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* WhatCouldHaveBeen: [[TheMovie A movie]] had been planned at one point, and it would've been produced by Frederator Studios (the animation company behind ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/AdventureTime'', and others), but sadly had been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
[[TheMovie A movie]] had been planned at one point, and it would've been produced by Frederator Studios (the animation company behind ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/AdventureTime'', and others), but sadly had been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.ideas.
** The "Making Of" video shows off some concept art. It shows off design prototypes for Klaymen (who has three strands of hair on his head, different eyes and a darker head/torso color and a satchel), Klogg (who has a jaw full of blunt, misaligned teeth, a circular head and strange puppet-like arms), Hoborg (who looks the same except for having the same little brown thing Klaymen has on the top of his head) and Willie (who has a hunch, dark arms/legs, a different shirt and seems to be wearing a hat with a loop on it). Other concept art shows Klaymen with two little brown things on his head and no brown fingers.
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* DuelingDubs: Enforced with the Russian fan translation, and Fargus Multimedia's version being the "rival" counterpart. The fan translation is a humorous GagDub, but Fargus' translation has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.

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* DuelingDubs: Enforced with the Russian fan translation, and with Fargus Multimedia's version being the "rival" counterpart. The fan translation is a humorous GagDub, but Fargus' translation has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.
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* DuelingDubs: Enforced with the Russian fan translation, and Fargus Multimedia's version being the "rival" counterpart. Fargus' translation has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.

to:

* DuelingDubs: Enforced with the Russian fan translation, and Fargus Multimedia's version being the "rival" counterpart. The fan translation is a humorous GagDub, but Fargus' translation has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingDubs: Enforced with the Russian fan translation, and Fargus Multimedia's version being the "rival" counterpart. Fargus' translation has its share of fans, considering it's more faithful to the English version and is also relatively well done on its own.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: [[TheMovie A movie]] had been planned at one point, and it would've been produced by Frederator Studios (the animation company behind ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/AdventureTime'', and others), but sadly had been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.

to:

* {{Vaporware}}: WhatCouldHaveBeen: [[TheMovie A movie]] had been planned at one point, and it would've been produced by Frederator Studios (the animation company behind ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/AdventureTime'', and others), but sadly had been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.
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None

Added DiffLines:

* {{Vaporware}}: [[TheMovie A movie]] had been planned at one point, and it would've been produced by Frederator Studios (the animation company behind ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/AdventureTime'', and others), but sadly had been canceled due to lack of funding for the project. However there is some interesting concept art and rough beta script around, so at least we got the see the potential ideas.
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None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While ''VideoGame/BoomBots'' and ''Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While while ''VideoGame/BoomBots'' and ''Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.
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* NoExportForYou: ''Klaymen Gun Hockey'' was Japan-only, and never came to the USA.

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* NoExportForYou: ''Klaymen Gun Hockey'' was Japan-only, and never came to the USA.Japan-only.
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* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While ''VideoGame/BoomBots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While ''VideoGame/BoomBots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.
Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While ''VideoGame/{{Boombots}}'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos, ''Skullmonkeys'' actually uses latex to save development time... While ''VideoGame/{{Boombots}}'' ''VideoGame/BoomBots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.
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None

Added DiffLines:

* NoExportForYou: ''Klaymen Gun Hockey'' was Japan-only, and never came to the USA.
Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), videos, ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' ''VideoGame/{{Boombots}}'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.
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* AcclaimedFlop: Got good reviews but came out as the Adventure Game genre was dying in the mid 90s and under-performed badly. Despite flopping, it did get a [[VideoGame/{{Skullmonkeys}} a sequel, ableit as a platformer instead]]

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* AcclaimedFlop: Got good reviews but came out as the Adventure Game genre was dying in the mid 90s and under-performed badly. Despite flopping, it did get a [[VideoGame/{{Skullmonkeys}} a sequel, ableit as a platformer instead]]instead]].
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* ColbertBump: The game received some more attention in 2019 after Vinny from WebVideo/{{Vinesauce}} played through it.


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* HeyItsThatSound: The squawking noise that the cannon makes is also the same noise used for Psycrow's squawking in ''VideoGame/EarthwormJim''.

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[[AC:Trivia Tropes]]




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[[AC:General Trivia]]
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* DescendedCreator: All the voices in the game (aside from {{Stock Scream}}s) are provided by the creators. Doug [=TenNapel=] is Klogg, Big Robot Bil, ''and'' Hoborg; animator Ed Schofield is Klaymen; and co-writer Mark Lorenzen plays Willie Trombone.
* DevelopmentHell: Not the game, the movie based on it. It wont happen now since [[WordOfGod Doug himself]] has stated [[http://tennapel.com/forum/viewtopic.php?f=9&t=12179 that the movie is dead]].
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* AcclaimedFlop: Got good reviews but came out as the Adventure Game genre was dying in the mid 90s and under-performed badly. Despite flopping, it did get a [[VideoGame/{{Skullmonkeys}} a sequel, ableit as a platformer instead]]
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* KeepCirculatingTheTapes: Like ''VideoGame/MedalOfHonor'', the current rights are with ElectronicArts, which doesn't try to capitalize on its CultClassic status. [[https://twitter.com/NeverhoodMobile The original developers]] tried to get the rights or some licensing for a mobile port, but fell short. Add age leading to compatibility issues, and it only runs with [[http://theneverhood.sourceforge.net/ fan-patches]].

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* KeepCirculatingTheTapes: Like ''VideoGame/MedalOfHonor'', the current rights are with ElectronicArts, Creator/ElectronicArts, which doesn't try to capitalize on its CultClassic status. [[https://twitter.com/NeverhoodMobile The original developers]] tried to get the rights or some licensing for a mobile port, but fell short. Add age leading to compatibility issues, and it only runs with [[http://theneverhood.sourceforge.net/ fan-patches]].

Changed: 17

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* The radio song "Sound Effects Record #33" contains backmasked singing in the shower. If you reverse it, the song being sung turns out to be "Khumbaya."
* The radio song "Chiming In" is also backmasked. The eerie, dissonant sounds are those of a [[OminousMusicBoxTune music box]], and all the background noises captured while recording it, including someone breathing into a mic and the music box being wound.
* Slow down the radio "song" "Scary Robot Man," and its' true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, Slurpees, and [=McDonalds.=]

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* The radio song "Sound Effects Record #33" contains backmasked singing in the shower. If you reverse it, the song being sung turns out to be "Khumbaya."
*
[[spoiler:"Kumbaya"]].
**
The radio song "Chiming In" is also backmasked. The eerie, dissonant sounds are those of a [[OminousMusicBoxTune music box]], and all the background noises captured while recording it, including someone breathing into a mic and the music box being wound.
* ** Slow down the radio "song" "Scary Robot Man," and its' true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, Slurpees, and [=McDonalds.=]
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Like ''MedalOfHonor'', the current rights are with ElectronicArts, which doesn't try to capitalize on its CultClassic status. [[https://twitter.com/NeverhoodMobile The original developers]] tried to get the rights or some licensing for a mobile port, but fell short. Add age leading to compatibility issues, and it only runs with [[http://theneverhood.sourceforge.net/ fan-patches]].

to:

* KeepCirculatingTheTapes: Like ''MedalOfHonor'', ''VideoGame/MedalOfHonor'', the current rights are with ElectronicArts, which doesn't try to capitalize on its CultClassic status. [[https://twitter.com/NeverhoodMobile The original developers]] tried to get the rights or some licensing for a mobile port, but fell short. Add age leading to compatibility issues, and it only runs with [[http://theneverhood.sourceforge.net/ fan-patches]].
Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually use 3D computer models.
Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually using 3D models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of" videos (available only at Doo's site, appearantly), ''Skullmonkeys'' actually uses latex to save development time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually using use 3D models.
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** And now it runs on [[http://scummvm.org/ ScummVM]]! You do need the original disc, though...
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Added DiffLines:

*KeepCirculatingTheTapes: Like ''MedalOfHonor'', the current rights are with ElectronicArts, which doesn't try to capitalize on its CultClassic status. [[https://twitter.com/NeverhoodMobile The original developers]] tried to get the rights or some licensing for a mobile port, but fell short. Add age leading to compatibility issues, and it only runs with [[http://theneverhood.sourceforge.net/ fan-patches]].

Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of videos" (available only at Doo's site), ''Skullmonkeys'' actually uses latex to save development time, while ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually using 3D models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to "the making of videos" of" videos (available only at Doo's site), site, appearantly), ''Skullmonkeys'' actually uses latex to save development time, while time... While ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, because they actually using 3D models.
Is there an issue? Send a MessageReason:
None


* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to the making of videos, ''Skullmonkeys'' actually uses latex to save development time, while ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, thanks to them actually using 3D models.

to:

* Over two tons of klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the only game in the series to be done in pure clay: according to the "the making of videos, videos" (available only at Doo's site), ''Skullmonkeys'' actually uses latex to save development time, while ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, thanks to them because they actually using 3D models.
Is there an issue? Send a MessageReason:
None


* Over two tons of [[strike: Klay]] er, clay were used to animate the game.

to:

* Over two tons of [[strike: Klay]] klay - er, clay were used to animate ''The Neverhood Chronicles''. Perhaps, it's the game.only game in the series to be done in pure clay: according to the making of videos, ''Skullmonkeys'' actually uses latex to save development time, while ''Boombots'' and ''Klaymen Klaymen Gun Hockey'' don't use any clay for the ingame process at all, thanks to them actually using 3D models.



* The radio song "Chiming In" is also backmasked. The eerie, dissonant sounds are those of a [[OminousMusicBoxTune music box]], and all the background noises captured while recording it--including someone breathing into a mic and the music box being wound.
* Slow down the radio "song" "Scary Robot Man," and its true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, Slurpees, and [=McDonalds.=]

to:

* The radio song "Chiming In" is also backmasked. The eerie, dissonant sounds are those of a [[OminousMusicBoxTune music box]], and all the background noises captured while recording it--including it, including someone breathing into a mic and the music box being wound.
* Slow down the radio "song" "Scary Robot Man," and its its' true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, Slurpees, and [=McDonalds.=] =]
Is there an issue? Send a MessageReason:
None


* Slow down the radio "song" "Scary Robot Man," and its true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, cherries, and [=McDonalds.=]

to:

* Slow down the radio "song" "Scary Robot Man," and its true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, cherries, Slurpees, and [=McDonalds.=]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Slow down the radio "song" "Scary Robot Man," and its true nature will be revealed: It's a sped-up, distorted ramble, done in a vaguely Indian/Hindi accent, about... being lost at a wedding, cherries, and [=McDonalds.=]
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If someone else can spell the name of that campfire song that starts with a "K" and the words immediately following it in the song are "my lord," and it's folksy and all, please fix my spelling.


Click the edit button to start this new page.

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Click * Over two tons of [[strike: Klay]] er, clay were used to animate the edit button game.
* The radio song "Sound Effects Record #33" contains backmasked singing in the shower. If you reverse it, the song being sung turns out
to start this new page. be "Khumbaya."
* The radio song "Chiming In" is also backmasked. The eerie, dissonant sounds are those of a [[OminousMusicBoxTune music box]], and all the background noises captured while recording it--including someone breathing into a mic and the music box being wound.

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