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.* {{Feelies}}: True to ''Zork'' tradition, the game came with a handful of physical supplements, including a map showing where the Forbidden Lands were physically located and Bivotar's journal which basically explained the entire game's backstory.

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.* {{Feelies}}: True to ''Zork'' tradition, the game came with a handful of physical supplements, including a map showing where the Forbidden Lands were physically located and Bivotar's journal which basically explained the entire game's backstory.
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Per TRS, Feelies is now Trivia.


.* {{Feelies}}: True to ''Zork'' tradition, the game came with a handful of physical supplements, including a map showing where the Forbidden Lands were physically located and Bivotar's journal which basically explained the entire game's backstory.



* MultiDiscWork: The game originally shipped on three [=CDs=].

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* MultiDiscWork: The game originally shipped on three [=CDs=].[=CDs=].
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* FollowTheLeader: This game was one of ''many'' ''VideoGame/{{Myst}}'' clones of the day, and its influence is extremely blatant. Outside of the [[{{Feelies}} included]] [[AllThereInTheManual journal]], you largely begin the game off in a blank slate and only discover the backstory through in game writings, the writings themselves are extremely numerous and lengthy, the game uses first person pre-rendered slides (though, in its defense, so did its [[VideoGame/ReturnToZork direct predecessor]] which preceded ''Myst'']]), your inventory plays an extremely minute role in the experience, there are few characters to interact with, the game opts for a generally quiet and gag-free atmosphere, and it even follows the same formula of having a main hub area with four completely disconnected locations to explore.

to:

* FollowTheLeader: This game was one of ''many'' ''VideoGame/{{Myst}}'' clones of the day, and its influence is extremely blatant. Outside of the [[{{Feelies}} included]] [[AllThereInTheManual journal]], you largely begin the game off in a blank slate and only discover the backstory through in game writings, the writings themselves are extremely numerous and lengthy, the game uses first person pre-rendered slides (though, in its defense, so did its [[VideoGame/ReturnToZork direct predecessor]] which preceded ''Myst'']]), ''Myst''), your inventory plays an extremely minute role in the experience, there are few characters to interact with, the game opts for a generally quiet and gag-free atmosphere, and it even follows the same formula of having a main hub area with four completely disconnected locations to explore.
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* CowboyBebopAtHisComputer: One ''[[http://www.ew.com/article/1996/05/17/zork-nemesis Entertainment Weekly]]'' review of the game claims that the FeaturelessProtagonist is "an unnamed alchemist" in search of "four missing persons". The protagonist is actually a pilgrim heroine in search of four alchemists.

to:

* CowboyBebopAtHisComputer: One ''[[http://www.ew.com/article/1996/05/17/zork-nemesis Entertainment Weekly]]'' review of the game claims that the FeaturelessProtagonist is "an unnamed alchemist" in search of "four missing persons". The protagonist is actually a pilgrim heroine in search of four alchemists.alchemists.
* FollowTheLeader: This game was one of ''many'' ''VideoGame/{{Myst}}'' clones of the day, and its influence is extremely blatant. Outside of the [[{{Feelies}} included]] [[AllThereInTheManual journal]], you largely begin the game off in a blank slate and only discover the backstory through in game writings, the writings themselves are extremely numerous and lengthy, the game uses first person pre-rendered slides (though, in its defense, so did its [[VideoGame/ReturnToZork direct predecessor]] which preceded ''Myst'']]), your inventory plays an extremely minute role in the experience, there are few characters to interact with, the game opts for a generally quiet and gag-free atmosphere, and it even follows the same formula of having a main hub area with four completely disconnected locations to explore.
* MultiDiscWork: The game originally shipped on three [=CDs=].
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the review matches the information you learn earlier throughout the game before learning the truth at the climax. it's likely the reviewer was just avoiding spoilers


* CowboyBebopAtHisComputer: One ''[[http://www.ew.com/article/1996/05/17/zork-nemesis Entertainment Weekly]]'' review of the game claims that the FeaturelessProtagonist is "an unnamed alchemist" in search of "four missing persons". The protagonist is actually a pilgrim heroine in search of four alchemists.
** The worst offense is that the review from ''[[https://web.archive.org/web/19991221230900/http://www.pcgamer.com/reviews/1290.html PC Gamer]]'' claimed that the Nemesis killed Alexandria and Lucien. If the reviewers had played the game more often, they would have gotten the real story: [[spoiler:that the Alchemists themselves killed Alexandria in 945 GUE, leaving Lucien so distraught that he set out to avenge her death and to find a way to bring her back; he continued on for two years until he was under a curse, and he had to resort to thievery in 947 GUE, until the FeaturelessProtagonist of the first ''VideoGame/{{Zork}}'' (later the Second Dungeon Master) killed him in 948 GUE; and his troubled spirit returned to the Temple of Agrippa, where he became the demonic Nemesis who is still continuing to find a way to resurrect Alexandria and himself and stop the Alchemists for good.]]

to:

* CowboyBebopAtHisComputer: One ''[[http://www.ew.com/article/1996/05/17/zork-nemesis Entertainment Weekly]]'' review of the game claims that the FeaturelessProtagonist is "an unnamed alchemist" in search of "four missing persons". The protagonist is actually a pilgrim heroine in search of four alchemists.
** The worst offense is that the review from ''[[https://web.archive.org/web/19991221230900/http://www.pcgamer.com/reviews/1290.html PC Gamer]]'' claimed that the Nemesis killed Alexandria and Lucien. If the reviewers had played the game more often, they would have gotten the real story: [[spoiler:that the Alchemists themselves killed Alexandria in 945 GUE, leaving Lucien so distraught that he set out to avenge her death and to find a way to bring her back; he continued on for two years until he was under a curse, and he had to resort to thievery in 947 GUE, until the FeaturelessProtagonist of the first ''VideoGame/{{Zork}}'' (later the Second Dungeon Master) killed him in 948 GUE; and his troubled spirit returned to the Temple of Agrippa, where he became the demonic Nemesis who is still continuing to find a way to resurrect Alexandria and himself and stop the Alchemists for good.]]
alchemists.
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Added Trivia tab.

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* CowboyBebopAtHisComputer: One ''[[http://www.ew.com/article/1996/05/17/zork-nemesis Entertainment Weekly]]'' review of the game claims that the FeaturelessProtagonist is "an unnamed alchemist" in search of "four missing persons". The protagonist is actually a pilgrim heroine in search of four alchemists.
** The worst offense is that the review from ''[[https://web.archive.org/web/19991221230900/http://www.pcgamer.com/reviews/1290.html PC Gamer]]'' claimed that the Nemesis killed Alexandria and Lucien. If the reviewers had played the game more often, they would have gotten the real story: [[spoiler:that the Alchemists themselves killed Alexandria in 945 GUE, leaving Lucien so distraught that he set out to avenge her death and to find a way to bring her back; he continued on for two years until he was under a curse, and he had to resort to thievery in 947 GUE, until the FeaturelessProtagonist of the first ''VideoGame/{{Zork}}'' (later the Second Dungeon Master) killed him in 948 GUE; and his troubled spirit returned to the Temple of Agrippa, where he became the demonic Nemesis who is still continuing to find a way to resurrect Alexandria and himself and stop the Alchemists for good.]]

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