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History Trivia / YarsRevenge

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* HeyItsThatSound: Like those of several Atari 2600 games, the sound effects of ''Yars' Revenge'' are frequently heard elsewhere, particularly in the movies ''Film/AirplaneIITheSequel'' and ''Film/{{Explorers}}''.
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** This started as a port of the game, ''Star Castle''. The programmer declared it impossible to create a port of the game that wouldn't suck, and redefined the gameplay into something new. Years later a former Atari employee ''did'' create [[http://www.kickstarter.com/projects/698159145/atari-2600-star-castle a technologically period-accurate 2600 port]] that works and doesn't "suck", but he also spent years on the project...

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** This started as a port of the game, game ''Star Castle''. The programmer declared it impossible to create a port of the game that wouldn't suck, and redefined the gameplay into something new. Years later a former Atari employee ''did'' create [[http://www.kickstarter.com/projects/698159145/atari-2600-star-castle a technologically period-accurate 2600 port]] that works and doesn't "suck", but he also spent years on the project...
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* SpiritualSuccessor: The original game is one to ''VideoGame/StarCastle''. ''Yars' Revenge'' originally started out as a direct port of ''Star Castle'', but it changed a lot during development.
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* CreatorKiller: After many failed/unreleased projects, the 2011 re-imagining of ''Yars' Revenge'' was Killspace Entertainment's only game (outside of involvement with ''VideoGame/{{Rocksmith}}'' in 2012) to see the light of day and its poor sales and middling reception caused the company to cease operations in 2012.

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* WhatCouldHaveBeen: This started as a port of the game, ''Star Castle''. The programmer declared it impossible to create a port of the game that wouldn't suck, and redefined the gameplay into something new. Years later a former Atari employee ''did'' create [[http://www.kickstarter.com/projects/698159145/atari-2600-star-castle a technologically period-accurate 2600 port]] that works and doesn't "suck", but he also spent years on the project...

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
This started as a port of the game, ''Star Castle''. The programmer declared it impossible to create a port of the game that wouldn't suck, and redefined the gameplay into something new. Years later a former Atari employee ''did'' create [[http://www.kickstarter.com/projects/698159145/atari-2600-star-castle a technologically period-accurate 2600 port]] that works and doesn't "suck", but he also spent years on the project...project...
** The [=PlayStation=] 3 version of the 2011 re-imagining was planned at one point along with the Xbox 360 and PC versions, but for reasons unknown the [=PlayStation=] 3 was quietly canceled.
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* WhatCouldHaveBeen: This started as a port of the game, ''Star Castle''.

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* WhatCouldHaveBeen: This started as a port of the game, ''Star Castle''. The programmer declared it impossible to create a port of the game that wouldn't suck, and redefined the gameplay into something new. Years later a former Atari employee ''did'' create [[http://www.kickstarter.com/projects/698159145/atari-2600-star-castle a technologically period-accurate 2600 port]] that works and doesn't "suck", but he also spent years on the project...

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