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** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed OneHitKill against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon, but the [=OldUnreal=] patch [=v227a=] restored it.

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** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed OneHitKill against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon, but the [=OldUnreal=] patch [=v227a=] [[RefittedForSequel restored it.it]].


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** There's a functional level called "The Gateway" which looks like a hub of sorts. It's unconnected to the main game and cannot be selected in Multiplayer or Botmatch modes unless renaming it. (And filling it with items and spawnpoints.)
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* TributeToFido: An EasterEgg in the "Bluff Eversmoking" level (with two of the tombs in the cemetery portion of the level reading "Myscha" and "Pelit"), the Credits section of the Unreal manual (where it's outright stated that the game was dedicated to "the memory of Myscha and Pelit"), and an interview at a Doom fansite reveal that the EasterEgg is related to the level designer T. Elliott "Myscha" Cannon[[note]]Who created the original [[Awesome/{{Unreal}} Deck 16]] levels for this game and VideoGame/UnrealTournament[[/note]], since he dedicated both the game and his maps to both of his dead dogs.

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* TributeToFido: An EasterEgg in the "Bluff Eversmoking" level (with two of the tombs in the cemetery portion of the level reading "Myscha" and "Pelit"), the Credits section of the Unreal manual (where it's outright stated that the game was dedicated to "the memory of Myscha and Pelit"), and an interview at a Doom fansite reveal that the EasterEgg is related to the level designer T. Elliott "Myscha" Cannon[[note]]Who created the original [[Awesome/{{Unreal}} Deck 16]] levels for this game and VideoGame/UnrealTournament[[/note]], since he dedicated both the game and his maps to [[InMemoriam both of his dead dogs.dogs]].

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* InMemoriam: An EasterEgg in the Bluff Eversmoking level and the Credits section of the Unreal manual, and an interview at a Doom fansite reveal that the "In memory of Myscha and Pelit" is related to the level designer Elliott "Myscha" Cannon (who had a hand in the creation of the original [[Awesome/{{Unreal}} Deck 16]] levels), since he dedicated both the game and his maps to both of his dead dogs.


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* TributeToFido: An EasterEgg in the "Bluff Eversmoking" level (with two of the tombs in the cemetery portion of the level reading "Myscha" and "Pelit"), the Credits section of the Unreal manual (where it's outright stated that the game was dedicated to "the memory of Myscha and Pelit"), and an interview at a Doom fansite reveal that the EasterEgg is related to the level designer T. Elliott "Myscha" Cannon[[note]]Who created the original [[Awesome/{{Unreal}} Deck 16]] levels for this game and VideoGame/UnrealTournament[[/note]], since he dedicated both the game and his maps to both of his dead dogs.
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** Cliff Bleszinski loved [[https://www.youtube.com/watch?v=muOLx1tPLMI the 3dsMax recreation of NyLeve's Falls]].

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** Cliff Bleszinski Creator/CliffBleszinski loved [[https://www.youtube.com/watch?v=muOLx1tPLMI the 3dsMax recreation of NyLeve's Falls]].
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** Bleszinski also named the following maps as [[https://unreal.fandom.com/wiki/CliffyB%27s_Ownage "Ownage"]]: [[https://unrealarchive.org/maps/unreal/deathmatch/S/dm-siberia_a651023a.html DmSiberia]], [[https://unrealarchive.org/maps/unreal/deathmatch/S/dm-strictlydiesel_9a2ec131.html DM-StrictlyDiesel]], [[https://unrealarchive.org/maps/unreal/deathmatch/D/dmdespair_d2b048ce.html DMDespair]], [[https://unrealarchive.org/maps/unreal/deathmatch/S/dmsanctum_b708beb4.html DMSanctum]] and [[https://unrealarchive.org/maps/unreal/deathmatch/V/dmveltor_f7aa5492.html DmVeltor]]. All of their authors have contributed at least one map for [[VideoGame/UnrealTournament the next game]].[[note]]Ebolt, creator of Siberia, contributed DM-Bishop and DM-Grit-TOURNEY for the ''Bonus Pack 4'' and RA-Ebolt for the ''Rocket Arena: UT'' [[AscendedFanfic ascended mod]] (which would later be ported to the Dreamcast version of ''Tournament'' as standalone arenas); Willhaven contributed [=DOM-WolfsBay=] for the ''Bonus Pack 4'' and was a key level designer for ''VideoGame/UnrealTournament2004'', creating half of the stock Assault levels (Convoy, [=FallenCity=] and Junkyard) as well as [=CTF-AbsoluteZero=] and ONS-Urban; [=VerMoorD=] went on to work with Creator/LegendEntertainment in the ''Return to Na Pali'' ExpansionPack with the Deathmatch levels Athena and Hazard; and Clawfist contributed with ''lots'' of official maps for the ''Tournament'' games, both officially and unofficially, all the way to ''VideoGame/UnrealTournament4''.[[/note]]
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** As of the end of 2022, Epic Games has also removed ''Unreal Gold'' from digital distribution along with the rest of the ''Unreal'' series, so you can't even obtain that legally without a second-hand digital key or hunting down a 25-year old CD-Rom.

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** As of the end of 2022, Epic Games has also removed ''Unreal Gold'' from digital distribution along with the rest of the ''Unreal'' series, so you can't even obtain that legally without a second-hand digital key or hunting down a 25-year old CD-Rom.CD-ROM.

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* KeepCirculatingTheTapes: There's no legal way to obtain the original ''Unreal'' without ''RTNP'', only ''Unreal Gold''. As of the end of 2022, Epic Games has removed ''Unreal Gold'' from digital distribution along with the rest of the ''Unreal'' series, so you can't even obtain that legally without a second-hand digital key or hunting down a 25-year old CD-Rom.

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* KeepCirculatingTheTapes: KeepCirculatingTheTapes:
**
There's no legal way to obtain the original ''Unreal'' without ''RTNP'', only ''Unreal Gold''. Gold''.
**
As of the end of 2022, Epic Games has also removed ''Unreal Gold'' from digital distribution along with the rest of the ''Unreal'' series, so you can't even obtain that legally without a second-hand digital key or hunting down a 25-year old CD-Rom.
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* KeepCirculatingTheTapes: There's no legal way to obtain the original ''Unreal'' without ''RTNP'', only ''Unreal Gold''.

to:

* KeepCirculatingTheTapes: There's no legal way to obtain the original ''Unreal'' without ''RTNP'', only ''Unreal Gold''. As of the end of 2022, Epic Games has removed ''Unreal Gold'' from digital distribution along with the rest of the ''Unreal'' series, so you can't even obtain that legally without a second-hand digital key or hunting down a 25-year old CD-Rom.

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