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* UrbanLegendOfZelda: The "Temple Raider" achievement, awarded for entering the Jungle Temple, has a much lower completion percentage than "Lihzahrdian Idol", awarded for defeating Golem (which is impossible without entering the temple first). ''Lots'' of people seem to be convinced that this is due to players glitching the game using "hoiks" to enter the Jungle Temple without opening the door, something which is nowhere near as common as those players think. In reality, this is due to "Temple Raider" originally being awarded for mining Lihzahrd bricks, and a later update changing it to the current requirement of opening the temple door, ''in the process erasing the achievement from anyone who had already completed it''. But any time the discrepancy between the two achievements gets mentioned, many players will jump and swear that it's due to "hoiks".

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* UrbanLegendOfZelda: The "Temple Raider" achievement, awarded for entering the Jungle Temple, has a much lower completion percentage than "Lihzahrdian Idol", awarded for defeating Golem (which is impossible without entering the temple first). ''Lots'' of people seem to be convinced that this is due to players glitching the game using "hoiks" to enter the Jungle Temple without opening the door, something which is nowhere near as common as those players think. In reality, this is due to "Temple Raider" originally being awarded for mining Lihzahrd bricks, and a later update changing it to the current requirement of opening the temple door, ''in the process erasing the achievement from anyone who had already completed it''. But any time the discrepancy between the two achievements gets mentioned, many players will jump and swear that it's due to "hoiks"."hoiks" despite the Golem fight eventually being patched to be unable to be started without killing Plantera (who drops the key to enter the temple)
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* FandomNod: In UsefulNotes/{{Steam}}'s card collection, the Wyvern card has this note: "The reason your floating city is a ghost town". This is a nod to the fact that many players have wanted to build a city near space, but due to the Wyvern's habit of killing almost everything up there and being near impossible to prevent spawning, it would end up killing everything up there.

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* FandomNod: In UsefulNotes/{{Steam}}'s Platform/{{Steam}}'s card collection, the Wyvern card has this note: "The reason your floating city is a ghost town". This is a nod to the fact that many players have wanted to build a city near space, but due to the Wyvern's habit of killing almost everything up there and being near impossible to prevent spawning, it would end up killing everything up there.

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* DuelingGames:
** Subverted. A lot of people look on this game as "''VideoGame/{{Minecraft}}'' In 2-D", but the only actual similarities are the block built worlds and the randomly generated open worlds. After that the game is basically a love letter to the 2-D era of gaming, using simple but bright and fantastic aesthetics, silly and over the top weaponry, and mythical enemies that drop magical items, where ''Minecraft'' has a focus on building and working.
** There's also traces of this with ''VideoGame/{{Starbound}}'' and in this manner there is a bit more, due to them sharing similar mechanics leading some to proclaim ''Starbound'' is just ''Terraria'' [[JustForFun/RecycledInSpace In Space]]. It also helps that Chucklefish's founder and ''Starbound'''s lead dev, Finn "Tiyuri" Brice used to be Terraria's main sprite artist.

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* DuelingGames:
** Subverted. A lot of people look on this game as "''VideoGame/{{Minecraft}}'' In 2-D", but the only actual similarities are the block built worlds and the randomly generated open worlds. After that the game is basically a love letter to the 2-D era of gaming, using simple but bright and fantastic aesthetics, silly and over the top weaponry, and mythical enemies that drop magical items, where ''Minecraft'' has a focus on building and working.
** There's also traces of this with
DuelingGames: ''VideoGame/{{Starbound}}'' and in this manner there is a bit more, due to them sharing similar mechanics leading some to proclaim ''Starbound'' is just ''Terraria'' [[JustForFun/RecycledInSpace In Space]]. It also helps that Chucklefish's founder and ''Starbound'''s lead dev, Finn "Tiyuri" Brice used to be Terraria's main sprite artist.

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