History Trivia / Unreal

11th Sep '14 3:43:16 PM Adbot
Is there an issue? Send a Message


* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm Bulletstorm]]'' and the ''[[VideoGame/Borderlands Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].

to:

* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm ''[[{{VideoGame/Bulletstorm}} Bulletstorm]]'' and the ''[[VideoGame/Borderlands ''[[{{VideoGame/Borderlands}} Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
11th Sep '14 3:42:55 PM Adbot
Is there an issue? Send a Message


* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm]]'' and the ''[[{{VideoGame/Borderlands}}]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].

to:

* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm]]'' ''[[VideoGame/Bulletstorm Bulletstorm]]'' and the ''[[{{VideoGame/Borderlands}}]]'' ''[[VideoGame/Borderlands Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
11th Sep '14 3:42:25 PM Adbot
Is there an issue? Send a Message


* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm]]'' and the ''[[VideoGame/Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].

to:

* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm]]'' and the ''[[VideoGame/Borderlands]]'' ''[[{{VideoGame/Borderlands}}]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
11th Sep '14 3:42:09 PM Adbot
Is there an issue? Send a Message


** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]]. Only by downloading and installing user-made maps for the game mode can you play it. By [=UT3=], Vehicle Capture the Flag lost it's identifying prefix, meaning some regular Capture the Flag maps would have vehicles to use, and others wouldn't.

to:

** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]]. Only by downloading and installing user-made maps for the game mode can you play it. By [=UT3=], Vehicle Capture the Flag lost it's identifying prefix, meaning some regular Capture the Flag maps would have vehicles to use, and others wouldn't.wouldn't.

!Trivia about the Unreal engine
* Unreal Engine 3 is one of the most licensed video game engines of all time, with it being used to power games across multiple genres. Mostly sticking to first and third-person shooters like Epic's own ''[[VideoGame/Bulletstorm]]'' and the ''[[VideoGame/Borderlands]]'' series, however other genres have been made on the Engine, including [[VideoGame/BatmanArkhamAsylum superhero]] [[VideoGame/BatmanArkhamCity brawlers]], [[VideoGame/InjusticeGodsAmongUs fighting]] [[VideoGame/GuiltyGear games]], [[VideoGame/LollipopChainsaw third-person hack-and-slash-]][[VideoGame/Warhammer40000SpaceMarine and-possibly-shoot]] games and [[VideoGame/XComEnemyUnknown turn-based games]].
11th Sep '14 3:26:31 PM Adbot
Is there an issue? Send a Message


** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]]. Only by downloading and installing user-made maps for the game mode can you play it. By [=UT3=], Vehicle Capture the Flag lost it's identifying prefix, meaning some regular Capture the Flag maps would have flags, and others wouldn't.

to:

** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]]. Only by downloading and installing user-made maps for the game mode can you play it. By [=UT3=], Vehicle Capture the Flag lost it's identifying prefix, meaning some regular Capture the Flag maps would have flags, vehicles to use, and others wouldn't.
11th Sep '14 3:26:00 PM Adbot
Is there an issue? Send a Message


* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught's power-cores-and-nodes with Assault-style mini-objectives added.

to:

* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught's power-cores-and-nodes with Assault-style mini-objectives added.added.
** In a lesser note, Vehicle Capture The Flag is a standard game mode in [=UT2004=], however as no maps shipped with the game that use the [=VCTF-=] prefix (and thus are recognised by the game as Vehicle [=CTF=] maps), the game mode is [[DummiedOut hidden]]. Only by downloading and installing user-made maps for the game mode can you play it. By [=UT3=], Vehicle Capture the Flag lost it's identifying prefix, meaning some regular Capture the Flag maps would have flags, and others wouldn't.
11th Sep '14 3:18:43 PM Adbot
Is there an issue? Send a Message


* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught with added focus on strategy.

to:

* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught Onslaught's power-cores-and-nodes with added focus on strategy.Assault-style mini-objectives added.
19th Aug '13 6:30:55 AM AMNK
Is there an issue? Send a Message


* PromotedFanboy: Epic Games likes to rely on its own community. As a proof, the first Unreal Tournament came to the stores with around 8 mappers having worked on it. (Some of them gathered from the same Unreal community) The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. [[http://ut2004stats.epicgames.com/index.php?stats=maps The most played map of the game]], Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps were made for that game in particular. Hourences is now working on the RPG ''The Chronicles Of Spellborn'', and has released two books called "The Hows and Whys of Level Design". Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has [[InternetBackdraft is still up for debate]]. In an interesting bit, before the launch of ''Unreal Tournament III'', [[http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a map. [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who was credited in the game.

to:

* PromotedFanboy: Epic Games likes to rely on its own community. As a proof, the The first Unreal Tournament came to the stores with around 8 mappers having worked on it. (Some it, some of them gathered from the same Unreal community) community. The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. [[http://ut2004stats.epicgames.com/index.php?stats=maps The most played map of the game]], Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps were made for that game in particular. Hourences is now working on the RPG ''The Chronicles Of Spellborn'', and has released two books called "The Hows and Whys of Level Design". \\
\\
Due to this, Epic Games tried to do [=UT3=] more "modding friendly", and the success it has [[InternetBackdraft is still up for debate]]. debate]].
**
In an interesting bit, before the launch of ''Unreal Tournament III'', [[http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a map. [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who was credited in the game.
4th Mar '12 9:50:42 AM EarlOfSandvich
Is there an issue? Send a Message


* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught with added focus on strategy.

![[VideoGame/{{Unreal}} The first game]] and ''[[ExpansionPack Return To Na Pali]]''
* DummiedOut: If you know how to use the Level Editor, you will notice that there's a lot of content which didn't made the cut for the final game.
** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed [[OneHitKill one-shot kill]] against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon.
* WhatCouldHaveBeen: While the retail game seems fully featured, ''Unreal'' also went through many complete redesigns and had countless amounts of cut content.
** There were some deathmatch maps which were cut from the final game in ''Unreal'', but appeared in the betas. One of them (Morbfanza) was a mashup of three other levels which ''did'' made the cut. (Morbias-Ariza-Deathfan)
** A part of the ExpansionPack is made up of a fraction of maps originally cut from the actual game, among them, "Nagomi Passage" (a Hub Level) and Velora Pass, which in the betas was named Aztec.
** There was also a Playstation version with a completely new campaign that was cancelled and never released despite being nearly finished.

to:

* WhatCouldHaveBeen: There was a cancelled project called ''Unreal Warfare'', which became ''GearsOfWar'', according to WordOfGod. The name was used again to refer to a new gamemode for ''VideoGame/UnrealTournamentIII'', which ended up being basically Onslaught with added focus on strategy.

![[VideoGame/{{Unreal}} The first game]] and ''[[ExpansionPack Return To Na Pali]]''
* DummiedOut: If you know how to use the Level Editor, you will notice that there's a lot of content which didn't made the cut for the final game.
** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed [[OneHitKill one-shot kill]] against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon.
* WhatCouldHaveBeen: While the retail game seems fully featured, ''Unreal'' also went through many complete redesigns and had countless amounts of cut content.
** There were some deathmatch maps which were cut from the final game in ''Unreal'', but appeared in the betas. One of them (Morbfanza) was a mashup of three other levels which ''did'' made the cut. (Morbias-Ariza-Deathfan)
** A part of the ExpansionPack is made up of a fraction of maps originally cut from the actual game, among them, "Nagomi Passage" (a Hub Level) and Velora Pass, which in the betas was named Aztec.
** There was also a Playstation version with a completely new campaign that was cancelled and never released despite being nearly finished.
strategy.
31st Oct '11 12:27:03 PM nombretomado
Is there an issue? Send a Message


* DuelingGames: Friendly, with the {{Quake}} series, natch. Specially, ''VideoGame/QuakeIIIArena'' vs. ''UnrealTournament'', (being the greatest FPS feud of all time, and one of the ultimate cases of InternetBackdraft in its time) and to some extent, ''VideoGame/QuakeII'' vs. ''Unreal''.

to:

* DuelingGames: Friendly, with the {{Quake}} series, natch. Specially, ''VideoGame/QuakeIIIArena'' vs. ''UnrealTournament'', ''VideoGame/UnrealTournament'', (being the greatest FPS feud of all time, and one of the ultimate cases of InternetBackdraft in its time) and to some extent, ''VideoGame/QuakeII'' vs. ''Unreal''.
This list shows the last 10 events of 16. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Trivia.Unreal