History Trivia / GoldenEye1997

15th Feb '17 8:33:46 PM BaronVonFistcrunch
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** Two multiplayer maps, ''Cradle'' and ''Statue'', were DummiedOut due to technical issues (the Cradle map caused massive slowdown due to the size of the level, while the Statue map was simply too dark and made it difficult to track down other players). A Gameshark or the like can be used to play these maps, and besides the aforementioned issues they are effectively complete and functional.



** Two multiplayer maps, ''Cradle'' and ''Statue'', were DummiedOut due to technical issues (the Cradle map caused massive slowdown due to the size of the level, while the Statue map was simply too dark and made it difficult to track down other players). A Gameshark or the like can be used to play these maps, and besides the aforementioned issues they are effectively complete and functional.
15th Feb '17 8:32:47 PM BaronVonFistcrunch
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* DummiedOut: All Bonds mode, The Citadel and Frigate multiplayer stages, and the extra building across the river in the Dam mission are all infamous examples. One that isn't as frequently mentioned is the presence of alternate skins for the St. Petersburg civilians and female variants of both the civilian and scientist [=NPC=]s, all of which can be seen in the final casting reel after the credits but never show up during gameplay. The removal of the female [=NPC=]s was almost certainly {{bowdlerization}} by Nintendo, but it's not clear why the alternate male citizens were cut.

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* DummiedOut: All Bonds mode, The Citadel and Frigate multiplayer stages, and the extra building across the river in the Dam mission are all infamous examples. DummiedOut:
**
One that isn't as frequently mentioned is the presence of alternate skins for the St. Petersburg civilians and female variants of both the civilian and scientist [=NPC=]s, all of which can be seen in the final casting reel after the credits but never show up during gameplay. The removal of the female [=NPC=]s was almost certainly {{bowdlerization}} by Nintendo, but it's not clear why the alternate male citizens were cut.cut.
** A number of alternate music tracks for several levels are present in the files, but not played in-game due to bugs, oversights, or just not having the room (the game only supports 2 music tracks per level). However, many of them can be heard in the multiplayer mode as tracks are randomly played.
** Doing enough damage to Ouromov in the "Silo" level causes him to drop his briefcase, although it has no function. At one point, picking it up was meant to be an objective and would have contained plans for either the prototype helicopter or the Goldeneye satellite.
** A minor example; The "Egyptian" level was intended to have its sky turn red after killing Baron Samedi twice, but a bug in the code prevents this from occurring.



* KeepCirculatingTheTapes / ScrewedByTheLawyers: The game has not seen any kind of rerelease since its original run, though it hasn't been for a lack of trying -- An UpdatedRerelease of the game for the Xbox 360 was in development and even [[https://www.youtube.com/watch?v=RRRuhviJGMQ partially completed]]. However, it fell afoul of legal issues; Microsoft, Rare (who at this point had been bought out by Microsoft) and Activision (who owned the Bond game license at the time) were all on board, but it was Nintendo (specifically Nintendo of Japan - their North American branch was allegedly okay with the rerelease) who flatly refused to negotiate, even when Microsoft offered to allow the game to be released on the digital storefronts of both the Xbox 360 and Wii. The fallout led to Rare and Microsoft using the engine they had created for the game for an UpdatedRerelease of ''VideoGame/PerfectDark'', while Activision would [[VideoGame/GoldenEyeWii completely remake Goldeneye]] using Creator/DanielCraig as James Bond.

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* KeepCirculatingTheTapes / ScrewedByTheLawyers: The game has not seen any kind of rerelease since its original run, though it hasn't been for a lack of trying -- An UpdatedRerelease of the game for the Xbox 360 UsefulNotes/XboxLiveArcade was in development and even [[https://www.youtube.com/watch?v=RRRuhviJGMQ partially completed]]. However, it fell afoul of legal issues; Microsoft, Rare (who at this point had been bought out by Microsoft) and Activision (who owned the Bond game license at the time) were all on board, but it was Nintendo (specifically Nintendo of Japan - their North American branch was allegedly okay with the rerelease) who flatly refused to negotiate, even when Microsoft offered to allow the game to be released on the digital storefronts of both the Xbox 360 and Wii. The fallout led to Rare and Microsoft using the engine they had created for the game for an UpdatedRerelease of ''VideoGame/PerfectDark'', while Activision would [[VideoGame/GoldenEyeWii completely remake Goldeneye]] using Creator/DanielCraig as James Bond.



** The Citadel was thought to be a myth... but was later discovered to really exist in the game's code as a testing level.

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** The Citadel Citadel, an unfinished level that was the source of many hoaxes through the community, was thought to be a myth... but was later discovered to really exist in the game's code as a testing level.



-->Dave Doak: "Right near the end of development, a guy came in from EON who owned the Bond licence and saw we had put in Connery, Dalton and Moore as well as Brosnan. We thought it would be great for marketing and even some screenshots went out with Connery in his white tuxedo. Then an edict came down from on high and we had to get rid of the other Bonds, so on the day we had to take them out we played this epic deathmatch – first to a hundred kills – which went on for about three hours. Mark Edmonds played as Moore and won by one kill. It went down to the wire…”

to:

-->Dave Doak: -->'''Dave Doak''': "Right near the end of development, a guy came in from EON who owned the Bond licence and saw we had put in Connery, Dalton and Moore as well as Brosnan. We thought it would be great for marketing and even some screenshots went out with Connery in his white tuxedo. Then an edict came down from on high and we had to get rid of the other Bonds, so on the day we had to take them out we played this epic deathmatch – first to a hundred kills – which went on for about three hours. Mark Edmonds played as Moore and won by one kill. It went down to the wire…”



** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties. The fact that this happened is rather odd, given how even other Rare games tied to a Nintendo property have seen re-releases in some form on Microsoft's platforms (be it a remaster, a remake, or being included in the ''Rare Replay'' collection).

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version A massive amount of unused items exist in the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage code in varying states of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections completion. Many of gameplay them are various gadgets from past Bond films, as well as a texture-swapping feature that would let players change the exploding pen from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties. The fact that this happened is rather odd, given how even other Rare games tied to a Nintendo property have seen re-releases in some form on Microsoft's platforms (be it a remaster, a remake, or being included ''Goldeneye'' film itself.
** Ouromov's car
in the ''Rare Replay'' collection)."Streets" level was meant to appear in the opening cutscene, as a fully functional model and some pathing code for its AI exist in the files.
21st Jan '17 4:05:51 PM Kadorhal
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** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties. The fact that this happened is rather odd, given how every other Rare game not tied to a Nintendo property has seen a re-release in some form on Microsoft's platforms (be it a remaster, a remake, or being included in the ''Rare Replay'' collection).

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties. The fact that this happened is rather odd, given how every even other Rare game not games tied to a Nintendo property has have seen a re-release re-releases in some form on Microsoft's platforms (be it a remaster, a remake, or being included in the ''Rare Replay'' collection).
21st Jan '17 10:18:35 AM bowserbros
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** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties. The fact that this happened is rather odd, given how every other Rare game not tied to a Nintendo property has seen a re-release in some form on Microsoft's platforms (be it a remaster, a remake, or being included in the ''Rare Replay'' collection).
20th Jan '17 1:49:04 PM Kadorhal
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* TheWikiRule: A fairly modest wiki, but it provides very detailed information on the game.

to:

* TheWikiRule: [[http://goldeneye.wikia.com/wiki/GoldenEye_Wiki A fairly modest wiki, wiki]], but it provides very detailed information on the game.
16th Jan '17 3:27:48 PM Kadorhal
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** An [[http://www.nintendolife.com/news/2016/04/exclusive_martin_hollis_talks_goldeneye_64_development_in_this_new_interview interview]] with Martin Hollis also revealed that they had planned to include a ZX Spectrum emulator within the game in the guise of an arcade machine that would have allowed players to play Rare's ZX Spectrum games, but the idea was scrapped due to time constraints. The coding for the emulator is still in the game itself, but no games are present to use it with.
** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''[[VideoGame/HaloCombatEvolved Halo: Combat Evolved Anniversary]]''). Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.
* TheWikiRule: A fairly modest wiki, but it provides very detailed information on the game.[[http://goldeneye.wikia.com/wiki/GoldenEye_Wiki]]

to:

** An [[http://www.nintendolife.com/news/2016/04/exclusive_martin_hollis_talks_goldeneye_64_development_in_this_new_interview interview]] with Martin Hollis also revealed that they had planned to include a ZX Spectrum emulator within the game in the guise of an arcade machine that would have allowed players to play Rare's ZX Spectrum games, but the idea was scrapped due to time constraints. The coding for the emulator is still in the game itself, but no games are present to use it with.
with. This was later kept for ''VideoGame/DonkeyKong64'', giving players the ability to play the original ''VideoGame/DonkeyKong'' and Rare's own ''VideoGame/{{Jetpac}}''.
** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''[[VideoGame/HaloCombatEvolved Halo: Combat Evolved Anniversary]]''). Story ''VideoGame/HaloCombatEvolved Anniversary''). The story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.
* TheWikiRule: A fairly modest wiki, but it provides very detailed information on the game.[[http://goldeneye.wikia.com/wiki/GoldenEye_Wiki]]
12th Jan '17 11:02:37 AM Camarokid2011
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** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''[[VideoGame/HaloCombatEvolved Halo: Combat Evolved Anniversary]]''). Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''[[VideoGame/HaloCombatEvolved Halo: Combat Evolved Anniversary]]''). Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.parties.
*TheWikiRule: A fairly modest wiki, but it provides very detailed information on the game.[[http://goldeneye.wikia.com/wiki/GoldenEye_Wiki]]
25th Dec '16 6:10:08 PM SolidSonicTH
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** Rumors persisted about the purpose of the island across from the Dam at Arkhangelsk. Using a Gameshark code to walk there reveals that it has nothing but a non-working turret gun and an empty guard tower.

to:

** Rumors persisted about the purpose of the island across from the Dam at Arkhangelsk. Using a Gameshark code to walk there reveals that it has nothing but a non-working turret gun and an empty guard tower. Apparently the mission was originally going to take you to that island but the developers felt it broke the flow of the level too much so they removed any way to access it but left the visible to save time.
25th Dec '16 6:02:49 PM SolidSonicTH
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** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016. Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016.2016 which demonstrates several sections of gameplay as well as a texture-swapping feature that would let players change from the remastered HD textures to the original Nintendo 64 graphics on the fly (similar to ''[[VideoGame/HaloCombatEvolved Halo: Combat Evolved Anniversary]]''). Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.
25th Dec '16 5:58:29 PM SolidSonicTH
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** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned [[UsefulNotes/Xbox360 Xbox Live Arcade]] version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016. Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.

to:

** One part WhatCouldHaveBeen, one part ExecutiveMeddling, there was a planned [[UsefulNotes/Xbox360 Xbox Live Arcade]] UsefulNotes/XboxLiveArcade version of the game that would HD-ify the game much the same as had been done to ''VideoGame/PerfectDark''. Footage of the incomplete [[https://www.youtube.com/watch?v=RRRuhviJGMQ HD remaster]] was unearthed in 2016. Story goes that Activision (the license-holders of the James Bond video game rights at the time) had given the go-ahead to Microsoft and Rare to develop and publish the game but Microsoft had wanted to get Nintendo's input as well as a courtesy (it was not up to them but all involved parties were trying to keep things on the up-and-up). Nintendo, not pleased that they would be giving up "their game" to Microsoft (even though part of the agreement had stated that a version would also be ported to the UsefulNotes/NintendoWii as well), did not approve it and the project fell apart despite the agreement of so many other parties.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.GoldenEye1997