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** Zero was supposed to be '''the''' Mega Man X, but was instead turned into the secondary character. According to the ''Official Complete Works'' book, Inafune himself made the decision after he finished the design for the main character, deciding people would not relate him to Mega Man because he looked too different. So he had Hayato Kaji design the main character, and instead presented his design as the "side character".

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** Creator/KeijiInafune originally designed Zero was supposed to be '''the''' Mega Man X, but he was instead turned into the secondary character. According to the ''Official Complete Works'' book, Inafune himself made the decision after he finished the design for the main character, decision, deciding people would not relate him to Mega Man because he looked too different. So he had Hayato Kaji design the main character, X, and instead presented his design as the "side character".character", hoping for him to take a bigger role and eventually become playable too.
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* ThrowItIn: The "splash jump" in ''X2'' was an experiment for a Foot Part that got cut - however, it got left in the game by accident. Yoshihisa Tsuda got in trouble with Inafune for the mistake, and yet it was maintained in the sequel ''X3''.

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* ThrowItIn: The "splash jump" in ''X2'' was an experiment for a Foot Part that got cut - however, it got left in the game by accident. Yoshihisa Tsuda got in trouble with Inafune for the mistake, and yet it was maintained in the sequel ''X3''.''X3'' and even returns in the ''VideoGame/MegaManZero'' series.
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** Zero was supposed to be '''the''' Mega Man X, but was instead turned into the secondary character. According to the Official Complete Works, Inafune himself made the decision after he finished the design for the main character, deciding people would not relate him to Mega Man because he looked too different. So he had someone else design the main character, and instead presented his design as the "side character".

to:

** Zero was supposed to be '''the''' Mega Man X, but was instead turned into the secondary character. According to the Official ''Official Complete Works, Works'' book, Inafune himself made the decision after he finished the design for the main character, deciding people would not relate him to Mega Man because he looked too different. So he had someone else Hayato Kaji design the main character, and instead presented his design as the "side character".
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* CreatorBacklash: Keiji Inafune grew apathetic to the franchise post-''X5'', once Capcom chose to continue the series [[PostScriptSeason past the finale]] without him. And while he had no involvement with ''VideoGame/MegaManX6'', Inafune outright apologized for the game ever happening, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with ''Maverick Hunter X''.

to:

* CreatorBacklash: Keiji Inafune grew apathetic to the franchise post-''X5'', once Capcom chose to continue the series [[PostScriptSeason past the finale]] without him. And while he had no involvement with ''VideoGame/MegaManX6'', Inafune outright apologized for the game ever happening, game, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with ''Maverick Hunter X''.
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* ThrowItIn: The "splash jump" in ''X2'' was an experiment for a Foot Part that got cut - however, it got left in the game by accident. Yoshihisa Tsuda got in trouble with Inafune for the mistake, and yet it was maintained in the sequel ''X3'' and even as an ability chip in the ''Mega Man ZX'' games.

to:

* ThrowItIn: The "splash jump" in ''X2'' was an experiment for a Foot Part that got cut - however, it got left in the game by accident. Yoshihisa Tsuda got in trouble with Inafune for the mistake, and yet it was maintained in the sequel ''X3'' and even as an ability chip in the ''Mega Man ZX'' games.''X3''.
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* CreatorsFavorite: Zero, whom Inafune originally designed to be the protagonist, X. He's acknowledged this, even saying that Zero gets to "steal all the good scenes".

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* CreatorsFavorite: Zero, whom whose look Inafune originally designed to be for the protagonist, X. He's acknowledged this, even saying that Zero gets to "steal all the good scenes".
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* SeriesHiatus: The plot of the series has not seen any progression since the initial release of ''X8'' back in December 2004.

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* SeriesHiatus: The plot of the series has not seen any progression since the initial release of ''X8'' ''Mega Man X8'' back in December 2004.2004, leaving it on a bit of a {{Cliffhanger}} for all this time.
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* CreatorBacklash: Keiji Inafune grew apathetic to the franchise post-''X5'', once Capcom chose to continue the series [[PostScriptSeaon past the finale]] without him. And while he had no involvement with ''VideoGame/MegaManX6'', Inafune outright apologized for the game ever happening, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with ''Maverick Hunter X''.

to:

* CreatorBacklash: Keiji Inafune grew apathetic to the franchise post-''X5'', once Capcom chose to continue the series [[PostScriptSeaon [[PostScriptSeason past the finale]] without him. And while he had no involvement with ''VideoGame/MegaManX6'', Inafune outright apologized for the game ever happening, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with ''Maverick Hunter X''.

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* CreatorBacklash:
** Keiji Inafune became apathetic to the franchise post-''X5'', due to Capcom deciding to milk the series for all it was worth. He may have gotten over this when he tried to remake the series starting with ''Maverick Hunter X''.
** While he had no involvement with ''VideoGame/MegaManX6'', Keiji Inafune was obviously not happy with how rushed and sloppy the game turned out. In "Mega Man X: Official Complete Works", he outright apologized for the game ever happening.
* CreatorsFavorite: Zero, being Inafune's original idea for the protagonist that he has to alter slightly. He even says that Zero will "steal all the good scenes".

to:

* CreatorBacklash:
**
CreatorBacklash: Keiji Inafune became grew apathetic to the franchise post-''X5'', due to once Capcom deciding chose to milk continue the series for all it was worth. He may have gotten over this when he tried to remake [[PostScriptSeaon past the series starting with ''Maverick Hunter X''.
** While
finale]] without him. And while he had no involvement with ''VideoGame/MegaManX6'', Keiji Inafune was obviously not happy with how rushed and sloppy the game turned out. In "Mega Man X: Official Complete Works", he outright apologized for the game ever happening.
happening, showing he was not satisfied with how it turned out. He may have gotten over this when he tried to remake the series with ''Maverick Hunter X''.
* CreatorsFavorite: Zero, being Inafune's original idea for whom Inafune originally designed to be the protagonist that he has to alter slightly. He protagonist, X. He's acknowledged this, even says saying that Zero will gets to "steal all the good scenes".
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** ''Maverick Hunter X'' was said to be Inafune's reimagined storyline for the series, with better graphics (as it's on the PSP) and focus on plot and characterization. Unfortunately, it didn't sell well, dooming it to be a StillbornFranchise.

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** ''Maverick ''Mega Man Maverick Hunter X'' was said to be Inafune's reimagined storyline for the series, with better graphics (as it's on the PSP) and focus on plot and characterization. Unfortunately, it didn't sell well, dooming it to be a StillbornFranchise.



** [[http://www.polygon.com/2013/4/9/4179628/mega-man-fps-maverick-hunter Maverick Hunter]], a ''Mega Man X'' FPS spin-off project that never came to be. The attempt was headed by a few breakaways from Creator/RetroStudios, a.k.a. the people behind ''VideoGame/MetroidPrime'', another 2D series gone 3D with stunning results.

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** [[http://www.polygon.com/2013/4/9/4179628/mega-man-fps-maverick-hunter Maverick Hunter]], "Maverick Hunter"]], a ''Mega Man X'' FPS spin-off project that never came to be. The attempt was headed by a few breakaways from Creator/RetroStudios, a.k.a. the people behind ''VideoGame/MetroidPrime'', another 2D series gone 3D with stunning results.

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