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** Kazuya was originally voiced by Creator/JojiNakata up until ''Tag Tournament 1''. After his return in ''4'', he's voiced by Masanori Shinohara (to signify his revival), and as the series goes on and despite Masanori Shinohara not having any other significant roles outside of Kazuya, he'll always [[RoleReprise reprise]] Kazuya no matter what.
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** In Heihachi's case, Creator/DaisukeGori has succeeded Creator/BanjoGinga since ''3''. After Gori's suicide, Creator/UnshoIshizuka took over from ''Anime/TekkenBloodVengeance'' to ''7'' until his passing. The role was eventually passed on to Creator/TaitenKusunoki starting with the Japanese dub of ''Tekken: Bloodline''.

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** In Heihachi's case, Creator/DaisukeGori has succeeded he started by being voiced by Creator/BanjoGinga since ''3''.(in as much as re-using Jack's voice grunts). In ''2'', he gained new original voices courtesy of Creator/WataruTakagi. However, in ''3'', he's voiced by Creator/DaisukeGori, who established himself as one of Heihachi's most recurring/iconic voice, reprising the role up until ''6''. After Gori's suicide, Creator/UnshoIshizuka took over from ''Anime/TekkenBloodVengeance'' to ''7'' until his passing. The role was eventually passed on to Creator/TaitenKusunoki starting with the Japanese dub of ''Tekken: Bloodline''.
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* AscendedFanon: The identity of Unknown has been discussed for a long time among fans. Eventually, [[spoiler: the most popular rumor that she's a OneWingedAngel version of Jun Kazama was made canon.]]

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* AscendedFanon: The identity of Unknown has been discussed for a long time among fans. Eventually, [[spoiler: the most popular rumor that she's a OneWingedAngel version of Jun Kazama was made canon.canon... at least in ''Tag 2''.]]

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** Back in ''5'', Anna was voiced by MMA announcer Lenne Hardt, who would later become much more well-known among Tekken fans as the LargeHam announcer for Tekken 8's character trailers. She was replaced in ''6'' by Creator/TaraPlatt.

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** Back in ''5'', Anna was voiced by MMA announcer Lenne Hardt, who would later become much more well-known among Tekken fans as the LargeHam announcer LargeHamAnnouncer for Tekken 8's character trailers. She was replaced in ''6'' by Creator/TaraPlatt.


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* ReferencedBy: ''VideoGame/ActionTaimanin'' featured wooden puppet {{Mook}}s called Automatons, which are designed after Mokujin.

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** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above and they represent the franchises during the eighth generation of console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.

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** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above and they represent the franchises during the eighth generation of console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.


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** As before, we have ''Tekken 8'' being this to ''VideoGame/StreetFighter6''. Both are their series' main foray into the MediaNotes/TheNinthGenerationOfConsoleVideoGames, with their releases occurring 6 months between each other.[[note]]Of note was that the ''Tekken 8'' release was delayed in part due to ''Street Fighter 6'' itself in order to avoid two major releases in the genre taking the spotlight away from each other.[[/note]] Both have seen praise for similar factors such as their presentation and gameplay, and along with ''VideoGame/MortalKombat1'' helped usher many new players into the fighting game community as a whole.
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* KeepCirculatingTheTapes: ''Tekken 3'' is the only [[UsefulNotes/PlayStation PS1]]-era game that isn't available as a [=PSOne=] Classic on the [=PlayStation=] Store. Harada mentioned that, as much as he'd like to have it rereleased, certain difficulties were preventing it from coming out (most likely licensing issues involving [[GuestFighter Gon]]). That said, copies are both cheap and easy to find, and for those wanting to play it in HD, [=PS1=] discs even work with [=PS3=] consoles.

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* KeepCirculatingTheTapes: ''Tekken 3'' is the only [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]]-era game that isn't available as a [=PSOne=] Classic on the [=PlayStation=] Store. Harada mentioned that, as much as he'd like to have it rereleased, certain difficulties were preventing it from coming out (most likely licensing issues involving [[GuestFighter Gon]]). That said, copies are both cheap and easy to find, and for those wanting to play it in HD, [=PS1=] discs even work with [=PS3=] consoles.



** Before 2018, it seemed ''Tekken 3'' would ''never'' see the light of day as a "[=PSOne=] Classic" rerelease on the [[UsefulNotes/PlayStationNetwork PlayStation Store]]. Apparently, it's ''[[ScrewedByTheLawyers because of Gon's presence alone]]'', as [[WordOfGod Jawad Ashraf of SCEE himself confirmed]] [[http://blog.eu.playstation.com/2012/04/11/heads-up-game-store-update-11th-april-2012/ on April 11, 2011]] [[DissonantSerenity a bit too nonchalantly:]]

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** Before 2018, it seemed ''Tekken 3'' would ''never'' see the light of day as a "[=PSOne=] Classic" rerelease on the [[UsefulNotes/PlayStationNetwork [[Platform/PlayStationNetwork PlayStation Store]]. Apparently, it's ''[[ScrewedByTheLawyers because of Gon's presence alone]]'', as [[WordOfGod Jawad Ashraf of SCEE himself confirmed]] [[http://blog.eu.playstation.com/2012/04/11/heads-up-game-store-update-11th-april-2012/ on April 11, 2011]] [[DissonantSerenity a bit too nonchalantly:]]



** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada the use of a ''Videogame/VirtuaFighter'' character as a GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the UsefulNotes/GameBoyAdvance.

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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]], and even offered Harada the use of a ''Videogame/VirtuaFighter'' character as a GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.



** Harada had wanted to release ''Tekken Revolution'' for the UsefulNotes/Xbox360, but Microsoft turned down the offer.

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** Harada had wanted to release ''Tekken Revolution'' for the UsefulNotes/Xbox360, Platform/Xbox360, but Microsoft turned down the offer.



** Usefulnotes/DonaldTrump was briefly considered as a possible guest character for ''Tekken 7'', but the idea was quickly abandoned after Harada’s encounter with an Uber driver who disliked Trump.

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** Usefulnotes/DonaldTrump was briefly considered as a possible guest character for ''Tekken 7'', but the idea was quickly abandoned after Harada’s Harada's encounter with an Uber driver who disliked Trump.
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** One concept art for ''3'' suggests Yoshimitsu would've retained his design from ''2'' but with his right arm completely missing.
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** Another GuestFighter considered for ''Tekken 7'' was [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], who was extremely close to making it into the game as the developers even planned to contact Capcom about their plans. Despite their confidence in trying to stay as true to ''Darkstalkers'' for Morrigan's animations, they felt her gameplay would've taken up too much time and scrapped her.

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** Another GuestFighter considered for ''Tekken 7'' was [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], who was extremely close to making it into the game as the developers even planned to contact Capcom about their plans. Despite their confidence in trying to stay as true to ''Darkstalkers'' for Morrigan's animations, they felt her gameplay would've taken up too much time and scrapped her. It is theorized that the remnants of whatever system mechanics were planned for her eventually went to Eliza, who fulfilled a similar archetype to Morrigan as a supernatural fighter themed after a creature of the night.
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** For reasons Harada exasperatedly describes at length [[http://www.twitlonger.com/show/i152f8 here]], the developers couldn't possibly retain the same voice actors for most of the characters even if they wanted to. However, many characters, despite receiving new voice actors for dialogue (especially in ''Tag 2'', where many characters began speaking in their native languages), retained older battle grunts by previous VAs through ''Tekken 7''.

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** For reasons Harada exasperatedly describes at length [[http://www.twitlonger.com/show/i152f8 here]], the developers couldn't possibly retain the same voice actors for most of the characters even if they wanted to. However, many characters, despite receiving new voice actors for dialogue (especially in ''Tag 2'', where many characters began speaking in their native languages), retained older battle grunts by previous VAs [=VAs=] through ''Tekken 7''.



** Nina was previously voiced by Lisle Wilkerson in ''Tekken 4'', but was replaced by Creator/MaryElizabethMcGlynn in ''Tekken 5''. Meanwhile, her battle cries in the earlier ''Tekken'' games were provided by Creator/YumiTouma (who, incidentally, would go on to later voice Xiaoyu). Creator/ErikaHarlacher would voice Nina instead of McGlynn in ''Bloodline'''s English dub.

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** Nina was previously voiced by Lisle Wilkerson in ''Tekken 4'', but was replaced by Creator/MaryElizabethMcGlynn in ''Tekken 5''. Meanwhile, her battle cries in the earlier ''Tekken'' games were provided by Creator/YumiTouma (who, incidentally, would go on to later voice Xiaoyu). Creator/ErikaHarlacher would voice Nina instead of McGlynn [=McGlynn=] in ''Bloodline'''s English dub.

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Leo's gender was by all accounts intended to be intentionally ambiguous in all games, including during Tag 2; as a result, Cross-Dressing Voices should not apply to the character. Also changed some other entries to maintain tonal consistency.


* CrossDressingVoices: Ironically, while ''Tekken Tag Tournament 2'' clarifies beyond a shadow of a doubt that Leo is a woman, her speaking lines are voiced by a male German-speaking actor in the game. Her battle cries are still those provided by Creator/VeronicaTaylor back in ''6'', however (see TheOtherDarrin below). Things got muddled again by the time ''7'' came out, so no one really knows what Leo's canonical gender is or if they're meant to be non-binary.
* CreatorsFavorite: Katsuhiro Harada has said it's Heihachi Mishima, a character who has never missed a ''Tekken'' game (even though canonically he isn't supposed to be in ''5''). In terms of gameplay, whenever he decides to [[DescendedCreator participate]] in community events and tournaments such as Evolution, he plays Feng Wei.

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* CrossDressingVoices: Ironically, while ''Tekken Tag Tournament 2'' clarifies beyond a shadow of a doubt that Leo is a woman, her speaking lines are voiced by a male German-speaking actor in the game. Her battle cries are still those provided by Creator/VeronicaTaylor back in ''6'', however (see TheOtherDarrin below). Things got muddled again by the time ''7'' came out, so no one really knows what Leo's canonical gender is or if they're meant to be non-binary.
* CreatorsFavorite: Katsuhiro Harada has said it's Heihachi Mishima, a character who has until ''Tekken 8'' never missed a ''Tekken'' game (even though canonically he isn't supposed to be in ''5''). In terms of gameplay, whenever he decides to [[DescendedCreator participate]] in community events and tournaments such as Evolution, he plays Feng Wei.



** For reasons Harada exasperatedly describes at length [[http://www.twitlonger.com/show/i152f8 here]], the developers couldn't possibly retain the same voice actors for most of the characters even if they wanted to. There's also a strange case in ''Tag 2'' wherein the returning European language-speaking characters (Eddy, Christie, Lili, Miguel, Leo) now have lines in their native tongues, yet still retain their original battle cries from ''6''.

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** For reasons Harada exasperatedly describes at length [[http://www.twitlonger.com/show/i152f8 here]], the developers couldn't possibly retain the same voice actors for most of the characters even if they wanted to. There's also a strange case However, many characters, despite receiving new voice actors for dialogue (especially in ''Tag 2'' wherein the returning European language-speaking 2'', where many characters (Eddy, Christie, Lili, Miguel, Leo) now have lines began speaking in their native tongues, yet still retain their original languages), retained older battle cries from ''6''.grunts by previous VAs through ''Tekken 7''.



** Back in ''5'', Anna was voiced by Lenne Hardt, the woman responsible for Axl in ''VideoGame/MegaManX7''. Fortunately, she is decidedly ''sexy'' as Anna. She later got replaced in ''6'' by Creator/TaraPlatt, who voiced another Namco hottie, [[VideoGame/SoulSeries Setsuka]].

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** Back in ''5'', Anna was voiced by MMA announcer Lenne Hardt, the woman responsible for Axl in ''VideoGame/MegaManX7''. Fortunately, she is decidedly ''sexy'' as Anna. She who would later got become much more well-known among Tekken fans as the LargeHam announcer for Tekken 8's character trailers. She was replaced in ''6'' by Creator/TaraPlatt, who voiced another Namco hottie, [[VideoGame/SoulSeries Setsuka]].Creator/TaraPlatt.



** Nina was previously voiced by Lisle Wilkerson in ''Tekken 4'', but was replaced by Creator/MaryElizabethMcGlynn in ''Tekken 5''. Meanwhile, her battle cries in the earlier ''Tekken'' games were provided by Creator/YumiTouma (who, incidentally, would go on to later voice Xiaoyu). Creator/ErikaHarlacher took over Nina's English voice duties in ''Bloodline''.

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** Nina was previously voiced by Lisle Wilkerson in ''Tekken 4'', but was replaced by Creator/MaryElizabethMcGlynn in ''Tekken 5''. Meanwhile, her battle cries in the earlier ''Tekken'' games were provided by Creator/YumiTouma (who, incidentally, would go on to later voice Xiaoyu). Creator/ErikaHarlacher took over Nina's would voice Nina instead of McGlynn in ''Bloodline'''s English voice duties in ''Bloodline''.dub.



** Steve Fox is voiced by an uncredited voice actor in ''4'', Guy Perryman in ''5'' (whose voice clips are still current for Steve), then Creator/GideonEmery (that you, [[VideoGame/FinalFantasyXII Balthier]]?) in ''6''/''Tag 2'', and a currently unknown VA for ''7'', with Emery returning in ''8''.
** Jack Merluzzi voiced Raven in ''Tekken 5''; though his voice grunts are retained in subsequent games, since ''Tekken 6'', he has been replaced by Creator/DCDouglas.

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** Steve Fox is voiced by an uncredited voice actor in ''4'', Guy Perryman in ''5'' (whose voice clips are still current for Steve), battle grunts were retained through ''7''), then Creator/GideonEmery (that you, [[VideoGame/FinalFantasyXII Balthier]]?) in ''6''/''Tag 2'', and a currently unknown VA for ''7'', with Emery returning in ''8''.
** Jack Merluzzi voiced Raven in ''Tekken 5''; though his voice grunts are retained in subsequent games, games through ''7'', since ''Tekken 6'', he has been replaced by Creator/DCDouglas.



** Xiaoyu was originally voiced by Creator/YumiTouma from her debut in ''Tekken 3'' all the way to ''Tekken 6''. The role was recast to Creator/MaayaSakamoto in ''Blood Vengeance''. It seems like this will stick, as Sakamoto reprised her role in ''Tekken Tag Tournament 2''. As for her English voice actors, Xiaoyu rotated through 3; in order, we have Creator/CarrieKeranen in ''Blood Vengeance'', Creator/CarrieSavage in ''Street Fighter X Tekken'' and Creator/FayeMata in ''Bloodline''.

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** Xiaoyu was originally voiced by Creator/YumiTouma from her debut in ''Tekken 3'' all the way to ''Tekken 6''. The role was recast to Creator/MaayaSakamoto in ''Blood Vengeance''. It seems like this will stick, as Sakamoto reprised her role in ''Tekken Tag Tournament 2''.Vengeance'', which stuck for future game releases. As for her English voice actors, Xiaoyu rotated through 3; in order, we have Creator/CarrieKeranen in ''Blood Vengeance'', Creator/CarrieSavage in ''Street Fighter X Tekken'' and Creator/FayeMata in ''Bloodline''.



** Creator/HiroyaIshimaru provided Lei's voice since ''Tekken 3'', and he generally did a good job at imitating a Hong Kong English accent. However, ''Tekken 6'' inexplicably replaced him with David Jeremiah, who sounds unabashedly ''American''.

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** Creator/HiroyaIshimaru provided Lei's voice since ''Tekken 3'', and he generally did a good job at imitating a Hong Kong English accent. However, ''Tekken 6'' inexplicably replaced him with David Jeremiah, who sounds unabashedly ''American''.
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** Another GuestFighter considered for ''Tekken 7'' was [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], who was extremely close to making it into the game as the developers even planned to contact Capcom about their plans. Despite their confidence in trying to stay as true to ''Darkstalkers'' for Morrigan's animations, they felt her gameplay would've taken up too much time and scrapped her.
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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada the use of a ''Videogame/VirtuaFighter'' character as a GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Usefulnotes/GameBoyAdvance.

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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada the use of a ''Videogame/VirtuaFighter'' character as a GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Usefulnotes/GameBoyAdvance.UsefulNotes/GameBoyAdvance.



** [[https://www.youtube.com/watch?v=eYvM8JeeO_o This collection of announcer lines taken from feom the arcade version of Tekken 4]] reveal several announcer calls that went unused in the final game. Noteworthy examples include a rendition of the traditional "Good Morning!" arcade bootup sound (a series tradition ever since the first game, but was ommited in ''4'' for some strange reason), name announcements for the entire cast of ''Tekken Tag Tournament'' (despite only a handful of them make it it in the actual game), name announcements for several prototype names for Steve (including the aforementioned Dean Earwicker), Christie and Lee's Violet persona, and, most notably, name announcements for Jinpachi Mishima and Kinjin, two characters who did not make their formal debut in the series until later installments! (''5'' for Jinpachi, ''Revolution'' for Kinjin.)
** In a case of what ''almost'' could have not been, Motohiro Okubo - a producer who had worked on both ''Tekken 7'' and ''VideoGame/SoulCaliburVI'' - shed a bit of light behind Noctis' inclusion. [[http://kayane.fr/2018/02/19/interview-with-motohiro-okubo-producer-on-soul-calibur-vi-and-tekken-7/ He stated]] that as both games had different teams and ''Tekken 7'' was released first, they made the decision to include Noctis there first as per negotiations with Square Enix. Had things turned out differently, Noctis would have likely enter the ''VideoGame/SoulSeries'' instead, and Okubo agreed that he would have fit that universe a lot more than ''Tekken''.

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** [[https://www.youtube.com/watch?v=eYvM8JeeO_o This collection of announcer lines taken from feom from the arcade version of Tekken 4]] reveal several announcer calls that went unused in the final game. Noteworthy examples include a rendition of the traditional "Good Morning!" arcade bootup sound (a series tradition ever since the first game, but was ommited omitted in ''4'' for some strange reason), name announcements for the entire cast of ''Tekken Tag Tournament'' (despite only a handful of them make it it in the actual game), name announcements for several prototype names for Steve (including the aforementioned Dean Earwicker), Christie and Lee's Violet persona, and, most notably, name announcements for Jinpachi Mishima and Kinjin, two characters who did not make their formal debut in the series until later installments! (''5'' for Jinpachi, ''Revolution'' for Kinjin.)
** In a case of what ''almost'' could have not been, Motohiro Okubo - a producer who had worked on both ''Tekken 7'' and ''VideoGame/SoulCaliburVI'' - shed a bit of light behind Noctis' inclusion. [[http://kayane.fr/2018/02/19/interview-with-motohiro-okubo-producer-on-soul-calibur-vi-and-tekken-7/ He stated]] that as both games had different teams and ''Tekken 7'' was released first, they made the decision decided to include Noctis there first as per negotiations with Square Enix. Had things turned out differently, Noctis would have likely enter entered the ''VideoGame/SoulSeries'' instead, and Okubo agreed that he would have fit that universe a lot more than ''Tekken''.



** In the [=PS3=] version of ''Tekken Tag Tournament 2'', there was originally going to be an OldSaveBonus to those who bought ''Tekken Hybrid'', which included an HD remaster of ''Tekken Tag Tournament 1'' and a demo of ''Tag 2''. These extras would have been the ''Blood Vengeance'' outfits for Xiaoyu and Alisa, the movie's designs for Devil Jin and Devil Kazuya, and Shin Kamiya as a selectable character, who would have been a MovesetClone of Jin. Everything with the exception of Shin was present in the ''Tag 2'' demo, but did not make the cut to the final game due to hardware limitations.

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** In the [=PS3=] version of ''Tekken Tag Tournament 2'', there was originally going to be an OldSaveBonus to those who bought ''Tekken Hybrid'', which included an HD remaster of ''Tekken Tag Tournament 1'' and 1'', a demo of ''Tag 2''.2'' and the ''Blood Vengeance'' CGI movie. These extras would have been the ''Blood Vengeance'' outfits for Xiaoyu and Alisa, the movie's designs for Devil Jin and Devil Kazuya, and Shin Kamiya as a selectable character, who would have been a MovesetClone of Jin. Everything with the exception of except Shin was present in the ''Tag 2'' demo, demo but did not make the cut it to the final game due to hardware limitations.
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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada a member of the ''Videogame/VirtuaFighter'' cast as a GuestCharacter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Usefulnotes/GameBoyAdvance.

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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada a member of the use of a ''Videogame/VirtuaFighter'' cast character as a GuestCharacter GuestFighter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Usefulnotes/GameBoyAdvance.

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** Sega tried to get ''Tekken Tag Tournament'' ported to the [[Usefulnotes/SegaDreamcast Dreamcast]], and even offered Harada a member of the ''Videogame/VirtuaFighter'' cast as a GuestCharacter at no cost. However, this never came to fruition, and the series remained on Sony hardware until the release of ''Tekken Advance'' for the Usefulnotes/GameBoyAdvance.



** At one point Harada considered [[UsefulNotes/KentuckyFriedChicken Colonel Sanders]] and Red from ''VideoGame/AngryBirds'' as guests for Tekken 7.
** Much loke Colonel Sanders and Red. Donald Trump was also considered as a possible guest character for Tekken 7.

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** At one point Harada considered [[UsefulNotes/KentuckyFriedChicken Colonel Sanders]] and Red from ''VideoGame/AngryBirds'' as guests for Tekken 7.
''Tekken 7''.
** Much loke Colonel Sanders and Red. Donald Trump Usefulnotes/DonaldTrump was also briefly considered as a possible guest character for Tekken 7.''Tekken 7'', but the idea was quickly abandoned after Harada’s encounter with an Uber driver who disliked Trump.
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* IKnewIt: Kazumi being the name of Kazuya's mother was all {{Fanon}}, until ''Tekken 7'' that is. The name ''kanji'' of Kazumi had already been introduced way back in ''Tekken 2'', on Heihachi's stage. Through a generous GuideDangIt, you can force the camera to look down into a certain part of the floor to see a writing: 一美 (傘) 平八 (in fact, most of the trailers emphasized this part to show you that Kazumi is not an AssPull). The first two kanji are Kazumi's, the last two are Heihachi's, and the middle means "[[UmbrellaOfTogetherness umbrella]]". [[SweetieGraffiti It's a Japanese expression to show love between couples]], so back then, it had been confirmed that whoever Heihachi's wife was named 一美. But because personal name kanji is so notoriously hard to predict, you can guess whatever readings from that: "Kazumi", "Hitomi", "Izumi", "Itsumi", [[OddNameOut "Kunitoshi"]]... The {{Fandom}} took "Kazumi" as their choice, possibly because it fits Kazuya's naming pattern better.

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* CrossDressingVoices: Ironically, while ''Tekken Tag Tournament 2'' clarifies beyond a shadow of a doubt that Leo is a woman, her speaking lines are voiced by a male German-speaking actor in the game. Her battle cries are still those provided by Creator/VeronicaTaylor back in ''6'', however (see TheOtherDarrin below).

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* CrossDressingVoices: Ironically, while ''Tekken Tag Tournament 2'' clarifies beyond a shadow of a doubt that Leo is a woman, her speaking lines are voiced by a male German-speaking actor in the game. Her battle cries are still those provided by Creator/VeronicaTaylor back in ''6'', however (see TheOtherDarrin below). Things got muddled again by the time ''7'' came out, so no one really knows what Leo's canonical gender is or if they're meant to be non-binary.



** Paul's original voice actor since ''3'' was Eric Kelso, but starting with ''5'', his spoken dialogue is voiced first by Dave Mallow, then by Creator/JamiesonPrice in ''6'' and ''Tag 2'', with Kelso providing battle noises before being fully replaced by Price in ''8''.



** Steve Fox is voiced by an uncredited voice actor in ''4'', Guy Perryman in ''5'' (whose voice clips are still current for Steve), then Creator/GideonEmery (that you, [[VideoGame/FinalFantasyXII Balthier]]?) in ''6''/''Tag 2'', and a currently unknown VA for ''7''.

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** Steve Fox is voiced by an uncredited voice actor in ''4'', Guy Perryman in ''5'' (whose voice clips are still current for Steve), then Creator/GideonEmery (that you, [[VideoGame/FinalFantasyXII Balthier]]?) in ''6''/''Tag 2'', and a currently unknown VA for ''7''.''7'', with Emery returning in ''8''.



* TheOriginalDarrin: The Japanese dub of ''Tekken: Bloodline'' brought back Creator/ToshiyukiMorikawa and Creator/YumiTouma as Hwoarang and Nina since they last voiced them in ''4'' and ''Tag 1'' respectively.

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* TheOriginalDarrin: TheOriginalDarrin:
**
The Japanese dub of ''Tekken: Bloodline'' brought back Creator/ToshiyukiMorikawa and Creator/YumiTouma as Hwoarang and Nina since they last voiced them in ''4'' and ''Tag 1'' respectively.respectively.
** ''8'' has Creator/GideonEmery reprise his role as Steve Fox after being replaced by an unknown actor in the previous installment.
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** ''Tekken Tag Tournament Turbo'' is an [[https://www.youtube.com/watch?v=YWHphulBbOQ updated version]] of the original ''Tekken Tag Tournament'' developed by Namco as a fun little side project. Featuring new animations, a significantly faster game speed, and altered physics to match, it underwent limited location tests in Japan but ultimately never saw the light of day elsewhere until the late 2010s when Harada deecided to bring a cabinet for fans to play to EVO. Beyond those limited location tests, however, it remains unreleased to this day.
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* FountainOfExpies: One almost has to wonder if the developers consider Bruce too "vanilla" of a character as his "function" in the roster of ''7'' has been occupied by three vastly different characters; Bryan Fury is grandfathered in thanks to DivergentCharacterEvolution while Josie and later Fahkumram embody his moveset and archetype respectively.
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* ThrowItIn: The sub-bosses appointed to the various characters in ''Tekken 1'' generally had no bearing on their stories at the time since it was designed as an arcade game. In ''Tekken 2'', when the stories were fleshed out, the creators tried to justify the relevance of said sub-bosses. In the case of Paul, they justified his seemingly random choice of Kuma as sub-boss by saying the two were rivals - and thus gave him Kuma to face in the second game too.

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** Much loke Colonel Sanders and Red. Donald Trump was also considered as a possible guest character for Tekken 7.

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