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* DigitalDestruction: ''Offline'' is encoded in a Unity backend called [=IL2CPP=], whereas ''Online'' is instead encoded in the rawer format Mono. While this makes the game run faster on the frontend, it makes dissecting the backend much more painful than ''Online'' and can cause it to outright reject entire swathes of introduced code that would have ran unimpeded in ''Online'' (including preservation efforts for most collaboration content.)
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** ''[=DiVE=] Offline'' intentionally revealed some interesting cut bosses in the credits, including [[VideoGame/MegaManX2 Violen]] and [[VideoGame/MegaManX4 Eregion]].
** An [[https://www.rockman-corner.com/2023/09/mega-man-x-dive-offline-unused-bosses.html?m=1 interview]] revealed that the dev team wanted to include [[VideoGame/MegaManZX Prometheus]] as a Hunter Program, but they ran out of time.

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** ''[=DiVE=] Offline'' intentionally revealed some interesting cut bosses in the credits, including [[VideoGame/MegaManX2 Violen]] and [[VideoGame/MegaManX4 Eregion]].
** An [[https://www.rockman-corner.com/2023/09/mega-man-x-dive-offline-unused-bosses.html?m=1 interview]] revealed that the dev team wanted to include add [[VideoGame/MegaManZX Prometheus]] as a Hunter Program, but they ran out of time.
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* ContentLeak: There was a trailer that accidentally leaked boss art of [[VideoGame/MegaManXCommandMission Incentas]], but he never actually made it into the game. The full art can be seen in the game's official art book.

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* ContentLeak: There was a trailer that accidentally leaked boss art of [[VideoGame/MegaManXCommandMission Incentas]], but he never actually made it into the game. The His full art artwork can be seen in the game's official art book.

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* ContentLeak: There was a trailer that accidentally leaked boss art of [[VideoGame/MegaManXCommandMission Incentas]], but he never actually made it into the game. The full art can be seen in the game's official art book.



** There was a trailer that accidentally [[ContentLeak leaked]] boss art of [[VideoGame/MegaManXCommandMission Incentas]], but since he never appears in the game, he must have been cut at some point.



** The official artbook unveiled more planned characters who never made it in, including members of the ''VideoGame/RockmanXover'' cast (namely OVER-1, Nero L, and Oro S) and a unique "[=DiVE=] Armor Sigma" boss.

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** The official artbook unveiled more planned characters who never made it in, including members of the ''VideoGame/RockmanXover'' cast (namely OVER-1, Nero L, and Oro S) and a unique "[=DiVE=] Armor Sigma" boss. It also confirmed that Incentas was indeed planned for the game.

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* AscendedFanon: For some reason, fans loved to make fan art of the "Ultimate Reploid" [[VideoGame/MegaManX4 Colonel and Iris]] were meant to be. Iris -another- is pretty much an in-universe WhatCouldHaveBeen in which the plan for the Ultimate Reploid would have succeeded, but she always was there in the fanbase.

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* AscendedFanon: AscendedFanon:
**
For some reason, fans loved to make fan art of the "Ultimate Reploid" [[VideoGame/MegaManX4 Colonel and Iris]] were meant to be. Iris -another- is pretty much an in-universe WhatCouldHaveBeen in which the plan for the Ultimate Reploid would have succeeded, but she always was there in the fanbase.fanbase.
** Swimsuit Ciel bears an awful resemblance to her appearance in the ''Rockman Ciel'' fan game.



** The playable versions of Vile use voice clips of Creator/HiroshiShimozaki much like in ''VideoGame/MegaManMaverickHunterX'', while the boss version uses a clip of {{Creator/Mugihito}} from ''X8'' upon being defeated, despite using the same designs as the playable ones.

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** The playable versions of Vile use voice clips of Creator/HiroshiShimozaki much like in ''VideoGame/MegaManMaverickHunterX'', while the boss version uses a clip of {{Creator/Mugihito}} from ''X8'' [[TwoVoicesOneCharacter upon being defeated, defeated]], despite using the same designs as the playable ones.
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** When added in the the July 9, 2020 update, Iris' new voice actress was revealed to be Creator/AyaEndo, replacing the late Creator/YukoMizutani who passed away of breast cancer on May 17, 2016. [[note]]Ironically, this is the third time Endo has taken over one of Mizutani's roles after WesternAnimation/MinnieMouse as of Japan's 2016 ''Theatre/DisneyOnIce'' show and [[Anime/AfterWarGundamX Caris Nautilus]] as of ''[[VideoGame/GundamVsSeries Mobile Suit Gundam: Extreme Vs. 2]]''.[[/note]]

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** When added in the the July 9, 2020 update, Iris' new voice actress was revealed to be Creator/AyaEndo, replacing the late Creator/YukoMizutani who passed away of due to breast cancer on May 17, 2016. [[note]]Ironically, this is the third time Endo has taken over one of Mizutani's roles after WesternAnimation/MinnieMouse as of Japan's 2016 ''Theatre/DisneyOnIce'' show and [[Anime/AfterWarGundamX Caris Nautilus]] as of ''[[VideoGame/GundamVsSeries Mobile Suit Gundam: Extreme Vs. 2]]''.[[/note]]
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** The official artbook unveiled more planned characters who never made it in, including members of the ''VideoGame/RockmanXover'' cast (likely OVER-1 and the game's original bosses) and a unique "[=DiVE=] Armor Sigma" boss.

to:

** The official artbook unveiled more planned characters who never made it in, including members of the ''VideoGame/RockmanXover'' cast (likely OVER-1 (namely OVER-1, Nero L, and the game's original bosses) Oro S) and a unique "[=DiVE=] Armor Sigma" boss.

Added: 224

Changed: 11

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** When added in the the July 9, 2020 update, Iris' new voice actress was revealed to be Creator/AyaEndo, replacing the late Creator/YukoMizutani who died of breast cancer on May 17, 2016. [[note]]Ironically, this is the third time Endo has taken over one of Mizutani's roles after WesternAnimation/MinnieMouse as of Japan's 2016 ''Theatre/DisneyOnIce'' show and [[Anime/AfterWarGundamX Caris Nautilus]] as of ''[[VideoGame/GundamVsSeries Mobile Suit Gundam: Extreme Vs. 2]]''.[[/note]]

to:

** When added in the the July 9, 2020 update, Iris' new voice actress was revealed to be Creator/AyaEndo, replacing the late Creator/YukoMizutani who died passed away of breast cancer on May 17, 2016. [[note]]Ironically, this is the third time Endo has taken over one of Mizutani's roles after WesternAnimation/MinnieMouse as of Japan's 2016 ''Theatre/DisneyOnIce'' show and [[Anime/AfterWarGundamX Caris Nautilus]] as of ''[[VideoGame/GundamVsSeries Mobile Suit Gundam: Extreme Vs. 2]]''.[[/note]]


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** The official artbook unveiled more planned characters who never made it in, including members of the ''VideoGame/RockmanXover'' cast (likely OVER-1 and the game's original bosses) and a unique "[=DiVE=] Armor Sigma" boss.
Is there an issue? Send a MessageReason:
None


* DigitalDestruction: ''Offline'' is encoded in a Unity backend called [=IL2CPP=], whereas ''Online'' is instead encoded in the rawer format Mono. While this makes the game run faster on the frontend, it makes dissecting the backend much more painful than ''Online'' and can cause it to outright reject entire swathes of introduced code (including preservation efforts for most collaboration content.)

to:

* DigitalDestruction: ''Offline'' is encoded in a Unity backend called [=IL2CPP=], whereas ''Online'' is instead encoded in the rawer format Mono. While this makes the game run faster on the frontend, it makes dissecting the backend much more painful than ''Online'' and can cause it to outright reject entire swathes of introduced code that would have ran unimpeded in ''Online'' (including preservation efforts for most collaboration content.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DigitalDestruction: ''Offline'' is encoded in a Unity backend called [=IL2CPP=], whereas ''Online'' is instead encoded in the rawer format Mono. While this makes the game run faster on the frontend, it makes dissecting the backend much more painful than ''Online'' and can cause it to outright reject entire swathes of introduced code (including preservation efforts for most collaboration content.)
Is there an issue? Send a MessageReason:
I Knew It is a YMNV trope now.


* IKnewIt:
** Many assumed that Iris' new voice actress would be Creator/AyaEndo due to her having succeeded two roles (WesternAnimation/MinnieMouse and [[Anime/AfterWarGundamX Caris Nautilus]]) from Iris' late original VA Creator/YukoMizutani. They were proven right when Iris' voicelines were patched into the game on July 9, 2020.
** Despite the efforts to hide the identity of Festival Zero on social media, the players already figured it out since the yukata had a pattern with Zero's helmet on it.
** The use of Cyberspace in the game had players wondering if the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' series was to be included. Sure enough, it was confirmed on November 20, 2020, as both [=MegaMan.EXE=] and [=ProtoMan.EXE=] were announced as playable characters. It was also theorized that [[VideoGame/MegaManX4 Cyber Peacock]] would make an appearance as a boss, before being confirmed on November 23, 2020. Many fans also assumed that [=Bass.EXE=] would also become a playable character as well before it was confirmed five days later.
** After fighting [[VideoGame/MegaManX4 Magma Dragoon]] the first time, he mentions to the player and [=RiCO=] about returning as a Hunter Program. Surely enough, he was confirmed as a playable character on January 18th, 2021.
** Even though Iris was added in early July 2020, many expected her brother Colonel would appear in the game in some capacity. Sure enough, he was confirmed as the boss of the Valentine's Day 2021 Event. Due to his voiced lines during the fight, it wasn't long before speculation began that he would be playable, which turned to be correct in mid-April 2021, starting on April 21st as part of the "Supreme Commander of Repliforce" event.
** A similar occurrence came about on March 1st, 2021 when [[VideoGame/MegaManZero Harpuia]] was announced as a future playable character. Given the fact that Leviathan was already playable, it was generally assumed that the other members of the Four Guardians would follow suit.
** [=RiCO=] was announced as a playable character on March 16th, 2021, after fans theorized for a full year that she would eventually be playable.
** After both [[VideoGame/MegaManLegends Volnutt and Tron]] were added, it was assumed that Roll Caskett would be added. Sure enough, she was announced on April 4th, 2021.
** Bass, as in the Robot Master from ''VideoGame/MegaMan7'', was speculated to be appearing as soon as Bass.EXE was announced during the ''Battle Network'' event. Sure enough, he was confirmed on May 3rd, 2021 for the rerun of the Classic series event.
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Complaint


* FranchiseZombie: [=NebulaJoy=] intends to keep the global servers running for as long as possible past the original version's end-of-service date. It's unknown how they plan to address what happens once they run out of content to either take from the original version or rework, as Zero-X has stated the company currently does not have the rights to create official new designs for ''X [=DiVE=]''.
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Added DiffLines:

* FranchiseZombie: [=NebulaJoy=] intends to keep the global servers running for as long as possible past the original version's end-of-service date. It's unknown how they plan to address what happens once they run out of content to either take from the original version or rework, as Zero-X has stated the company currently does not have the rights to create official new designs for ''X [=DiVE=]''.
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It's not a Trivia trope


* TranslationTrainWreck: The game has a pretty subpar localization in every language, featuring odd grammar and sometimes translating things differently from existing translations, which can lead to some confusion when things don't use their established names (i.e. translating Vile's Goliath Ride Armor as Grizzly Ride Armor).
** Steel Massimo's name is [[ScunthorpeProblem bleeped out in chat as "M***imo"]]. This started a #Freethemass hashtag. After all, [[{{BerserkButton}} if the character didn't take kindly to his master being called "feeble"]], he probably wouldn't like his name being synonymous with butts.
** The Spanish translation from when the game was first localized to UsefulNotes/LatinAmerica was a complete mess, [[BlindIdiotTranslation filled with spelling errors, X being called "Aix", and Dr. Light's name being translated literally to Spanish.]]
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Wrong trope


* NoExportForYou: The game went for a long period without an official U.S./North American release, although the game can be downloaded through the links given on social media. This would be subverted on June 28, 2021 with an English Early Access version being released on the Google Play Store.

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* NoExportForYou: LateExportForYou: The game went for a long period without an official U.S./North American release, although the game can be downloaded through the links given on social media. This would be subverted on June 28, 2021 with an English Early Access version being released on the Google Play Store.
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It's not a Trivia trope


* GoodBadBugs: Due to an item duplication glitch, some events that require collecting items can be made trivially easy. For example, the Core Chip Recycling Campaign requires collecting 12 hidden elements, of which there are only 18 available; due to this glitch, it's possible to finish with several hundred.
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It's not a Trivia trope, besides the first entry is not valid for the trope


* DevelopersForesight:
** In the original, it averts SpikesOfDoom and BottomlessPits, only taking an arbitrary chunk of health when you fall off the bottom of the stage or hit spikes or lava. Averted with the EXP reward level, where both retain their OneHitKill characteristics.
** With the Events tab on ''Offline'', there is ''always'' one event 'running', following an internal calendar, allowing the game to retain some semblance of a rolling event schedule.
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Authors Saving Throw requires Word Of God or Word Of Saint Paul to be valid, besides these entries are written as a YMMV entry instead of a Trivia entry


* AuthorsSavingThrow: Mere '''''days''''' after announcing the beginning of plans to shut down the game, Capcom announced a stripped-down[[note]]Collaboration content and multiplayer modes have all been removed[[/note]] ''offline'' version of the game, allowing its numerous fans to play the game practically forever. Aside from being considered a step forward in video game data preservation (few if any gacha games have measures in place to retain both content and functionality after becoming DefunctOnlineVideoGames), the offline version also appeases fans who disliked its gacha model by removing it and the AllegedlyFreeGame elements entirely, turning the game into more of a standard ''Mega Man'' title with a GottaCatchThemAll gimmick.
** When the release date was announced, it's nearly ''three weeks'' before the shutdown, instead of the usual method for games repackaged after shutdown, where the offline client is released as the final update for the original game.
** Breaking more gacha trends, Capcom [[https://www.rockman-corner.com/2023/09/capcom-details-rockman-x-dive-paid.html?m=1 announced]] the game would refund any unspent paid Elemental Metals after the online version's shutdown.
** By Tokyo Game Show 2023, Capcom announced plans for post-release content on the offline version.
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Added DiffLines:

** By Tokyo Game Show 2023, Capcom announced plans for post-release content on the offline version.
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** In the original, it averts SpikesOfDoom and BottomlessPits, only taking an arbitrary chunk of health when you fall off the bottom of the stage or hit spikes or lava. Averted with the Zenny reward level, where both retain their OneHitKill characteristics.

to:

** In the original, it averts SpikesOfDoom and BottomlessPits, only taking an arbitrary chunk of health when you fall off the bottom of the stage or hit spikes or lava. Averted with the Zenny EXP reward level, where both retain their OneHitKill characteristics.
Is there an issue? Send a MessageReason:
None


** With the Events tab on ''Offline'', there is ''always'' one event 'running', following an internal calendar, allowing the game to retain some semblance of a rolling event schedule. There are also ''always'' events for armor parts, [=DiVE-] Trigger components, Zenny and Experience.

to:

** With the Events tab on ''Offline'', there is ''always'' one event 'running', following an internal calendar, allowing the game to retain some semblance of a rolling event schedule. There are also ''always'' events for armor parts, [=DiVE-] Trigger components, Zenny and Experience.

Added: 541

Changed: 181

Is there an issue? Send a MessageReason:
None


* DevelopersForesight: With the Events tab on ''Offline'', there is ''always'' one event 'running', following an internal calendar, allowing the game to retain some semblance of a rolling event schedule.

to:

* DevelopersForesight: DevelopersForesight:
** In the original, it averts SpikesOfDoom and BottomlessPits, only taking an arbitrary chunk of health when you fall off the bottom of the stage or hit spikes or lava. Averted with the Zenny reward level, where both retain their OneHitKill characteristics.
**
With the Events tab on ''Offline'', there is ''always'' one event 'running', following an internal calendar, allowing the game to retain some semblance of a rolling event schedule.schedule. There are also ''always'' events for armor parts, [=DiVE-] Trigger components, Zenny and Experience.

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