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* ContestWinnerCameo: An illustration contest was held in early 1995, promoted in Japan's ''TV Magazine''. The winners', along with a few others who didn't win, names (along with their submissions) can be seen in the ending credits of the Japanese version of ''Clockwork Knight 2''

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* BadExportForYou: The European release of ''Clockwork Knight 2'' doesn't have any of the new perks that the US release (and ''Pepperouchau no Fukubukuro'' for that matter) contained.
** A less extreme example, but the before-level cutscenes that were present in the original Japanese releases of both games were axed when the series hit western markets. As these scenes contain useful hints and flesh out the character's personalities, many people will unfortunately miss out unless they know Japanese. Thankfully, translations of the Normal Mode cutscenes from both ''[[https://youtube.com/playlist?list=PLoZEwZsFR_z8lmbZCwl8EzeGlmU2QMcOp 1]]'' and ''[[https://youtube.com/playlist?list=PLoZEwZsFR_z_sb5Jsdsp1Mjz5Vo8ESutV 2]]'' exist, though translations for Easy and Hard do not exist as of yet.
* ContestWinnerCameo: An illustration contest was held in early 1995, promoted in Japan's ''TV Magazine''. The winners', along with a few others who didn't win, names (along with their submissions) can be seen in the ending credits of the Japanese version of ''Clockwork Knight 2''2''.



** [[https://www.youtube.com/watch?v=CxGF0BlcQiE As seen in early test footage]] Pepperouchau weapon was not a key but an umbrella. Also, the game was going to be more combat-oriented seeing that sir Pepper has a sword slash and kick animation. The game's story as implied by the footage would have possibly taken place on Christmas eve.

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** [[https://www.youtube.com/watch?v=CxGF0BlcQiE As seen in early test footage]] Pepperouchau footage]], Pepper's weapon was not a key key, but an umbrella. umbrella (likely the umbrella that would go on to become Chelsea's). Also, the game was going to be more combat-oriented combat-oriented, seeing that sir Pepper has a sword slash and kick animation. The game's story as implied by the footage would have possibly taken place on Christmas eve.Eve.



** There was to be an enemy character who was a monkey with cymbals named Lubancy. Aside from appearing in cutscenes, they don't appear as enemies at all.

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** There was to be an enemy character who was a monkey with cymbals named Lubancy. Aside from appearing in cutscenes, the opening of the first game, and the second game's EnemyRollCall, they don't appear as enemies at all.all in the game. [[https://youtu.be/VnGUYokM-6I Some prototype footage]] shows the enemy in action, though all it does is walk forward till it hits something and then turns around.
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*** There was to be an enemy character who was a monkey with cymbals named Lubancy. Aside from appearing in cutscenes, they don't appear as enemies at all.
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*** There was to be an enemy character who was a monkey with cymbals named Lubancy. Aside from appearing in cutscenes, they don't appear as enemies at all.

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* WhatCouldHaveBeen: A third ''Clockwork Knight'' game was going to be produced whose working titles included ''Clockwork Knight Puzzle'' and ''Clockwork Knight 3: Pengin War'', but it never got past the beta stage. This third game would have played similarly to the ''VideoGame/{{Bomberman}}'' series.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** [[https://www.youtube.com/watch?v=CxGF0BlcQiE As seen in early test footage]] Pepperouchau weapon was not a key but an umbrella. Also, the game was going to be more combat-oriented seeing that sir Pepper has a sword slash and kick animation. The game's story as implied by the footage would have possibly taken place on Christmas eve.
**
A third ''Clockwork Knight'' game was going to be produced whose working titles included ''Clockwork Knight Puzzle'' and ''Clockwork Knight 3: Pengin War'', but it never got past the beta stage. This third game would have played similarly to the ''VideoGame/{{Bomberman}}'' series.
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Moved Offcial FS Content here, added Contest Winner Cameo

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* ContestWinnerCameo: An illustration contest was held in early 1995, promoted in Japan's ''TV Magazine''. The winners', along with a few others who didn't win, names (along with their submissions) can be seen in the ending credits of the Japanese version of ''Clockwork Knight 2''
* OfficialFanSubmittedContent: Two months before the Japanese release of Clockwork Knight 2, the developers held a "Trap Idea" Contest, looking for level gimmicks and enemy ideas. Among the ideas submitted, several found their way into the game, such as enemies being hit to destroy objects of the opposite plane (used in the Study Room via the Edwards rocket enemy), and an origami boss (which subsequently became the basis for the Study Room boss, Paper Morphy).
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added Lubancy trivia


** Another ''Clockwork Knight'' game, ''Knight N' Knight'', was produced for the Nintendo [=GameCube=] as an RPG but never got released.

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** Another ''Clockwork Knight'' game, ''Knight N' Knight'', was produced for the Nintendo [=GameCube=] as an RPG but never got released.released.
** There was to be an enemy character who was a monkey with cymbals named Lubancy. Aside from appearing in cutscenes, they don't appear as enemies at all.

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* WhatCouldHaveBeen: A third ''Clockwork Knight'' game was going to be produced whose working titles included ''Clockwork Knight Puzzle'' and ''Clockwork Knight 3: Pengin War'', but it never got past the beta stage. This third game would have played similarly to the ''VideoGame/{{Bomberman}}'' series. Another ''Clockwork Knight'' game, ''Knight N' Knight'', was produced for the Nintendo [=GameCube=] but never got released.

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* WhatCouldHaveBeen: A third ''Clockwork Knight'' game was going to be produced whose working titles included ''Clockwork Knight Puzzle'' and ''Clockwork Knight 3: Pengin War'', but it never got past the beta stage. This third game would have played similarly to the ''VideoGame/{{Bomberman}}'' series.
**
Another ''Clockwork Knight'' game, ''Knight N' Knight'', was produced for the Nintendo [=GameCube=] as an RPG but never got released.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: A third ''Clockwork Knight'' game was going to be produced whose working titles included ''Clockwork Knight Puzzle'' and ''Clockwork Knight 3: Pengin War'', but it never got past the beta stage. This third game would have played similarly to the ''VideoGame/{{Bomberman}}'' series. Another ''Clockwork Knight'' game, ''Knight N' Knight'', was produced for the Nintendo [=GameCube=] but never got released.

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