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History Trivia / SuperBombSurvival

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( CompletelyDifferentTitle: This game's French name is "Méga pluie de bombes !" which means "Mega Bomb Rain!".
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* WhatCouldHaveBeen:
** Armor was a scrapped feature that would act like a new type of HP that cannot be replenished. Polyhex has stated that this this idea got scrapped because it would require a heavy rework of the HitPoints system.
** Scrapped Skills:
*** "Bomb Mobility" would have allowed the player to hold and carry bombs around. This idea received a SpiritualSuccessor when the Skill Gift Wrap got added to the game.
*** "Human Cannon" would have been used to launch the player out of a cannon to travel across the map, similar to the existing Dive Skill.
*** "Wobble Protection" seems to be related to putting the player in a sort of bubble, but it is unknown exactly what its purpose would be.
*** Swords would have been melee attack Skills similar to the existing Slap Skill, except that they deal damage. There are three different variants of swords.
*** "Shadow Blade" would [[InterfaceScrew blind the target]].
*** "Sword" would not have any other effects.
*** "Frozen Edge" would freeze the target.
*** "Popsicle" is some skill related to a [[ExactlyWhatItSaysOnTheTin popsicle]]. Polyhex has not stated any info about this skill, however it is presumed that it would've applied freezing in some manner similar to Cursed Pizza and also would've been part of an unfinished Summer Skill Pack, considering that all other seasons have their own Skill Pack, and the summer theme of popsicles.
*** "Mend" would give the player armor. This Skill got cancelled after the armor mechanic got scrapped.
*** "Paintbrush" would have been used to generate new terrain for the player to walk and stand on.
*** "Poison Zombomb" would have been used to summon a Poison Zombomb to attack other players.
** Scrapped Perks:
*** "Random Bomb" would have disguised or hid bombs the player created via Skills.
*** "Crystal Shield" would have protected the player from a few hits before shattering.
*** "Wall Climber" would have granted the player the ability to [[ExactlyWhatItSaysOnTheTin walls]].
*** "Protector" would have given the player extra armor.
*** "Double Charge" would have given the player extra storage for their current Skill, allowing them to use it two times if they please. This extra storage recharges separately from the first one, meaning that two sodas are needed to fill both. The Perk was scrapped because it was too finicky to program.

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