History Trivia / Tekken

15th Nov '17 6:43:21 AM ChrisX
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** During the end of Noctis' reveal trailer, Lars screwed up Noctis' fishing attempt with a sneeze and apologized with the words "Sumanai". It might look like nothing had it not been the fact that Lars was voiced by Creator/JunichiSuwabe who voiced a character in ''VideoGame/FateGrandOrder'' [[MemeticMutation memetically linked with the word "Sumanai"]] [[labelnote:Explanation]]Siegfried, a 4-Star Saber [[TierInducedScrappy with bad stats]] and tendency to say "Sumanai" as if apologizing for his bad performance, it's a meme to [[FanNickname call Siegfried 'Sumanai']] and even Suwabe himself sometimes goes along with the joke.[[/labelnote]]
1st Nov '17 10:20:21 AM LordAkira
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** ''Tekken 2'' was this to ''Virtua Fighter 2'' and ''Dead or Alive''. All three of them are 3D fighting games that continued the popularity of the martial arts archetype for 3D fighting games. Although ''Tekken 2'' didn't use the Sega Model 2 like its other two rivals, it was also like the other two to be the final entry to use 32-bit polygons.
** ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]''; as the four are among the most critically acclaimed fighting games ever made. Definitely an example since the latter of the four is Main/VindicatedByHistory. Interestingly enough, the first three examples were each the first in their respective franchises to include sidestepping as a mobility option, in addition to having full 3D character models as opposed to the partial polygon designs in the example above.
** ''Tekken 4'' was this to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe. English voice acting also became more prominent during this time for the genre.
** ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4''; as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles. ''Tekken 5'' interestingly shares the introduction of character customization with the former.
** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole and where the seventh generation of console gaming reached its peak. The two notably introduced stage transitioning during battle.
** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above and represents the franchises during the eighth generation of console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.
*** as of September 30th, 2017, [[https://www.gamespot.com/articles/tekken-7-sales-pass-2-million-copies-on-ps4-and-xb/1100-6453966/ the game sold 2 million copies]], having outsold both Capcom fighters due to the two being Main/ScrewedByTheNetwork.

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** The first sequel ''Tekken 2'' was this rivals to ''Virtua Fighter 2'' and ''Dead or Alive''. All three of them are 3D fighting games that continued the popularity of the martial arts archetype for 3D fighting games. Although ''Tekken 2'' didn't use the Sega Model 2 like its other two rivals, it was also like the other two to be the final entry to use 32-bit polygons.
** The critically and commercially acclaimed ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]''; as the four are among the most critically acclaimed well received fighting games ever made. Definitely an This example is set in stone since the latter of the four is has been Main/VindicatedByHistory. Interestingly enough, the first three examples were each the first in their respective franchises to include sidestepping as a mobility option, in addition to having full 3D character models as opposed to the partial polygon designs in the example examples above.
** Although it was a hard act to follow, ''Tekken 4'' was this a competitor to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe. English voice acting also became more prominent during this time for the genre.
** In the years 2004 and 2005, ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4''; as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles. ''Tekken 5'' interestingly shares the introduction of character customization with the former.
** In the year 2009, a fighter tried to challenge the current flagship fighter ''VideoGame/StreetFighterIV''. That rival was ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being 6''; both games were martial arts-based fighting games that were released in 2009, a year where the latter ''Street Fighter IV'' essentially revived the entire fighting game genre as a whole and introducing more fans to the fighting genre as a whole allowing more competition in the future. It was also the year where the seventh generation of console gaming had reached its peak. The two notably introduced stage transitioning during battle.
battle in their respective franchises.
** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above and represents they represent the franchises during the eighth generation of console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.
*** as of September 30th, 2017, [[https://www.gamespot.com/articles/tekken-7-sales-pass-2-million-copies-on-ps4-and-xb/1100-6453966/ the game sold 2 million copies]], having outsold both Capcom fighters due to the two being Main/ScrewedByTheNetwork. This would make Injustice 2, the only true competitor for the title in terms of sales, which interestingly enough also includes guest characters in its roster (in the form of [[VideoGame/MortalKombat Sub-Zero, Raiden]] and Hellboy).
1st Nov '17 10:01:45 AM LordAkira
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** ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]'', as the four are among the most critically acclaimed fighting games ever made. Definitely an example since the latter of the four is Main/VindicatedByHistory.
** ''Tekken 4'' was this to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe.
** ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4'', as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles.
** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole and where the seventh generation of console gaming reached its peak.

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** The first ''Tekken'' was this to the first ''Virtua Fighter''. Both were pioneers of the 3D fighting game subgenre by having their characters use polygons instead of sprites and have full 3D battlefields. The former had stages entirely with no walls while the latter incorporated used the ring-out system.
** ''Tekken 2'' was this to ''Virtua Fighter 2'' and ''Dead or Alive''. All three of them are 3D fighting games that continued the popularity of the martial arts archetype for 3D fighting games. Although ''Tekken 2'' didn't use the Sega Model 2 like its other two rivals, it was also like the other two to be the final entry to use 32-bit polygons.
** ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]'', Strike]]''; as the four are among the most critically acclaimed fighting games ever made. Definitely an example since the latter of the four is Main/VindicatedByHistory.
Main/VindicatedByHistory. Interestingly enough, the first three examples were each the first in their respective franchises to include sidestepping as a mobility option, in addition to having full 3D character models as opposed to the partial polygon designs in the example above.
** ''Tekken 4'' was this to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe.
globe. English voice acting also became more prominent during this time for the genre.
** ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4'', 4''; as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles.
consoles. ''Tekken 5'' interestingly shares the introduction of character customization with the former.
** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole and where the seventh generation of console gaming reached its peak. The two notably introduced stage transitioning during battle.
1st Nov '17 9:46:36 AM LordAkira
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** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole.
** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above both of which were heavily demanded by fans. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.

to:

** ''Tekken 3'' was this to ''[[VideoGame/SoulCalibur SoulCalibur]]'', ''Dead or Alive 2'', and ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]'', as the four are among the most critically acclaimed fighting games ever made. Definitely an example since the latter of the four is Main/VindicatedByHistory.
** ''Tekken 4'' was this to ''Virtua Fighter 4'', ''[[VideoGame/SoulCalibur SoulCalibur II]]'', and ''Dead or Alive 3''; as they were rival 3D fighting games that were released around the time where fighting game developers were transitioning from arcades to consoles as the former platform of choice was becoming less popular across the globe.
** ''Tekken 5'' was this to ''[[VideoGame/SoulCalibur SoulCalibur III]]''' and ''Dead or Alive 4'', as they were 3D fighting games released around the time where developers overall were transitioning from sixth generation consoles to seventh generation consoles.
** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole.
whole and where the seventh generation of console gaming reached its peak.
** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above both and represents the franchises during the eighth generation of which were heavily demanded by fans.console gaming. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.
1st Nov '17 9:30:14 AM LordAkira
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* DuelingGames:
** ''Tekken 6'' was this to ''VideoGame/StreetFighterIV'' due to them being martial arts-based fighting games that were released in 2009, a year where the latter essentially revived the entire fighting game genre as a whole.
** The latest entry in the franchise, ''Tekken 7'' is this to ''VideoGame/StreetFighterV'' due to them being the sequels to the example above both of which were heavily demanded by fans. It can also be considered a rival to ''VideoGame/Injustice2'' and ''VideoGame/MarvelVsCapcomInfinite'' as they are also AAA fighting games that were released in the year 2017.
*** as of September 30th, 2017, [[https://www.gamespot.com/articles/tekken-7-sales-pass-2-million-copies-on-ps4-and-xb/1100-6453966/ the game sold 2 million copies]], having outsold both Capcom fighters due to the two being Main/ScrewedByTheNetwork.
11th Sep '17 6:21:22 AM totoofze47
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* FandomNod: Echoing her [[AmericansHateTingle far more negative reception in America than in Japan]], Lucky Chloe is stated InUniverse to be a worldwide sensation, except in North America.
7th Jul '17 12:18:08 PM urielzet
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** In Japan, newcomer Claudio is referred to as "Osse", which is his line of dialogue where his hand becomes engulfed in blue energy. His odd spin kick is also called "Genocide Cutter", based on Rugal's move in The King of Fighters.

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** In Japan, newcomer Claudio is referred to as "Osse", which is his line of dialogue where his hand becomes engulfed in blue energy. His odd spin kick is also called "Genocide Cutter", based on Rugal's move in The King of Fighters. (The actual name on his movelist is "Sky Slash Nova," for those who are curious.)



** Eliza from ''Tekken Revolution'' was a pre-order bonus for ''7'' on all three home platforms. [=PS4=] players will receive an extra character for pre-ordering ''7'', as well as several extra character costumes, including King's old ''Tekken 2'' costume, and Jin and Xiaoyu's ''4'' costumes. [=XBox=] One players will get a copy of ''Tekken 6'' for free.

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** Eliza from ''Tekken Revolution'' was a pre-order bonus for ''7'' on all three home platforms. [=PS4=] players will receive received an extra character for pre-ordering ''7'', as well as several extra character costumes, including King's old ''Tekken 2'' costume, and Jin and Xiaoyu's ''4'' costumes. [=XBox=] Xbox One players will get got a copy of ''Tekken 6'' for free.
20th Jun '17 5:38:22 PM thatsnumberwang
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* {{Jossed}}: The [[http://www.youtube.com/watch?v=jnt2qiQFG6Q Tekken 3 intro]], if you read into the PoisonOakEpilepticTrees that this is Jun's ''severed head'', doesn't gel with the fact that she is alive and well according to the ''Tekken Tag Tournament'' games. Interviews prior to ''Tekken 7''[='=]s release confirmed that she is alive and returning to the series.

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* {{Jossed}}: The [[http://www.youtube.com/watch?v=jnt2qiQFG6Q Tekken 3 intro]], if you read into the PoisonOakEpilepticTrees that this is Jun's ''severed head'', doesn't gel with the fact that she is alive and well according to the ''Tekken Tag Tournament'' games.head''. Interviews prior to ''Tekken 7''[='=]s release confirmed that she is alive and returning to the series.
17th Jun '17 7:05:39 PM nombretomado
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** Harada had wanted to release ''Tekken Revolution'' for the {{Xbox 360}}, but Microsoft turned down the offer.

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** Harada had wanted to release ''Tekken Revolution'' for the {{Xbox 360}}, UsefulNotes/Xbox360, but Microsoft turned down the offer.
12th Jun '17 1:49:46 AM NeoChaos
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* FanNickname: Heihachi apparently has a lot of these:
** Mystic [[RatedMForManly Manly]] Heihachi [[PrecisionFStrike Muthafuckin']] Mishima Bentley, Jr., which is usually abbreviated as Mystic Man Bentley or MMB.
** Polish players reffer him as Heniek/Henio, which is a diminutive form of Henry.
** [[UsefulNotes/PuertoRico Puertoricans]], who have a ''very'' healthy and active ''Tekken''-playing community, call him "El Viejo Cabrón", which roughly translates to "The Fucking Old Guy." The word ''cabrón'' in Puertorican Spanish can refer to both someone who's completely awesome and someone who's a complete dick... both apt descriptions for Heihachi.

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* FanNickname: FanNickname:
**
Heihachi apparently has a lot of these:
** *** Mystic [[RatedMForManly Manly]] Heihachi [[PrecisionFStrike Muthafuckin']] Mishima Bentley, Jr., which is usually abbreviated as Mystic Man Bentley or MMB.
** *** Polish players reffer him as Heniek/Henio, which is a diminutive form of Henry.
** *** [[UsefulNotes/PuertoRico Puertoricans]], Puerto Ricans]], who have a ''very'' healthy and active ''Tekken''-playing community, call him "El Viejo Cabrón", which roughly translates to "The Fucking Old Guy." The word ''cabrón'' in Puertorican Spanish can refer to both someone who's completely awesome and someone who's a complete dick... both apt descriptions for Heihachi.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.Tekken