History Trivia / SonicTheHedgehog

1st Aug '17 12:36:07 PM Tailikku
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** Likewise, Eggman has had the honor of either starring or cameoing in almost ''every single game in the franchise'', with the exceptions of ''Sonic Eraser'', ''VideoGame/TailsAdventure'', ''VideoGame/TailsSkyPatrol'', ''Tails and the Music Maker'', ''Sega Sonic Popcorn Shop'' and ''VideoGame/SonicAndTheBlackKnight''.

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** Likewise, Eggman has had the honor of either starring or cameoing in almost ''every single game in the franchise'', with the exceptions of ''Sonic Eraser'', ''VideoGame/TailsAdventure'', ''VideoGame/TailsSkyPatrol'', ''Tails and the Music Maker'', ''Sega Sonic Popcorn Shop'' and ''VideoGame/SonicAndTheBlackKnight''.
7th Jul '17 12:05:32 PM Angeldeb82
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** Sega has deliberately been pulling recent Sonic titles with a below average Metacritic score out of circulation [[AuthorsSavingThrow in an attempt by them to improve Sonic's quality imag.]]. And for {{obvious|Beta}} [[ChristmasRushed reasons]], they're not too fond of Sonic 2006 and the [[NeverLiveItDown black mark PR damage]] it gave them, even firing its writers after the game was released and apologizing for its multiple issues. Despite including (refined) elements of it in the series MilestoneCelebration, ''VideoGame/SonicGenerations'', Sega was [[SelfDeprecation modest enough to joke about its mixed reputation in one ad]]; while it was very impartial to the previous Sonic games it celebrated, once it got to Sonic the Hedgehog (2006), the music stopped and Sonic got an angry look on his face.

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** Sega has deliberately been pulling recent Sonic titles with a below average Metacritic score out of circulation [[AuthorsSavingThrow in an attempt by them to improve Sonic's quality imag.]].image]]. And for {{obvious|Beta}} [[ChristmasRushed reasons]], they're not too fond of Sonic 2006 and the [[NeverLiveItDown black mark PR damage]] it gave them, even firing its writers after the game was released and apologizing for its multiple issues. Despite including (refined) elements of it in the series MilestoneCelebration, ''VideoGame/SonicGenerations'', Sega was [[SelfDeprecation modest enough to joke about its mixed reputation in one ad]]; while it was very impartial to the previous Sonic games it celebrated, once it got to Sonic the Hedgehog (2006), the music stopped and Sonic got an angry look on his face.
7th Jul '17 11:52:52 AM Angeldeb82
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** When [[VideoGame/SonicTheHedgehog2 Shellcraker]] and [[VideoGame/Sonic3AndKnuckles Snale Blaster]] respectively reappeared in ''VideoGame/SonicTheHedgehog4 - Episode I'' and ''VideoGame/SonicRunners'', their names were officially updated to Shellcracker and Snail Blaster. These Badniks' [[SpellMyNameWithAnS spellings]] come from [[TheWikiRule Sonic Retro]].
** Depending on how one looks at it, the ''entirety'' of the comics and cartoons may qualify as this, as well as added content to the [[VideoGame/SonicTheHedgehogCD Retro]] [[VideoGame/SonicTheHedgehog1 Engine]] [[VideoGame/SonicTheHedgehog2 remakes]] (such as ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna]] [[GameMod in]] [[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]'').

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** When [[VideoGame/SonicTheHedgehog2 Shellcraker]] VideoGame/{{S|onicTheHedgehog2}}hellcraker and [[VideoGame/Sonic3AndKnuckles Snale Blaster]] respectively reappeared in ''VideoGame/SonicTheHedgehog4 - Episode I'' and ''VideoGame/SonicRunners'', their names were officially updated to Shellcracker and Snail Blaster. These Badniks' [[SpellMyNameWithAnS spellings]] {{spell|MyNameWithAnS}}ings come from [[TheWikiRule Sonic Retro]].
** Depending on how one looks at it, the ''entirety'' of the comics and cartoons may qualify as this, as well as added content to the [[VideoGame/SonicTheHedgehogCD Retro]] [[VideoGame/SonicTheHedgehog1 Engine]] [[VideoGame/SonicTheHedgehog2 remakes]] (such as ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna]] [[GameMod in]] [[VideoGame/SonicTheHedgehog1 Sonic VideoGame/{{Sonic The Hedgehog]]'').Hedgehog|1}}'').



** ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'' was such an ambitious game, that it became clear that it would be impossible to finish it as a whole in time, forcing Sega to split the entire game in half, and even then Sonic 3 arrived later than expected (February 1994), with Sonic & Knuckles arriving eight months later with its Lock-On Technology added to allow Sonic 3 to be played as it was originally planned. It didn't help that UsefulNotes/McDonalds, who had a tie-in deal with the game, ended up pushing Happy Meal toys before the game was released, forcing Sega's hand in the entire thing. On top of that, both games are loaded of glitches and polish issues, some of which are [[GameBreakingBug game breaking]], to the point where the manual had to handwave these issues (such as Sonic being liable to accidentally get stuck in certain scenery or Tails sometimes being unable to complete Hydrocity in standalone Sonic 3 due to the screen locking up) as "diabolical traps" set up by Robotnik.

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** ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'' was such an ambitious game, that it became clear that it would be impossible to finish it as a whole in time, forcing Sega to split the entire game in half, and even then Sonic 3 arrived later than expected (February 1994), with Sonic & Knuckles arriving eight months later with its Lock-On Technology added to allow Sonic 3 to be played as it was originally planned. It didn't help that UsefulNotes/McDonalds, who had a tie-in deal with the game, ended up pushing Happy Meal toys before the game was released, forcing Sega's hand in the entire thing. On top of that, both games are loaded of glitches and polish issues, some of which are [[GameBreakingBug game breaking]], {{game breaking|Bug}}, to the point where the manual had to handwave these issues (such as Sonic being liable to accidentally get stuck in certain scenery or Tails sometimes being unable to complete Hydrocity in standalone Sonic 3 due to the screen locking up) as "diabolical traps" set up by Robotnik.



* CowboyBebopAtHisComputer: There are a small number of fans who, be it out of ignorance, [[CriticalResearchFailure research failure]] or a schism between fans of the newer and older games, take the dub induced naming scheme of Robotnik having the nickname of Eggman with his real name put off to the side as meaning they're both ''two separate characters'' [[note]] Ironically, this ''is'' the case in the [[ComicBook/SonicTheHedgehog Archie Sonic comics]], because the old Robotnik and new Eggman are in fact two separate characters, the new one being an alternate dimension counterpart of the former, with a similar enough backstory and personality to where he serves as an interchangeable replacement with the original Robotnik, who was [[KilledOffForReal permanently killed off]] in issue 50 and, as of the timeline reboot, [[DeaderThanDead literally erased from ever existing.]] This also saved the writers the trouble of giving exposition about the two different Robotniks, which they felt would risk [[ContinuityLockout confusing or alienating new readers.]] [[/note]], or, if they're really, really on the ball, say that Robotnik is Eggman's grandfather, both of which are completely contradicted by canon, not only because it's blatantly two names of the same character, but because Eggman already has a grandfather in canon--whose surname ''is'' Robotnik granted, but Gerald is obviously a separate character from his grandson Ivo in both appearance and personality (both before and after [[OmnicidalManiac his tragic descent into veangeful madness]]), and had died long before Sonic was even born.

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* CowboyBebopAtHisComputer: There are a small number of fans who, be it out of ignorance, [[CriticalResearchFailure research failure]] or a schism between fans of the newer and older games, take the dub induced naming scheme of Robotnik having the nickname of Eggman with his real name put off to the side as meaning they're both ''two separate characters'' [[note]] Ironically, this ''is'' the case in the [[ComicBook/SonicTheHedgehog Archie Sonic comics]], because the old Robotnik and new Eggman are in fact two separate characters, the new one being an alternate dimension counterpart of the former, with a similar enough backstory and personality to where he serves as an interchangeable replacement with the original Robotnik, who was [[KilledOffForReal permanently killed off]] in issue 50 and, as of the timeline reboot, [[DeaderThanDead literally erased from ever existing.]] existing]]. This also saved the writers the trouble of giving exposition about the two different Robotniks, which they felt would risk [[ContinuityLockout confusing or alienating new readers.]] [[/note]], or, if they're really, really on the ball, say that Robotnik is Eggman's grandfather, both of which are completely contradicted by canon, not only because it's blatantly two names of the same character, but because Eggman already has a grandfather in canon--whose surname ''is'' Robotnik granted, but Gerald is obviously a separate character from his grandson Ivo in both appearance and personality (both before and after [[OmnicidalManiac his tragic descent into veangeful madness]]), and had died long before Sonic was even born.



** Mild, but Yuji Naka said that he feels the more recent Sonic games aren't as fun as the older ones, his main complaint being that [[ItsEasySoItSucks they're too easy.]]
** Sega has deliberately been pulling recent Sonic titles with a below average Metacritic score out of circulation [[AuthorsSavingThrow in an attempt by them to improve Sonic's quality image.]] And for [[ObviousBeta obvious]] [[ChristmasRushed reasons]], they're not too fond of Sonic 2006 and the [[NeverLiveItDown black mark PR damage]] it gave them, even firing its writers after the game was released and apologizing for its multiple issues. Despite including (refined) elements of it in the series MilestoneCelebration, ''VideoGame/SonicGenerations'', Sega was [[SelfDeprecation modest enough to joke about its mixed reputation in one ad]]; while it was very impartial to the previous Sonic games it celebrated, once it got to Sonic the Hedgehog (2006), the music stopped and Sonic got an angry look on his face.

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** Mild, but Yuji Naka said that he feels the more recent Sonic games aren't as fun as the older ones, his main complaint being that [[ItsEasySoItSucks they're too easy.]]
easy]].
** Sega has deliberately been pulling recent Sonic titles with a below average Metacritic score out of circulation [[AuthorsSavingThrow in an attempt by them to improve Sonic's quality image.]] imag.]]. And for [[ObviousBeta obvious]] {{obvious|Beta}} [[ChristmasRushed reasons]], they're not too fond of Sonic 2006 and the [[NeverLiveItDown black mark PR damage]] it gave them, even firing its writers after the game was released and apologizing for its multiple issues. Despite including (refined) elements of it in the series MilestoneCelebration, ''VideoGame/SonicGenerations'', Sega was [[SelfDeprecation modest enough to joke about its mixed reputation in one ad]]; while it was very impartial to the previous Sonic games it celebrated, once it got to Sonic the Hedgehog (2006), the music stopped and Sonic got an angry look on his face.



** Yuji Naka and Takashi Iizuka have both publicly apologized for the [[GuideDangIt infamous]] [[FanNickname Barrel of Doom]] from "Carnival Night Zone" in ''[[VideoGame/Sonic3AndKnuckles The Hedgehog 3]]'', as seen [[http://m.youtube.com/watch?v=3XeBgeN5uG8 here.]]

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** Yuji Naka and Takashi Iizuka have both publicly apologized for the [[GuideDangIt infamous]] [[FanNickname Barrel of Doom]] from "Carnival Night Zone" in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', as seen [[http://m.youtube.com/watch?v=3XeBgeN5uG8 here.]]here]].



* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] ''[[VaporWare Sonic X-treme]]'', Chris Coffin, the games lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and he was told he had 6 months to live, forcing him to drop out of the project. However, he survived and continues to work on video games as Christina Coffin. The game's turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.
** After ''VideoGame/SonicBoom: Rise of Lyric'' proved to be a critical disaster and an embarrassing flop at retail (it's the absolute ''worst'' reviewed Sonic game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic,]] [[UpToEleven with its metascore being even lower than Sonic 06]], was outsold by two other Sega games [[note]]''Alien: Isolation'' and ''Football Manager''[[/note]] and didn't even break into the top 40 sales chart in the UK), and combined with many staffers leaving or getting fired during its turbulent production, it seems unlikely that the fledging game company Big Red Button Entertainment will ever make another game again.

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* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] ''[[VaporWare ''[[{{Vaporware}} Sonic X-treme]]'', Chris Coffin, the games lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and he was told he had 6 months to live, forcing him to drop out of the project. However, he survived and continues to work on video games as Christina Coffin. The game's turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.
** After ''VideoGame/SonicBoom: Rise of Lyric'' proved to be a critical disaster and an embarrassing flop at retail (it's the absolute ''worst'' reviewed Sonic game on [[http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric Metacritic,]] Metacritic]], [[UpToEleven with its metascore being even lower than Sonic 06]], was outsold by two other Sega games [[note]]''Alien: Isolation'' and ''Football Manager''[[/note]] and didn't even break into the top 40 sales chart in the UK), and combined with many staffers leaving or getting fired during its turbulent production, it seems unlikely that the fledging game company Big Red Button Entertainment will ever make another game again.



** The developers of the [[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic games]] [[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics found out]] that Sega [[LimitedWardrobe will not allow Sonic to be shown without his shoes.]]

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** The developers of the [[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic games]] [[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics found out]] that Sega [[LimitedWardrobe will not allow Sonic to be shown without his shoes.]] shoes]].



** After years of dormancy, the original "classic" branch of ''Sonic The Hedgehog'' games that kickstarted the franchise on the UsefulNotes/SegaGenesis was given a new installment through the downloadable ''VideoGame/SonicTheHedgehog4'' series, beginning with ''Episode I''. The game received relatively positive reviews from critics and sold well enough to get a second episode greenlit; but also [[BrokenBase split the fanbase]] [[TheyChangedItNowItSucks for the changes it made]] to the legacy gameplay and [[ItsTheSameSoItSucks recycled content]], and was widely declared by fans of the Genesis games ([[http://uk.ign.com/articles/2010/11/25/top-ten-biggest-gaming-disappointments-of-2010-4 and]] [[http://kotaku.com/5720176/the-year-in-disappointments reviewers]] in retrospective pieces) as a disappointing sequel. The HypeBacklash was so great that Sonic Team, prior to ''Episode II''[='s=] release, said ''Episode II'''s reception would determine on whether they would continue the series. Needless to say, ''Episode II'' was released to critical and commercial indifference, which led to a planned third episode being canned and the classic series (once again) sent to an early grave.
** After ''VideoGame/{{Sonic Rush|Series}} Adventure'' underperformed in sales, all handheld Sonic games since then have been handheld counterparts of Sonic Team's console games, rather than their [[VideoGame/SonicAdvanceTrilogy own]] [[VideoGame/SonicRushSeries individual]] [[VideoGame/SonicRivals series]], something the franchise hadn't completely done since the UsefulNotes/GameGear port of ''VideoGame/SonicSpinball''.

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** After years of dormancy, the original "classic" branch of ''Sonic The Hedgehog'' games that kickstarted the franchise on the UsefulNotes/SegaGenesis was given a new installment through the downloadable ''VideoGame/SonicTheHedgehog4'' series, beginning with ''Episode I''. The game received relatively positive reviews from critics and sold well enough to get a second episode greenlit; but also [[BrokenBase split the fanbase]] [[TheyChangedItNowItSucks for the changes it made]] to the legacy gameplay and [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks recycled content]], and was widely declared by fans of the Genesis games ([[http://uk.([[http://www.ign.com/articles/2010/11/25/top-ten-biggest-gaming-disappointments-of-2010-4 and]] [[http://kotaku.com/5720176/the-year-in-disappointments reviewers]] in retrospective pieces) as a disappointing sequel. The HypeBacklash was so great that Sonic Team, prior to ''Episode II''[='s=] release, said ''Episode II'''s reception would determine on whether they would continue the series. Needless to say, ''Episode II'' was released to critical and commercial indifference, which led to a planned third episode being canned and the classic series (once again) sent to an early grave.
** After ''VideoGame/{{Sonic Rush|Series}} Adventure'' underperformed in sales, all handheld Sonic games since then have been handheld counterparts of Sonic Team's console games, rather than their [[VideoGame/SonicAdvanceTrilogy own]] [[VideoGame/SonicRushSeries individual]] [[VideoGame/SonicRivals series]], VideoGame/{{s|onicRivals}}eries, something the franchise hadn't completely done since the UsefulNotes/GameGear port of ''VideoGame/SonicSpinball''.



* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the franchise's inconsistent quality ever [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase continuing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans. In fact, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' - for the same reasons Ohshima left Sonic Team - ultimately leaving Creator/{{Sega}} for Creator/NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]

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* FranchiseZombie: Sonic is the poster child of this in video games. The majority of the original Sonic Team staff that worked on the well-received Sonic games for the UsefulNotes/SegaGenesis (including the original three creators of the series-programmer Yuji Naka, character designer Naoto Ohshima, and game director Hirokazu Yasuhara) have long left Sega, and none of Sonic's games released since then have reached the heights of those games, specifically due to the franchise's inconsistent quality ever [[PolygonCeiling since it transitioned into 3D gameplay]]. The series is still around due to its status as a mascot for Sega and being the publisher's [[CashCowFranchise few cash cows]], thanks to the franchise's persistent fanbase continuing to support the games enough for them to turn a profit while always declaring that the ''next'' game will be the one that finally "brings Sonic back". This is despite Sega [[VideoGame/ShadowTheHedgehog releasing games]] [[VideoGame/SonicTheHedgehog2006 that many]] [[VideoGame/SonicBoom would argue]] should have [[FranchiseKiller put the series in its grave]] years ago (with ''Sonic 2006'' and ''Sonic Boom: Rise of Lyric'' in particular frequently cited as two of the worst video games ever due to their [[ObviousBeta numerous technical issues]] and poorly-received gameplay). Even Sega's attempts at revitalizing the 2D platformer branch of Sonic with ''VideoGame/SonicTheHedgehog4'' were not as well-received as the Genesis games with critics and ([[ContestedSequel especially]]) by fans. In fact, the series showed signs of being a zombie even before the original creators left the series-after the series hit its peak with ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'', ''VideoGame/Sonic3AndKnuckles'', Sonic Team focused on [[VideoGame/{{Ristar}} making]] [[VideoGame/NIGHTSIntoDreams original]] [[VideoGame/BurningRangers titles]]; whereas Sega tried to continue the ''Sonic'' franchise without them to no success. After Sega Technical Institute's ''Sonic X-treme'' -Sonic's intended VideoGame3DLeap on the UsefulNotes/SegaSaturn- [[{{Vaporware}} failed to make it to shelves]], Sega finally got Sonic Team back to give the series [[VideoGame/SonicAdventure a proper 3D title]] for the UsefulNotes/SegaDreamcast. [[note]]Even then, ''Sonic Adventure'' (which had Naka and Ohshima on board) was the last game with any of Sonic's creators working directly on a ''Sonic'' game. Ohshima left Sega after ''Sonic Adventure'' finished development in 1998 to form Artoon, largely due to a strained relationship with Naka over the series' direction. Yasuhara didn't participate in ''Sonic Adventure'' because he had quit Sonic Team after ''Sonic 3 & Knuckles'' - for the same reasons Ohshima left Sonic Team - ultimately leaving Creator/{{Sega}} for Creator/NaughtyDog in 2002. Naka himself left Sega in 2006 to form Prope as he was tired of [[KickedUpstairs being stuck with (executive) producer roles]] for original [=IPs=] made by Sonic Team.[[/note]]



** [[http://www.youtube.com/watch?v=znt9k40nLN4 This]] trailer showing clips of the various Sonic console games throughout the years, with Sonic himself looking pretty exasperated once they get to ''VideoGame/SonicHeroes'' (around the time the critical backlash of the games began). Also, much more polished beta footage of ''[[VideoGame/SonicTheHedgehog2006 '06]]'' is used, as well as only the daytime stages of ''[[VideoGame/SonicUnleashed Unleashed]]''. However, ''[[SonicStorybookSeries Sonic and the Black Knight]]'' is completely omitted from the video, whilst its predecessor, ''Sonic and the Secret Rings'' notably ''wasn't''.

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** [[http://www.youtube.com/watch?v=znt9k40nLN4 This]] trailer showing clips of the various Sonic console games throughout the years, with Sonic himself looking pretty exasperated once they get to ''VideoGame/SonicHeroes'' (around the time the critical backlash of the games began). Also, much more polished beta footage of ''[[VideoGame/SonicTheHedgehog2006 '06]]'' is used, as well as only the daytime stages of ''[[VideoGame/SonicUnleashed Unleashed]]''. However, ''[[SonicStorybookSeries ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' is completely omitted from the video, whilst its predecessor, ''Sonic and the Secret Rings'' notably ''wasn't''.



** Sega was forced to put a legally mandated embargo on elements and characters of certain Sonic games and series [[ExiledFromContinuity from being used in each other]] (for example, characters exclusive to the Satam Sonic cartoon and Archie comics are barred from appearing in the games, and even characters from the main games like Eggman Nega and Black Doom were barred from comic appearances) due to Sega of America and Sega of Japan having separate copyrights on elements of the Sonic series, as well as other studios that co produced certain Sonic works, like TMS and 4Kids having their own stakes with elements exclusive to series like Sonic X.

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** Sega was forced to put a legally mandated embargo on elements and characters of certain Sonic games and series [[ExiledFromContinuity from being used in each other]] (for example, characters exclusive to the Satam [=SatAM=] Sonic cartoon and Archie comics are barred from appearing in the games, and even characters from the main games like Eggman Nega and Black Doom were barred from comic appearances) due to Sega of America and Sega of Japan having separate copyrights on elements of the Sonic series, as well as other studios that co produced certain Sonic works, like TMS and 4Kids having their own stakes with elements exclusive to series like Sonic X.



* TropeNamer for:

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* TropeNamer TropeNamers for:



** ''VideoGame/SonicTheHedgehog2''[='=]s own history can be chronicled by the various Alphas, Betas and Deltas made along the way. Rumor had it that ''2'' was supposed to utilize TimeTravel, but it proved way too complicated for the simplistic Sega Genesis. Many Zones were planned and removed, including a curiously named stage called Genocide City and the legendary Hidden Palace Zone (which was much later restored as a secret level in the iOS remake). Sega gave Creator/{{Nickelodeon}} a very early version of ''2'' for ''NickArcade''. The game's production (located in Sega Technical Institute's headquarters) was also notorious for language barriers and conflicting work ethics between Japanese Sonic Team members, who Naka brought to the United States to work on the game as he was unhappy with Sega of Japan's policies; and the American STI members, who assisted in the game's development. (Understandably enough, Naka developed ''Sonic 3 & Knuckles'' in STI on the condition that only his fellow Sonic Team members and other Japanese STI staff would develop the title to avoid another instance of this.)

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** ''VideoGame/SonicTheHedgehog2''[='=]s own history can be chronicled by the various Alphas, Betas and Deltas made along the way. Rumor had it that ''2'' was supposed to utilize TimeTravel, but it proved way too complicated for the simplistic Sega Genesis. Many Zones were planned and removed, including a curiously named stage called Genocide City and the legendary Hidden Palace Zone (which was much later restored as a secret level in the iOS remake). Sega gave Creator/{{Nickelodeon}} a very early version of ''2'' for ''NickArcade''.''Series/NickArcade''. The game's production (located in Sega Technical Institute's headquarters) was also notorious for language barriers and conflicting work ethics between Japanese Sonic Team members, who Naka brought to the United States to work on the game as he was unhappy with Sega of Japan's policies; and the American STI members, who assisted in the game's development. (Understandably enough, Naka developed ''Sonic 3 & Knuckles'' in STI on the condition that only his fellow Sonic Team members and other Japanese STI staff would develop the title to avoid another instance of this.)



*** As a result, development from this point forward was largely restricted to Coffin's team to finish the game in time for the fast-approaching holiday season deadline, with [=POV=], Ofer's team, and all work on the main engine effectively cancelled from the development process. In desperation, Coffin's team asked for and was granted use of the engine used in ''[[NiGHTS NiGHTS Into Dreams...]]'' to hasten development so the game would be finished on time. After getting accustomed to the engine's use after two weeks, the engine was taken away due to ''[=NiGHTS=]/Sonic'' creator Yuji Naka learning about the engine's use (the engine had been taken without his consent) and threatening to quit Sega if the team continued using his engine, sending the team back to square one.[[note]]An altenative report that also exists claims that Coffin used ''NiGHTS'' as an inspiration when designing the game's levels, of which Naka may have mistaken as his engine being used and Naka's threats leading to Coffin having to scrap the similarly designed levels he had made by that point.[[/note]] All of this resulted in Coffin doing most of the work himself, tirelessly working 20 hours a day and sleeping in the offices. When he contracted pneumonia and doctors told him he had only 6 months to live if he kept working as he did, he was forced to exit development, and thus Wallis being forced to tell his superiors that the game would not be completed in time for Christmas. By that point, there was no other choice but to pull the plug on the game, with an later attempt by Senn and Ofer to get their work on the game released on PC rejected.
*** ''Sonic X-treme's'' failure to show up on shelves has been largely pointed to as a reason as to why the Sega Saturn was a commercial failure, as the hole left in its wake meant that the Sonic series (whose 2D platforming entries sold millions on the Sega Genesis) would not see a proper platforming installment released on the system and left the Saturn without a guaranteed KillerApp for its system (not helped by the fact that rivals Nintendo and Sony had brought to the table [[VideoGame/SuperMario64 their own]] [[VideoGame/CrashBandicoot1996 3D platformer offerings]] for their respective consoles earlier that year). The Sonic series wouldn't receive a 3D installment until Sega got Sonic Team to [[VideoGame/SonicAdventure revamp the series]] for the UsefulNotes/SegaDreamcast. The game's cancellation has also been blamed for developer STI [[CreatorKiller dissolving shortly afterwards.]]

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*** As a result, development from this point forward was largely restricted to Coffin's team to finish the game in time for the fast-approaching holiday season deadline, with [=POV=], Ofer's team, and all work on the main engine effectively cancelled from the development process. In desperation, Coffin's team asked for and was granted use of the engine used in ''[[NiGHTS ''[[VideoGame/NiGHTS NiGHTS Into Dreams...]]'' to hasten development so the game would be finished on time. After getting accustomed to the engine's use after two weeks, the engine was taken away due to ''[=NiGHTS=]/Sonic'' creator Yuji Naka learning about the engine's use (the engine had been taken without his consent) and threatening to quit Sega if the team continued using his engine, sending the team back to square one.[[note]]An altenative alternative report that also exists claims that Coffin used ''NiGHTS'' as an inspiration when designing the game's levels, of which Naka may have mistaken as his engine being used and Naka's threats leading to Coffin having to scrap the similarly designed levels he had made by that point.[[/note]] All of this resulted in Coffin doing most of the work himself, tirelessly working 20 hours a day and sleeping in the offices. When he contracted pneumonia and doctors told him he had only 6 months to live if he kept working as he did, he was forced to exit development, and thus Wallis being forced to tell his superiors that the game would not be completed in time for Christmas. By that point, there was no other choice but to pull the plug on the game, with an later attempt by Senn and Ofer to get their work on the game released on PC rejected.
*** ''Sonic X-treme's'' failure to show up on shelves has been largely pointed to as a reason as to why the Sega Saturn was a commercial failure, as the hole left in its wake meant that the Sonic series (whose 2D platforming entries sold millions on the Sega Genesis) would not see a proper platforming installment released on the system and left the Saturn without a guaranteed KillerApp for its system (not helped by the fact that rivals Nintendo and Sony had brought to the table [[VideoGame/SuperMario64 their own]] [[VideoGame/CrashBandicoot1996 3D platformer offerings]] for their respective consoles earlier that year). The Sonic series wouldn't receive a 3D installment until Sega got Sonic Team to [[VideoGame/SonicAdventure revamp the series]] for the UsefulNotes/SegaDreamcast. The game's cancellation has also been blamed for developer STI [[CreatorKiller dissolving shortly afterwards.]]afterwards]].



** Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a UsefulNotes/TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.

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** Sonic went through several character designs before he was settled on as a hedgehog, including a fox, a dog, a rabbit, an armadillo, and a UsefulNotes/TheodoreRoosevelt look-alike in pajamas. Also, his original name was "Mr. Needlemouse" (from a literal translation of the Japanese word for hedgehog, harinezumi). The armadillo idea would later become Mighty the Armadillo, and the rabbit idea is the basis for [[VideoGame/{{Ristar}} another Sega game]] (but with a star instead of a rabbit). Of course, we all know who the Roosevelt man turned out to become. Also, the "Roosevelt" concept was attached to an idea of the hero being some type of "dream warrior" that fought nightmare creatures, likely as a counter to ''VideoGame/SuperMarioBros2.'' This idea obviously ended up getting reworked over the decade and turned into ''NightsIntoDreams''.''VideoGame/NightsIntoDreams''.



* Want to know which version of the original ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' you're playing? Check out the clouds in Green Hill Zone. In most Japanese versions, they scroll, but in most U.S. versions, they're static.

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* Want to know which version of the original ''[[VideoGame/SonicTheHedgehog1 Sonic ''VideoGame/{{Sonic the Hedgehog]]'' Hedgehog|1}}'' you're playing? Check out the clouds in Green Hill Zone. In most Japanese versions, they scroll, but in most U.S. versions, they're static.



* ScrewedByTheNetwork: ABC put ''[[WesternAnimation/SonicSatAM SatAM]]'' up against ''PowerRangers''. The results were not pretty. Also, since this was the time when ABC affiliates started airing Saturday Morning ''Newscasts'', some markets never even saw the show first-run.

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* ScrewedByTheNetwork: ABC put ''[[WesternAnimation/SonicSatAM SatAM]]'' up against ''PowerRangers''.''Franchise/PowerRangers''. The results were not pretty. Also, since this was the time when ABC affiliates started airing Saturday Morning ''Newscasts'', some markets never even saw the show first-run.
17th Jun '17 6:02:09 PM nombretomado
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** The ''VideoGame/SonicRiders'' line of racing spinoff games was killed off by the Xbox 360/{{Kinect}}-exclusive third game ''Free Riders'' (though it's possible that with the advent of the ''[[VideoGame/SegaSuperstars Sega All-Stars]]'' line of racing games, Sega likely had no plans to continue past the third game anyway). The game was roundly ripped apart by reviewers and fans alike for its atrocious control scheme that was (poorly) designed to utilize the movement of the player's entire body for input and was the only method provided for playing and navigating through the game (compared to the previous two games, which used traditional controllers and used or offered traditional control schemes).

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** The ''VideoGame/SonicRiders'' line of racing spinoff games was killed off by the [[UsefulNotes/Xbox360 Xbox 360/{{Kinect}}-exclusive 360/Kinect]]-exclusive third game ''Free Riders'' (though it's possible that with the advent of the ''[[VideoGame/SegaSuperstars Sega All-Stars]]'' line of racing games, Sega likely had no plans to continue past the third game anyway). The game was roundly ripped apart by reviewers and fans alike for its atrocious control scheme that was (poorly) designed to utilize the movement of the player's entire body for input and was the only method provided for playing and navigating through the game (compared to the previous two games, which used traditional controllers and used or offered traditional control schemes).
10th Jun '17 4:03:30 PM nombretomado
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** Sony tapped screenwriters ranging from Creator/BradBird (who declined due to his commitments to ''Film/{{Tomorrowland}}''), [[Film/{{Zombieland}} Wernick & Reese]] (who would go on to write ''Film/{{Deadpool}}''), [[Film/WreckItRalph Phil Johnston]] (declined in favor of ''Disney/{{Zootopia}}'', though he did co-write ''[[Film/{{Grimsby}} The Brothers Grimsby]]'' with star Creator/SachaBaronCohen for Sony later) and [[Film/{{Elf}} David]] [[Film/TheSpiderwickChronicles Berenbaum]] to write their take of the film before initially going with newcomers Evan Susser and Van Robichaux.

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** Sony tapped screenwriters ranging from Creator/BradBird (who declined due to his commitments to ''Film/{{Tomorrowland}}''), [[Film/{{Zombieland}} Wernick & Reese]] (who would go on to write ''Film/{{Deadpool}}''), [[Film/WreckItRalph [[Disney/WreckItRalph Phil Johnston]] (declined in favor of ''Disney/{{Zootopia}}'', though he did co-write ''[[Film/{{Grimsby}} The Brothers Grimsby]]'' with star Creator/SachaBaronCohen for Sony later) and [[Film/{{Elf}} David]] [[Film/TheSpiderwickChronicles Berenbaum]] to write their take of the film before initially going with newcomers Evan Susser and Van Robichaux.
3rd Jun '17 1:28:52 PM nombretomado
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** ''VideoGame/SonicTheHedgehog2006'' is by far the most infamous instance of this, although information of its development made it clear it had the deck stacked against it--Sonic Team was forced to develop the game with half of its usual manpower--Yuji Naka had just left Sega and the other half of the team was busy working on ''VideoGame/SonicAndTheSecretRings'', which was made to make up for the fact that Sonic 2006 was impossible to port to the {{Wii}}, and they had to make the game for two advanced, brand new consoles. On top of that, Sega wanted the game out in time for Sonic's 15th Anniversary, so Sonic Team was forced to rush the game out the door and disregard bug testing and quality assurance. The final result was a game that left a black mark on the series and Sega's reputation forever, and one of the most infamous video games ever made.

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** ''VideoGame/SonicTheHedgehog2006'' is by far the most infamous instance of this, although information of its development made it clear it had the deck stacked against it--Sonic Team was forced to develop the game with half of its usual manpower--Yuji Naka had just left Sega and the other half of the team was busy working on ''VideoGame/SonicAndTheSecretRings'', which was made to make up for the fact that Sonic 2006 was impossible to port to the {{Wii}}, UsefulNotes/{{Wii}}, and they had to make the game for two advanced, brand new consoles. On top of that, Sega wanted the game out in time for Sonic's 15th Anniversary, so Sonic Team was forced to rush the game out the door and disregard bug testing and quality assurance. The final result was a game that left a black mark on the series and Sega's reputation forever, and one of the most infamous video games ever made.
31st May '17 3:54:21 PM Mario1995
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** Creator/TomCruise and Creator/ChristianBale were both rumored to be attached in the live-action portion of the film. What roles they would've played are unknown.
8th May '17 1:27:42 PM BSonirachi
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* BTeamSequel: The [[VaporWare aborted]] UsefulNotes/SegaSaturn game ''Sonic X-Treme'', which was intended as the Sonic series' major leap into the third dimension, was developed by the western based Sega Technical Institute and was made with no involvement by Creator/SonicTeam at all, who were burned out on the series after making the first four Genesis games, and were wrapped up working on the games ''VideoGame/{{Ristar}}'', ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers'' anyway. After ''X-Treme'' went through a [[TroubledProduction disastrous production]] that ended with both its cancellation and [[CreatorKiller the dissolution of the Sega Technical Institute]], Sega used ''[=NiGHTS=]'' and an [[PolishedPort upgraded port]] of the Travellers Tales spinoff game ''VideoGame/Sonic3DBlast'' to fill in as the KillerApp for the Saturn while Sonic Team were forced to take the reigns back on the series, beginning work on a prototype 3D engine (later used for the Sonic World hub of ''VideoGame/SonicJam'') that would end up becoming the basis for Sonic's real 3D debut, ''VideoGame/SonicAdventure''.

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* BTeamSequel: The [[VaporWare aborted]] UsefulNotes/SegaSaturn game ''Sonic X-Treme'', which was intended as the Sonic ''Sonic'' series' major leap into the third dimension, was developed by the western based Sega Technical Institute and was made with no involvement by Creator/SonicTeam at all, who were burned out on the series after making the first four Genesis games, and were wrapped up working on the games ''VideoGame/{{Ristar}}'', ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers'' anyway. After ''X-Treme'' went through a [[TroubledProduction disastrous production]] that ended with both its cancellation and [[CreatorKiller the dissolution of the Sega Technical Institute]], Sega used ''[=NiGHTS=]'' and an [[PolishedPort upgraded port]] of the Travellers Tales spinoff game ''VideoGame/Sonic3DBlast'' to fill in as the KillerApp for the Saturn while Sonic Team were forced to take the reigns back on the series, beginning work on a prototype 3D engine (later used for the Sonic World hub of ''VideoGame/SonicJam'') that would end up becoming the basis for Sonic's real 3D debut, ''VideoGame/SonicAdventure''.



* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] ''[[VaporWare Sonic X-treme]]'', Chris Coffin, the games lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and he was told he had 6 months to live, forcing him to drop out of the project. However, he survived and continues to work on video games as Christina Coffin. The games turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.

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* CreatorKiller: While going through [[TroubledProduction the disastrous production of]] ''[[VaporWare Sonic X-treme]]'', Chris Coffin, the games lead programmer, contracted pneumonia from overworking to try and get the game finished in time, and he was told he had 6 months to live, forcing him to drop out of the project. However, he survived and continues to work on video games as Christina Coffin. The games game's turbulent production and cancellation also led to the company making it, the Sega Technical Institute, getting dissolved.



** The unfortunate cause of ''Sonic X-Treme's'' {{Vaporware}} status, as well as the replacement of all the game voice actors with their ''Anime/SonicX'' counterparts.

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** The unfortunate cause of ''Sonic X-Treme's'' X-Treme''[='=]s {{Vaporware}} status, as well as the replacement of all the game voice actors with their ''Anime/SonicX'' counterparts.


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* FollowTheLeader: Sonic's popularity in the early 90's spawned many knockoff MascotWithAttitude characters, including VideoGame/{{Bubsy}}, VideoGame/AwesomePossum, [[VideoGame/RocketKnightAdventures Sparkster the Opossum]], VideoGame/{{Zool}}, and VideoGame/AeroTheAcrobat.
** Sonic himself, despite being made as a direct competitor to Mario, was unmistakably inspired by it. Although the series did maintain its own feel instead of being a mere copycat, recent games such as ''VideoGame/SonicLostWorld'' clearly show an attempt to emulate elements of the ''Mario'' series, ''VideoGame/SuperMarioGalaxy'' in particular, while mixing it with the series standard gameplay elements.
8th May '17 1:21:40 PM BSonirachi
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Added DiffLines:

* BTeamSequel: The [[VaporWare aborted]] UsefulNotes/SegaSaturn game ''Sonic X-Treme'', which was intended as the Sonic series' major leap into the third dimension, was developed by the western based Sega Technical Institute and was made with no involvement by Creator/SonicTeam at all, who were burned out on the series after making the first four Genesis games, and were wrapped up working on the games ''VideoGame/{{Ristar}}'', ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers'' anyway. After ''X-Treme'' went through a [[TroubledProduction disastrous production]] that ended with both its cancellation and [[CreatorKiller the dissolution of the Sega Technical Institute]], Sega used ''[=NiGHTS=]'' and an [[PolishedPort upgraded port]] of the Travellers Tales spinoff game ''VideoGame/Sonic3DBlast'' to fill in as the KillerApp for the Saturn while Sonic Team were forced to take the reigns back on the series, beginning work on a prototype 3D engine (later used for the Sonic World hub of ''VideoGame/SonicJam'') that would end up becoming the basis for Sonic's real 3D debut, ''VideoGame/SonicAdventure''.
5th May '17 9:04:47 AM MissConception
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** Depending on how one looks at it, the ''entirety'' of the comics and cartoons may qualify as this, as well as added content to the Retro Engine remakes (such as ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna]] [[GameMod in]] [[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]''.

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** Depending on how one looks at it, the ''entirety'' of the comics and cartoons may qualify as this, as well as added content to the Retro Engine remakes [[VideoGame/SonicTheHedgehogCD Retro]] [[VideoGame/SonicTheHedgehog1 Engine]] [[VideoGame/SonicTheHedgehog2 remakes]] (such as ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna]] [[GameMod in]] [[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]''.Hedgehog]]'').
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SonicTheHedgehog