History Trivia / SonicTheHedgehog

10th Aug '16 1:53:08 PM DracoKanji
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* AscendedMeme: On [[http://blogs.sega.com/2012/09/05/fast-cars-and-fast-hogs-now-on-sale/ their official website]], Sega used the "Gotta go fast!" meme in an announcement about ''Sonic 4: Episode II'' being on sale.

to:

* AscendedMeme: AscendedMeme:
**
On [[http://blogs.sega.com/2012/09/05/fast-cars-and-fast-hogs-now-on-sale/ their official website]], Sega used the "Gotta go fast!" meme in an announcement about ''Sonic 4: Episode II'' being on sale.sale.
** The Sonic Twitter [[https://twitter.com/sonic_hedgehog/status/726090715885756416 "Find your Sonic Name"]] post included Sanic, Blonic, [[Webcomic/BoxerHockey "Arms"]], "[[Bowlderise Nerples]], [[Webcomic/BoxerHockey and Enchilada"]], Coldsteel, Webcomic/{{Sonichu}}, and [[BigNameFan Sonikku]] as options.
24th Jul '16 3:30:46 PM TheBuddy26
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* WhatCouldHaveBeen: Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a UsefulNotes/TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicTheHedgehog Has more on its own page.]]
**
Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a UsefulNotes/TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.
21st Jul '16 7:47:36 AM Austin
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* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the fact that the franchise has never really improved in quality [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase containing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans. In fact, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]

to:

* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the fact that the franchise has never really improved in franchise's inconsistent quality ever [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase containing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans. In fact, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]
19th Jun '16 12:09:31 AM nombretomado
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* WhatCouldHaveBeen: Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.

to:

* WhatCouldHaveBeen: Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a TheodoreRoosevelt UsefulNotes/TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.



** Robotnik's original design was actually intended as the design for the hero, until a change in direction. His concept was actually TheodoreRoosevelt in pajamas.

to:

** Robotnik's original design was actually intended as the design for the hero, until a change in direction. His concept was actually TheodoreRoosevelt Theodore Roosevelt in pajamas.
3rd Jun '16 12:50:12 PM Silverblade2
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* [[AuthorExistenceFailure Actor Existence Failure]]: Deem Bristow, the original video game VA for Dr. Robotnik ([[IHaveManyNames Or Eggman]]), passed away in January 2005, just months after the release of ''Sonic Advance 3'', his final role.

to:

* [[AuthorExistenceFailure Actor Existence Failure]]: AuthorExistenceFailure: Deem Bristow, the original video game VA for Dr. Robotnik ([[IHaveManyNames Or Eggman]]), passed away in January 2005, just months after the release of ''Sonic Advance 3'', his final role.



* [[PromotedFanboy Promoted Fanboys:]] Pop trio Cash Cash, the people responsible for the vocals in [[VideoGame/SonicColors "Reach for the Stars"]] and some of the tracks in ''VideoGame/SonicGenerations'', are big Sonic fans themselves.

to:

* [[PromotedFanboy Promoted Fanboys:]] PromotedFanboy: Pop trio Cash Cash, the people responsible for the vocals in [[VideoGame/SonicColors "Reach for the Stars"]] and some of the tracks in ''VideoGame/SonicGenerations'', are big Sonic fans themselves.
25th May '16 4:59:55 PM nombretomado
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** ''VideoGame/SonicTheHedgehog2006'' also ended up as a victim of this -- although the game, unlike ''X-treme'', was released, [[ObviousBeta the final product was likewise]] ''[[ObviousBeta far]]'' [[ObviousBeta from finished]]. After Yuji Naka -- one of the founding members of the ''Sonic'' franchise -- resigned from Sega and consequently left ongoing development of the game, massive pressure was then put on the game's director Shun Nakamura and the rest of the development team to have the game ([[ToughActToFollow which was supposed to be another great Sonic game that would be used to help re-launch the franchise on next-gen consoles]]) finished in time [[ChristmasRushed for that year's Christmas season]] as well as [[MilestoneCelebration be released before year's end to qualify as the 15th anniversary title]]. And then if that wasn't enough, the development team was split so that a new team could work on [[VideoGame/SonicAndTheSecretRings a new Sonic game for the Wii console]], the result of Sega discovering that a Wii version of the game (which was in development along with the PS3 and 360 versions) was unfeasible due to the Wii's technical limitations. The fact that they had to develop two remaining console versions of the game at the same time during the short development process did not help matters.

to:

** ''VideoGame/SonicTheHedgehog2006'' also ended up as a victim of this -- although the game, unlike ''X-treme'', was released, [[ObviousBeta the final product was likewise]] ''[[ObviousBeta far]]'' [[ObviousBeta from finished]]. After Yuji Naka -- one of the founding members of the ''Sonic'' franchise -- resigned from Sega and consequently left ongoing development of the game, massive pressure was then put on the game's director Shun Nakamura and the rest of the development team to have the game ([[ToughActToFollow which was supposed to be another great Sonic game that would be used to help re-launch the franchise on next-gen consoles]]) finished in time [[ChristmasRushed for that year's Christmas season]] as well as [[MilestoneCelebration be released before year's end to qualify as the 15th anniversary title]]. And then if that wasn't enough, the development team was split so that a new team could work on [[VideoGame/SonicAndTheSecretRings a new Sonic game for the Wii console]], the result of Sega discovering that a Wii version of the game (which was in development along with the PS3 [=PS3=] and 360 versions) was unfeasible due to the Wii's technical limitations. The fact that they had to develop two remaining console versions of the game at the same time during the short development process did not help matters.
24th May '16 2:28:01 PM Prinzenick
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* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the fact that the franchise has never really improved in quality [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase containing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans.
** Honestly, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]

to:

* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the fact that the franchise has never really improved in quality [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase containing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans.
** Honestly,
fans. In fact, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]
24th May '16 2:26:55 PM Prinzenick
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Added DiffLines:

* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the fact that the franchise has never really improved in quality [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase containing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans.
** Honestly, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' -for the same reasons Ohshima left Sonic Team-, ultimately leaving Sega for NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]
23rd May '16 12:24:39 PM Prinzenick
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* [[AuthorExistenceFailure Actor Existence Failure]]: Deem Bristow, the original video game VA for Dr. Robotnik ([[IHaveManyNames Or Eggman]]), passed away in January 2005.

to:

* [[AuthorExistenceFailure Actor Existence Failure]]: Deem Bristow, the original video game VA for Dr. Robotnik ([[IHaveManyNames Or Eggman]]), passed away in January 2005.2005, just months after the release of ''Sonic Advance 3'', his final role.


Added DiffLines:

** Steve Sheppard-Brodie, the original voice of E-102 Gamma and Pacachamac, died of cancer on August 10, 2001, the same day VideoGame/SonicAdventure2 was released.
23rd May '16 9:32:24 AM Prinzenick
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* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] [[VaporWare Sonic X-Treme]], Chris Coffin was told he had 6 months to live. However, he survived and continues to work on video games as Christina Coffin. The games turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.

to:

* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] [[VaporWare Sonic X-Treme]], Chris Coffin Coffin, the games lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and he was told he had 6 months to live.live, forcing him to drop out of the project. However, he survived and continues to work on video games as Christina Coffin. The games turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SonicTheHedgehog