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* SequelGap: There was a four years gap between ''VideoGame/SplinterCellDoubleAgent'' and ''Conviction''.
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* SequelGap: There was a four years four-year gap between ''VideoGame/SplinterCellDoubleAgent'' and ''Conviction''.
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Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into ''VideoGame/WatchDogs''.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into''VideoGame/WatchDogs''.''VideoGame/WatchDogs''.
** Besides beta screenshots of the first incarnation of the mobile versions by Gameloft, a DS version was also in development but was later scrapped following the home console and PC versions of the game undergoing a development reset. Gameloft went back to the drawing board and reworked their version of ''Conviction'', this time based on the final incarnation of the story, and for [=iOS=] and Android devices (as well as versions for Java feature phones to go along with it). A playable build of the cancelled DS version was dumped in 2020 and uploaded to The Hidden Palace.
** ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into
** Besides beta screenshots of the first incarnation of the mobile versions by Gameloft, a DS version was also in development but was later scrapped following the home console and PC versions of the game undergoing a development reset. Gameloft went back to the drawing board and reworked their version of ''Conviction'', this time based on the final incarnation of the story, and for [=iOS=] and Android devices (as well as versions for Java feature phones to go along with it). A playable build of the cancelled DS version was dumped in 2020 and uploaded to The Hidden Palace.
Is there an issue? Send a MessageReason:
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Changed line(s) 3 (click to see context) from:
* WhatCouldHaveBeen: ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into ''VideoGame/WatchDogs''.
to:
* WhatCouldHaveBeen: ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into ''VideoGame/WatchDogs''.''VideoGame/WatchDogs''.
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Changed line(s) 1 (click to see context) from:
[[redirect:Trivia/SplinterCell]]
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* SequelGap: There was a four years gap between ''VideoGame/SplinterCellDoubleAgent'' and ''Conviction''.
* WhatCouldHaveBeen: ''Conviction'' was earlier planned to use a "social stealth" system not unlike ''Franchise/AssassinsCreed'' where Sam was a fugitive on the lam, evading the authorities by hiding himself using crowds, and have extensive environmental interactions ([[ImprovisedWeapon such as picking up many more things to use as a weapon]]) and would be animated to do actions more realistically from his location (as in, reaching over to an object from his current location to interact with it instead of moving himself to a single pre-determined location and pose after hitting the button to interact like usual). This dramatically different direction was rather poorly received and the entire design was scrapped in favor of what ''Conviction'' was released as. Some of the ideas and mechanics from this incarnation of the game would be carried over into ''VideoGame/WatchDogs''.