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* BreakthroughHit: ''VideoGame/SuperMarioBros1'' was the breakthrough for Creator/{{Nintendo}} as a console game developer and the breakthrough for the industry as a whole after UsefulNotes/TheGreatVideoGameCrashOf1983.

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* BreakthroughHit: ''VideoGame/SuperMarioBros1'' was the breakthrough for Creator/{{Nintendo}} as a console game developer and the breakthrough for the industry as a whole after UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983.



* KillerApp: Really, the importance of this game can be easy to underestimate by today's standards. There simply weren't games like it. [[UsefulNotes/TheGoldenAgeOfVideoGames "Golden Age" games]] were more simple, and had fallen out of favor in North America due to the crash of '83, and games on [=PCs=] were more complex, which meant they didn't have the accessibility or mass appeal. Some might dismiss its sales due to being bundled, but it was sold separately in Japan,[[note]]and in North America at first[[/note]] and was still a smash hit. This game helped sell the [[UsefulNotes/NintendoEntertainmentSystem NES]] to a game-weary audience, and elevated Nintendo to the top of the gaming companies.

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* KillerApp: Really, the importance of this game can be easy to underestimate by today's standards. There simply weren't games like it. [[UsefulNotes/TheGoldenAgeOfVideoGames [[MediaNotes/TheGoldenAgeOfVideoGames "Golden Age" games]] were more simple, and had fallen out of favor in North America due to the crash of '83, and games on [=PCs=] were more complex, which meant they didn't have the accessibility or mass appeal. Some might dismiss its sales due to being bundled, but it was sold separately in Japan,[[note]]and in North America at first[[/note]] and was still a smash hit. This game helped sell the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] to a game-weary audience, and elevated Nintendo to the top of the gaming companies.



** The ''All-Stars'' version didn't get a ''Super Mario Advance'' re-release on the GBA. This is largely because the original game has already received a handheld remake on the UsefulNotes/GameBoyColor in the form of ''Super Mario Bros. Deluxe''.

to:

** The ''All-Stars'' version didn't get a ''Super Mario Advance'' re-release on the GBA. This is largely because the original game has already received a handheld remake on the UsefulNotes/GameBoyColor Platform/GameBoyColor in the form of ''Super Mario Bros. Deluxe''.



* Debate raged for decades on exactly when ''Super Mario Bros.'' was first released in North America. Nintendo of America gives a date of October 18, 1985 as the "official" North American release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.
* Creator/NobuoUematsu, one of the main composers of the ''VideoGame/FinalFantasy'' series, has stated that the theme music, originally created by Creator/KojiKondo, should be Japan's national anthem. The ground theme was also the first piece of video game music to be included in the UsefulNotes/NationalRecordingRegistry.

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* Debate raged for decades on exactly when ''Super Mario Bros.'' was first released in North America. Nintendo of America gives a date of October 18, 1985 as the "official" North American release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole Platform/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.
* Creator/NobuoUematsu, one of the main composers of the ''VideoGame/FinalFantasy'' series, has stated that the theme music, originally created by Creator/KojiKondo, should be Japan's national anthem. The ground theme was also the first piece of video game music to be included in the UsefulNotes/NationalRecordingRegistry.MediaNotes/NationalRecordingRegistry.
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** The ''Super Mario Bros. + Duck Hunt + World Class Track Meet'' CompilationRerelease includes the full background graphics set from ''The Lost Levels'', and the right UsefulNotes/GameGenie codes will allow the game to be played with them enabled, albeit with some graphical glitches.
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You can't really say "nobody knows" when we have definite physical evidence of the 1985 launch.


* Nobody knows exactly when ''Super Mario Bros.'' was first released in North America. Nintendo of America gives a date of October 18, 1985 as the "official" North American release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.

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* Nobody knows Debate raged for decades on exactly when ''Super Mario Bros.'' was first released in North America. Nintendo of America gives a date of October 18, 1985 as the "official" North American release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.
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Not just the US that got the game, Canada did too.


* EarlyBirdRelease: In the USA, ''Vs. Super Mario Bros.'' was released in February 1986, several months before the nationwide launch of the NES. It was thus the first time most Americans got to play the game (if not the first time it was released in the United States).

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* EarlyBirdRelease: In the USA, North America, ''Vs. Super Mario Bros.'' was released in February 1986, several months before the nationwide launch of the NES. It was thus the first time most North Americans got to play the game (if not the first time it was released in the United States). continent).



* KillerApp: Really, the importance of this game can be easy to underestimate by today's standards. There simply weren't games like it. [[UsefulNotes/TheGoldenAgeOfVideoGames "Golden Age" games]] were more simple, and had fallen out of favor in the US due to the crash of '83, and games on [=PCs=] were more complex, which meant they didn't have the accessibility or mass appeal. Some might dismiss its sales due to being bundled, but it was sold separately in Japan,[[note]]and in North America at first[[/note]] and was still a smash hit. This game helped sell the [[UsefulNotes/NintendoEntertainmentSystem NES]] to a game-weary audience, and elevated Nintendo to the top of the gaming companies.

to:

* KillerApp: Really, the importance of this game can be easy to underestimate by today's standards. There simply weren't games like it. [[UsefulNotes/TheGoldenAgeOfVideoGames "Golden Age" games]] were more simple, and had fallen out of favor in the US North America due to the crash of '83, and games on [=PCs=] were more complex, which meant they didn't have the accessibility or mass appeal. Some might dismiss its sales due to being bundled, but it was sold separately in Japan,[[note]]and in North America at first[[/note]] and was still a smash hit. This game helped sell the [[UsefulNotes/NintendoEntertainmentSystem NES]] to a game-weary audience, and elevated Nintendo to the top of the gaming companies.



* MidDevelopmentGenreShift: The NES version of ''Super Mario Bros.'' [[http://kotaku.com/5668710/super-mario-used-to-shoot-bullets was going to be a shoot-em-up platformer]], and Mario was going to carry guns, [[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0 like a beam gun]] similar to those in ''VideoGame/Metroid1'' and a rifle. Also, he was going to [[VideoGame/SuperMario64 punch and kick enemies while empty-handed]], [[VideoGame/SuperMarioWorld ride on clouds]] (which was previously {{r|idingTheBomb}}ockets in earlier development) and fire at enemies in cloud drive-bys that would soon become [[BonusStage bonus coin stages]]. Also, the "jump button" was going to be "up" on the D-Pad, leaving the "A" button open for attacks.

to:

* MidDevelopmentGenreShift: The NES version of ''Super Mario Bros.'' [[http://kotaku.com/5668710/super-mario-used-to-shoot-bullets was going to be a shoot-em-up platformer]], and Mario was going to carry guns, [[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0 like a beam gun]] similar to those in ''VideoGame/Metroid1'' and a rifle. Also, he was going to [[VideoGame/SuperMario64 punch and kick enemies while empty-handed]], [[VideoGame/SuperMarioWorld ride on clouds]] (which was previously {{r|idingTheBomb}}ockets in earlier development) and fire at enemies in cloud drive-bys that would soon become [[BonusStage bonus coin stages]]. Also, the "jump button" was going to be "up" on the D-Pad, + Control Pad, leaving the "A" button open for attacks.



* Nobody knows exactly when ''Super Mario Bros.'' was first released in the United States. Nintendo of America gives a date of October 18, 1985 as the "official" U.S. release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.

to:

* Nobody knows exactly when ''Super Mario Bros.'' was first released in the United States. North America. Nintendo of America gives a date of October 18, 1985 as the "official" U.S. North American release date (as reflected by ''VideoGame/SuperSmashBrosBrawl'', the UsefulNotes/VirtualConsole and other places), but several sources disagree with this date, with some claiming the game wasn't released until the national launch of the NES in 1986. A [[http://themushroomkingdom.net/smb_release.shtml couple]] of [[http://www.gamasutra.com/view/feature/167392/sad_but_true_we_cant_prove_when_.php?page=1 attempts]] have been made to clarify this situation, with limited success. [[https://www.certifiedlink.com/auctions/item.asp?id=1320459 A factory sealed copy of the original game was sold at an auction]] with packaging consistent with games sold at the NES' 1985 test launch. Further research by historians in the intervening years has resulted in a general consensus agreeing on an October 1985 launch.
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None


* Creator/NobuoUematsu, one of the main composers of the ''VideoGame/FinalFantasy'' series, has stated that the theme music, originally created by Creator/KojiKondo, should be Japan's national anthem.

to:

* Creator/NobuoUematsu, one of the main composers of the ''VideoGame/FinalFantasy'' series, has stated that the theme music, originally created by Creator/KojiKondo, should be Japan's national anthem. The ground theme was also the first piece of video game music to be included in the UsefulNotes/NationalRecordingRegistry.
Is there an issue? Send a MessageReason:
None


* BeamMeUpScotty: The line "Our Princess Is In Another Castle" is often misquoted as using "Your" instead of "Our", [[YourPrincessIsInAnotherCastle including by this wiki.]] There's also no comma between "Thank you" and "Mario" in the text, except in the Game Boy Color version.

to:

* BeamMeUpScotty: The line "Our Princess Is In Another Castle" is often misquoted as using "Your" instead of "Our", [[YourPrincessIsInAnotherCastle including by this wiki.]] wiki]]. There's also no comma between "Thank you" and "Mario" in the text, except in the Game Boy Color version.



* MidDevelopmentGenreShift: The NES version of ''Super Mario Bros.'' [[http://kotaku.com/5668710/super-mario-used-to-shoot-bullets was going to be a shoot-em-up platformer]], and Mario was going to carry guns, [[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0 like a beam gun]] similar to those in ''VideoGame/{{Metroid}}'' and a rifle. Also, he was going to [[VideoGame/SuperMario64 punch and kick enemies while empty-handed]], [[VideoGame/SuperMarioWorld ride on clouds]] (which was previously {{r|idingTheBomb}}ockets in earlier development) and fire at enemies in cloud drive-bys that would soon become [[BonusStage bonus coin stages]]. Also, the "jump button" was going to be "up" on the D-Pad, leaving the "A" button open for attacks.

to:

* MidDevelopmentGenreShift: The NES version of ''Super Mario Bros.'' [[http://kotaku.com/5668710/super-mario-used-to-shoot-bullets was going to be a shoot-em-up platformer]], and Mario was going to carry guns, [[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0 like a beam gun]] similar to those in ''VideoGame/{{Metroid}}'' ''VideoGame/Metroid1'' and a rifle. Also, he was going to [[VideoGame/SuperMario64 punch and kick enemies while empty-handed]], [[VideoGame/SuperMarioWorld ride on clouds]] (which was previously {{r|idingTheBomb}}ockets in earlier development) and fire at enemies in cloud drive-bys that would soon become [[BonusStage bonus coin stages]]. Also, the "jump button" was going to be "up" on the D-Pad, leaving the "A" button open for attacks.
Is there an issue? Send a MessageReason:
None


* BeamMeUpScotty: The line "Our Princess Is In Another Castle" is often misquoted as using "Your" instead of "Our", [[YourPrincessIsInAnotherCastle including by this wiki.]]

to:

* BeamMeUpScotty: The line "Our Princess Is In Another Castle" is often misquoted as using "Your" instead of "Our", [[YourPrincessIsInAnotherCastle including by this wiki.]]]] There's also no comma between "Thank you" and "Mario" in the text, except in the Game Boy Color version.
Is there an issue? Send a MessageReason:
None


** Koji Kondo had written Princess Peach's {{Leitmotif}} to be in an AABA format, including a bridge. Size constraints forced him to cut the theme down to a single repeating part, but the full theme as originally intended was used in ''VideoGame/SuperMarioTheLostLevels'' and ''VideoGame/SuperMarioBros3''. When this game was remade for ''VideoGame/SuperMarioAllStars'', the longer Princess Peach theme was included retroactively.

to:

** Koji Kondo had written Princess Peach's {{Leitmotif}} to be in an AABA format, including a bridge. Size constraints forced him to cut the theme down to a single repeating part, but the full theme as originally intended was used in ''VideoGame/SuperMarioTheLostLevels'' ''VideoGame/SuperMarioBrosTheLostLevels'' and ''VideoGame/SuperMarioBros3''. When this game was remade for ''VideoGame/SuperMarioAllStars'', the longer Princess Peach theme was included retroactively.
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Added DiffLines:

** Koji Kondo had written Princess Peach's {{Leitmotif}} to be in an AABA format, including a bridge. Size constraints forced him to cut the theme down to a single repeating part, but the full theme as originally intended was used in ''VideoGame/SuperMarioTheLostLevels'' and ''VideoGame/SuperMarioBros3''. When this game was remade for ''VideoGame/SuperMarioAllStars'', the longer Princess Peach theme was included retroactively.
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Irrelevant.


* AccidentallyCorrectWriting: The underground stages, including bonus areas, take place in brick sewers. At the time, Mario was considered to have come from Brooklyn, where such sewers are plentiful.
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Added DiffLines:

* BeamMeUpScotty: The line "Our Princess Is In Another Castle" is often misquoted as using "Your" instead of "Our", [[YourPrincessIsInAnotherCastle including by this wiki.]]

Changed: 7

Removed: 399

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Trivia tropes can't be played with.


* EndOfAnEra: Subverted. Nintendo intended for it to be the last hurrah for cartridge-based Famicom games, with all future first party games being made for the more advanced Famicom Disk System. A multitude of factors (chief among them rampant piracy of Disk System games and advancements in cartridge ROM sizes) resulted in Nintendo returning to catridges in time for ''VideoGame/SuperMarioBros3''.



* MarketBasedTitle: Was almost the case. Copyright documents [[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6009 (and at least one flyer for the arcade version)]] suggest that Nintendo originally considered renaming the game ''Mario's Adventure'' for the American market, but they decided to keep the original name instead.

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* MarketBasedTitle: Was This was almost the case. Copyright documents [[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6009 (and at least one flyer for the arcade version)]] suggest that Nintendo originally considered renaming the game ''Mario's Adventure'' for the American market, but they decided to keep the original name instead.
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Super Mario Bros. was never planned to receive an Advance remake because Deluxe already existed. Super Mario Advance was kicked off by the success of Deluxe and was always meant to just include Mario 2 (https://www.nintendo.co.jp/nom/0103/031/index.html, partial English translation here).


** The ''All-Stars'' version didn't get a ''Super Mario Advance'' re-release on the GBA. See WhatCouldHaveBeen below for the reason why.

to:

** The ''All-Stars'' version didn't get a ''Super Mario Advance'' re-release on the GBA. See WhatCouldHaveBeen below for This is largely because the reason why.original game has already received a handheld remake on the UsefulNotes/GameBoyColor in the form of ''Super Mario Bros. Deluxe''.



* WhatCouldHaveBeen: This game was originally slated to be remade, presumably using the ''VideoGame/SuperMarioAllStars'' graphics and sound effects, as part of the first ''[[VideoGameRemake Super Mario Advance]]'' game for the UsefulNotes/GameBoyAdvance. The game was swapped out in favor of the American ''VideoGame/SuperMarioBros2'' after Nintendo realized that they'd essentially ''given'' this game a handheld remake via ''Super Mario Bros. Deluxe'' for the UsefulNotes/GameBoyColor (which served as the inspiration for the ''Advance'' series).

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* WhatCouldHaveBeen: This game was originally slated to be remade, presumably using the ''VideoGame/SuperMarioAllStars'' graphics and sound effects, as part of the first ''[[VideoGameRemake Super Mario Advance]]'' game for the UsefulNotes/GameBoyAdvance. The game was swapped out in favor of the American ''VideoGame/SuperMarioBros2'' after Nintendo realized that they'd essentially ''given'' this game a handheld remake via ''Super Mario Bros. Deluxe'' for the UsefulNotes/GameBoyColor (which served as the inspiration for the ''Advance'' series).
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* BreakthroughHit: ''Super Mario Bros.'' was the breakthrough for Creator/{{Nintendo}} as a console game developer and the breakthrough for the industry as a whole after UsefulNotes/TheGreatVideoGameCrashOf1983.

to:

* BreakthroughHit: ''Super Mario Bros.'' ''VideoGame/SuperMarioBros1'' was the breakthrough for Creator/{{Nintendo}} as a console game developer and the breakthrough for the industry as a whole after UsefulNotes/TheGreatVideoGameCrashOf1983.

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