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* KeepCirculatingTheTapes: The whole series was taken off the digital storefronts on the 14th of December, 2022. After this, it's no longer possible to purchase the game through legal means.
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* TheWikiRule: The [[http://unreal.fandom.com Unreal Wiki]].
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please stop with the completely pointless potholes like this already
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* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[{{VideoGame/Bulletstorm}} Bulletstorm]]'' and the ''[[{{VideoGame/Borderlands}} Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
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* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power over 400 games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[{{VideoGame/Bulletstorm}} Bulletstorm]]'' ''{{VideoGame/Bulletstorm}}'' and the ''[[{{VideoGame/Borderlands}} Borderlands]]'' ''{{VideoGame/Borderlands}}'' series, however other genres have been made on the Engine, engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear [[VideoGame/GuiltyGearXrd games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
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* PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the rest of the company]].
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* PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the rest of the company]].Epic Games]].
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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]its own page]].
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!! See also
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* PromotedFanboy:
** The first Unreal Tournament came to the stores with around 8 mappers having worked on it, some of them gathered from the same Unreal community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map]] of ''2004'' and the most played Onslaught map of that same game were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
** In an interesting bit, before the launch of ''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
** It says a lot the fact that [[VideoGame/UnrealTournament4 the (aborted) reboot itself]] is created alongside the community.
** The first Unreal Tournament came to the stores with around 8 mappers having worked on it, some of them gathered from the same Unreal community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map]] of ''2004'' and the most played Onslaught map of that same game were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
** In an interesting bit, before the launch of ''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
** It says a lot the fact that [[VideoGame/UnrealTournament4 the (aborted) reboot itself]] is created alongside the community.
to:
* PromotedFanboy:
** The first Unreal Tournament came to the storesPromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with around 8 mappers having worked on it, some of them gathered from the same Unreal community. rest of the company]].
* RefittedForSequel: Thegame was a success. Also, whole franchise has [[RefittedForSequel/{{Unreal}} its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it own page]].
* WhatCouldHaveBeen: The whole franchise hasis still up for debate.
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map]] of ''2004'' and the most played Onslaught map of that same game were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
** In an interesting bit, before the launch of ''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
** It says a lot the fact that [[VideoGame/UnrealTournament4 the (aborted) reboot itself]] is created alongside the community.[[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
** The first Unreal Tournament came to the stores
* RefittedForSequel: The
* WhatCouldHaveBeen: The whole franchise has
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map]] of ''2004'' and the most played Onslaught map of that same game were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
** In an interesting bit, before the launch of ''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
** It says a lot the fact that [[VideoGame/UnrealTournament4 the (aborted) reboot itself]] is created alongside the community.
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* PromotedFanboy: The first Unreal Tournament came to the stores with around 8 mappers having worked on it, some of them gathered from the same Unreal community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. [[http://ut2004stats.epicgames.com/index.php?stats=maps The most played map of the game]], Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps were made for that game in particular. Hourences is now working on the RPG ''The Chronicles Of Spellborn'', and has released two books called "The Hows and Whys of Level Design".\\
\\
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
\\
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
to:
* PromotedFanboy: PromotedFanboy:
** The first Unreal Tournament came to the stores with around 8 mappers having worked on it, some of them gathered from the same Unreal community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=mapsThe the most played map map]] of the game]], Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made ''2004'' and the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps that same game were made for that game in particular. by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Hourences is now working later worked on the RPG ''The Chronicles Of Spellborn'', and has released two books called "The Hows and Whys of Level Design".\\
\\
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
** The first Unreal Tournament came to the stores with around 8 mappers having worked on it, some of them gathered from the same Unreal community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
** A particular example is Sjoerd "Hourences" de Jong: both [[http://ut2004stats.epicgames.com/index.php?stats=maps
\\
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has is still up for debate.
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** It says a lot the fact that [[VideoGame/UnrealTournament4 the reboot itself]] is created alongside the community.
* TheWikiRule: The [[http://liandri.beyondunreal.com Liandri Archives]].
** Also [[http://unreal.wikia.com Unreal Wiki]].
* TheWikiRule: The [[http://liandri.beyondunreal.com Liandri Archives]].
** Also [[http://unreal.wikia.com Unreal Wiki]].
to:
** It says a lot the fact that [[VideoGame/UnrealTournament4 the (aborted) reboot itself]] is created alongside the community.
* TheWikiRule: The[[http://liandri.beyondunreal.com Liandri Archives]].
** Also[[http://unreal.wikia.fandom.com Unreal Wiki]].
* TheWikiRule: The
** Also
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** In an interesting bit, before the launch of ''Unreal Tournament III'', [[http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
to:
** In an interesting bit, before the launch of ''Unreal Tournament III'', [[http://utforums.''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
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* DuelingGames: Friendly, with the VideoGame/{{Quake}} series, natch. Specially, ''VideoGame/QuakeIIIArena'' vs. ''VideoGame/UnrealTournament'', (being the greatest FPS feud of all time, and one of the ultimate cases of InternetBackdraft in its time) and to some extent, ''VideoGame/QuakeII'' vs. ''Unreal''.
to:
* DuelingGames: Friendly, with the VideoGame/{{Quake}} series, natch. Specially, ''VideoGame/QuakeIIIArena'' vs. ''VideoGame/UnrealTournament'', (being the greatest FPS feud of all time, and one of the ultimate cases of InternetBackdraft in its time) and to some extent, ''VideoGame/QuakeII'' vs. ''Unreal''.
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Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has [[InternetBackdraft is still up for debate]].
to:
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has [[InternetBackdraft is still up for debate]].debate.
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!! See also
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''VideoGame/GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught's power-cores-and-nodes with Assault-style mini-objectives added.
** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]], and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** At one point in time there were plans to port the original ''Unreal'' to the UsefulNotes/Nintendo64 via the Disc Drive add-on, with said port being made by a smaller division of DMA Design (now Rockstar North). The port was cancelled for two primary reasons: first the Nintendo 64 Disk Drive never left Japan, and even so was a huge flop, and secondly the division of DMA that was to handle the port went out of business just before DMA was bought out by Rockstar Games and became Rockstar North.
** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]], and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** At one point in time there were plans to port the original ''Unreal'' to the UsefulNotes/Nintendo64 via the Disc Drive add-on, with said port being made by a smaller division of DMA Design (now Rockstar North). The port was cancelled for two primary reasons: first the Nintendo 64 Disk Drive never left Japan, and even so was a huge flop, and secondly the division of DMA that was to handle the port went out of business just before DMA was bought out by Rockstar Games and became Rockstar North.
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
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[[index]]
* ''Trivia/UnrealI''
* ''Trivia/UnrealTournament''
* ''Trivia/UnrealIITheAwakening''
* ''Trivia/UnrealChampionship''
* ''Trivia/UnrealTournament2004''
* ''Trivia/UnrealChampionship2TheLiandriConflict''
* ''Trivia/UnrealTournamentIII''
* ''Trivia/UnrealTournament4''
[[/index]]
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!Trivia tropes
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----
!!The series in general
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!Miscellaneous trivia
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