History Trivia / SonicTheHedgehog

1st May '16 3:42:35 AM Prinzenick
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** The developers of the [[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic games]] [[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics found out]] that Sega [[LimitedWardrobe will not allow Sonic to be shown without his shoes.]]
30th Apr '16 8:44:20 AM Prinzenick
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** The reason Classic Sonic rarely appears in newer games is because Sega has a mandate that Modern and Classic Sonic can't appear alongside each other unless time travel is involved (such was the case with VideoGame/SonicGenerations). Classic Sonic was considered for an appearance in ''Sega & Sonic All Stars Racing Transformed'', but Sega shot it down for this reason. Their [[https://www.sonicstadium.org/2014/11/a-not-so-little-look-at-sonic-the-hedgehog-2014-classic-style-guide/ style guide]] also says that Classic and Modern Sonic artwork cannot be combined in any product.
28th Apr '16 4:22:38 AM Prinzenick
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** The 3DS version of VideoGame/SonicGenerations, which was rushed out in about 6 months or so, compared to the console versions which were in concept since at least 2008. While the final product certainly wasn't a disaster by any stretch, it lacks content compared to the console versions and it's obvious that some corners were cut (including the rival races, which take place on improbable stages).
28th Apr '16 4:14:04 AM Prinzenick
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** VideoGame/SonicTheHedgehog2 had a lot of content cut from it to meet the deadline, most famously the Hidden Palace Zone.

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** VideoGame/SonicTheHedgehog2 had a lot of content cut from it to meet the deadline, most famously the Hidden Palace Zone. There are also some nasty glitches that occasionally pop up, such as triggering Super Sonic at the end of a level [[GameBreakingBug locking the game in place]] and forcing you to reset it.



** VideoGame/SonicTheHedgehog3 was such an ambitious game, that it became clear that it would be impossible to finish it as a whole in time, forcing Sega to split the entire game in half, and even then Sonic 3 arrived later than expected (February 1994), with Sonic & Knuckles arriving eight months later with its Lock-On Technology added to allow Sonic 3 to be played as it was originally planned. It didn't help that McDonald's, who had a tie-in deal with the game, ended up pushing Happy Meal toys before the game was released, forcing Sega's hand in the entire thing. On top of that, both games are loaded of glitches and polish issues.

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** VideoGame/SonicTheHedgehog3 was such an ambitious game, that it became clear that it would be impossible to finish it as a whole in time, forcing Sega to split the entire game in half, and even then Sonic 3 arrived later than expected (February 1994), with Sonic & Knuckles arriving eight months later with its Lock-On Technology added to allow Sonic 3 to be played as it was originally planned. It didn't help that McDonald's, who had a tie-in deal with the game, ended up pushing Happy Meal toys before the game was released, forcing Sega's hand in the entire thing. On top of that, both games are loaded of glitches and polish issues.issues, some of which are [[GameBreakingBug game breaking]], to the point where the manual had to handwave these issues (such as Sonic being liable to accidentally get stuck in certain scenery or Tails sometimes being unable to complete Hydrocity in standalone Sonic 3 due to the screen locking up) as "diabolical traps" set up by Robotnik.
28th Apr '16 4:11:17 AM Prinzenick
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** VideoGame/SonicBoomRiseOfLyric, initially planned for an unspecified console and [[DevelopmentHell spending years in]] [[TroubledProduction turbulent development]], was hastily ported to the Wii U, without being given any time to accommodate the Cry Engine 3 for the console, for a release in mid November 2014, and [[ObviousBeta its clearly unfinished state shows for it]], resulting in both the worst reviewed and worst selling major Sonic title to date.

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** VideoGame/SonicBoomRiseOfLyric, [[VideoGame/SonicBoom Sonic Boom: Rise Of Lyric]], initially planned for an unspecified console and [[DevelopmentHell spending years in]] [[TroubledProduction turbulent development]], was hastily ported to the Wii U, without being given any time to accommodate the Cry Engine 3 for the console, for a release in mid November 2014, and [[ObviousBeta its clearly unfinished state shows for it]], resulting in both the worst reviewed and worst selling major Sonic title to date.
28th Apr '16 4:10:37 AM Prinzenick
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** VideoGame/SonicBoomRiseOfLyric

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** VideoGame/SonicBoomRiseOfLyric VideoGame/SonicBoomRiseOfLyric, initially planned for an unspecified console and [[DevelopmentHell spending years in]] [[TroubledProduction turbulent development]], was hastily ported to the Wii U, without being given any time to accommodate the Cry Engine 3 for the console, for a release in mid November 2014, and [[ObviousBeta its clearly unfinished state shows for it]], resulting in both the worst reviewed and worst selling major Sonic title to date.
28th Apr '16 4:08:36 AM Prinzenick
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* ChristmasRushed: The series has a long history of using this:
** VideoGame/SonicTheHedgehog2 had a lot of content cut from it to meet the deadline, most famously the Hidden Palace Zone.
** VideoGame/SonicSpinball was hastily made in six months as a holdover game, since VideoGame/SonicTheHedgehog3 was taking longer than expected to finish. The game didn't turn out bad at all, but it does have an unpolished feel to it as a result.
** VideoGame/SonicTheHedgehog3 was such an ambitious game, that it became clear that it would be impossible to finish it as a whole in time, forcing Sega to split the entire game in half, and even then Sonic 3 arrived later than expected (February 1994), with Sonic & Knuckles arriving eight months later with its Lock-On Technology added to allow Sonic 3 to be played as it was originally planned. It didn't help that McDonald's, who had a tie-in deal with the game, ended up pushing Happy Meal toys before the game was released, forcing Sega's hand in the entire thing. On top of that, both games are loaded of glitches and polish issues.
** The Saturn port of VideoGame/Sonic3DBlast was scrambled together in four months to make up for the delay and cancellation of Sonic X-Treme. It ended up being a [[PolishedPort surprisingly good port.]]
** VideoGame/SonicR was obviously rushed to give the Saturn a KillerApp, and it backfired--while there aren't a lot of obvious glitches, there are only five race courses, the controls handle poorly, and the racers are poorly balanced. There is also a bug in the Saturn version (fixed in the PC and Gems Collection port) of the game that got corrected in later releases that creates an odd example of Fake Longevity: if you complete a course with the Chaos Emeralds, all the Sonic medallions, and finish first (which is required to hold onto the Chaos Emeralds after the race ends), you go onto fight the course boss as usual but when that race is over, it negates the first place victory you won in the original race and you can't keep the Chaos Emerald(s) you collected. Thus you have to redo the course to get the Emeralds (meaning there's no point in trying to do both things because they're mutually exclusive).
** VideoGame/SonicAdventure was rushed for its original Japanese release and was loaded with glitches, forcing Sonic Team to delay the U.S. release by a year to patch it up. Even then, the game still has loads of glitches, so it's very easy to break wide open, most notably in the DX port, which adds even more glitches than the original Dreamcast game.
** VideoGame/SonicTheHedgehog2006 is by far the most infamous instance of this, although information of its development made it clear it had the deck stacked against it--Sonic Team was forced to develop the game with half of its usual manpower--Yuji Naka had just left Sega and the other half of the team was busy working on VideoGame/SonicAndTheSecretRings, which was made to make up for the fact that Sonic 2006 was impossible to port to the {{Wii}}, and they had to make the game for two advanced, brand new consoles. On top of that, Sega wanted the game out in time for Sonic's 15th Anniversary, so Sonic Team was forced to rush the game out the door and disregard bug testing and quality assurance. The final result was a game that left a black mark on the series and Sega's reputation forever, and one of the most infamous video games ever made.
** VideoGame/SonicBoomRiseOfLyric
28th Apr '16 3:52:43 AM Prinzenick
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** The vocals for the japanese Sonic CD sountrack were replaced with instrumentals for the HD port due to unforeseen legal issues regarding the rights to them.
** Sonic 3 has not gotten an HD port or a rerelease since 2011 due to some nasty legal issues with the rights to certain music tracks popping up.
** Sega was forced to put a legally mandated embargo on elements and characters of certain Sonic games and series from being used in each other (for example, characters exclusive to the Satam Sonic cartoon and Archie comics are barred from appearing in the games, and even characters from the main games like Eggman Nega and Black Doom were barred from comic appearances) due to Sega of America and Sega of Japan having separate copyrights on elements of the Sonic series, as well as other studios that co produced certain Sonic works, like TMS and 4kids having their own stakes with elements exclusive to series like Sonic X.

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** The vocals for the japanese Sonic CD sountrack soundtrack were replaced with instrumentals for the HD port due to unforeseen legal issues regarding the rights to them.
** According to Cirocco Jones (mistakenly credited as Scirocco in the Sonic 3 has not gotten an HD port or credits), there's a rerelease since 2011 huge legal mess concerning the music used in VideoGame/Sonic3AndKnuckles, likely due to some nasty legal issues unpaid royalties, improperly crediting the musicians, or (as was the case with Dreams Come True), licensing issues. Considering that two of the rights to certain music tracks popping up.composers (Creator/MichaelJackson and Brad Buxer) directly sampled songs from their respective discographies, the latter is the most likely. It's generally believed this is the reason why a Taxman/Stealth remaster like the first two Genesis games is unlikely, as Sega has only been able to release direct emulations of the original game or recoded versions with different music (as seen in the PC version).
** Sega was forced to put a legally mandated embargo on elements and characters of certain Sonic games and series [[ExiledFromContinuity from being used in each other other]] (for example, characters exclusive to the Satam Sonic cartoon and Archie comics are barred from appearing in the games, and even characters from the main games like Eggman Nega and Black Doom were barred from comic appearances) due to Sega of America and Sega of Japan having separate copyrights on elements of the Sonic series, as well as other studios that co produced certain Sonic works, like TMS and 4kids having their own stakes with elements exclusive to series like Sonic X.
27th Apr '16 3:33:43 AM Prinzenick
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** The reason the original Sonic the Hedgehog theme is so rarely heard is because the rights to the song are owned by Dreams Come True, and Sega has to pay royalties to them for using it.
** The vocal song numbers of Sonic CD were replaced with instrumentals for the HD port due to unforeseen legal issues regarding the rights to them.

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** The reason the original Sonic the Hedgehog theme is so rarely heard is because the rights to the song are owned by Dreams Come True, and Sega has to pay royalties to them for using it.
it. They almost ran into trouble with this in VideoGame/SonicSpinball, which originally used the theme without authorization from Dreams Come True under the assumption that Sega owned the song--they found out it was not the case just days before shipping, so the song was hastily DummiedOut of the game and replaced with new music.
** The vocal song numbers of vocals for the japanese Sonic CD sountrack were replaced with instrumentals for the HD port due to unforeseen legal issues regarding the rights to them.
25th Apr '16 9:21:53 AM Prinzenick
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* ScrewedByTheLawyers: The series has a lot of legal baggage tied around it:
** The reason the original Sonic the Hedgehog theme is so rarely heard is because the rights to the song are owned by Dreams Come True, and Sega has to pay royalties to them for using it.
** The vocal song numbers of Sonic CD were replaced with instrumentals for the HD port due to unforeseen legal issues regarding the rights to them.
** Sonic 3 has not gotten an HD port or a rerelease since 2011 due to some nasty legal issues with the rights to certain music tracks popping up.
** Sega was forced to put a legally mandated embargo on elements and characters of certain Sonic games and series from being used in each other (for example, characters exclusive to the Satam Sonic cartoon and Archie comics are barred from appearing in the games, and even characters from the main games like Eggman Nega and Black Doom were barred from comic appearances) due to Sega of America and Sega of Japan having separate copyrights on elements of the Sonic series, as well as other studios that co produced certain Sonic works, like TMS and 4kids having their own stakes with elements exclusive to series like Sonic X.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SonicTheHedgehog