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** Speaking of whom, the character designers originally wanted Roll to have GirlishPigtails. However, they instead decided to give her a [[FiftiesHair 1950s-esque ponytail]] to match her and her brother being named after rock n' roll music.
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** While Keiji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."

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** While Keiji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, ''VideoGame/MegaManDrWilysRevenge'', he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."



* InspirationForTheWork: The developers were largely inspired by [[{{Toku}} tokusatsu]] shows and anime/manga, with Akira Kitamura in a 2011 interview specifically citing ''Manga/AstroBoy'', ''Anime/NeoHumanCasshern'', ''Franchise/KamenRider'', ''Series/Kikaider'', ''Anime/TimeBokan'', and ''Series/NinjaCaptor''.

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* InspirationForTheWork: The developers were largely inspired by [[{{Toku}} tokusatsu]] shows and anime/manga, with Akira Kitamura in a 2011 interview specifically citing ''Manga/AstroBoy'', ''Anime/NeoHumanCasshern'', ''Franchise/KamenRider'', ''Series/Kikaider'', ''Series/{{Kikaider}}'', ''Anime/TimeBokan'', and ''Series/NinjaCaptor''.

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* DummiedOut: A number of graphics remain in the final game that aren't used, such as a chain of spheres for the Super Cutter enemy, a door for Dr. Light's lab, and some frames of Dr. Light talking.

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* DummiedOut: CreatorsFavorite: Elec Man is Keiji Inafune's favorite Robot Master, due to being the first robot he ever designed for the series.
* DummiedOut:
**
A number of graphics remain in the final game that aren't used, such as a chain of spheres for the Super Cutter enemy, a door for Dr. Light's lab, and some frames of Dr. Light talking.talking.
** Remnants of an unused stage layout exist in stage ID 0A, past the game's normal ten levels. It's unknown what it was intended for, though it's theorised to be a cut Wily stage.
** Like Elec Man, Copy Robot is programmed to jump over small walls if it comes across one. However, this behavior can't be seen in-game, as there are no walls or Super Arm blocks for Copy Robot to interact with in its boss room.
* InspirationForTheWork: The developers were largely inspired by [[{{Toku}} tokusatsu]] shows and anime/manga, with Akira Kitamura in a 2011 interview specifically citing ''Manga/AstroBoy'', ''Anime/NeoHumanCasshern'', ''Franchise/KamenRider'', ''Series/Kikaider'', ''Anime/TimeBokan'', and ''Series/NinjaCaptor''.


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* PopCultureUrbanLegends: It's sometimes claimed that ''Mega Man'' was developed as an ''Manga/AstroBoy'' game, [[DivorcedInstallment which then became an original property after they lost the rights]]. However, no developer interview corroborates this.

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*** Bubble Man and Oil Man were originally considered as one of the robot masters fought in the game. However, neither of them was put in the game and Ice man was chosen instead. Both of them would end up RefittedForSequel however.


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** A design document publically revealed in 2023 contains many concepts that were different from the final game:
*** Among the eight bosses designed at that point were a Bubble Man (seemingly an early version of Ice Man), whose weapon fired bubbles the player could ride on, and an Oil Man, whose weapon created oil slicks that enemies would slip on. Additionally, Bond Man had a different design to the more commonly-known Ariga one, and he used a handheld helicopter blade to fly. This helicopter is also included as a weapon, likely as a utility before the Magnet Beam was created.
*** Mega Man initially had a mask similar to what [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] would use years later, and instead of a cannon, he fired shots out from his hand. Additionally, the Special Weapons would change the shape of his arm/cannon, something ''VideoGame/MegaMan11'' would eventually use.
*** At one point, the Robot Masters would attack Mega Man directly during their stages, instead of waiting at the end as they do in the final game.
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*** Bubble Man and Oil Man were originally considered as one of the robot masters fought in the game. However, neither of them was put in the game and Ice man was chosen instead. Both of them would end up RefittedForSequel however.
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* DummiedOut: A number of graphics remain in the final game that aren't used, such as a chain of spheres for the Super Cutter enemy, a door for Dr. Light's lab, and some frames of Dr. Light talking.


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* ManualMisprint: The English manual has a number of inaccuracies, such as claiming the Yashichi is worth 100,000 points (while omitting its refill properties), and that pressing down will make the player crouch (something that wouldn't be in a ''Mega Man'' game until ''VideoGame/MegaManX5'').
* RefittedForSequel:
** [[https://kobun20.interordi.com/2012/12/28/think-about-your-troubles/ At one point]], a support character that would have given life energy and weapon energy to the player was planned, but ultimately not included. This role would eventually be realized with Eddie in ''VideoGame/MegaMan4''.
** Concept art exists for a number of enemies that didn't make it into the game, but would appear in later games (such as Springer in ''VideoGame/MegaMan2'' and Okosutobon in ''VideoGame/MegaMan9'').


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** An early version of the game's plot involved Roll being kidnapped, with a HumongousMecha version of her appearing as a Wily stage boss. In the final game, [[DemotedToExtra Roll only appears in the ending]], going unnamed both in-game and in the manual.
** Mega Man was intended to have a symbol appear on his helmet when using a weapon as a ShoutOut to ''Series/NinjaCaptor''. The cyan protrusion on Mega Man's helmet is a remnant of this mechanic, which was rejected (seemingly out of legal concerns) and replaced with his colors changing.
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* InvisibleAdvertising: The game had almost no advertising in the U.S. outside of a single magazine ad in ''Nintendo Fan Club Magazine''.

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* CreatorBacklash: While Keiji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."
** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the game's US release, even blaming it in part for why the game sold so poorly there.

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* CreatorBacklash: CreatorBacklash:
**
While Keiji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."
** He Inafune was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] boxart for the game's US release, even blaming release. He blames it in part for why the game sold so poorly there.game's poor sales outside of Japan.
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Not true, see ymmv page for classic series


** The game was originally intended to be based on ''Anime/AstroBoy'' but ended up with Rockman as an original creation (though he still does resemble a SuspiciouslySimilarSubstitute of Astro Boy when he's not wearing his armor).
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** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the games US release, even blaming it in part for why the game sold so poorly there.

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** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the games game's US release, even blaming it in part for why the game sold so poorly there.
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* WhatCouldHaveBeen: The game was originally intended to be based on ''Anime/AstroBoy'' but ended up with Rockman as an original creation (though he still does resemble a SuspiciouslySimilarSubstitute of Astro Boy when he's not wearing his armor).
** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named [[http://megaman.wikia.com/wiki/Bond_Man Bond Man]] who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description, and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The game was originally intended to be based on ''Anime/AstroBoy'' but ended up with Rockman as an original creation (though he still does resemble a SuspiciouslySimilarSubstitute of Astro Boy when he's not wearing his armor).
** Originally, there were supposed to be eight Robot Masters, just like as with every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to them were designed, system constraints at the time, they'd have to cut necessitated cutting the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named [[http://megaman.wikia.com/wiki/Bond_Man Bond Man]] who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description, and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.


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** Early in development, before Mega Man himself was designed and the gameplay system determined, Akira Kitamura considered making Cut Man the main character, with his head-mounted scissors acting as a major mechanic. This idea would eventually be realized in ''VideoGame/MegaManPoweredUp''.
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** Quite a few characters looked different in the concept art. Dr. Light had a mustache instead of a full beard, and Dr. Wily had more hair and wore glasses.
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** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named [[http://megaman.wikia.com/wiki/Bond_Man Bond Man]] who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.

to:

** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named [[http://megaman.wikia.com/wiki/Bond_Man Bond Man]] who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description description, and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.
Is there an issue? Send a MessageReason:
None


** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.

to:

** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named [[http://megaman.wikia.com/wiki/Bond_Man Bond Man Man]] who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is a single concept sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.
Is there an issue? Send a MessageReason:
None


** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is [[http://megaman.wikia.com/wiki/Bond_Man?file=Bondman.png a single concept sketch]] drawn by manga artist Hitoshi Ariga, based on Inafune's description. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.

to:

** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is [[http://megaman.wikia.com/wiki/Bond_Man?file=Bondman.png a single concept sketch]] sketch drawn by manga artist Hitoshi Ariga, based on Inafune's description.description and a passing mention in one of the ''Archie'' comics. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master". This cult status is precisely why he wasn't revived for ''Powered Up'', instead allowing him to remain a legend among fans.
Is there an issue? Send a MessageReason:
None


** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is [[http://megaman.wikia.com/wiki/Bond_Man?file=Bondman.png a single concept sketch]] drawn by manga artist Hitoshi Ariga, based on Inafune's description. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master", and it boggles the mind why he wasn't revived for ''Powered Up''.

to:

** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is [[http://megaman.wikia.com/wiki/Bond_Man?file=Bondman.png a single concept sketch]] drawn by manga artist Hitoshi Ariga, based on Inafune's description. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master", and it boggles the mind Master". This cult status is precisely why he wasn't revived for ''Powered Up''.Up'', instead allowing him to remain a legend among fans.
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None

Added DiffLines:

** Originally, there were supposed to be eight Robot Masters, just like every future installment in the series. However, by the time they'd designed seven of them, they realized that, due to system constraints at the time, they'd have to cut the number back to six. The one that had been the least developed by that point, and thus was the prime candidate to be cut, was an adhesive-themed robot named Bond Man who had been designed by none other than Keiji Inafune himself. To this day, the only evidence of his existence is [[http://megaman.wikia.com/wiki/Bond_Man?file=Bondman.png a single concept sketch]] drawn by manga artist Hitoshi Ariga, based on Inafune's description. Interestingly enough, while he's virtually unheard of in the West, he's actually got a bit of a cult following in Japan as "the legendary phantom Robot Master", and it boggles the mind why he wasn't revived for ''Powered Up''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: The game was originally intended to be based on ''Anime/AstroBoy'' but ended up with Rockman as an original creation (though he still does resemble a SuspiciouslySimilarSubstitute of Astro Boy when he's not wearing his armor).

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* CreatorBacklash: While Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."

to:

* CreatorBacklash: While Kenji Keiji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."



* SleeperHit: While the game flopped in the US, it sold decently in Japan.

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* SleeperHit: While the game flopped in the US, it sold decently in Japan.Japan.
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** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the games US release, even blaming it in part for why the game sold so poorly there.

to:

** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the games US release, even blaming it in part for why the game sold so poorly there.there.
* SleeperHit: While the game flopped in the US, it sold decently in Japan.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."

to:

* CreatorBacklash: While Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again.""
** He was also very unhappy with the [[OffModel infamously sloppy]] [[AmericanKirbyIsHardcore boxart]] for the games US release, even blaming it in part for why the game sold so poorly there.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."

to:

* CreatorBacklash: While Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. Even as early as VideoGame/MegaManDrWilysRevenge, he felt his early designs hadn't aged well and made sure to revise them. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: While Creator/KenjiInafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."

to:

* CreatorBacklash: While Creator/KenjiInafune Kenji Inafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and exceeded Capcom's expectations, ultimately becoming a SleeperHit, but it still didn't give them confidence it would become a big franchise. As a result, [[VideoGame/MegaMan2 the subsequent sequel]] was only greenlit as a minor side project...

to:

* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and exceeded Capcom's expectations, ultimately becoming a SleeperHit, but it still didn't give them confidence it would become a big franchise. As a result, [[VideoGame/MegaMan2 the subsequent sequel]] was only greenlit as a minor side project...project...
* CreatorBacklash: While Creator/KenjiInafune does not hate the original game at all, he wasn't happy with the early "Doughy" looking designs of the characters he designed for it in hindsight. In the G4 Mega Man special, he said that if someone came up to him with his early designs, he would say "Nope, these suck. Do 'em again."
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and ultimately did exceed Capcom's expectations, ultimately becoming a SleeperHit, but it still didn't give them confidence it would become a big franchise. As a result, [[VideoGame/MegaMan2 the subsequent sequel]] was only greenlit as a minor side project...

to:

* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and ultimately did exceed exceeded Capcom's expectations, ultimately becoming a SleeperHit, but it still didn't give them confidence it would become a big franchise. As a result, [[VideoGame/MegaMan2 the subsequent sequel]] was only greenlit as a minor side project...
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and ultimately did exceed Capcom's expectations, but it still didn't give them confidence it would become a big series.

to:

* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and ultimately did exceed Capcom's expectations, ultimately becoming a SleeperHit, but it still didn't give them confidence it would become a big series.franchise. As a result, [[VideoGame/MegaMan2 the subsequent sequel]] was only greenlit as a minor side project...
Is there an issue? Send a MessageReason:
None

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* AcclaimedFlop: The game was well-received in its first release, but performed poorly in sales in the US. It did better overseas and ultimately did exceed Capcom's expectations, but it still didn't give them confidence it would become a big series.

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