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** The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but ''other players in your party would appear on the world map and wander freely''. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.
* TheWikiRule: Has its wiki [[http://www.kingsraid.wiki/index.php?title=Main_Page here]].

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** The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but ''other players in your party would appear on the world map and wander freely''. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.
* TheWikiRule: Has its wiki [[http://www.kingsraid.wiki/index.php?title=Main_Page here]].
join.
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** Also, the ''special shop'' was seemingly originally going to be another visitable location (as "Talisha's Rare Goods Shop"), either in Orvel or elsewhere; in the final game, it's simply a button you can access at any time and has no in-universe presence. Talisha was eventually ''heavily'' redesigned as the vendor for the Christmas/New Year's event.

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** Also, the ''special shop'' was seemingly originally going to be another visitable location (as "Talisha's Rare Goods Shop"), either in Orvel or elsewhere; in the final game, it's simply a button you can access at any time and has no in-universe presence. Talisha was eventually ''heavily'' redesigned as the vendor for the Christmas/New Year's event.seasonal events.
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** The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but ''other players in your party would appear on the world map and wander freely''. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.

to:

** The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but ''other players in your party would appear on the world map and wander freely''. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.join.
* TheWikiRule: Has its wiki [[http://www.kingsraid.wiki/index.php?title=Main_Page here]].
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** Kasel's design originally features somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head [[RealityisUnrealistic look a bit too small from the usual angle of gameplay]]). The color of his hair was also more muted, and his cowlick wasn't as obvious.

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** Kasel's design originally features had somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head [[RealityisUnrealistic look a bit too small from the usual angle of gameplay]]). The color of his hair was also more muted, and his cowlick wasn't as obvious.
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** Kasel's design originally features somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head [[RealityisUnrealistic look a bit too small from the usual angle of gameplay]]. The color of his hair was also more muted, and his cowlick wasn't as obvious.

to:

** Kasel's design originally features somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head [[RealityisUnrealistic look a bit too small from the usual angle of gameplay]].gameplay]]). The color of his hair was also more muted, and his cowlick wasn't as obvious.
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* NoExportForYou: Notable for how much of an ''aversion'' it is - the game not only launched in multiple regions simultaneously, but all versions are ''current'' with each other, avoiding the problems other mobile games tend to have with different regions having different stages of content progress.

to:

* NoExportForYou: Notable for how much of an ''aversion'' it is - the game not only launched in multiple regions simultaneously, but all versions are ''current'' with each other, avoiding the problems other mobile games tend to have with different regions having different stages of content progress.progress.
* WhatCouldHaveBeen: The game's [[https://www.youtube.com/watch?v=E0Vk25aCx4k pre-release trailer]] has some interesting facets in this regard.
** Kasel's design originally features somewhat sharper features, and his proportions were slightly more "realistic", with a somewhat smaller head compared to his body (which actually makes his head [[RealityisUnrealistic look a bit too small from the usual angle of gameplay]]. The color of his hair was also more muted, and his cowlick wasn't as obvious.
** May's design was significantly different, lacking her hat, wearing an item-shop apron and with teal hair that made her look distinctly like [[{{Music/Vocaloid}} a certain virtual idol]].
** Also, the ''special shop'' was seemingly originally going to be another visitable location (as "Talisha's Rare Goods Shop"), either in Orvel or elsewhere; in the final game, it's simply a button you can access at any time and has no in-universe presence. Talisha was eventually ''heavily'' redesigned as the vendor for the Christmas/New Year's event.
** Originally, it seems Phillop was going to be the Forge NPC ([[OurDwarvesAreAllTheSame of course]]), with the draconic Forgemaster of the release game nowhere in sight.
** The world map was a fair bit different; not only was the design and color of King's Plains a fair bit more muted (and the layout was quite different, with the center lake being smaller and connected to a river from the World Tree, rather than near the ocean bay) and the default view was more zoomed in, but ''other players in your party would appear on the world map and wander freely''. This element is retained somewhat in the Domain of your Guild, but here it's presented as fellow players wandering the map and initiating fights you can join.
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* NoExportForYou: Notable for how much of an ''aversion'' it is - the game not only launched in multiple regions simultaneously, but all versions are ''current'' with each other, avoiding the problems other mobile games tend to have with different regions having different stages of content progress.

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