]] with established comic universe. Capcom achieved such success with this formula back in TheNineties. || While Capcom lost the rights to make more games a few years back, they were finally able to convince Marvel to let them make ''VideoGame/MarvelVsCapcom3''. Midway's ''Mortal Kombat'' staff, on the other hand was bought by Creator/WarnerBros, DC's parent company, shortly after ''[=MKvsDCU=]'' came out. || No contest. ''Marvel vs. Capcom'', specifically ''VideoGame/MarvelVsCapcom2'', has been a tournament staple for over a decade now and still sees more serious (and casual) play than ''[=MKvsDCU=]'' ever did. In fact, ''VideoGame/TatsunokoVsCapcom'' on one side and ''VideoGame/MortalKombat9'' on the other are seen as bigger and more comparable rivals to ''VideoGame/MarvelVsCapcom3'' (though more so the latter because of release time frames) in the competitive community than ''[=MKvsDCU=]''. ||
|| ''VideoGame/StreetFighterIII'' (1997) || ''VideoGame/MortalKombat4'' (1997)\\
\\
''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' (1999) || After playing it safe for several years, in the brave new year of 1997 the premier fighting game series were ready to take their next installment in bold new directions. Two years later, SNK followed suit with the final game in their earliest fighting game franchise. || ''Mortal Kombat 4'' took the step into the third dimension, while ''Street Fighter III'' stayed in and perfected 2D (it was one of the best-looking 2D games ever at the time of its release). Both games did away with a substantial part of their established cast in favor of new faces, but ''Street Fighter III'' especially so (only Ryu and Ken returned, although later updates reintroduced Akuma and Chun-Li). While ''Mortal Kombat 4'' was now 3D, [[TwoAndAHalfD the gameplay still largely took place on a two-dimensional playing field]] and, with the exception of a sidestep maneuver and the introduction of a weapon system, the gameplay was largely unchanged. ''Street Fighter III'' on the other hand had substantially altered gameplay with the introduction of dashing, "Super Arts" (players were given a choice of one of three Super Combos pre-match, with their selection also affecting how large their super gauge was and how many supers they could stock), and the new [[PunchParry parry]] system. Meanwhile, ''Garou: Mark of the Wolves'' followed in ''Street Fighter III''[='s=] footsteps, replacing the roster with a new generation of fighters (with Terry being the only returning character) and featuring some beautifully animated 2D artwork. The game also forsook ''Fatal Fury''[='s=] iconic plane-shifting mechanic in favor of traditional 2D movement, and also features a "Just Defense" mechanic similar to ''Street Fighter III''[='s=] parrying. || At the time of release, ''Mortal Kombat 4'' was the winner, performing well in arcades and being a financial success for Midway. ''Street Fighter III'' on the other hand was met with widespread apathy, with factors including it coming out too late after the Street Fighter-craze had largely died off, being a 2D-game at the height of the VideoGame3DLeap, having a really expensive arcade board meaning few arcade operators could afford it, being too inaccessible for beginners, and players finding it too different and with almost no familiar characters ([[UnpleasableFanbase ironically the very things people had complained about with the countless updates for]] ''VideoGame/StreetFighterII''). It also didn't help matters that ''Mortal Kombat 4'' was ported to every system available at the time but ''Street Fighter III'' was originally only ported to the ill-fated Dreamcast more than two years after its release. In the long run, the situation has reversed. ''Mortal Kombat 4'' did not age well and is now regarded as the weakest entry in the series due to the PolygonCeiling and Narm-filled cutscenes, while ''Street Fighter III'' has become VindicatedByHistory is now an incredibly well-regarded game, a TournamentPlay staple and a CultClassic. It goes to tell when ''Mortal Kombat 4'' was excluded from the digital compilation ''Mortal Kombat Arcade Kollection'' whereas ''Street Fighter III'' is one of the consistently best-selling digital download-titles around. ''Garou: Mark of the Wolves'', meanwhile, quietly picked up its status as a CultClassic, regarded as one of the best fighters SNK ever made, and regularly maintains its presence at EVO tournaments, but unfortunately SNK as a whole wouldn't gain widespread recognition in the western market like the other two properties would until 2 years later with ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''. ''Street Fighter III'' is the clear winner against ''Mortal Kombat 4'', but with ''Garou: Mark of the Wolves'' it wins more on the basis of being the more recognizable brand. ||
|| ''VideoGame/SuperSmashBros'' (1999) || ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'' (2012) || [[UsefulNotes/ConsoleWars Console-specific]] {{Mascot Fighter}}s, each with a roster of characters associated with the console it is on. || You defeat opponents in ''Smash'' with {{Ring Out}}s. In ''PSASBR'', however, you defeat opponents with {{Limit Break}}s instead. The deeper mechanics of the two are very different as well. Sony acknowledges their game's inspiration from ''Smash'', though they also note that many other fighting games served as inspiration as well. || ''Smash'' wins, financially speaking, on account of being unopposed for so long that no other game could hope to dethrone it. ''PSASBR'' received generally favorable reviews in comparison to ''Smash''[='s=] unanimous critical acclaim. To ''PSASBR''[='s=] credit, however, it has gained a significant following and online community by those who played it. After ''PSASBR'' "outlived its cycle," Sony cut ties with Superbot Entertainment, though a sequel is still possible as Shuhei Yoshida himself basically said to never give up hope. ||
|| ''VideoGame/CapcomFightingEvolution'' (2004) || ''VideoGame/NeoGeoBattleColiseum'' (2005) || 2D fighting games that were made by their respective companies, Capcom and SNK, as their own respective {{Spiritual Successor}}s to the Capcom Vs SNK crossovers (and in the the case of the former, ''VideoGame/CapcomVs'' series more generally) in which the respective companies crossover their own respective franchises. || CFE features one on one fights while the latter features tag team fights done in a manner similar to SNK's own [[VideoGame/FuunSeries Kizuna Encounter]]. CFE focuses exclusively on certain fighting games (''Street Fighter II'', ''Street Fighter Alpha'', ''Street Fighter III'', ''VideoGame/{{Darkstalkers}}'', and ''VideoGame/RedEarth'' while NGBC features characters from a broad part of SNK's catalogue including those not of the fighting game genre such as ''VideoGame/MetalSlug''. In addition, each game also features some OriginalGeneration characters on their respective rosters, those being Ingrid for the former and Yuki and Ai in the latter. || ''[=NeoGeo=] Battle Coliseum'' takes the edge. Though NGBC is no critical darling by any stretch of the imagination, it is far more difficult to find any critics who have anything good to say about ''Capcom Fighting Evolution''. The fact that characters in ''CFE'' retain their respective mechanics from their original games (thus characters originating from ''Street Fighter II'' are at a disadvantage to those representing ''Street Fighter Alpha'' and ''Street Fighter III'' who have defensive maneuvers such as air guards, rolls or dashes, parries, custom combos, double meters, and other features) whereas ''NGBC'' features a fairly standardized set of mechanics contributes to this difference of critical reception. ||
|| ''VideoGame/SuperSmashBrosBrawl'' (2008) || ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'' (2009) || {{Mascot Fighter}}s with similar combat systems. || ''TMNT Smash Up'' was developed by one of the teams who worked on ''Smash Bros. Brawl''. || ''TMNT Smash-Up'' is widely considered inferior to ''Smash Bros.'', though some argue that it's a decent game on its own and the comparison to ''Smash Bros.'' only hurts it. ||
|| ''VideoGame/SuperSmashFlash 2'' (Began 2007) || ''VideoGame/SuperSmashBrosCrusade'' (Began 2014) || Fan-made ''VideoGame/SuperSmashBros'' games. || ''VideoGame/SuperSmashFlash 2'' is a sequel to ''VideoGame/SuperSmashFlash'', which [[SeinfeldIsUnfunny hasn't aged well]] and [[CanonDiscontinuity is best forgotten]]. || Both games are [[SugarWiki/GeniusProgramming very impressive replications of]] ''VideoGame/SuperSmashBros'' gameplay, especially in the case of ''Super Smash Flash 2'', which runs UsefulNotes/AdobeFlash. Overall, ''[=SSF2=]'' has more polished graphics, well-balanced game-play, and is more well known. ''Super Smash Bros. Crusade'' has a stronger UsefulNotes/GameEngine, having a larger roster that includes gimmicky, memory-intensive fighters such as the VideoGame/{{Ice Climber}}s and [[VideoGame/{{Pikmin}} Capt. Olimar]]. ||
|| ''[[VideoGame/BrawlMinus Brawl-]]'' (Verison 1.0, 2010) || ''VideoGame/ProjectM'' (Version 1.0, 2011) || {{Game Mod}}s of ''VideoGame/SuperSmashBrosBrawl'' that seek to [[CompetitiveBalance create more dynamic game-=play and better balance the roster]]. || Both Mods rose from the failed ''Brawl+'', the first attempt at a major ''Brawl'' Mod. ''Brawl-'', created by a standalone team, seeks to balance the game by making '''everything''' a GameBreaker. ''VideoGame/ProjectM'', made by former ''Brawl+'' modders, more or less embraced the "''Melee'' 2.0" criticisms aimed at ''Brawl+'' by replicating the more {{Metagame}}-oriented physics of ''VideoGame/SuperSmashBrosMelee'', and re-balancing the cast to match. ''VideoGame/ProjectM'' also goes even further by restoring removed stages, creating new alt-costumes, and even bringing back two characters cut from ''Brawl'', Roy and Mewtwo. ''Brawl-'' followed suit by restoring Roy and Pichu. || ''VideoGame/ProjectM'' wins by a country mile, if its coverage by major gaming news sites and
appearance in ''Critical Blow''.
* TomboysishPonytail: Wore her hair
tournaments is any indication. This ended up being its undoing, though, as it got so big that the makers ended up shutting ''Project M'' down upon learning that Nintendo would now have grounds to ''sue'' instead of issuing a Cease and Desist. So in this style in her debut game. She ditches this for a Bob cut-style haircut in her next appearance.

!!Bobby Loggins

->'''Voiced by:''' Creator/TetsuyaIwanaga

* {{Delinquent}}: Highlighted
terms of longevity, ''Brawl-'' wins. ||
|| ''[[UpdatedRerelease (Ultimate)]] VideoGame/MarvelVsCapcom3'' (2011) || ''VideoGame/InjusticeGodsAmongUs'' (2013) || TwoAndAHalfD Fighting games
with one rosters featuring comic book superheroes and supervillains. || Another Marvel vs. DC squabble, akin to ''Marvel vs. Capcom'' and ''Mortal Kombat vs. DC Universe'' above. While ''[=MvC3=]'' crosses the Marvel universe with a cast of his alternate palettes which gives him Capcom characters, ''Injustice'' has a roster composed entirely of DC characters [[note]]with the exception of ''Franchise/MortalKombat''[='s=] mascot character, Scorpion, as a downloadable character[[/note]], despite being made by the studio behind ''VideoGame/MortalKombat9''. ''[=MvC3=]'' is more stereotypical punk-ish black leather jacket.
* EvenEvilHasLovedOnes: Though it's
of a stretch traditional VideoGame/CapcomVs fighting game, while ''Injustice'' experiments with a number of gimmicks that are either uncommon in fighting games or new to call him evil, the genre as even at worst he's simply a jerk, whole. || ''Marvel vs. Capcom 3'' has a several-year lead and a very strong franchise history to back it up, but ''Injustice'' may have time to grow its fandom, as ''Marvel vs. Capcom 3''[='s=] update cycle has ceased and its core development team members have moved on to other projects. Both games have received similarly high critical acclaim from reviewers, although the fighting game community is more wary of ''Injustice''[='s=] viability as a competitive fighter due to its stage-based gimmicks. ||
|| ''VideoGame/Injustice2'' (2017) || ''VideoGame/MarvelVsCapcomInfinite'' (2017) || Sequels to TwoAndAHalfD Fighting games with rosters featuring comic book superheroes and supervillains for UsefulNotes/TheEighthGenerationOfConsoleVideoGames. || The sequel (no pun intended) to the squabble between these two same franchises from last generation. This time, both games came out within 12 months of each other. Additionally both made an attempt to be more casual-friendly compared to other games in their developers' stable. ''Injustice 2'' introduced the gear system that allows casual players to customize their characters,
though regardless he fits this trope. Bobby isn't it is banned in TournamentPlay, whereas ''[=MvC=]: Infinite'' goes back to the nicest guy around, 2-on-2 format of earlier games, while ditching a lot of old mechanics in favor of a new freeform tag system while bringing back the Infinity Gems from ''VideoGame/MarvelSuperHeroes''. || ''Injustice 2'' was lauded for its graphics, roster, and content, all of which were major criticisms of ''Infinite'', but he also ''Infinite'' has been called a female relative who he genuinely cares for good follow-up to ''[=UMvC3=]'' in terms of gameplay, if not outright superior. In terms of immediate sales and plans to use the prize money to cover the cost of her medical bills.
* SetSwordsToStun: Averted. Bobby has a knife (in ''Critical Blow'' at least), and
reception, though, it clearly draws blood whenever he lands hits on opponents.
* WhiteHairBlackHeart: A guy
was an outright squash, with platinum blonde hair who is ''Infinite'' currently sitting at a very rough-around-the-edges delinquent.

!!Mark Stanford

->'''Voiced by:''' Creator/KojiTobe

* ClassyCravat: Part
quarter of his outfit in Critical Blow.

!!Neil MacDonell

->'''Voiced by:''' Creator/TakashiNagasako

* {{Acrofatic}}: He maybe a heavyset fellow, but he's
its rival's sales and averaging around 10-15 points lower on Metacritic. Furthermore, ''Injustice 2'' was able to compete at EVO 2018 while ''Infinite'' failed to qualify. ||
|| ''VideoGame/PokkenTournament DX'' (2017) || ''VideoGame/MarvelVsCapcomInfinite'' (2017) || 2017 released fighting games released on the week of September 22nd, 2017, featuring popular characters from outside the regular fighting genre ([[Franchise/MarvelUniverse Marvel heroes]] and Franchise/{{Pokemon}}) fighting on mutually exclusive hardware. || ''Pokkén DX'' was
not that significantly slower than hyped but maintained a steady amount of attention, while ''Marvel vs. Capcom'' suffered significant controversies in a number of areas including animations, roster choices, and developer commentaries || ''Pokkén'' had notably better review scores, and sold nearly twice as much despite being a Switch exclusive. ||
|| ''VideoGame/MarvelVsCapcomInfinite'' (2017) || ''VideoGame/{{Dragon Ball FighterZ}}'' (2018) || TagTeam tournament-viable fighting games featuring super-powered combatants from immensely popular long-running franchises. || After ''Infinite'' suffered from several controversies, PR mess-ups, and severe issues regarding presentation, ''[=FighterZ=]'' got
the other fighters.
* BaldHeadOfToughness:
* MightyGlacier: Strong
attention of many who were soured on the latest ''Marvel vs. Capcom'' by boasting 3v3 gameplay (''Infinite'' dropped down to 2v2 in contrast with the two previous ''[=MvC=]'' games) and phenomenal presentation, as is expected from Creator/ArcSystemWorks. However, ''[=FighterZ=]'' did eventually suffer from controversy of its own regarding its DLC practices. || ''[=FighterZ=]''. ''Infinite'' received mixed reviews and flopped in sales. By contrast, critical and audience reception for ''[=FighterZ=]'' was overwhelmingly positive, and it became the fastest-selling ''Dragon Ball'' video game in history, shifting 2 million copies in just five days. In addition, the lineup for EVO 2018 was confirmed to include ''[=FighterZ=]'', but slow.

!!Reymond Norman

->'''Voiced by:''' Creator/HironoriMiyata

* {{Cyborg}}: Becomes
not ''Infinite'', marking the first time in 17 years that EVO has not had a ''Marvel vs. Capcom'' game as one in ''Critical Blow''.
* ShoutOut: His name appears
of its main events. ||
|| ''VideoGame/MarvelVsCapcomInfinite'' (2017) || ''VideoGame/BlazBlueCrossTagBattle'' (2018) || 2v2 tag-team tournament-competitive fighting games featuring ensemble casts of super-powered characters from multiple different properties || Coming onto the scene a month before EVO 2018 is due and with ''[=FighterZ=]'' is still hugely popular, ''BBTAG'' is the second Creator/ArcSystemWorks game
to be competing with ''[=MvCI=]''. ''BBTAG'' is also a tribute to Norman Schwarzkopf, 2v2 crossover fighter featuring an American military officer ensemble cast from four of their popular fighting game franchises: ''Franchise/BlazBlue'', ''VideoGame/{{Persona 4}}'', ''VideoGame/UnderNightInBirth'' and the commander of coalition forces during Operation Desert Storm.

!!Han Fei Lan

->'''Voiced by:''' Creator/ReizoNomoto

* OldMaster

!!Harry Hopkins

->'''Voiced by:''' Creator/MariMaruta

* GenderBenderName: She is a woman with a traditionally masculine nickname.
* PinkMeansFeminine: She is a subversion. While she is a young woman
highly popular Creator/RoosterTeeth anime-styled web animation series ''WebAnimation/{{RWBY}}''. [[note]]''RWBY's'' [[Creator/MontyOum sadly now late creator]] and has appearance that features pink as a prominent coloring, particularly her jacket ''[=BlazBlue=]'''s creator Toshimichi Mori were big fans of each others' work and the hair highlights, however, Harry two planned for an eventual crossover, and here the four heroines of ''RWBY'' make their fighting game debut.[[/note]] || The announcement that ''BBTAG'' would be present at EVO 2018 and ''[=MvCI=]'' would not when the former hadn't even been released came as a massive shock to the [[UsefulNotes/FightingGameCommunity FGC]]. Though early hype for ''BBTAG'' was damaged by a controversy surrounding DLC practices, reception to early release builds and demos were highly positive with players praising the new ''RWBY'' characters, the netcode and online play, the combat system (which is said to be very much a {{Tomboy}}.

!!Berserker

->'''Voiced by:''' Creator/GoOami

* HiddenCharacter: To be unlocked, a player has
easy to complete arcade mode without using any continues. It is made pick up for new players but offers a default surprising degree of depth to veterans due to character in Critical Blow.
* RoboticAthlete: It's a robot in a martial arts tournament.

!!Marry Phillips

->'''Voiced by:''' Creator/NaokoIshii

* BigBad: Of
interplay) and the first game.
* GracefulLadiesLikePurple: Her outfits
voice acting [[note]]with the casts of ''BB'', ''Persona 4'' and ''RWBY'' reprising their roles and a slew of recognized anime and video game voice actors lending their talents to the ''UNIB'' cast who have never before had English voices[[/note]]. In the end, though, while both series underperformed, the fact that ''Cross Tag Battle'' had better reception and slightly better sales than ''Infinite'' makes it the clear winner, even if it was an AcclaimedFlop. ||
|| ''VideoGame/BlazBlueCrossTagBattle'' (2018) || ''VideoGame/SuperSmashBrosUltimate'' (2018) || MassiveMultiplayerCrossover fighting games released six months from each other that are easy to pick up and play. || ''BBTAG'' is a 2v2 tag-team fighter featuring characters from seven different franchises: ''VideoGame/{{Blazblue}}'', ''VideoGame/Persona4'', ''VideoGame/UnderNightInBirth'', ''WebAnimation/{{RWBY}}'', ''VideoGame/ArcanaHeart'', ''VideoGame/SenranKagura'', and ''VideoGame/AkatsukiBlitzkampf''. ''Ultimate'' is more or less a PlatformFighter [[DreamMatchGame reuniting all the first- and third-party franchises represented]]
in the ''VideoGame/SuperSmashBros'' series with four more universes added later on: ''VideoGame/Persona5'' (ironically enough), ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Tekken}}'', and ''Franchise/KingdomHearts''. On a more somber note, both games were influenced by two different creators that died the same year in 2015, as ''BBTAG'' had ''RWBY'' creator Creator/MontyOum, who was a fan of ''[=BlazBlue=]'', passed away on February that year (Team RWBY and later representatives of the series were added as tribute) while ''Ultimate'' was the final request given to Creator/MasahiroSakurai by former Nintendo president Creator/SatoruIwata, though Iwata had a much longer impact on people worldwide than Oum. || ''Cross Tag Battle'', despite positive reviews, was marred at launch due to Creator/ArcSystemWorks' decision to lock half of the starting roster as DLC (though the remaining ''RWBY'' characters were free) causing poor sales at launch. ''Ultimate'' on the other hand was praised for the novelty of [[TheBusCameBack EVERYONE IS HERE!]], thus reuniting all the characters that were dropped between the last ''Smash'' games. ''Ultimate'' [[{{Pun}} ultimately]] won this duel, with 17 million copies sold worldwide making it the highest selling fighting game of all time, a feat ''Cross Tag Battle'' failed to accomplish. ||
|| ''VideoGame/SlapCity'' (2018) || ''Icons: Combat Arena'' (2018) || PlatformFighter games developed by independent teams, intended to become a PC alternative for the Nintendo-exclusive ''VideoGame/SuperSmashBros'' series, while also appealing to its competitive scene. Both were also first released as Early Access. || ''VideoGame/SlapCity'', much like ''Super Smash Bros.'', is a MascotFighter featuring many of the developer's characters. ''Icons'', on the other hand, has its roster entirely composed of original characters. Notably, the latter's development team had people that previously worked on the famous GameMod ''VideoGame/ProjectM''. || ''Slap City'', no contest. Winning fans over with its fresh characters and creative game modes, and having its own unique identity to distinguish it from Smash, it has remained overwhelmingly praised since its release. ''Icons'' instead was heavily criticized for aspects such as very blatantly trying to copy ''Super Smash Bros. Melee''[='=]s gameplay, having a small roster mostly composed of very blatant expies of ''Melee''[='=]s fighters that even straightup copied many moves from the characters they were cribbing, its sterile and unimaginative art direction with characters that looked like they were from a bootleg ''League Of Legends'', having janky-looking move animations and terrible sound effects with no impact whatsoever, matches being exclusively 1v1, and an abusive microtransaction system. Because of that, the game had pretty much nothing to appeal to people that didn't play competitive ''Melee'', while most of those that did had little interest in playing a third rate knockoff of the game they were already playing and enjoying for years, so Icons flopped out of the gate and struggled with a perpetually shrinking playerbase in its short lifespan. Ultimately its servers were put down on November 2018, rendering it unplayable since then. ||
|| ''VideoGame/SoulcaliburVI'' (2018) || ''VideoGame/DeadOrAlive6'' (2019) || 3D fighting games from series that
are ''very'' well-known for {{fanservice}}, coming off a SequelGap with both having their last mainline installment in 2012, and set to be the big comeback for both franchises. || Both games feature new graphics, new gameplay mechanics, and are the sixth numbered sequel of their respective series, but a major difference in terms of execution is how they go about their trademark fanservice -- Whereas ''Dead or Alive 6'' chose to [[TamerAndChaster severely cut back on the sex appeal in hopes of being taken more seriously]], ''Soulcalibur VI'' decided to [[HotterAndSexier fully embrace it as a core part of its identity]]. || ''Soulcalibur VI''. Upon release, ''Soulcalibur VI'' received positive reviews across the board and became widely celebrated by fans, and having practically no real controversy to deter it, whereas ''Dead or Alive 6'' had considerably less favorable reviews and all the way up to launch was OvershadowedByControversy over many things including the tamer fanservice, the constant FlipFlopOfGod, the shady tactics used to drive sales (including a ''93 dollar season pass'' at launch), and missing core features, among others, [[ItsTheSameNowItSucks while changing very little in any positive way]]. ''Soulcalibur VI'' got an easy ticket to [[UsefulNotes/FightingGameCommunity EVO 2019]], whereas ''Dead or Alive 6'' was completely passed up by EVO despite specifically aiming for it, effectively killing its tournament scene before it could begin, and sales were not good as it debuted at a mere ''#21'' on the UK charts alone, compared to ''SCVI'' reaching #5 and ''[=DOA6=]'''s direct predecessor selling over twice as much. The US wasn't much kinder, either -- whereas ''SCVI'' placed at #8 on the monthly NPD Top 10 chart for October, ''[=DOA6=]'' failed to even make the Top 10 at all. Japan was slightly more favorable, as ''[=DOA6=]'' launched at #1 but only at just over 26,000 retail copies (considerably lower than past games), and only 2,000 more than what ''SCVI'' launched with, but the difference is very negligible overall as digital isn't counted in the equation. Ultimately, ''SCVI'' performed far better than ''[=DOA6=]'', selling over 400,000 units in the first week and over a million after a month. In comparison, ''[=DOA6=]'' merely ''shipped'' 350,000 units within nearly ''two months'' after the game's release. ||
|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/JumpForce'' (2019) || Crossover fighting games in which characters from Nintendo's history (''Smash Bros.'') or multiple ''Magazine/ShonenJump'' franchises (''Jump Force'') come together to fight against each other. || || ''Super Smash Bros. Ultimate'' by a country mile. While the roster of ''Smash Bros.'' welcomed back everyone included in the series, past and present, including long-awaited fighters like [[Franchise/{{Metroid}} Ridley]] and [[VideoGame/DonkeyKongCountry King K. Rool]], the roster of ''Jump Force'' was divisive from the moment that the game was finalized. This included the divisive Created Character, which people have grown tired of now, as well as original characters, Kane and Galena, which are mainly seen as expies of [[VideoGame/DragonBallXenoverse Mira and Towa]]. In terms of sales, despite ''Ultimate'' being a Switch exclusive and ''Jump Force'' coming out on every console that wasn't the Switch (namely [=PS4=], Xbox One and PC), the former managed to blow the competition out of the water in Japan by selling 1.2 million copies during its first week, eventually managing to sell over ''15.71 million'' copies by November 2019 and become '''the''' highest selling fighting game ''of all time'', while the latter could only muster barely a tenth of those figures in its launch week and despite a steady stream of DLC and getting a Deluxe Edition for the Switch, has largely been forgotten by most people, only being mentioned to be made fun of. ||
|| ''VideoGame/SamuraiShodown'' (2019) || ''VideoGame/GranblueFantasyVersus'' (2019) || 2D fighting games that return to a more classically grounded style with high damage, stricter movement and shorter combos compared to the "anime" fighting games that have dominated the genre since the late 2000s. || || Both games were well received; however, they also fell victim to the [[UsefulNotes/COVID19Pandemic COVID-19 Pandemic]]. ''Samurai Shodown'' was released in mid-2019, which allowed the game to have some offline tourney presence while being available to everyone. ''Granblue Fantasy Versus'' was released in mid-March 2020, a time when measures against the pandemic started appearing, cutting off potential offline tourney presence for the game. Compounded with both games providing a lacking online experience, the drive for both games eventually shrank; with more public attention shifting towards ''[[VideoGame/TheKingOfFighters The King of Fighters XV]]'', ''[[VideoGame/GuiltyGear Guilty Gear -STRIVE-]]'', and ''[[VideoGame/DungeonFighterOnline DNF Duel]]'' instead, and only kept attention through their DLC releases. ||
|| ''VideoGame/SuperSmashBrosUltimate'' (2018) || ''VideoGame/NickelodeonAllStarBrawl'' (2021) || The two biggest {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s. || The two games take different approaches to their design, with ''Super Smash Bros. Ultimate'' designed for as wide an audience as possible while ''Nickelodeon All-Star Brawl'' is aimed
primarily purple.

!!Hagane Ichinomoya

->'''Voiced by:''' Creator/GoOami (Genei Tougi), Creator/IkuyaSawaki (Critical Blow)

* SecretCharacter: In
at hardcore players, namely those who prefer the combo-based, high-execution style of ''VideoGame/SuperSmashBrosMelee''. Ludosity, creator of ''Nickelodeon All-Star Brawl'', deliberately cultivated this rivalry with its fans. By coincidence, the release of ''Nickelodeon All-Star Brawl'' was also the day of the reveal of the final character for ''Super Smash Bros. Ultimate'', [[Franchise/KingdomHearts Sora]], making that day a PassingTheTorch moment, of sorts. || Though ''Nickelodeon All-Star Brawl'' maintains a small but very dedicated base of players and sees appearances at fighting game tournaments, it has struggled to find an audience outside of it, despite the Nickelodeon branding, promotions by large retail chains, and release on many different platforms; while ''Super Smash Bros. Ultimate'' continues to be the juggernaut the series has proven itself to be since it debuted. That being said, the people at Ludosity are satisfied with the game's sales and critical reception, so in a sense, both games.
* TrueFinalBoss: In ''Genei Tougi: Shadow Struggle''.
games came out as winners in this one. ||
|| ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' (2021) || ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' (2021) || 2021 Cel Shaded Fighting Games that have gained massive popularity worldwide and include colorful casts of characters. || ''Guilty Gear Strive'' is a traditional 2D Fighting Game and a sequel to its predecessor, ''Guilty Gear XRD'', that improves upon its 2.5D graphics and brings back fan-favorite characters while also introducing new members to the cast. ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' is a 3D Arena Fighting Game and the first of its game series that also implements 2.5D graphics and has most heroes and villains from its anime's first season as playable characters in the roster. Both series are massively popular in Japan and have gained much-needed attention worldwide. || While ''VideoGame/DemonSlayerKimetsuNoYaibaTheHinokamiChronicles'' ultimately released to a general amount of success, ''[[VideoGame/GuiltyGear Guilty Gear Strive]]'' has completely eclipsed it in turns of relevance to the general populace noticing it. To this end, ''Guilty Gear Strive'' has consistently had its trailers for DLC characters reach over 400K views on [=YouTube=] and being trending on Twitter, compared to ''Demon Slayer: Kimetsu No Yaiba - The Hinokami Chronicles'' having its reveals often fly under the radar, even if videos of it have decently good views on [=YouTube=]. ||
|| ''VideoGame/NickelodeonAllStarBrawl'' (2021) || ''VideoGame/MultiVersus'' (2022) || New {{Platform Fighter}}s of UsefulNotes/TheNinthGenerationOfConsoleVideoGames, both of them also being {{Massive Multiplayer Crossover}}s consisting of a non-video game studio's various series (Creator/{{Nickelodeon}} for ''VideoGame/NickelodeonAllStarBrawl'', Creator/WarnerBros for ''VideoGame/MultiVersus''. || Both {{Platform Fighter}}s were revealed after all DLC was showcased by ''VideoGame/SuperSmashBrosUltimate'', with ''Nickelodeon All-Star Brawl'' being mainly designed around that of a game similar to a standard ''VideoGame/SuperSmashBros'' game (in particular ''VideoGame/SuperSmashBrosMelee''), with a high focus on a static moveset close to that of its inspiration, is a game that one has to buy for money, and while at first lacking in some areas of content (namely voice acting and story), the developers, Ludosity, have done their part to add more as the game develops. Meanwhile, ''[=MultiVersus=]'' is designed to do several things differently and with a noticeably higher budget than its rival, with a 2V2 focus on fighting, the game being a [=F2P=] game with various perks existing to swap moveset elements around, and having voice acting and story elements right off the bat. While ''Nickelodeon All-Star Brawl'' has the advantage of being the older game, its waning viewerbase of actively playing fans could leave the game vulnerable to ''[=MultiVersus=]''. || TBA ||



[[folder:Characters introduced in ''Critical Blow'']]

!!Rickey Leon/ E X Rickey

->'''Voiced by:''' Creator/TomokazuSeki

* GogglesDoNothing: Rickey has a set of goggles as part of his default outfit. Averted in regard to EX Rickey who ditches both the goggles and hat.
* ShockAndAwe: His powers manifest in an electrokinetic manner.
* YouKilledMyFather: His grandmother in this case. He's seeking vengeance for her death and demanding to know why the syndicate carried out her murder.

!!Mao Chilling

->'''Voiced by:''' Creator/KahoruFujino
* AnIcePerson: She wears gauntlets that let her throw out ice projectiles.
* PunnyName: Her name being a play on the word "chilling".

!!Sieguei

->'''Voiced by:''' Creator/
* SecretCharacter: He is unlocked by beating the arcade ladder on easy difficulty.

!!Merkuar

->'''Voiced by:''' Creator/MasaakiTsukada
* FinalBoss: Of ''Critical Blow''.
* HornedHairdo: Upon turning into his monster form, his hair turns into literal horns which is befitting his demonic appearance.
* MonsterModesty: After Merkuar's HulkingOut, the only thing he is wearing is torn pair of boxers.

[[/folder]]

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Character designs for both games were made by Ryōji Minagawa of ''Manga/Spriggan'' fame.

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Character designs for both games were made by Ryōji Minagawa of ''Manga/Spriggan'' ''Manga/{{Spriggan}}'' fame.



* EvenBetterSequel / SurprisinglyImprovedSequel: While ''GeneiTougi:ShadowStruggle'' is regarded as either somewhat of a hidden gem or SoOkayItsAverage, its sequel ''Critical Blow'' managed to attain better critical (no pun intended) acclaim.



* SequelDisplacement: ''Critical Blow'' is more well known than the prior game, ''Genei Tougi: Shadow Struggle'',


to:

* SequelDisplacement: ''Critical Blow'' is more well known than the prior game, ''Genei Tougi: Shadow Struggle'',

Struggle''. Case in point, on TV Tropes' FightingGame page for a long time, Critical Blow was listed without any acknowledgement that it was the sequel of a prior game.





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* PinkMeansFeminine: She is a subversion. While she is a young woman and has appearance that features pink as a prominent coloring, particularly her jacket and the hair highlights, however, Harry is very much a {{Tomboy}}.
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A duology of FightingGames by Racjiin and Creator/{{Banpresto}} in the 1990s.

[Description of main features of G.T.S.S. here]

[Description of Critical Blow features and changes from preceding installment here]

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A duology of FightingGames by Racjiin (then known as "Racdym") and Creator/{{Banpresto}} in the 1990s.

[Description
1990s. Each of main the games feature [[TwoAndAHalfD fully rendered 3D polygonal characters and arenas fought in two dimensional battles]] (a la ''VideoGame/StreetFighterEX''). In addition, each game features modes that allow players to customize the movesets of G.T.S.S. here]

[Description
characters on the roster. ''Genei Tougi: Shadow Struggle'' was released in 1996 while the sequel, ''Critical Blow'', came out the following year.

The storylines
of Critical Blow features and changes from preceding installment here]
the games are [[TournamentArc set during what is known as the Power of Solid Tournament]]. The first tournament is held by a group known as the Phillips Konzern in which a cash prize is awarded to the winner. The second tourney is conducted by a shadowy syndicate known as the Merkuar Conglomerate.

Character designs for both games were made by Ryōji Minagawa of ''Manga/Spriggan'' fame.

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* Misanthropic Humanist: Of the JonathanSwift variety.

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* Misanthropic Humanist: Of the JonathanSwift Creator/JonathanSwift variety.



* {{Delinquent}}: Highlighted with one of his alternate palettes which gives him a more stereotypical punk-ish black leather jacket.
* EvenEvilHasLovedOnes: Though it's a stretch to call him evil, as even at worst he's simply a jerk, though regardless he fits this trope. Bobby isn't the nicest guy around, but he also has a female relative who he genuinely cares for and plans to use the prize money to cover the cost of her medical bills.




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* WhiteHairBlackHeart: A guy with platinum blonde hair who is a very rough-around-the-edges delinquent.
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\n* SequelDisplacement: ''Critical Blow'' is more well known than the prior game, ''Genei Tougi: Shadow Struggle'',

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