Is there an issue? Send a MessageReason:
Alphabetized, and we don't need to say this three times.
* ExecutiveMeddling: Averted...twice. At the time, Richard Garriott's brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every ''Ultima'' game afterwards had an area somewhere where you could be 'forced' to slaughter children.
Changed line(s) 2,7 (click to see context) from:
* ExecutiveMeddling: Averted...twice. At the time, his brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every Ultima game afterwards had an area somewhere where you could be 'forced' to slaughter children.
* ScheduleSlip: PC and Android versions of ''Ultima Forever'' were planned to be released at the same time as the [[UsefulNotes/IOSGames iOS]] version, were delayed to an unspecified later date, and were never released.
* {{Vaporware}}: PC and Android versions of ''Ultima Forever'' were announced but went unpublished.
* WhatCouldHaveBeen:
** A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[UsefulNotes/IOSGames iOS]] version was released.
* ScheduleSlip: PC and Android versions of ''Ultima Forever'' were planned to be released at the same time as the [[UsefulNotes/IOSGames iOS]] version, were delayed to an unspecified later date, and were never released.
* {{Vaporware}}: PC and Android versions of ''Ultima Forever'' were announced but went unpublished.
* WhatCouldHaveBeen:
** A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[UsefulNotes/IOSGames iOS]] version was released.
to:
* ExecutiveMeddling: Averted...twice. At the time, his brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every Ultima game afterwards had an area somewhere where you could be 'forced' to slaughter children.
* ScheduleSlip:{{Vaporware}}: PC and Android Platform/{{Android}} versions of ''Ultima Forever'' were planned to be released at the same time as the [[UsefulNotes/IOSGames iOS]] Platform/{{iOS}} version, were delayed to an unspecified later date, and were never released.
*{{Vaporware}}: PC and Android versions of ''Ultima Forever'' were announced but went unpublished.
* WhatCouldHaveBeen:
**WhatCouldHaveBeen: A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[UsefulNotes/IOSGames iOS]] version was released.title.
* ScheduleSlip:
*
* WhatCouldHaveBeen:
**
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[UsefulNotes/IOSGames iOS]] version was released.
Is there an issue? Send a MessageReason:
Changed line(s) 8 (click to see context) from:
* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].
to:
Is there an issue? Send a MessageReason:
... that's "may not"
Is there an issue? Send a MessageReason:
given that tvtropes has ads, i think we fail the "You may [...] in any way profit from this FAQ." requirement, assuming we're even allowed to copy with permission
Changed line(s) 8,98 (click to see context) from:
* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].
[[WMG:Becoming an Avatar]]
Becoming an Avatar was...tricky. You had to bulk up 8 different Karma meters. Here's how. (This got simpler in later games)
All credit goes to [[http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807 Dan Simpson and his FAQ]] at Gamefaqs.com. Anything in {brackets} are elaboration.
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and seahorses.
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
!!Compassion
[=+=]2 ... giving to beggar
[=+=]2 ... fleeing from Non-evil enemy {in the FightWoosh combat zone. If you saw them far away on the Overworld and ran, it didn't do anything and they would chase you. Running in the Combat screen caused them to mysteriously vanish from the Overworld.}
[=+=]1 ... letting Non-evil creatures flee.
-5 ... attacking non-evil creatures. {Only in the Overworld. You have to push (A)ttack while your PartyInMyPocket was standing next to their ActuallyFourMooks. Killing non-Evil creatures after they attacked you and entered the Combat FightWoosh did not detract, nor add virtue.}
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Justice
[=+=]2 ... being honest to herbs (reagents) woman
[=+=]2 ... fleeing from non-evil creature
[=+=]1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
!!Honor
[=+=]5 ... solving quests (finding items)
[=+=]3 ... giving to a beggar
[=+=]2 ... being honest to herbs (reagents) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman.
!!Spirituality
[=+=](3 * cycle) ... meditating at a shrine
[=+=]3 ... talking to Hawkwind the Seer
-3 ... using wrong mantra at a shrine
!!Humility
[=+=]10... Talking unproud (humble) {answering "No" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talking proud {answering "Yes" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
!!All Virtues
[=+=]10... Throwing the [[ArtifactOfDoom Skull of Mondain]] into the Abyss
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]
[[WMG:Becoming an Avatar]]
Becoming an Avatar was...tricky. You had to bulk up 8 different Karma meters. Here's how. (This got simpler in later games)
All credit goes to [[http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807 Dan Simpson and his FAQ]] at Gamefaqs.com. Anything in {brackets} are elaboration.
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and seahorses.
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
!!Compassion
[=+=]2 ... giving to beggar
[=+=]2 ... fleeing from Non-evil enemy {in the FightWoosh combat zone. If you saw them far away on the Overworld and ran, it didn't do anything and they would chase you. Running in the Combat screen caused them to mysteriously vanish from the Overworld.}
[=+=]1 ... letting Non-evil creatures flee.
-5 ... attacking non-evil creatures. {Only in the Overworld. You have to push (A)ttack while your PartyInMyPocket was standing next to their ActuallyFourMooks. Killing non-Evil creatures after they attacked you and entered the Combat FightWoosh did not detract, nor add virtue.}
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Justice
[=+=]2 ... being honest to herbs (reagents) woman
[=+=]2 ... fleeing from non-evil creature
[=+=]1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
!!Honor
[=+=]5 ... solving quests (finding items)
[=+=]3 ... giving to a beggar
[=+=]2 ... being honest to herbs (reagents) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman.
!!Spirituality
[=+=](3 * cycle) ... meditating at a shrine
[=+=]3 ... talking to Hawkwind the Seer
-3 ... using wrong mantra at a shrine
!!Humility
[=+=]10... Talking unproud (humble) {answering "No" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talking proud {answering "Yes" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
!!All Virtues
[=+=]10... Throwing the [[ArtifactOfDoom Skull of Mondain]] into the Abyss
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]
to:
* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].
[[WMG:Becoming an Avatar]]
Becoming an Avatar was...tricky. You had to bulk up 8 different Karma meters. Here's how. (This got simpler in later games)
All credit goes to [[http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807 Dan Simpson and his FAQ]] at Gamefaqs.com. Anything in {brackets} are elaboration.
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and seahorses.
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
!!Compassion
[=+=]2 ... giving to beggar
[=+=]2 ... fleeing from Non-evil enemy {in the FightWoosh combat zone. If you saw them far away on the Overworld and ran, it didn't do anything and they would chase you. Running in the Combat screen caused them to mysteriously vanish from the Overworld.}
[=+=]1 ... letting Non-evil creatures flee.
-5 ... attacking non-evil creatures. {Only in the Overworld. You have to push (A)ttack while your PartyInMyPocket was standing next to their ActuallyFourMooks. Killing non-Evil creatures after they attacked you and entered the Combat FightWoosh did not detract, nor add virtue.}
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Justice
[=+=]2 ... being honest to herbs (reagents) woman
[=+=]2 ... fleeing from non-evil creature
[=+=]1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
!!Honor
[=+=]5 ... solving quests (finding items)
[=+=]3 ... giving to a beggar
[=+=]2 ... being honest to herbs (reagents) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman.
!!Spirituality
[=+=](3 * cycle) ... meditating at a shrine
[=+=]3 ... talking to Hawkwind the Seer
-3 ... using wrong mantra at a shrine
!!Humility
[=+=]10... Talking unproud (humble) {answering "No" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talking proud {answering "Yes" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
!!All Virtues
[=+=]10... Throwing the [[ArtifactOfDoom Skull of Mondain]] into the Abyss
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]Wisdom]].
[[WMG:Becoming an Avatar]]
Becoming an Avatar was...tricky. You had to bulk up 8 different Karma meters. Here's how. (This got simpler in later games)
All credit goes to [[http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807 Dan Simpson and his FAQ]] at Gamefaqs.com. Anything in {brackets} are elaboration.
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and seahorses.
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
!!Compassion
[=+=]2 ... giving to beggar
[=+=]2 ... fleeing from Non-evil enemy {in the FightWoosh combat zone. If you saw them far away on the Overworld and ran, it didn't do anything and they would chase you. Running in the Combat screen caused them to mysteriously vanish from the Overworld.}
[=+=]1 ... letting Non-evil creatures flee.
-5 ... attacking non-evil creatures. {Only in the Overworld. You have to push (A)ttack while your PartyInMyPocket was standing next to their ActuallyFourMooks. Killing non-Evil creatures after they attacked you and entered the Combat FightWoosh did not detract, nor add virtue.}
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Justice
[=+=]2 ... being honest to herbs (reagents) woman
[=+=]2 ... fleeing from non-evil creature
[=+=]1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
!!Honor
[=+=]5 ... solving quests (finding items)
[=+=]3 ... giving to a beggar
[=+=]2 ... being honest to herbs (reagents) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagents) woman.
!!Spirituality
[=+=](3 * cycle) ... meditating at a shrine
[=+=]3 ... talking to Hawkwind the Seer
-3 ... using wrong mantra at a shrine
!!Humility
[=+=]10... Talking unproud (humble) {answering "No" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talking proud {answering "Yes" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
!!All Virtues
[=+=]10... Throwing the [[ArtifactOfDoom Skull of Mondain]] into the Abyss
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* ScheduleSlip: PC and Android versions of ''Ultima Forever'' were planned to be released at the same time as the [[IOSGames iOS]] version, were delayed to an unspecified later date, and were never released.
to:
* ScheduleSlip: PC and Android versions of ''Ultima Forever'' were planned to be released at the same time as the [[IOSGames [[UsefulNotes/IOSGames iOS]] version, were delayed to an unspecified later date, and were never released.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[IOSGames iOS]] version was released.
to:
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[IOSGames [[UsefulNotes/IOSGames iOS]] version was released.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScheduleSlip: PC and Android versions of ''Ultima Forever'' were planned to be released at the same time as the [[IOSGames iOS]] version, were delayed to an unspecified later date, and were never released.
* {{Vaporware}}: PC and Android versions of ''Ultima Forever'' were announced but went unpublished.
* WhatCouldHaveBeen:
** A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[IOSGames iOS]] version was released.
* {{Vaporware}}: PC and Android versions of ''Ultima Forever'' were announced but went unpublished.
* WhatCouldHaveBeen:
** A sequel, ''Ultima IV: Part II'', was planned around 1986. A fan parody used the same title.
** ''Ultima Forever'' was planned to be released simultaneously with a PC and Android version. Only the [[IOSGames iOS]] version was released.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
to:
* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].
Changed line(s) 92 (click to see context) from:
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]
to:
-5 ... Using the [[ArtifactOfDoom Skull of Mondain]]
Is there an issue? Send a MessageReason:
None
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
Changed line(s) 22 (click to see context) from:
to:
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer {when asked to}
Deleted line(s) 51,74 (click to see context) :
!!Valor
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
[=+=]0/1 (random)... killing an {evil} enemy
-2 ... fleeing from {evil} enemy
!!Sacrifice
[=+=]5 ... giving blood at the healer
[=+=]1 ... getting killed
-2 ... fleeing from {evil} enemy
-5 ... not giving blood at the healer
!!Honesty
[=+=]2 ... being honest to herbs (reagents) woman.
-1 ... stealing a chest (in a town or castle)
-10... cheating herbs (reagents) woman.
Is there an issue? Send a MessageReason:
None
Changed line(s) 85,88 (click to see context) from:
[=+=]10... Talking unproud (humble)
-5 ... Talking proud
-5 ... Talking proud
to:
[=+=]10... Talking unproud (humble)
(humble) {answering "No" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talkingproud
proud {answering "Yes" to any questions to the effect of "Are you the greatest/strongest/most virtuous person ever?"}
-5 ... Talking
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer {{Role Playing Game}}s ever made. The game was commercially released on at least 15 different platforms.
to:
* PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer {{Role Playing Game}}s ever made. The game was commercially released on at least 15 different platforms.
* ExecutiveMeddling: Averted...twice. At the time, his brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every Ultima game afterwards had an area somewhere where you could be 'forced' to slaughter children.
* ExecutiveMeddling: Averted...twice. At the time, his brother and parents were the only 'executives' to meddle, but they had two objections. 1: Fan mail indicated people loved slaughtering whole towns, stealing from people, and other decidedly unheroic actions. Garriott's parents and brother argued that VideoGameCrueltyPunishment would alienate the fan base. 2: The child room. This is a room in the final dungeon where pulling a level opens cages with children in them...who then proceed to attack you. It's not actually a virtue test. The engine treats the children as monsters and doesn't penalize you for killing them, which one beta tester took to be an endorsement of child abuse (Garriott pointed out that you could use CherryTapping to make them run away or put them to sleep, but still). In both cases, Garriott did the equivalent of holding his breath until he got his way. Nobody complained about either in the final release (though Spoony would bring this up in his retrospective), and it led to a running gag where every Ultima game afterwards had an area somewhere where you could be 'forced' to slaughter children.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
All credit goes to Dan Simpson and his FAQ at Gamefaqs.com. (http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807). Yes, I e-mailed him. Anything in {brackets} are my elaboration.
to:
All credit goes to Dan Simpson and his FAQ at Gamefaqs.com. (http://www.[[http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807). Yes, I e-mailed him. com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/1807 Dan Simpson and his FAQ]] at Gamefaqs.com. Anything in {brackets} are my elaboration.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
----------
to:
[[WMG:Becoming an Avatar]]
Changed line(s) 8,12 (click to see context) from:
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and
seahorses.
Compassion:
----------
seahorses.
Compassion:
----------
to:
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and
and seahorses.
Compassion:
----------!!Compassion
----------
Changed line(s) 22,23 (click to see context) from:
Justice:
--------
--------
to:
--------
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Honor:
------
------
to:
------
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Valor:
------
------
to:
------
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Sacrifice:
----------
----------
to:
----------
Changed line(s) 66,67 (click to see context) from:
Honesty:
--------
--------
to:
--------
Changed line(s) 74,75 (click to see context) from:
Spirituality:
-------------
-------------
to:
-------------
Changed line(s) 82,83 (click to see context) from:
Humility:
---------
---------
to:
---------
Changed line(s) 88,89 (click to see context) from:
All Virtues:
------------
------------
to:
------------
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer RPGs ever made. The game was commercially released on at least 15 different platforms.
to:
PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer RPGs {{Role Playing Game}}s ever made. The game was commercially released on at least 15 different platforms.
Deleted line(s) 93 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,5 (click to see context) from:
===
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,5 (click to see context) from:
---
to:
Is there an issue? Send a MessageReason:
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to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
PortOverdosed: The most widely-ported game in the series, and one of the most widespread computer RPGs ever made. The game was commercially released on at least 15 different platforms.
Is there an issue? Send a MessageReason:
None
Changed line(s) 75,76 (click to see context) from:
[=+=]3 ... talking the Hawkwind the Seer
to:
[=+=]3 ... talking the to Hawkwind the Seer
Is there an issue? Send a MessageReason:
misspelling correction
Changed line(s) 21,22 (click to see context) from:
[=+=]2 ... being honest to herbs (reagants) woman
to:
[=+=]2 ... being honest to herbs (reagants) (reagents) woman
Changed line(s) 31,32 (click to see context) from:
-10... cheating herbs (reagants) woman
to:
-10... cheating herbs (reagants) (reagents) woman
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[=+=]2 ... being honest to herbs (reagants) woman
to:
[=+=]2 ... being honest to herbs (reagants) (reagents) woman
Changed line(s) 45,46 (click to see context) from:
-10... cheating herbs (reagants) woman.
to:
-10... cheating herbs (reagants) (reagents) woman.
Changed line(s) 65,66 (click to see context) from:
[=+=]2 ... being honest to herbs (reagants) woman.
to:
[=+=]2 ... being honest to herbs (reagants) (reagents) woman.
Changed line(s) 69,70 (click to see context) from:
-10... cheating herbs (reagants) woman.
to:
-10... cheating herbs (reagants) (reagents) woman.
Is there an issue? Send a MessageReason:
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Changed line(s) 51,52 (click to see context) from:
-2 ... fleeing from enemy
to:
-2 ... fleeing from {evil} enemy
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Changed line(s) 1,2 (click to see context) from:
Becoming an Avatar was...tricky. You had to bulk up 7 different Karma meters. Here's how. (This got simpler in later games)
to:
Becoming an Avatar was...tricky. You had to bulk up 7 8 different Karma meters. Here's how. (This got simpler in later games)