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History Trivia / PaperMario64

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** Whacka has an unused tattle log, which implies that he originally would attack Mario after whacking him one too many times.

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** Whacka has an unused tattle log, which implies that he originally would attack Mario after whacking him getting whacked one too many times.
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** Whacka has an unused tattle log, which implies that he originally would attack Mario after whacking him one too many times.
--> "This is a Whacka. That Bump on his head looks like a donut hole. You probably shouldn't have hit him so much. He looks a little peeved."
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** The red flower that's guarding the gate in Flower Fields has dialogue for eating a yellow or a blue berry, but since it's impossible to obtain either one before going through his gate, it never appears. Hacking either berry into your inventory and then giving it to him will trigger this unused dialogue.
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* WhatCouldHaveBeen: Paper Mario was originally planned out as a sequel to ''VideoGame/SuperMarioRPG'' (the working title was ''Super Mario RPG 2''), but Square (known now as Creator/SquareEnix) and Creator/{{Nintendo}} had had a falling out a few years prior when Square jumped ship to Sony with ''VideoGame/FinalFantasyVII'' (it was over Nintendo's refusal to implement the CD format for the N64, Nintendo took it badly and more or less defended the decision to stick with cartridges), so the name had to be changed. A true sequel to ''Super Mario RPG'' has never been produced.

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* WhatCouldHaveBeen: Paper Mario was originally planned out as a sequel to ''VideoGame/SuperMarioRPG'' (the working title was ''Super Mario RPG 2''), but Square (known now as Creator/SquareEnix) and Creator/{{Nintendo}} had had a falling out a few years prior when Square jumped ship to Sony with ''VideoGame/FinalFantasyVII'' (it was over Nintendo's refusal to implement the CD format for the N64, Nintendo took it badly and more or less defended the decision to stick with cartridges), so the name had to be changed. A true sequel to ''Super Mario RPG'' has never been produced.produced, though a remake would be produced for the UsefulNotes/NintendoSwitch in 2023.
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* NoExportForYou: This game was never released in South Korea in any form.
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** During one of his battles, Jr. Troopa will refer to himself as "Jr. ''Koopa''.
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** Mushrooms, Life Shrooms, Super Soda, and Tasty Tonic were originally intended to be usable on partners, but the ability to do so was dummied out. The function still works properly if its hacked back.

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** Mushrooms, Life Shrooms, Super Soda, and Tasty Tonic were originally intended to be usable on partners, but the ability to do so was dummied out. The function still works properly if its it's hacked back.back and would be fully implemented in the sequel.
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** Tutankoopa has a sprite that shows him without his headdress, but isn’t used.
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** An "End of Chapter" summary exists for the prologue, but it goes unused.
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** There's a defense command programmed into the game, but can't be used without hacking.

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** There's a defense defend command programmed into the game, but can't be used without hacking.
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** There's a defense command programmed into the game, but can't be used without hacking.
** Mushrooms, Life Shrooms, Super Soda, and Tasty Tonic were originally intended to be usable on partners, but the ability to do so was dummied out. The function still works properly if its hacked back.

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* LateExportForYou: This game released in China in June 2004, which was almost four years after it did in Japan. The Chinese version was also released one month before ''The Thousand-Year Door'' did in Japan.

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* LateExportForYou: LateExportForYou:
**
This game released in China in June 2004, which was almost four years after it did in Japan. The Chinese version was also released one month before ''The Thousand-Year Door'' did in Japan.
** Europe and Australia didn't receive this game until October 2001, well over a year after it released in
Japan.
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* LateExportForYou: This game released in China in June 2004, which was almost four years after it did in Japan. The Chinese version was also released one month before ''The Thousand-Year Door'' did in Japan.
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* ScheduleSlip: The North American release of the game was originally scheduled for December 26, 2000; it ended up being delated to February 4 of the following year.

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* ScheduleSlip: The North American release of the game was originally scheduled for December 26, 2000; it ended up being delated delayed to February 4 of the following year.
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* SwanSong: This game was one of the last big titles released for the Nintendo 64.

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* SwanSong: This game was one of the last big titles released for the Nintendo 64. In Australia, it was actually Mario's final game on the Nintendo 64.
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* ScheduleSlip: The US release of the game was originally scheduled for December 26, 2000; it ended up being delated to February 4 of the following year.

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* ScheduleSlip: The US North American release of the game was originally scheduled for December 26, 2000; it ended up being delated to February 4 of the following year.
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The Japanese release of Paper Mario was in 2000, which is too soon after that of Super Mario RPG (1996) to fulfil the five-year minimum.


* SequelGap: This game was released almost five years after its predecessor.

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* SequelGap: This ScheduleSlip: The US release of the game was released almost five years after its predecessor. originally scheduled for December 26, 2000; it ended up being delated to February 4 of the following year.
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Names The Same is now a disambiguation page.


* NamesTheSame:
** The theme where Peach sneaks around the castle is called "Stealthy Snoop". This was also the name of a mini-game in ''VideoGame/DonkeyKong64''.
** This is not the only Nintendo game with a level called "Mt. Lavalava"; ''VideoGame/WarioLandShakeIt'' has one too.
** Mario can Spin Dash in this game, but it’s not quite the same as the [[VideoGame/SonicTheHedgehog other user’s]] Spin Dash.
** Monstar, the illusion that the Star Kids create to scare off intruders in Shiver Snowfield, has the same name as Bunston's fire-breathing dragon form in ''VideoGame/TheLegendaryStarfy''.

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