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* CreatorKiller:

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* CreatorKiller: The colossal disaster left behind a battlefield of creator casualties.
** Harvey Smith's career had actually taken a hit once back in The 00s when ''VideoGame/DeusExInvisibleWar'' was released to a lackluster critical and commercial performance, with his prospects being unsteady for several years before clinching a CareerResurrection with ''VideoGame/{{Dishonored}}''. Smith had good luck for the rest of The '10s. Unfortunately, ''Redfall'' killed all the goodwill Smith had accumulated
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** The game's failure also led to Microsoft shutting down Roundhouse Studios, the successor studio to Human Head Studios.

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** The game's failure also led to Microsoft shutting down Roundhouse Studios, the successor studio to Human Head Studios, and having it absorbed into [=ZeniMax=] Online Studios.
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** The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.
** Roughly a year after the game's launch, Microsoft shut down Arkane Austin.
** The game's failure also led to Microsoft shutting down Roundhouse Studios, the successor studio to Creator/HumanHeadStudios.

to:

** The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.
** The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios. Roughly a year after the game's launch, Microsoft shut down Arkane Austin.
** The game's failure also led to Microsoft shutting down Roundhouse Studios, the successor studio to Creator/HumanHeadStudios.Human Head Studios.

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* CreatorKiller: The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.

to:

* CreatorKiller: CreatorKiller:
**
The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.
** Roughly a year after the game's launch, Microsoft shut down Arkane Austin.
** The game's failure also led to Microsoft shutting down Roundhouse Studios, the successor studio to Creator/HumanHeadStudios.
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* NoPortForYou: Arkane originally planned a PlatformPlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.

to:

* NoPortForYou: Arkane originally planned a PlatformPlayStation5 Platform/PlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.
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* NoPortForYou: Arkane originally planned a UsefulNotes/PlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.

to:

* NoPortForYou: Arkane originally planned a UsefulNotes/PlayStation5 PlatformPlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.



* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the [=PS5=] version was cancelled to make the game an Xbox console exclusive.

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* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, Platform/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the [=PS5=] version was cancelled to make the game an Xbox console exclusive.
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Added DiffLines:

* CreatorsApathy: As outlined on TroubledProduction below, most of Arkane Austin's employees were ''not'' interested in developing a live service game, and many of them have left the company as a result, with the remaining skeleton crew secretly hoping Microsoft would have canceled the game.
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Ditto


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Creator/XBOXGameStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Starfield'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Game Studios.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Creator/XBOXGameStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Starfield'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Game Studios.
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Starfield got mostly positive reviews from critics and is one of the best selling games on Xbox despite what the You Tube reviews say. Please know that there is often a big difference in what social media says vs what the general audience believes.


* CreatorKiller: The disastrous launch of the game, combined with the mediocre reception of '' VideoGame/{{Starfield}}'', effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.

to:

* CreatorKiller: The disastrous launch of the game, combined with the mediocre reception of '' VideoGame/{{Starfield}}'', game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.

to:

* CreatorKiller: The disastrous launch of the game game, combined with the mediocre reception of '' VideoGame/{{Starfield}}'', effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.



* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Creator/XBOXGameStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Game Studios.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Creator/XBOXGameStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s ''Starfield'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Game Studios.
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None

Added DiffLines:

* CreatorKiller: The disastrous launch of the game effectively ended Bethesda as an independent company under Microsoft, as not too long after, Microsoft restructured the company so that they will report directly to XBOX Game Studios. The game's troubled development also resulted in an exodus of much of Arkane Austin's talent that had worked on games like ''VideoGame/Prey2017'' and ''VideoGame/{{Dishonored}}'', many of which had experience going back to the original ''VideoGame/DeusEx'' and some even further to Creator/LookingGlassStudios.
Is there an issue? Send a MessageReason:
None


* CreatorsOddball: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' (except made by a team with zero experience in either genre) than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').

to:

* CreatorsOddball: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' (except made by a team with zero experience in either genre) than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').''VideoGame/{{Deathloop}}'' and ''VideoGame/WolfensteinYoungblood'').
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Videogame/XBOXGamesStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Games Studios.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Videogame/XBOXGamesStudios'') ''Creator/XBOXGameStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to XBOX Games Game Studios.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to ''Videogame/XBOXGameStudios''.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's (or more accurately ''Videogame/XBOXGamesStudios'') hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to ''Videogame/XBOXGameStudios''.XBOX Games Studios.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title. In response to this game's negative reception and ''Videogame/{{Starfield}}'''s mediocre reception, a company restructure in November 2023 will have Bethesda report directly to ''Videogame/XBOXGameStudios''.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios (to prevent instances of ExecutiveMeddling that was infamous during the Rare acquisition and gave Microsoft bad publicity back then) meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the stff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the stff staff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the stff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.

to:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''redfall'' ''Redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the stff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.
Is there an issue? Send a MessageReason:
None


* CreatorsOddBall: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' (except made by a team with zero experience in either genre) than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').

to:

* CreatorsOddBall: CreatorsOddball: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' (except made by a team with zero experience in either genre) than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').
Is there an issue? Send a MessageReason:
None


* NoPortForYou: Arkane originally planned a UsefulNotse/PlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.

to:

* NoPortForYou: Arkane originally planned a UsefulNotse/PlayStation5 UsefulNotes/PlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPortForYou: Arkane originally planned a UsefulNotse/PlayStation5 version of the game, but it was cancelled after Microsoft purchased their parent company [=ZeniMax Media=] and decided to make the game exclusive to their own platforms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroubledProduction: As per [[https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal Jason Schrier of Bloomberg]], ''Redfall'' was the product of a very troubled and confused production process. Development on ''redfall'' started after ''VideoGame/Prey2017'' failed to sell well, and Arkane management wanted to create a Live Service "multiplayer Arkane game" without any real vision for how such a game would work. By the time the game released, over 70% of the stff that had started working on it had left. Additionally, Microsoft's hands-off approach to their acquired studios meant that they never stepped in to intervene in the game's disastrous production cycle, when the developers themselves were secretly hoping that Microsoft would step in and either cancel the game outright, or at least allow Arkane to reboot ''Redfall'' as a single-player title.
Is there an issue? Send a MessageReason:
None


* CreatorsOddBall: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').

to:

* CreatorsOddBall: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' (except made by a team with zero experience in either genre) than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').
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* CreatorsOddBall: Arkane is best known for making critically acclaimed ImmersiveSim games; ''Redfall'' is instead a WideOpenSandbox LooterShooter, having more in common with ''VideoGame/{{Borderlands}}'' and ''VideoGame/FarCry'' than any of Arkane's previous games (though the game is arguably a natural evolution of the shift in direction Arkane was already demonstrating with ''VideoGame/{{Deathloop}}'').
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* WordOfGay: In pre-release articles, Arkane has mentioned Remi has a girlfriend named Lia. In-game, mentions of Lia are few and far between, but include [[spoiler: Lady Whisper taunting Remi about her fear that Lia might be dead]].
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* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the [=PS5=] version was cancelled to make the game an Xbox console exclusive.

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* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the [=PS5=] version was cancelled to make the game an Xbox console exclusive.exclusive.
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* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the PS5 version was cancelled to make the game an Xbox console exclusive.

to:

* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the PS5 [=PS5=] version was cancelled to make the game an Xbox console exclusive.
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None


* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before Creator/{{Bethesda}}, the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the PS5 version was cancelled to make the game an Xbox console exclusive.

to:

* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before Creator/{{Bethesda}}, [[Creator/{{Bethesda}} ZeniMax Media]], the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the PS5 version was cancelled to make the game an Xbox console exclusive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: [[https://fr.ign.com/redfall/64224/news/oui-redfall-etait-initialement-prevu-sur-ps5 A version was in the works]] for the UsefulNotes/PlayStation5, as the game was in development before Creator/{{Bethesda}}, the owner of Creator/ArkaneStudios, got brought into the Creator/XboxGameStudios family. Needless to say, the PS5 version was cancelled to make the game an Xbox console exclusive.

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