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* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "motion control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' fans, and especially [[BreadEggsBreadedEggs gaming Star Wars fans]] were hyped for this game assuming it would use the Kinect's motion controls to allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what came out was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' characters dancing to terrible covers of popular music rewritten to be about the franchise.[[note]]The bizarre thing about it is that it was far more polished and had better controls than the Jedi game that fans actually wanted[[/note]] All this felt ''insulting'' to the franchise and alienated many fans and gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned casual gamers who ate up motion control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was at this moment when even the casual gamers not only thought things went too far, but when they realized the motion control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.

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* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "motion control" craze that dominated casual-gaming in the late-2000s to & early-2010s. Many gamers, ''Star Wars'' fans, and especially [[BreadEggsBreadedEggs gaming Star Wars fans]] were hyped for this game assuming it would use the Kinect's motion controls to allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what came out was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was is without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' characters dancing to terrible covers of popular music rewritten to be about the franchise.[[note]]The bizarre thing about it is that it was far more polished and had better controls than the Jedi game that fans actually wanted[[/note]] All this felt ''insulting'' to the franchise and alienated many fans and gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned casual gamers who ate up motion control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was at this moment when even the casual gamers not only thought that things went too far, but when they realized the motion control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.
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* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "motion control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' fans, and especially [[BreadEggsBreadedEggs gaming Star Wars fans]] were hyped for this game since it was assumed that it's use of the Kinect's motion controls would allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what we got was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, yet somehow done ''even worse'' than all the others, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' characters dancing to terrible covers of popular music rewritten to be about the franchise; the bizarre thing about it is that it was far more polished and had better controls than the Jedi game that fans actually wanted. All this felt ''insulting'' to the franchise and alienated many fans and gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned casual gamers who ate up motion control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was also at this moment when even the casual gamers not only thought things went too far, but they also realized that the motion control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.

to:

* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "motion control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' fans, and especially [[BreadEggsBreadedEggs gaming Star Wars fans]] were hyped for this game since assuming it was assumed that it's would use of the Kinect's motion controls would to allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what we got came out was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, yet somehow done ''even worse'' than all the others, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' characters dancing to terrible covers of popular music rewritten to be about the franchise; the franchise.[[note]]The bizarre thing about it is that it was far more polished and had better controls than the Jedi game that fans actually wanted. wanted[[/note]] All this felt ''insulting'' to the franchise and alienated many fans and gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned casual gamers who ate up motion control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was also at this moment when even the casual gamers not only thought things went too far, but when they also realized that the motion control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.
Is there an issue? Send a MessageReason:
None


* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "Motion-Control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' Fans, and especially [[BreadEggsBreadedEggs Gaming Star Wars Fans]] were hyped for this game since it was assumed that it's use of the Kinect's Motion Controls would allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what we got was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, yet somehow done ''even worse'' than all the others, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' Characters dancing to terrible covers of popular music rewritten to be about the franchise; the bizarre thing about it is that it was far more polished & had better controls than the Jedi game that fans actually wanted. All this felt ''insulting'' to the franchise and alienated many fans & gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned causal-gamers who ate up motion-control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was also at this moment when even the casual gamers not only thought things went too far, but they also realized that the motion-control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.

to:

* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "Motion-Control" "motion control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' Fans, fans, and especially [[BreadEggsBreadedEggs Gaming gaming Star Wars Fans]] fans]] were hyped for this game since it was assumed that it's use of the Kinect's Motion Controls motion controls would allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what we got was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, yet somehow done ''even worse'' than all the others, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' Characters characters dancing to terrible covers of popular music rewritten to be about the franchise; the bizarre thing about it is that it was far more polished & and had better controls than the Jedi game that fans actually wanted. All this felt ''insulting'' to the franchise and alienated many fans & and gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned causal-gamers casual gamers who ate up motion-control motion control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was also at this moment when even the casual gamers not only thought things went too far, but they also realized that the motion-control motion control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.
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* GenreKiller: In retrospect, it is ''this'' game that largely signaled the end of the "Motion-Control" craze that dominated casual-gaming in the late-2000s to early-2010s. Many gamers, ''Star Wars'' Fans, and especially [[BreadEggsBreadedEggs Gaming Star Wars Fans]] were hyped for this game since it was assumed that it's use of the Kinect's Motion Controls would allow players to feel as though they could use the Force, swing a lightsaber, and become a Jedi Knight. But this turned out to ''not'' be the case... ''AT ALL''. Instead, what we got was a collection of shallow, poorly-designed minigames that were on virtually every Kinect [[{{UsefulNotes/Shovelware}} shovelware]] party-game, yet somehow done ''even worse'' than all the others, with only a short Jedi campaign tacked on as an afterthought with ''extremely'' poor controls. And this was without mentioning the awful ''VideoGame/DanceCentral'' clone mini-game that had ''Star Wars'' Characters dancing to terrible covers of popular music rewritten to be about the franchise; the bizarre thing about it is that it was far more polished & had better controls than the Jedi game that fans actually wanted. All this felt ''insulting'' to the franchise and alienated many fans & gamers; even audiences with only passing knowledge of ''Star Wars'' and video games (particularly the aforementioned causal-gamers who ate up motion-control games) [[EveryoneHasStandards felt that this game was far too ridiculous to find much enjoyment]]. It was also at this moment when even the casual gamers not only thought things went too far, but they also realized that the motion-control genre was never going to really evolve. As such, gamers quickly lost interest in motion controls and abandoned it, and the genre was practically dead by the following year after ''Kinect Star Wars' ''release.
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