History Trivia / GoldenEye1997

26th Oct '15 5:05:38 AM Mario1995
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* ExecutiveMeddling: As pointed out by co-designer Martin Hollis, Nintendo had a hand in toning down the violence of the game, the most notable change being the removal of the blood you'd expect when killing an enemy (ironically, they kept the "Blood-flowing-down-the-screen-as-you-die" aspect intact).

** The game was originally an on-rails shooter in the style of ''VideoGame/VirtuaCop'' before it became a first-person shooter.
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** The game was originally an on-rails shooter in the style of ''VideoGame/VirtuaCop'' before it became a first-person shooter.shooter. ** According to co-designer Martin Hollis, Nintendo was dissatisfied with the violent content with the game and allegedly tried to make it where the villains aren't actually killed. At one point, Creator/ShigeruMiyamoto suggested to the development team that the game end with Bond shaking hands with the enemies at a hospital. Say what you want about that, but that's hilarious as hell right there.
7th Feb '15 6:32:25 AM bisonx
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** The All Bonds cheat allowed every player in multiplayer to play as Bond based on different actors that portrayed him over the years. The cheat got DummiedOut due to Rare being unable to secure permission from the actors to use their faces in the game.
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** The All Bonds cheat allowed every player in multiplayer to play as Bond based on different actors that portrayed him over the years. The cheat got DummiedOut due to Rare being unable to secure permission from the actors to use their faces in the game.game. ** The game was originally an on-rails shooter in the style of ''VideoGame/VirtuaCop'' before it became a first-person shooter.
29th Jun '14 10:40:53 AM WaterBlap
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Had nothing to do with Ascended Fanon, the new name of Sure Why Not. Wick cleaning.
* ThrowItIn: The multiplayer aspect of the game was a major afterthought and would have not been in the game at all if it wasn't for a programmer or two that decided to create it at the last minute. Not only was the multiplayer made in just a few hours, it was done without Rare or Nintendo knowing about it before the game was ready to be released to the market. Rather than reprimand the programmers who coded the multiplayer, they basically said [[SureWhyNot "Screw it, keep it in"]]. The decision would prove to be a good one since not only was the multiplayer touted as one of the best things of the game, but it would also set the standard of first person shooter multiplayer games on consoles.
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* ThrowItIn: The multiplayer aspect of the game was a major afterthought and would have not been in the game at all if it wasn't for a programmer or two that decided to create it at the last minute. Not only was the multiplayer made in just a few hours, it was done without Rare or Nintendo knowing about it before the game was ready to be released to the market. Rather than reprimand the programmers who coded the multiplayer, they basically said [[SureWhyNot "Screw it, keep it in"]].in". The decision would prove to be a good one since not only was the multiplayer touted as one of the best things of the game, but it would also set the standard of first person shooter multiplayer games on consoles.
13th Jan '14 1:33:12 PM Kadorhal
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* KeepCirculatingTheTapes / ScrewedByTheLawyers: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues - then again, that one was solely an XBLA release and had nothing to do with Bond, removing a few hurdles.
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* KeepCirculatingTheTapes / ScrewedByTheLawyers: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues - then again, that one was solely an XBLA release and had nothing to do with Bond, Bond (and by extension Activision), removing quite a few hurdles.

*** Another one caused by the instruction manual is mention of a weapon called the "Spyder", which was often assumed to be one of the weapons shown on the back of the case. The confusion stems from the terminally-useless Klobb, originally meant to be called the Spyder until the devs realized that was the name of another real-life gun; this name change came about late enough in development that the manual still refers to the gun as the Spyder. The weapon on the back of the case is actually one of the beta models for the [=KF7=] Soviet rifle.
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*** Another one caused by the instruction manual is mention of a weapon called the "Spyder", which was often assumed to be one of the weapons shown on the back of the case. The confusion stems from the terminally-useless Klobb, originally meant to be called the Spyder until the devs realized that was the name of another real-life gun; gun[[note]]a lesser example involves rumors of another weapon called the "Skorpion", which is just the Klobb's real-life name[[/note]]; this name change came about late enough in development that the manual still refers to the gun as the Spyder. The weapon on the back of the case is actually one of the beta models for the [=KF7=] Soviet rifle.
19th Oct '13 9:47:45 AM Steven
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** For years, licensing issues and Rare moving from Nintendo to Microsoft made rereleasing this game a complex issue. However, at one point Microsoft developed a enhanced port (just like with Perfect Dark) and approached Nintendo with a compromise allowing the game to be released on both the Xbox Live Arcade and Wii Virtual Console, but Nintendo declined for unknown reasons.
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** For years, licensing issues and Rare moving from Nintendo to Microsoft made rereleasing this game a complex issue. However, at one point Microsoft developed a enhanced port (just like with Perfect Dark) and approached Nintendo with a compromise allowing the game to be released on both the Xbox Live Arcade and Wii Virtual Console, but Nintendo declined for unknown reasons.reasons. ** The All Bonds cheat allowed every player in multiplayer to play as Bond based on different actors that portrayed him over the years. The cheat got DummiedOut due to Rare being unable to secure permission from the actors to use their faces in the game.
19th Jul '13 10:16:51 PM dmeagher13
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* KeepCirculatingTheTapes: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues - then again, that one was solely an XBLA release and had nothing to do with Bond, removing a few hurdles.
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* KeepCirculatingTheTapes: KeepCirculatingTheTapes / ScrewedByTheLawyers: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues - then again, that one was solely an XBLA release and had nothing to do with Bond, removing a few hurdles.
13th Jul '13 1:53:05 PM dmeagher13
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** For years, licensing issues and Rare moving from Nintendo to Microsoft made releasing this game a complex issue. However, at one point Microsoft developed a enhanced port (just like with Perfect Dark) and approached Nintendo with a compromise allowing the game to be released on both the Xbox Live Arcade and Wii Virtual Console, but Nintendo declined for unknown reasons.
to:
** For years, licensing issues and Rare moving from Nintendo to Microsoft made releasing rereleasing this game a complex issue. However, at one point Microsoft developed a enhanced port (just like with Perfect Dark) and approached Nintendo with a compromise allowing the game to be released on both the Xbox Live Arcade and Wii Virtual Console, but Nintendo declined for unknown reasons.
13th Jul '13 1:51:42 PM dmeagher13
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* WhatCouldHaveBeen: Several maps would have made it into the multiplayer mode, but were DummiedOut. Using a Gameshark or the like to unlock the maps show that they run fine for the most part, but the Cradle map caused massive slowdown due to the size of the level. The Statue map, while it runs just fine, was simply too dark and made it difficult to track down other players.
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* WhatCouldHaveBeen: Several maps would have made it into the multiplayer mode, but were DummiedOut. Using a Gameshark or the like to unlock the maps show that they run fine for the most part, but the Cradle map caused massive slowdown due to the size of the level. The Statue map, while it runs just fine, was simply too dark and made it difficult to track down other players.players. ** For years, licensing issues and Rare moving from Nintendo to Microsoft made releasing this game a complex issue. However, at one point Microsoft developed a enhanced port (just like with Perfect Dark) and approached Nintendo with a compromise allowing the game to be released on both the Xbox Live Arcade and Wii Virtual Console, but Nintendo declined for unknown reasons.
13th Jul '13 12:28:36 PM Phediuk
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Added DiffLines:
* SleeperHit: One of the definitive examples in video gaming. It received almost no pre-release coverage, had a lackluster showing at E3 1997, was based on a movie that came out two years prior, and was developed almost as an afterthought, with the dev team consisting of 10 inexperienced college students. But then it was released, and was an immediate smash hit both critically and commercially, becoming the third best-selling game for the N64 (and the second-best selling N64 game in the US, behind only ''SuperMario64''.)
12th May '13 12:56:24 AM Kadorhal
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* KeepCirculatingTheTapes: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues.
to:
* KeepCirculatingTheTapes: Before the Wii remake came around, getting any kind of re-release together was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', on the other hand, had no such issues.issues - then again, that one was solely an XBLA release and had nothing to do with Bond, removing a few hurdles.

Added DiffLines:
* KeepCirculatingTheTapes: Before *** Another one caused by the Wii remake came around, getting any kind instruction manual is mention of re-release together a weapon called the "Spyder", which was a copyright nightmare, requiring Nintendo (the game's former publishers), Microsoft (Rare's present parent company) and Activision (the current owners often assumed to be one of the Bond license) to all agree on who gets the biggest share, which has kept this game off both the Virtual Console and Xbox Live Arcade. ''VideoGame/PerfectDark'', weapons shown on the other hand, had no such issues.back of the case. The confusion stems from the terminally-useless Klobb, originally meant to be called the Spyder until the devs realized that was the name of another real-life gun; this name change came about late enough in development that the manual still refers to the gun as the Spyder. The weapon on the back of the case is actually one of the beta models for the [=KF7=] Soviet rifle.
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