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* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like ''Before the Sequel'') combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], [[BittersweetEnding Bad End]], and [[BrickJoke Fake End]].

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* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like ''Before the Sequel'') combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], [[BittersweetEnding Bad End]], and [[BrickJoke Fake End]].End]].
** ''[[https://sites.google.com/site/sonicbts/aftermath Before The Sequel Aftermath]]'' has an unlockable art gallery with scrapped material and concept sketches from this game. The highlights include:
*** Sugar Splash Zone was supposed to have a boss fight; after two aborted attempts to make one he was satisfied with, [=LakeFeperd=] decided to leave it without any.
*** An early concept for the Special Stages used a more traditional rear-view halfpipe-esque format (a-la VideoGame/SonicTheHedgehog2), but was summed up as "too hard to program..."
*** One significant spoiler: [[spoiler:A sketch of the TrueFinalBoss.]]
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* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like Sonic Before the Sequel) combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], [[BittersweetEnding Bad End]], and [[BrickJoke Fake End]].

to:

* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like Sonic Before ''Before the Sequel) Sequel'') combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], [[BittersweetEnding Bad End]], and [[BrickJoke Fake End]].
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like SonicBeforetheSequel) combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], BittersweetEnding Bad End]], and [[BrickJoke Fake End]].

to:

* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like SonicBeforetheSequel) Sonic Before the Sequel) combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], BittersweetEnding [[BittersweetEnding Bad End]], and [[BrickJoke Fake End]].
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* DevelopmentHell: The game was finished in October 2012, taking only 10 months to be finished, but the music team was unable to keep up. [=LakeFeperd=] even released ''Before the Sequel Aftermath'' to keep people occupied while it gets finished. It was eventually released in June 2013.
* WhatCouldHaveBeen: There were originally 5 endings in the game, and this would be done with the time limit (just like SonicBeforetheSequel) combined with the option to get the Chaos Emeralds. The final version settled for three: the [[GoldenEnding Normal End]], BittersweetEnding Bad End]], and [[BrickJoke Fake End]].

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