Follow TV Tropes

Following

History Trivia / Ico

Go To

OR

Is there an issue? Send a MessageReason:
None


** There's a whole bunch of unused dialogue in the game's files, including ones from a period when it was intended for Yorda and Ico to understand each other. Translations of the unused dialogue and retranslations for some used dialogue can be read [[https://www.glitterberri.com/ico/unused-dialogue-and-retranslation/ here.]]

to:

** There's a whole bunch of unused dialogue in the game's files, including ones from a period when it was intended for Yorda and Ico to understand each other. Translations of the unused dialogue and retranslations for some used dialogue can be read [[https://www.glitterberri.com/ico/unused-dialogue-and-retranslation/ here.]]
Is there an issue? Send a MessageReason:
None


* BigNameFan:
** [[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan; he's cited it as the game that made him interested in game development and a major influence on the design philosophy of the ''Souls'' series.
** Ditto with ''Franchise/{{Drakengard}}'' creator [[Creator/TaroYoko Yoko Taro]].

Added: 538

Changed: 621

Is there an issue? Send a MessageReason:
None


* ChristmasRushed: This is the reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. Amongst the changes includes the co-op mode, the secret hidden ending, Yorda's speech translator, and several puzzles being either simpler or outright not present. There's also unfinished lightning and models throughout the game. This was all corrected in the re-release. The NTSC release being rushed is also the reason why it has such an infamously ugly looking cover; the actual box-art wasn't ready yet. Fortunately, the NTSC release was fixed up for its [=PS3=] re-release.

to:

* ChildrenVoicingChildren: Kazuhiro Shindo, the voice of Ico, was only 13 years old at the time of the game's release.
* ChristmasRushed: This is the reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. Amongst the changes includes the co-op mode, the secret hidden ending, Yorda's speech translator, and several puzzles being either simpler or outright not present. There's also unfinished lightning and models throughout the game. This was all corrected in the re-release. The NTSC release being rushed is also the reason why it has such an infamously ugly looking cover; the actual box-art wasn't ready yet. Fortunately, the NTSC release was fixed up for its [=PS3=] re-release.
Is there an issue? Send a MessageReason:
Expanding


* ChristmasRushed: The reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. Amongst the changes includes the co-op mode, the secret hidden ending, Yorda's speech translator, and several puzzles being either simpler or outright not present. There's also unfinished lightning and models throughout the game. This was all corrected in the re-release. The NTSC release being rushed is also the reason why it has such an infamously ugly looking cover; the actual box-art wasn't ready yet.

to:

* ChristmasRushed: The This is the reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. Amongst the changes includes the co-op mode, the secret hidden ending, Yorda's speech translator, and several puzzles being either simpler or outright not present. There's also unfinished lightning and models throughout the game. This was all corrected in the re-release. The NTSC release being rushed is also the reason why it has such an infamously ugly looking cover; the actual box-art wasn't ready yet. Fortunately, the NTSC release was fixed up for its [=PS3=] re-release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RelationshipVoiceActor: Rieko Takahashi and Creator/MisaWatanabe were regulars on the ''Franchise/OnePiece'' franchise both before and after the game's development (Takahashi was Conis and Watanabe was Nefeltari Vivi).
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Reviews and players immediately fell in love with the game, but it was way too unique and strange to be a big seller. The fact that it got almost no promotion didn't help either. The game's infamously hideous North American cover art is considered to be a major reason it flopped in the US.

to:

* AcclaimedFlop: Reviews and players immediately fell in love with the game, but it was way too unique and strange to be a big seller. The fact that it got almost no promotion didn't help either. The game's infamously hideous North American cover art is also considered to be a major reason it flopped in the US.
Is there an issue? Send a MessageReason:
None


** The pitch video for the game depicts a hornless Ico in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.
** For a large portion of development. Ico didn't have horns. As far back as the pitch trailer, he was meant to take Yorda's horned helmet and wear it in order to stand out on screen. It wasn't later until Ico became a HornedHumanoid. Yorda went through multiple redesigns, especially when it comes to hair, such as her having GirlishPigtails for a while in development.

to:

** The pitch video for the game depicts a hornless Ico in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape escaped the castle and go hide hid on a nearby deserted island.
** For a large portion of development. development, Ico didn't have horns. As far back as the pitch trailer, he was meant to take Yorda's horned helmet and wear it in order to stand out on screen. It wasn't later until Ico became a HornedHumanoid. Yorda went through multiple redesigns, especially when it comes to hair, such as her having GirlishPigtails for a while in development.
Is there an issue? Send a MessageReason:
None


** There's still unused dialogue in the game's file from a period when it was intended for Yorda and Ico to understand each other.

to:

** There's still a whole bunch of unused dialogue in the game's file files, including ones from a period when it was intended for Yorda and Ico to understand each other.other. Translations of the unused dialogue and retranslations for some used dialogue can be read [[https://www.glitterberri.com/ico/unused-dialogue-and-retranslation/ here.]]
Is there an issue? Send a MessageReason:
None


** [[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan, and has cited the game as an influence on the design philosophy of the ''Souls'' series.

to:

** [[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan, and has fan; he's cited it as the game as an that made him interested in game development and a major influence on the design philosophy of the ''Souls'' series.

Changed: 264

Removed: 343

Is there an issue? Send a MessageReason:
What's this got to do with the trope?


** While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists.
** This may have been taken from the Pyramids of Egypt. Originally they were completed covered in a shimmering white stone. To quote Wikipedia, ''Most pyramids had a polished, highly reflective white limestone surface, in order to give them a shining appearance when viewed from a distance.'' Imagine what the Castle must have looked like new.

to:

** While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists.
** This may have been taken from the Pyramids of Egypt. Originally they were completed covered in a shimmering white stone. To quote Wikipedia, ''Most pyramids had a polished, highly reflective white limestone surface, in order to give them a shining appearance when viewed from a distance.'' Imagine what the Castle must have looked like new.
Is there an issue? Send a MessageReason:
None


** The pitch video for the game depicts a hornless Ico with no horns in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.

to:

** The pitch video for the game depicts a hornless Ico with no horns in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.
Is there an issue? Send a MessageReason:
None


** The game started development in 1996 and was originally intended to be a [=PS1=] title. It was moved because the game was too taxing for the console, especially Yorda's AI.

to:

** The game started development in 1996 and was originally intended to be a [=PS1=] title. It was moved to the Playstation 2 because the game was too taxing for the console, especially Yorda's AI.
Is there an issue? Send a MessageReason:
None


** The game started development in 1996 and was originally intended to be a [=PS1=] title. It was removed because the game was too taxing for the console, especially Yorda's AI.

to:

** The game started development in 1996 and was originally intended to be a [=PS1=] title. It was removed moved because the game was too taxing for the console, especially Yorda's AI.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentGag: The original enemies were horned soldiers. References to the characters still exist at the start when Ico is imprisoned. There are also a few statues of them scattered about the game.
Is there an issue? Send a MessageReason:
None


** Initially, the enemies were horned soldiers. They were removed because it was deemed they didn't make sense in the game's narrative. Instead, shadowy enemies replaced them because they could ambush the player without much explanation, they don't have to explain what happened to enemy bodies upon defeat, and they were easy to differentiate from the protagonists. Reference to the soldiers exist in the when Ico is imprisoned and in statues around the game.

to:

** Initially, the enemies were horned soldiers. They were removed because it was deemed they didn't make sense in the game's narrative. Instead, shadowy enemies replaced them because they could ambush the player without much explanation, they don't have to explain what happened to enemy bodies upon defeat, and they were easy to differentiate from the protagonists. Reference References to the soldiers exist in the when Ico is imprisoned and in statues around the game.



* While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists.

to:

* ** While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists.

Added: 780

Changed: 462

Is there an issue? Send a MessageReason:
None


* ChristmasRushed: The reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. This was corrected in the re-release.

to:

* ChristmasRushed: The reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. Amongst the changes includes the co-op mode, the secret hidden ending, Yorda's speech translator, and several puzzles being either simpler or outright not present. There's also unfinished lightning and models throughout the game. This was all corrected in the re-release.re-release. The NTSC release being rushed is also the reason why it has such an infamously ugly looking cover; the actual box-art wasn't ready yet.



** The game started development in 1996 and was originally intended to be a PS1 title.
** The pitch video for the game depicts a hornless Ico with no horns in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.

to:

** The game started development in 1996 and was originally intended to be a PS1 title.
[=PS1=] title. It was removed because the game was too taxing for the console, especially Yorda's AI.
** The pitch video for the game depicts a hornless Ico with no horns in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.
** For a large portion of development. Ico didn't have horns. As far back as the pitch trailer, he was meant to take Yorda's horned helmet and wear it in order to stand out on screen. It wasn't later until Ico became a HornedHumanoid. Yorda went through multiple redesigns, especially when it comes to hair, such as her having GirlishPigtails for a while in development.
** The game's plot was simplified from development. Ico was supposed to originally help get Yorda back home but this was switched to just helping her escape the castle.


Added DiffLines:

** There's still unused dialogue in the game's file from a period when it was intended for Yorda and Ico to understand each other.
** Prerelease footage shows that the enemies were supposed to break apart piece-by-piece when Ico attacked them.

Added: 1423

Changed: 236

Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Reviews and players immediately fell in love with the game, but it was way too unique and strange to be a big seller. The fact that it got almost no promotion didn't help either.
** The game's infamously hideous North American cover art is considered to be a major reason it flopped in the US.
* BigNameFan: [[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan, and has cited the game as an influence on the design philosophy of the ''Souls'' series.

to:

* AcclaimedFlop: Reviews and players immediately fell in love with the game, but it was way too unique and strange to be a big seller. The fact that it got almost no promotion didn't help either.
**
either. The game's infamously hideous North American cover art is considered to be a major reason it flopped in the US.
* BigNameFan: BigNameFan:
**
[[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan, and has cited the game as an influence on the design philosophy of the ''Souls'' series.


Added DiffLines:

* MovedToTheNextConsole: It started life as a late release Playstation title before being moved to the Playstation 2 to take advantage of the hardware.
* WhatCouldHaveBeen:
** The game started development in 1996 and was originally intended to be a PS1 title.
** The pitch video for the game depicts a hornless Ico with no horns in a t-shirt and shorts, while Yorda was older, had glowing tattoos over her body, wore different clothes, and had a horned helmet on. They were being chased by flying robots who shot lasers at them, however they escape the castle and go hide on a nearby deserted island.
** Initially, the enemies were horned soldiers. They were removed because it was deemed they didn't make sense in the game's narrative. Instead, shadowy enemies replaced them because they could ambush the player without much explanation, they don't have to explain what happened to enemy bodies upon defeat, and they were easy to differentiate from the protagonists. Reference to the soldiers exist in the when Ico is imprisoned and in statues around the game.
** During development there were attempts to make the game more "game-like" in fear of it being [[AudienceAlienatingPremise too unappealing to gamers]]. For a while it had a health bar.
** There was a side-quest where Ico finds a blanket for Yorda to sleep with, but it was removed because it felt forcing the player to find a blanket would ruin the flow of the game.
Is there an issue? Send a MessageReason:
None


** Ditto with ''Franchise/{{Drakengard]]'' creator [[CreatorTaroYoko Yoko Taro]].

to:

** Ditto with ''Franchise/{{Drakengard]]'' ''Franchise/{{Drakengard}}'' creator [[CreatorTaroYoko [[Creator/TaroYoko Yoko Taro]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ditto with ''Franchise/{{Drakengard]]'' creator [[CreatorTaroYoko Yoko Taro]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigNameFan: [[Creator/FromSoftware Hidetaka Miyazaki]] is on record as a fan, and has cited the game as an influence on the design philosophy of the ''Souls'' series.
Is there an issue? Send a MessageReason:
Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice: Creator/MisaWatanabe as the Queen! You wouldn't recognize her from [[Manga/OnePiece Vivi]]'s voice… better from [[VideoGame/MetalGearSolid3 EVA's]]. The fact she has to speak in two different {{Conlang}}s doesn't help…
* WhatCouldHaveBeen: ''ICO'' was originally intended to be a PS1 game. Footage of the prototype can be seen [[http://www.youtube.com/watch?v=ANmY2QtZnIM here]].
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: ICO was originally intended to be a PS1 game. Footage of the prototype can be seen [[http://www.youtube.com/watch?v=ANmY2QtZnIM here]].

to:

* WhatCouldHaveBeen: ICO ''ICO'' was originally intended to be a PS1 game. Footage of the prototype can be seen [[http://www.youtube.com/watch?v=ANmY2QtZnIM here]].
Is there an issue? Send a MessageReason:
Moving Trivia from main page.

Added DiffLines:

* ChristmasRushed: The reason why the NTSC version is stripped down compared to the PAL and Japanese versions of the game. This was corrected in the re-release.
Is there an issue? Send a MessageReason:
Namespace


* HeyItsThatVoice: MisaWatanabe as the Queen! You wouldn't recognize her from [[Manga/OnePiece Vivi]]'s voice… better from [[VideoGame/MetalGearSolid3 EVA's]]. The fact she has to speak in two different {{Conlang}}s doesn't help…

to:

* HeyItsThatVoice: MisaWatanabe Creator/MisaWatanabe as the Queen! You wouldn't recognize her from [[Manga/OnePiece Vivi]]'s voice… better from [[VideoGame/MetalGearSolid3 EVA's]]. The fact she has to speak in two different {{Conlang}}s doesn't help…
Is there an issue? Send a MessageReason:
Moving to trivia.

Added DiffLines:

* HeyItsThatVoice: MisaWatanabe as the Queen! You wouldn't recognize her from [[Manga/OnePiece Vivi]]'s voice… better from [[VideoGame/MetalGearSolid3 EVA's]]. The fact she has to speak in two different {{Conlang}}s doesn't help…
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game's infamously hideous North American cover art is considered to be a major reason it flopped in the US.
Is there an issue? Send a MessageReason:
None


* While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists. Imagine what the Castle must have looked like new.

to:

* While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists.
** This may have been taken from the Pyramids of Egypt. Originally they were completed covered in a shimmering white stone. To quote Wikipedia, ''Most pyramids had a polished, highly reflective white limestone surface, in order to give them a shining appearance when viewed from a distance.''
Imagine what the Castle must have looked like new.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While on the outside of the Castle, particularly at the start of the path to the Western Reflector, some of the tiles are almost blindingly white. This must be the original appearance of all the exterior tiles, at least on the front of the Castle in the Mists. Imagine what the Castle must have looked like new.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: ICO was originally intended to be a PS1 game. Footage of the prototype can be seen [[http://www.youtube.com/watch?v=ANmY2QtZnIM here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcclaimedFlop: Reviews and players immediately fell in love with the game, but it was way too unique and strange to be a big seller. The fact that it got almost no promotion didn't help either.
----

Top