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* ''Film/{{Moon}}''
* ''Film/Solaris1972''
* ''VideoGame/Prey2017''
* ''Film/{{Primer}}''
* ''Film/MulhollandDrive''
* ''VideoGame/YumeNikki''
* ''Film/{{Kairo}}''
* ''Film/JacobsLadder''
* ''Anime/PerfectBlue''
* ''VideoGame/SilentHill4TheRoom''
* ''Film/TheLighthouse''
* ''Manga/{{Blame}}''
* ''Anime/PuellaMagiMadokaMagica''
* ''Film/BladeRunner''
* ''Literature/{{Bakemonogatari}}''
* ''Film/TwoThousandOneASpaceOdyssey''
* ''WesternAnimation/AeonFlux''
* ''Anime/NeonGenesisEvangelion''

to:

* ** ''Film/{{Moon}}''
* ** ''Film/Solaris1972''
* ** ''VideoGame/Prey2017''
* ** ''Film/{{Primer}}''
* ** ''Film/MulhollandDrive''
* ** ''VideoGame/YumeNikki''
* ** ''Film/{{Kairo}}''
* ** ''Film/JacobsLadder''
* ** ''Anime/PerfectBlue''
* ** ''VideoGame/SilentHill4TheRoom''
* ** ''Film/TheLighthouse''
* ** ''Manga/{{Blame}}''
* ** ''Anime/PuellaMagiMadokaMagica''
* ** ''Film/BladeRunner''
* ** ''Literature/{{Bakemonogatari}}''
* ** ''Film/TwoThousandOneASpaceOdyssey''
* ** ''WesternAnimation/AeonFlux''
* ** ''Anime/NeonGenesisEvangelion''
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* In a 2024 UsefulNote/TwitterX [[https://twitter.com/LastStarfarer/status/1788298063984877819 post]], as part of an indie game developer trend, Yuri Stern posted several works that inspired the game; while the original trend asked for three inspirations, they used a DrosteImage to include several others. These works include:

to:

* In a 2024 UsefulNote/TwitterX Platform/TwitterX [[https://twitter.com/LastStarfarer/status/1788298063984877819 post]], as part of an indie game developer trend, Yuri Stern posted several works that inspired the game; while the original trend asked for three inspirations, they used a DrosteImage to include several others. These works include:
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----

to:

--------
!! Other trivia notes:
* In a 2024 UsefulNote/TwitterX [[https://twitter.com/LastStarfarer/status/1788298063984877819 post]], as part of an indie game developer trend, Yuri Stern posted several works that inspired the game; while the original trend asked for three inspirations, they used a DrosteImage to include several others. These works include:
* ''Film/{{Moon}}''
* ''Film/Solaris1972''
* ''VideoGame/Prey2017''
* ''Film/{{Primer}}''
* ''Film/MulhollandDrive''
* ''VideoGame/YumeNikki''
* ''Film/{{Kairo}}''
* ''Film/JacobsLadder''
* ''Anime/PerfectBlue''
* ''VideoGame/SilentHill4TheRoom''
* ''Film/TheLighthouse''
* ''Manga/{{Blame}}''
* ''Anime/PuellaMagiMadokaMagica''
* ''Film/BladeRunner''
* ''Literature/{{Bakemonogatari}}''
* ''Film/TwoThousandOneASpaceOdyssey''
* ''WesternAnimation/AeonFlux''
* ''Anime/NeonGenesisEvangelion''
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Added DiffLines:

** According to the [[https://www.youtube.com/watch?v=qxvpJ1g54sY 2020 announcement trailer]], thermite flares were at one point able to be equipped on-hand as actual weapons instead of being relegated to a QuickMelee function, and healing with repair sprays had its own animation of Elster applying the solution to her body.
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** The replika model KNCR (Kranich) is TheGhost in the finished game, only mentioned in a single document, but at some point she was going to be part of the main replika lineup and have a corrupted enemy type. Like the others, model data for both Kranich versions exists in the files. Based on her appearance (namely the distinctive black dots on her forehead), it can be inferred that Kranich was another [[PsychicPowers bioresonant]] replika unit, like Kolibri and Falke.

to:

** The replika model KNCR (Kranich) is TheGhost in the finished game, only mentioned in a single document, but at some point she was going to be part of the main replika lineup and have a corrupted enemy type. Like the others, model data for both Kranich versions exists in the files. Based on her appearance (namely the distinctive black triangular pattern of dots on her forehead), forehead/fleshless skull), it can be inferred that Kranich was another [[PsychicPowers bioresonant]] replika unit, like Kolibri and Falke.
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** The replika model KNCR (Kranich) is TheGhost in the finished game, only mentioned in a single document, but at some point she was going to be part of the main replika lineup and have a corrupted enemy type. Like the others, model data for both Kranich versions exists in the files. Based on their appearance (namely the distinctive black dots on their forehead), it can be inferred that they were another [[PsychicPowers bioresonant]] replika unit, like Kolibri and Falke.

to:

** The replika model KNCR (Kranich) is TheGhost in the finished game, only mentioned in a single document, but at some point she was going to be part of the main replika lineup and have a corrupted enemy type. Like the others, model data for both Kranich versions exists in the files. Based on their her appearance (namely the distinctive black dots on their her forehead), it can be inferred that they were Kranich was another [[PsychicPowers bioresonant]] replika unit, like Kolibri and Falke.

Added: 543

Changed: 198

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** Character models for Rebecca Liang and [[TheGhost KNCR/Kranich]].



** The first teaser included a character called Rebecca that showed up in some scenes. In the final game she only appears in a partially visible photo and in the medical database.

to:

** The first teaser included a character called named Rebecca Liang that showed up in some scenes.scenes, and completed models exist in the code. In the final game she only appears in a partially visible photo and in the medical database. One of the models depicts Rebecca [[SlashedThroat soaked in blood from her throat]], suggesting that she wouldn't have survived the game's events.


Added DiffLines:

** The replika model KNCR (Kranich) is TheGhost in the finished game, only mentioned in a single document, but at some point she was going to be part of the main replika lineup and have a corrupted enemy type. Like the others, model data for both Kranich versions exists in the files. Based on their appearance (namely the distinctive black dots on their forehead), it can be inferred that they were another [[PsychicPowers bioresonant]] replika unit, like Kolibri and Falke.
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* An unused machete EmergencyWeapon.
* Enemy data and animations for [[TheUnfought Adler's corrupted form]], and an unfinished boss arena for him based on Nowhere's razor wire mazes.
* A few unused rooms for the ''Penrose'', including a TowersOfHanoi puzzle for operating the reactor (serving as a more complex retread of the hospital wing's water tank puzzle).
* Inventory art for puzzle items that might've had story significance, such as a tooth implied to be Ariane's.

to:

* ** An unused machete EmergencyWeapon.
* ** Enemy data and animations for [[TheUnfought Adler's corrupted form]], and an unfinished boss arena for him based on Nowhere's razor wire mazes.
* ** A few unused rooms for the ''Penrose'', including a TowersOfHanoi puzzle for operating the reactor (serving as a more complex retread of the hospital wing's water tank puzzle).
* ** Inventory art for puzzle items that might've had story significance, such as a tooth implied to be Ariane's.

Added: 565

Changed: 147

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* DummiedOut: Dataminers have discovered code and assets for ''numerous'' unused items and maps:
* An unused machete EmergencyWeapon.
* Enemy data and animations for [[TheUnfought Adler's corrupted form]], and an unfinished boss arena for him based on Nowhere's razor wire mazes.
* A few unused rooms for the ''Penrose'', including a TowersOfHanoi puzzle for operating the reactor (serving as a more complex retread of the hospital wing's water tank puzzle).
* Inventory art for puzzle items that might've had story significance, such as a tooth implied to be Ariane's.



** Adler's corrupted form was originally intended to be fought as a boss, and [[DummiedOut he's still present in the code]]. His animations involve hiding the knife behind his back and [[ShmuckBait beckoning the player to come closer]], before suddenly lunging to attack. Based on some related map assets, Adler would've been an AdvancingBossOfDoom chasing Elster through a monofilament wire maze.

to:

** Adler's corrupted form was originally intended to be fought as a boss, and [[DummiedOut he's still present in the code]]. His animations involve hiding the knife behind his back and [[ShmuckBait beckoning the player to come closer]], before suddenly lunging to attack. Based on some related map assets, Adler would've been an AdvancingBossOfDoom chasing Elster through a monofilament wire maze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Adler's corrupted form was originally intended to be fought as a boss, and [[DummiedOut he's still present in the code]]. His animations involve hiding the knife behind his back and [[ShmuckBait beckoning the player to come closer]], before suddenly lunging to attack. Based on some related map assets, Adler would've been an AdvancingBossOfDoom chasing Elster through a monofilament wire maze.
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Moved from YMMV.

Added DiffLines:

* AuthorsSavingThrow: An update in October 2023 amended the much-maligned inventory system so the screenshot capture tool and flashlight act like the radio module and no longer take up one of your highly limited six inventory spaces, a much requested change. It also added the option to extend the inventory to eight spaces.

Added: 4

Removed: 448

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Moving to YMMV where it should be


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after a similar process that happens to artificial intelligences in the ''VideoGame/{{Marathon}}'' and ''Franchise/{{Halo}}'' series.



** The first teaser included a character called Rebecca that showed up in some scenes. In the final game she only appears in a partially visible photo and in the medical database.

to:

** The first teaser included a character called Rebecca that showed up in some scenes. In the final game she only appears in a partially visible photo and in the medical database.database.
----
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Additional link added since the old link to the original May Tumblr has died.


** Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.

to:

** Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models. The link has been taken down since however here is the [[https://web.archive.org/web/20200522035131/https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays archived version which you can check out.]]

Added: 375

Changed: 558

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* WhatCouldHaveBeen: Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.
** [[https://www.youtube.com/watch?v=OexLgluGHWo Within the data files is a Machete]] which was DummiedOut. With unlimited ammo it would serve as an EmergencyWeapon in case all guns were depleted.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.
** [[https://www.youtube.com/watch?v=OexLgluGHWo Within the data files is a Machete]] which was DummiedOut. With unlimited ammo it would serve as an EmergencyWeapon in case all guns were depleted.depleted.
** The first teaser included a character called Rebecca that showed up in some scenes. In the final game she only appears in a partially visible photo and in the medical database.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.

to:

* WhatCouldHaveBeen: Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.models.
** [[https://www.youtube.com/watch?v=OexLgluGHWo Within the data files is a Machete]] which was DummiedOut. With unlimited ammo it would serve as an EmergencyWeapon in case all guns were depleted.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after a similar process that happens to artificial intelligences in the ''Halo'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after a similar process that happens to artificial intelligences in the ''Halo'' ''VideoGame/{{Marathon}}'' and ''Franchise/{{Halo}}'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after a similar process that happens to artificial intelligences in the ''Halo'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after a similar process that happens to artificial intelligences in the ''Halo'' series.series.
* WhatCouldHaveBeen: Early plans for the game found [[https://rose-engine.tumblr.com/post/120858734562/collection-of-mays-screenshotsaturdays on the developers Tumblr]] indicated that originally the game was planned to be 2D before switching to PS 1-style 3D models.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. Fans almost immediately nicknamed this process "rampancy"/"going rampant," after the personality degradation that's eventually suffered by artificial intelligences in the ''Halo'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. personality, in a process one file calls "Persona degradation." Fans almost immediately nicknamed this process "rampancy"/"going rampant," after the personality degradation that's eventually suffered by a similar process that happens to artificial intelligences in the ''Halo'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''Halo'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was Fans almost immediately nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, this process "rampancy"/"going rampant," after the personality degradation that's eventually suffered by artificial intelligences in the ''Halo'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''[[VideoGame/Halo]]'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''[[VideoGame/Halo]]'' ''Halo'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''[[Franchise/Halo]]'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''[[Franchise/Halo]]'' ''[[VideoGame/Halo]]'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''Franchise/Halo'' series.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch, after the personality degradation suffered by artificial intelligences in the ''Franchise/Halo'' ''[[Franchise/Halo]]'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called "[[Franchise/Halo going rampant]]" by ''Signalis'' fans within hours of the game's initial launch.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called "[[Franchise/Halo going rampant]]" was nicknamed "rampancy" by ''Signalis'' fans within hours of the game's initial launch.launch, after the personality degradation suffered by artificial intelligences in the ''Franchise/Halo'' series.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called [[Halo "going rampant"]] by ''Signalis'' fans within hours of the game's initial launch.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called [[Halo "going rampant"]] "[[Franchise/Halo going rampant]]" by ''Signalis'' fans within hours of the game's initial launch.
Is there an issue? Send a MessageReason:
None


* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called [[Franchise/Halo "going rampant"]] by ''Signalis'' fans within hours of the game's initial launch.

to:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called [[Franchise/Halo [[Halo "going rampant"]] by ''Signalis'' fans within hours of the game's initial launch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Replikas that don't constantly reinforce their identities will eventually begin to recall their human template's memories or even revert to their original human personality. This process started being called [[Franchise/Halo "going rampant"]] by ''Signalis'' fans within hours of the game's initial launch.

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