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* WhatCouldHaveBeen: Originally, TDE didn't really have a distinct setting (it was basically just a generic pen&paper that was cobbled together within the span of a few weeks because the company behind it wanted to corner the German market for RolePlayingGames before ''Dungeons And Dragons'' beat them to the punch); but after a few month the first module that introduced the bare bones of the setting was introduced. Said module was focused exclusively on Aventuria, but mentioned the other continents of the world and made it clear that Aventuria was a rather modest backwater of the world at large (hinting at an expansion of the setting in the future). However, due to ExecutiveMeddling and even moreso due to bad planning, all attempts to expand the game beyond the borders of Aventuria weren't well received and more or less fell flat. While two of the alternative settings - the Gyldenland and Tharun - were outsourced to another company that poured a lot of creative energy into it, they didn't play any role of note on the Aventurian main theater.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Originally, TDE didn't really have a distinct setting (it was basically just a generic pen&paper pen & paper that was cobbled together within the span of a few weeks because the company behind it wanted to corner the German market for RolePlayingGames before ''Dungeons And Dragons'' beat them to the punch); but after a few month the first module that introduced the bare bones of the setting was introduced. Said module was focused exclusively on Aventuria, but mentioned the other continents of the world and made it clear that Aventuria was a rather modest backwater of the world at large (hinting at an expansion of the setting in the future). However, due to ExecutiveMeddling and even moreso due to bad planning, all attempts to expand the game beyond the borders of Aventuria weren't well received and more or less fell flat. While two of the alternative settings - the Gyldenland and Tharun - were outsourced to another company that poured a lot of creative energy into it, they didn't play any role of note on the Aventurian main theater.
** During development phases, ''VideoGame/DivineDivinity'' and ''VideoGame/{{Sacred}}'' were supposed to be set in the ''Dark Eye'' setting. They eventually dropped the license and became established RPG franchises in their own right.

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* ExecutiveMeddling: The name "The Dark Eye" was chosen by the publisher, the creator simply called it "Aventuria". A new type of ''palantír''-like magic items was quickly added as an explanation for the choice of names.

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* ExecutiveMeddling: Happened several times over the course of Ulisses' history.
**
The company behind the game, the now defunct ''Schmidt Spiele'', wanted a flashier name "The for the new system than the fairly pedestrian "Aventuria", which is why it was named ''The Dark Eye" was chosen by Eye'' instead (and also the publisher, reason why the creator simply called it "Aventuria". A new type creators of the game had to come up with a ''palantír''-like magic items item of that name so it makes at least ''some'' sense).
** The Tharun-setting, which
was quickly added as an explanation for released in 1988, introduced a completely new spellcasting system that was based on the choice use of names.magic runes. This again was because of pressure from the parent company that had a bunch of excess wooden tokens from another game and wanted to see them to be put to ''some'' use.


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* WhatCouldHaveBeen: Originally, TDE didn't really have a distinct setting (it was basically just a generic pen&paper that was cobbled together within the span of a few weeks because the company behind it wanted to corner the German market for RolePlayingGames before ''Dungeons And Dragons'' beat them to the punch); but after a few month the first module that introduced the bare bones of the setting was introduced. Said module was focused exclusively on Aventuria, but mentioned the other continents of the world and made it clear that Aventuria was a rather modest backwater of the world at large (hinting at an expansion of the setting in the future). However, due to ExecutiveMeddling and even moreso due to bad planning, all attempts to expand the game beyond the borders of Aventuria weren't well received and more or less fell flat. While two of the alternative settings - the Gyldenland and Tharun - were outsourced to another company that poured a lot of creative energy into it, they didn't play any role of note on the Aventurian main theater.
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* RunningTheAsylum: The writing staff consists completely of [[PromotedFanboy fans]]. Unsurprisingly, considering that the game has been around since 1984 and even the youngest players of the early days by now are old enough to have kids who play TDE.

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* RunningTheAsylum: The writing staff consists completely of [[PromotedFanboy fans]]. Unsurprisingly, considering that the game has been around since 1984 and even the youngest players of the early days by now are old enough to have kids who play TDE.TDE.
* The TDE orcs interestingly appear in ''VideoGame/NetHack'': The description for one of the orc types cites the Dutch translation of the first edition.
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* CaptainErsatz: ''The Dark Eye'' exists only because the publishers didn't want to spend their money on buying the ''TabletopGame/DungeonsAndDragons'' license, and instead preferred to spend it on an advertising campaign. Which worked out rather well. Also, the trope applies only for the genesis of the system - both the rules and to a much higher degree the setting have taken a radically different path from D&D.
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* RunningTheAsylum: The writing staff consists completely of [[PromotedFanboy fans]].

to:

* RunningTheAsylum: The writing staff consists completely of [[PromotedFanboy fans]]. Unsurprisingly, considering that the game has been around since 1984 and even the youngest players of the early days by now are old enough to have kids who play TDE.
Is there an issue? Send a MessageReason:
None

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* ArtifactTitle: Both as a trope and quite literally (see ExecutiveMeddling below). Despite these "Dark Eyes" ostensibly being supremely rare and valuable, they were pretty common in the adventure modules from the earliest days of the setting, but became a lot less prevalent pretty soon - up until the point that they barely got mentioned any longer a few years in. They ''did'' make a return with the Gyldenland setting though; where the aristrocacy of the empire claimed descent from the so-called "Old Ones", a race of human-like mages who had a third dark eye on the brow (said aristocrats call themselves "optimates" and wear masks with a third eye).
* CulturalTranslation: The original German name "Das Schwarze Auge" translated literally means "The Black Eye". The name was changed to avoid the association with a bruised eye (in German, a bruised eye is called "blaues Auge" i.e. a "blue eye").
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* ExecutiveMeddling: The name "The Dark Eye" was chosen by the publisher, the creator simply called it "Aventuria". A new type of ''palantír''-like magic items was quickly added as an explanation for the choice of names.
Is there an issue? Send a MessageReason:
None


* RunningTheAsylum: The writing staff consists completely of [[AscendedFan fans]].

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* RunningTheAsylum: The writing staff consists completely of [[AscendedFan [[PromotedFanboy fans]].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* RunningTheAsylum: The writing staff consists completely of [[AscendedFan fans]].

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